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Hobbies are ways to pass the time and pursue an activity or object that is a passion for the character. In deep space this can take on a slightly different angle, as the possibilities of alien worlds, cultures, and situations allow for an even greater diversity of possibility and opportunity. From enjoyable games to useful skills to fringe gigs, hobbies are open to almost everyone without the extreme... [click here for more] |
D10 Dimensions |
$0.99
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100 HUMANOID Translations This list contains 100 different statements in a strange foreign tongue along with what the statement means. This can be used for fantasy, sci-fi, mutant settlements, etc. Perfect for when you want the party to overhear something but not necessarily understand what is being said. ... [click here for more] |
Fishwife Games |
$1.00
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Characters may come across spaceships, whether derelict, abandoned or perhaps taken in combat. If they search these spaceships, they will find various items. Whilst cargo might be the most valuable, spaceships can have other things onboard them, and this supplement has 100 such to find. From random junk to equipment that doesn't work properly to items that might have value or use. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
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In the endless reaches of deep space, tools and possessions can be hard to come across. Cargo can be found in outposts, storage lockers, warehouses, ships, spaceports, storage rooms and so on. Whether they are highly coveted or collecting dust, these items can alter the outcome of a battle, be sold for needed credits, save a settlement or even just be used for their intended purpose.
This tool contains... [click here for more] |
D10 Dimensions |
$0.99
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In the endless reaches of deep space, medical tools, information, and technology can be hard to come across. Whether the cargo is highly coveted or collecting dust, these items can alter the outcome of a disaster, be sold for needed credits, or even just be used for their intended purpose.
This tool contains 100 kinds of cargo intended for any space opera setting (like Traveller, Star Wars, Star Trek,... [click here for more] |
D10 Dimensions |
$0.99
|
In the endless reaches of deep space, illegal drugs, weapons, and secrets can be hard to come across. Whether the cargo is highly coveted or collecting dust, these items can alter the outcome of a battle, be sold for needed credits, or even just be used for their intended purpose.
This tool contains 100 kinds of cargo intended for any space opera setting (like Traveller, Star Wars, Star Trek, Space... [click here for more] |
D10 Dimensions |
$0.99
|
In the endless reaches of deep space, tools, resources and possessions can be hard to come across. Cargo can be found in outposts, smugglers, cargo crafts, warehouses, ships, space ports, storage rooms and so on. Whether they are highly coveted or collecting dust, these items can alter the outcome of a battle, be sold for needed credits, or even just be used for their intended purpose.
This list contains... [click here for more] |
D10 Dimensions |
$0.99
|
In the endless reaches of deep space, tools and possessions can be hard to come across. Cargo can be found in outposts, smugglers, cargo crafts, warehouses, ships, spaceports, storage room and so on. Whether they are highly coveted or collecting dust, these items can alter the outcome of a battle, be sold for needed credits, or even just be used for their intended purpose.
This tool contains 100... [click here for more] |
D10 Dimensions |
$0.99
|
When we think of an archetype that epitomizes the ideals of the past, the knight is often the figure who comes to our minds in the Western world. Symbols of bravery, valor, honor and virtue, knights were often the protagonists of great tales and epic romances where their skill and wisdom were tested. Historically, however, knights were simply the warrior caste of society; individuals granted standing... [click here for more] |
Azukail Games |
$2.49 $1.99
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This list is intended for any dark future setting where technology is running rampant, and corporations, military, government and organized crime are common. Use this list on a new punk trading money for some of their freedom, a corporate scientist too important to lose, or to stop a “made man” from becoming a rat. We recommend 2 or 3 rolls on the table, depending on how invested the controlling... [click here for more] |
D10 Dimensions |
$0.99
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100 Mixed Space Bar Drinks This list provides 100 different drinks that the space exploring characters or surrounding characters might order at a bar. Each entry has the following: Name, Number representing the total alcohol servings with each order (some drinks are served in smaller or larger glasses or containers), Alcohol by volume (ABV) per each serving amount, Cost per drink order... [click here for more] |
Fishwife Games |
$1.00
|
100 Mixed Space Bar Drinks 2 This list provides 100 different drinks that the space exploring characters or surrounding characters might order at a bar. Each entry has the following: Name, Number representing the total alcohol servings with each order (some drinks are served in smaller or larger glasses or containers), Alcohol by volume (ABV) per each serving amount, Cost per drink... [click here for more] |
Fishwife Games |
$1.00
|
100 MOONS ASPECTS FOR SCI-FI SETTINGS
Sometimes you need a quick location, a simple concept ready to give you inspiration. Do you need a piece of rock on which the characters' spaceship will crash? Do you want a micro-planet to set up the rebellion's base camp on?
