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Story Mechanisms
by Ken Wickham

Don't write your adventure seed creation—game it!

Play your adventure or world building quickly.

Flash RPG and two supplements lets you play your adventure creation in minutes.

This story mechanism book has 13 tools to help play your story plots, twists,

Story Mechanisms
 
 Hottest Any system / system-agnostic, Game Master Rule Guides, English
 
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Act Ten Directors Reference (evolve)

Act Ten Directors Reference (evolve)


The best evolving resource for the Act Ten Director! This special release through Drive Thru RPG, the Directors resource, Will give you access to all these features: Evolving documentation. With every source book that comes out in the Act Ten first edition line, this document, as well as the included Directors Screen files will be updated to stay current. Free updates! This product will always...   [click here for more]
Act Ten Game Studio  $10.00 $4.99

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Tarima City Adventures

Tarima City Adventures


A fresh setting for D&D 5e. Tarima city is a major economic power in the Tarima Bay, but its ships are often targeted by the Gavora Raiders - tribes of indigenous Hill Dwarves who live in the jungle islands nearby and go on raids in their longships. Rumors have it they worship the Kraken. There is no nobility in Tarima ever since the Bloody Revolution 23 years ago. The nobles who survived...   [click here for more]
Alex-R  $6.96

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Stakes For Tabletop Roleplaying

Stakes For Tabletop Roleplaying


Stakes For Tabletop Roleplaying gives a listing for a variety of actions that characters might undertake in a game, a complex of possible interesting outcomes for those actions, and sample 'perks' for the specialist. It is intended mainly for the following: For Tenocha, Shamblington, and other games from Levi Kornelsen, these are ready-made expansions to the action available....   [click here for more]
Amagi Games  Pay What You Want

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Siege Weapons and Rules for Demolition; Official DarkMoore Accessory.

Siege Weapons and Rules for Demolition; Official DarkMoore Accessory.


Siege Weapons & Rules for Demolition; Official DarkMoore Accessory. A supplement designed to complement the DarkMoore RPG Players Rulebook. Siege equipment stats, effects, and rules to determine demolition damage. General guidlines for Game Masters to calculate a Demolition Point Value (DP) for almost any inanimate object. This supplement is FREE to download. Please visit my page:...   [click here for more]
Archaic Adventures   FREE 

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The Pirate GM's Right Fist

The Pirate GM's Right Fist


This GM Accessory is compatible with both Pathfinder and Any edition of the most popular fantasy rpg. Do you want to run a detailed and interesting pirate-themed game that your players will remember for years to come? Well, then you're in luck, Matey. Within these guarded pages are the tables and charts a GM needs to run fun and detailed nautical adventures in any RPG,...   [click here for more]
Black Shark Enterprises  $2.00

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The Pirate GM's Ships to Plunder

The Pirate GM's Ships to Plunder


This GM Accessory is compatible with both Pathfinder and Any edition of the most popular fantasy rpg. This is a collection of 10 different merchant ships available for plundering, adventure seeds, or whatever you want to use them for Inside You Will Find 10 Ships With . . . Ship Names, Histories and Descriptions Captains with Both Personalities and Stats Crews...   [click here for more]
Black Shark Enterprises  $2.00

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The Pirate GM's Taste of the Treasures

The Pirate GM's Taste of the Treasures


This GM Accessory is compatible with both Pathfinder and Every Editon of the Worlds Most Popular Fantasy RPG. The Pirate GM's Taste of the Treasures Contained within is but a small sampling of the tables and information to be had in The Pirate GM's Right Fist 6 Encounters At Sea 6 Encounters On Land 5 “Unexplored Island” Adventure Hooks...   [click here for more]
Black Shark Enterprises   FREE 

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Mitheguarde

Mitheguarde


An open role-playing game, where YOU are in control of everything! This is a set of rules, that you can add your own characters, your own dungeons, and your very own created weapons, and ven your own world! The power is in your hands!...   [click here for more]
Blacksmith Games  $5.00 $2.00

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Don't Pay the Ferryman-Destiny

