(BETA-Get involved and shape the game!)
Some tales best unfold ALONe.
ALONe (A Lonesome October Night) is a solo game engine designed specifically to support role playing with only one player and no Game Master.
Whether you want to play a cunning streetrat surviving by their wits, a demigod raising an immortal army to storm the walls of heaven, or a mercenary warrior who just wants to live through... [click here for more]
Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following:
For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available.... [click here for more]
This booklet provides the necessary instructions to help convert system-agnostic game statistics expressed in the Calidar books. It also gives an introductory overview of the Calidar Universe and its "known world," the Great Caldera.
In a fantasy setting designed without core rules from a specific role-playing game, there lies a challenge in describing creatures, spells,... [click here for more]
FREE ITEMYou know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 20 trinkets and treasuresthat will make the pilfering... [click here for more]
Don't Pay the Ferryman-Destiny is a collection of elements for use with the Don't Pay the Ferryman game. However, the majority of elements can easily be used in Dungeon World or Dungeons and Dragons games. • Six quests in the Sub Tropical region of Kestrek in the nation of Lisanbre. • Three quests on the moon of Vorda, with suggestions of how to get there and how to run quests there. •... [click here for more]
RAGING HEARTS is a system-agnostic PVP minigame meant to be incorporated into a ongoing campaign in other systems. Sometimes two of the player characters just can’t get along and the only solution is to battle it out! This game will require a commitment to roleplaying on the part of both fighters - it’s intended to replace crunchy, numbers-driven battles with a more structured... [click here for more]