100 Moons Aspects for sci-fi settings is made for you!
This book presents 100 moons or small planets in a simple... [click here for more] |
Doppelgänger Publishing |
$1.50 $1.00
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Starships can be their crews' home away from home; for some the ship can actually be their home. In such a place, crews will modify ships to their personal tastes; such modifications will mostly have a cosmetic impact rather than affect the ship in other ways. This supplement has 100 minor ways in which starships can be customised by their crews; such modifications are unlikely to be found on military... [click here for more] |
Azukail Games |
$1.79 $1.49
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A list of 100 names for evil and dastardly alien villains, terrifying creatures, and stereotypically nasty alien overlords. ... [click here for more] |
SciFi Ideas |
$0.50
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100 Names For Star Ships Need a quick name for an incoming star ship? Just roll the percentile dice!
Sample rolls from the list:
01- Unlawful Tax
25- Chiller
50- Vile Hatred
75- Drifting Zombie
00- The Zealot
Author: Dave Woodrum
Page Count: 1 page. ... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and come... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 10 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 11 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 12 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 13 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 2 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 3 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 4 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 5 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 6 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 7 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 8 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
100 OVERHEARD SPACE PORT CHATTER 9 So the explorers are hanging out at a busy space port… most likely one of the seedier bars… and they hear a bunch of chatter around them. Some things are day to day conversation, while other bits of audible noise could be clues or potential adventure hooks. This chart provides the GM the advantage of being able to roll the percentile dice and... [click here for more] |
Fishwife Games |
$1.00
|
At some point in a science fiction setting, characters may decide to hack or otherwise gain access to a computer device, system or network looking for important information or files. Not every piece of information found may be useful or relevant, and this supplement has 100 files that characters could discover, none of which have any meaning unless the GameMaster decides otherwise. They may be random... [click here for more] |
Azukail Games |
$1.25 $0.99
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100 PLANETARY IMPORTS AND EXPORTS This 100 list provides a bunch of different things that a civilized planet might import or export. Some entries are raw materials and elements while others are manufactured goods. Roll half a dozen times or so for each planet you are creating. Do this for multiple planets to help flesh out the trade routes of your campaign’s main star cluster. ... [click here for more] |
Fishwife Games |
$1.00
|
100 PLANETARY IMPORTS AND EXPORTS 2 This 100 list provides a bunch of different things that a civilized planet might import or export. Some entries are raw materials and elements while others are manufactured goods. Roll half a dozen times or so for each planet you are creating. Do this for multiple planets to help flesh out the trade routes of your campaign’s main star cluster.... [click here for more] |
Fishwife Games |
$1.00
|
Travel across the stars has provided humans and other lifeforms with a great deal of open space at the cost of a great deal of travel. This has lead to the formation of focused hubs of industry where significant groups have consolidated together to maximize all of the opportunities that can exist from drawing in similar resources and skilled beings.
This list is intended for any deep space setting... [click here for more] |
D10 Dimensions |
$0.99
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100 PLANTS FOR ALIEN BIOMES So you’ve got a whole bunch of our alien biome lists and you’ve plotted out the territories on those planetary maps. Now that the characters have landed...what kind of surrounding flora do they see? This list contains 100 different types of flora (fungi as well as plants) that you can drop into your biomes. Some plants/fungus are biome specific while... [click here for more] |
Fishwife Games |
$1.00
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100 PLANTS FOR ALIEN BIOMES 2 So you’ve got a whole bunch of our alien biome lists and you’ve plotted out the territories on those planetary maps. Now that the characters have landed...what kind of surrounding flora do they see? This list contains 100 different types of flora (fungi as well as plants) that you can drop into your biomes. Some plants/fungus are biome specific while... [click here for more] |
Fishwife Games |
$1.00
|
This supplement contains various plants that could be found on alien worlds. Some are fairly normal; others are definitely not. Most would be found on habitable worlds but a few can be found in other places. Some plants have uses whilst others are dangerous. They can be used to flesh out an alien ecosystem. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
Azukail Games |
$1.99 $1.79
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100 Post-Apocalyptic Wasteland Challenges
Looking for inspiration to create post-apocalyptic adventures? Look no further than "100 Post-Apocalyptic Wasteland Challenges." Written by a seasoned roleplaying game author with 20 years of experience, this book offers a treasure trove of ideas for DMs. With a wide range of categories, including scavenging, deadly creatures, limited resources,... [click here for more] |