Don't Pay the Ferryman-Destiny


Don't Pay the Ferryman-Destiny is a collection of elements for use with the Don't Pay the Ferryman game. However, the majority of elements can easily be used in Dungeon World or Dungeons and Dragons games. • Six quests in the Sub Tropical region of Kestrek in the nation of Lisanbre. • Three quests on the moon of Vorda, with suggestions of how to get there and how to run quests there. •...   [click here for more]
Blake Ryan  Pay What You Want

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Master Solo Engines: Gain Compelling Adventures by Asking, and Answering, the Correct Questions

Master Solo Engines: Gain Compelling Adventures by Asking, and Answering, the Correct Questions


Master Solo Engines gives you a better understanding of solo engines. Giving you the freedom to make better use of them in your solo RPG sessions. You'll learn: How the GM / PC Turn framework can make asking questions easier. The difference between shallow and deep questions and how each can enhance your game. When to ask multiple questions and how to stop asking too many questions. How...   [click here for more]
Cabbage Games   FREE 

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Game Mechanics for the World of Calidar

Game Mechanics for the World of Calidar


This booklet provides the necessary instructions to help convert system-agnostic game statistics expressed in the Calidar books. It also gives an introductory overview of the Calidar Universe and its "known world," the Great Caldera. In a fantasy setting designed without core rules from a specific role-playing game, there lies a challenge in describing creatures, spells,...   [click here for more]
Calidar Publishing  Pay What You Want

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Pilots' Almanac: Maritime & Piloting Rules

Pilots' Almanac: Maritime & Piloting Rules


The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three. This module, a republishing...   [click here for more]
Columbia Games Inc.  $39.98 $27.99

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Adventure Theory

Adventure Theory


Create adventures with compelling stories, character development opportunities, and worldbuilding moments! Any System! Any Setting! Plenty has been written aboutencounter design, a lot of it system-specific. This book is about story. The only sort of “game balance” you’ll find referenced herein will refer to balancing the needs of the gamemaster,...   [click here for more]
Dancing Lights Press  $3.99

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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [click here for more]
Dancing Lights Press  $3.99

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Building Characters [Black Box Edition]

Building Characters [Black Box Edition]


Create memorable characters with great story potential! At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character and story...   [click here for more]
Dancing Lights Press  $5.99

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Character Theory

Character Theory


Create characters with relevant connections to worldbuilding and storytelling. Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s...   [click here for more]
Dancing Lights Press  $3.99

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
Dancing Lights Press  $3.99

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
Dancing Lights Press  $3.99

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
Dancing Lights Press  $3.99

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
Dancing Lights Press  $3.99

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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $3.99

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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $3.99

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Genre Structure Vol. 3: Fantasy

Genre Structure Vol. 3: Fantasy


How can you add more wonder and enchantment to your fantasy adventures? Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which fantasy...   [click here for more]
Dancing Lights Press  $3.99

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Party Theory

Party Theory


Leverage the party concept for character development, worldbuilding, and adventure design! Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties....   [click here for more]
Dancing Lights Press  $3.99

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Rogue Theory

Rogue Theory


Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented...   [click here for more]
Dancing Lights Press  $3.99

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Setting Design [Black Box Edition]

Setting Design [Black Box Edition]


Design dynamic settings that support telling great stories! Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise for your...   [click here for more]
Dancing Lights Press  $5.99

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Story Design Volumes 1-10 [BUNDLE]

Story Design Volumes 1-10 [BUNDLE]


10 Best Selling Titles to Help You Plan and Structure Adventures! Use classic, time-tested plot structures to create your own stories! Works with any system, any setting, and any genre! Each volume walks you through building a different type of story! Only pay for titles you haven't previously purchased! This special bundle product contains the following titles. Story...   [click here for more]
Dancing Lights Press  $10.00 $8.00

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Curse Stories

Story Design: Curse Stories


Add a sense of alienation to your metamorphosis stories and adventures. Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Obsession Stories

Story Design: Obsession Stories


How can you add more danger and tragedy to your story of wretched excess? Story Design Volume 18 - In an obsession story the protagonist goes too far with something, and bad things happen as a result. The object of their excess can be an actual physical or psychological problem like alcoholism or drug addiction; it could also be an unhealthy fascination with a goal, a person,...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Payback Stories

Story Design: Payback Stories


How can you add more retribution and gratification to your revenge adventures? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking the law...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Romance Stories

Story Design: Romance Stories


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $0.99

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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $0.99

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Story Structure [Black Box Edition]

Story Structure [Black Box Edition]


Use time-tested story structures to create better adventures! All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps you leverage...   [click here for more]
Dancing Lights Press  $5.99

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Wizard Theory

Wizard Theory


Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,...   [click here for more]
Dancing Lights Press  $3.99

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
Dancing Lights Press  $3.99

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Worldbuilding Theory

Worldbuilding Theory


Create a setting with character development and storytelling in mind! Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists...   [click here for more]
Dancing Lights Press  $3.99

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The Fortune Teller's Guide to Deathtrap Dungeon Design

The Fortune Teller's Guide to Deathtrap Dungeon Design


SVD Press approved! This free ebook is written for and by GMs like you who are designing tournament deathtrap dungeons for any fantasy adventure RPG. Each entry in this ebook spotlights one of the 22 cards in the legendary Deck of Many Things, with each card representing one of the fundamental types of challenges crusaders might face in a lethal tournament delve....   [click here for more]
DDE Adventures   FREE 

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Everyverse Rpg

Everyverse Rpg


EVERYVERSE RPG is the COMPLETE role-playing game. It features: As You Like it: 5 methods of character generation Standard Distribution: Uses the same scale as used in measuring real-world IQ for more meaningful information at a glance Cascades: tree-like arrays of skills from general to specific The Attempt: a single method to resolve all outcomes. Lets you keep your nose out of the book System...   [click here for more]
Debra Hoenig Parizek of ParDen Us Gaming  $15.00

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The GM's Planet-Building Handbook

The GM's Planet-Building Handbook


So, your sci-fi RPG campaign is going to span vast volumes of space and introduce new alien races from an exotic medley of planets. But just what are those planets like? This handbook will allow you to design realistic planets capable of bearing human (or human-like) life. Guidance is given on: Host star Planet orbit Planet size Axial tilt Moons Planet rotation Magnetosphere Geological activity Atmosphere Hydrosphere Climate Plus,...   [click here for more]
Draken Games  $3.95

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EN5ider #27 - The Right Way to Fudge

EN5ider #27 - The Right Way to Fudge


When and how should the GM fudge an encounter? New and experienced GMs alike will find the advice in this article useful. In this system-neutral article Jeremy Lewit discusses the reasons and the methods, and provides advice on the right way to fudge. Should you alter the enemies, change the goalposts, or add new challenges? This article may include references to different game systems as a cross-system...   [click here for more]
EN Publishing  $0.99

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EN5ider #38 - Drinking & Dragons: The World's Greatest Fantasy Drinking Game

EN5ider #38 - Drinking & Dragons: The World's Greatest Fantasy Drinking Game


Include some fun diversions from the serious rules and throw some chaos into a special one-shot session or adventure! This article includes five drinking games and four recipes for fantasy themed drinks, three of which can be made alcohol free if needed. This is the 38th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining...   [click here for more]
EN Publishing  $0.99 $0.82

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EN5ider #75 - Magical Laws

EN5ider #75 - Magical Laws


This EN5ider article takes a look at the ways a fantasy society would regulate and legislate the use of magic. From registration to mandatory service to guild enforcement, these ideas can help add verisimilitude to your game and create new plot ideas! This is the 75th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining...   [click here for more]
EN Publishing  $0.99 $0.82

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EN5ider #77 - How to Play Gothic Horror

EN5ider #77 - How to Play Gothic Horror


In this GM advice article we take a look at the ways a GM can make a gothic horror adventure feel a little more scary. From tragic outcomes to dark secrets, and a new optional rule for Innocence, these tips will help bring your gothic horror sessions to life! This is the 77th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining...   [click here for more]
EN Publishing  $0.99 $0.70

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