Doppelgänger Publishing |
$1.99 $0.99
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This supplement contains 100 different cargoes that characters could come across. They may be cargoes looking for shipment, likely at spaceports at the dodgier end of the scale, or found on a ship. The cargoes range from small to substantial, and most either seem suspicious or have the potential to cause problems. Such could involve cargoes that spoil or otherwise become worthless before they reach... [click here for more] |
Azukail Games |
$1.49 $1.25
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A list of 100 spaceship names for freelance merchants, traders, raiders, and pirates. It's a tough galaxy out there, and sometimes the only difference between a merchant and a pirate is opportunity. ... [click here for more] |
SciFi Ideas |
$0.60
|
This is a collection of 100 different problems that could be encountered at a starport. Some are most suited for planetary starport, others for space-based ones whilst most can be used for either, albeit with tweaking in some cases. They range from minor inconveniences to dangerous to potentially disastrous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
Azukail Games |
$1.79 $1.49
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This is a collection of 100 problems that could occur on board a starship. Most affect the vessel itself whilst others are related to the crew. They range from the annoying to the potentially dangerous, and could be used as a source of problems or adventure hooks or as side-effects for failed handling. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Azukail Games |
$1.49 $1.25
|
100 Random Space Encounters
100 Random Space Encounters contains 100 adventure seed ideas that you can use in your space opera based games.
Highly compatible with the star wars universe, each result consists of different things that the characters may encounter in space, especially when exiting a hyperspace jump.
Example of outcome:
6. An asteroid-jail in which bandits have... [click here for more] |
Doppelgänger Publishing |
$1.25 $0.99
|
100 RANDOM ALIEN SPECIES
100 Random Alien Species contains 100 species of aliens you may encounter in space opera based games. Some forms are evolved while others are strange animals intended to enrich your backgrounds.
Highly compatible with the Star Wars universe, each result consists of an alien species name and a brief description.
Example of outcome:
55. GLOROYTET (forest... [click here for more] |
Doppelgänger Publishing |
$1.25 $0.99
|
100 RANDOM ALIEN SPECIES vol.2
100 Random Alien Species vol. 2 contains 100 species of aliens you may encounter in space opera based games. Some forms are evolved while others are strange animals intended to enrich your backgrounds.
Highly compatible with the Star Wars universe, each result consists of an alien species name and a brief description.
Example of outcome:
GLOROYTET... [click here for more] |
Doppelgänger Publishing |
$0.99 $0.89
|
100 Random events in a space trip
Introducing 100 Random events in a space trip! Dive into the captivating realm of interstellar exploration with this essential tool for Dungeon Masters. Designed to streamline your game preparation process, this book is a treasure trove of pre-generated random events that will ignite your creativity and save you valuable time. With its carefully... [click here for more] |
Doppelgänger Publishing |
$1.99 $0.99
|
Computer networks are commonplace in our everyday world, but they are omnipresent in many science fiction settings. However, in grittier, grungier subgenres (particularly in cyberpunk), these networks have layers to them. The deeper one goes into the network, the darker and drearier the digital world becomes. In many ways, it's a reflection of the rest of the setting, where the harsh struggle happening... [click here for more] |
Azukail Games |
$2.49 $1.99
|
Robots can break for various reasons, and this supplement has 100 different things that can go wrong with them. They range from major to minor problems, to obvious and hidden, from technical problems to the results of hacking. Some malfunctions might be annoying whilst others are potentially dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Azukail Games |
$1.79 $1.49
|
This has 100 robots of different types that characters could come across. Some of the robots are fully intelligent, whilst others are not. Some are independent, with no owners, whilst others work for someone else whether they like it or not. The robots range from simple ones to fully autonomous units. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Azukail Games |
$1.79 $1.49
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A steady stream of information hums along the wires of the city, with a thousand rumors buzzing across the networks, whispered around burn barrels in crumbling alleys and exchanged over liquor and pipes in secretive backrooms. Sifting through all of that data isn't easy, and all it takes to get lost in the tangle of lies, half-truths, and omissions is a single jump to the wrong conclusions. Which... [click here for more] |
Azukail Games |
$2.49 $1.99
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When in the space port bar, or any other suitable location, characters may overhear or come across rumours and bits of gossip, whether they are deliberately looking for them or as a side effect of searching for information. This supplement has 100 different rumours that characters could hear in such a case. Whether or not a particular rumour is true is up to the GameMaster and these rumours can be... [click here for more] |
Azukail Games |
$1.25
|