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GM's Miscellany: Village Backdrops I (SNE)

GM's Miscellany: Village Backdrops I (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus...   [click here for more]
Raging Swan Press  $11.99

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GM's Miscellany: Village Backdrops II (SNE)

GM's Miscellany: Village Backdrops II (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus...   [click here for more]
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GM's Miscellany: Village Backdrops III (SNE)

GM's Miscellany: Village Backdrops III (SNE)


A System Neutral Edition Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM...   [click here for more]
Raging Swan Press  $13.99

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GM's Miscellany: Village Backdrops IV (SNE)

GM's Miscellany: Village Backdrops IV (SNE)


A System Neutral Edition Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM...   [click here for more]
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Village Backdrop: Ashford Sytem Neutral Edition

Village Backdrop: Ashford Sytem Neutral Edition


A System Neutral Edition GM’s Resource supplement by Creighton Broadhurst Once a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs...   [click here for more]
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Village Backdrop: Aubade 2.0 (System Neutral)

Village Backdrop: Aubade 2.0 (System Neutral)


A System Neutral GM’s Resource supplement by Jacob W. Michaels Laid low by a witch's curse, life in the once-prosperous village of Aubade is lived in reverse. At dawn, the streets empty, residents remaining hidden inside during the daylight hours and avoiding the sun’s caress. At night, lamps lining the village's cobblestone streets blaze to life, and the residents emerge to...   [click here for more]
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Village Backdrop: Azagirn (SN)

Village Backdrop: Azagirn (SN)


A System Neutral GM’s Resource supplement by Creighton Broadhurst Eschewing the deep, dark homes of their ancestors, the survivors of the reputedly cursed dwarven clan of Azacral now dwell amid the stark beauty of high, windswept hills. But life is not idyllic for the dwarves as their ancient enemy—tribes of half-mad, homicidal trolls— ever lurk nearby. While the majority tend...   [click here for more]
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Village Backdrop: Black Wyvern (SNE)

Village Backdrop: Black Wyvern (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Richard Green The village of Black Wyvern has prospered from the surrounding woodland, producing high quality lumber for shipbuilding and the finest sea chests for a hundred miles. Founded by a retired pirate captain and his crew, who drove the Bone Snapper orcs from the site, the new villagers soon found something much...   [click here for more]
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Village Backdrop: Blackhill Gaol (SNE)

Village Backdrop: Blackhill Gaol (SNE)


A System Neutral GM’s Resource supplement by Jacob W. Michaels The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of...   [click here for more]
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Village Backdrop: Bleakflat System Neutral Edition

Village Backdrop: Bleakflat System Neutral Edition


A System Neutral Edition GM's Resource by Jeff Gomez Lost to the north of nowhere, far beyond the reach of trade routes and prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rural architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives the...   [click here for more]
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Village Backdrop: Bossin (SNE)

Village Backdrop: Bossin (SNE)


A System Neutral Edition GM’S RESOURCE by John Bennett The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from...   [click here for more]
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Village Backdrop: Brackendale (System Neutral)

Village Backdrop: Brackendale (System Neutral)


A System Neutral GM’s Resource supplement by Steve Hood Brackendale was once a bustling borderland village beset by savage humanoids lurking in the nearby woods and hills. Then, the village was a busy place and wandering adventurers, sellswords and mercenaries were a common sight on its streets. The arrival of the Six—a band of adventurers charged with securing the village’s...   [click here for more]
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Village Backdrop: Byrnfort (SNE)

Village Backdrop: Byrnfort (SNE)


A System Neutral Game GM’s Resource supplement by Amber Underwood At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort...   [click here for more]
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Village Backdrop: Carillon (SN)

Village Backdrop: Carillon (SN)


A 5 System Neutral GM’s Resource supplement by Jacob W. Michaels Ringing day and night, the many bells of Carillon echo through the village, a nearly constant tolling that serves as both protection from, and reminder of, the danger lurking beyond the village’s borders. Deep in the otherwise idyllic Elysian Valley that is otherwise an endless bounty for the so-called village...   [click here for more]
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Village Backdrop: Coldwater System Neutral Edition

Village Backdrop: Coldwater System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s...   [click here for more]
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Village Backdrop: Don Galir (SN)

Village Backdrop: Don Galir (SN)


A System Neutral GM’s Resource supplement by Steve Hood Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village...   [click here for more]
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Village Backdrop: Echo Harbour (SNE)

Village Backdrop: Echo Harbour (SNE)


A System Neutral Edition GM’s Resource supplement by Amber Underwood Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers...   [click here for more]
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Village Backdrop: Edgewood (SN) 2.0

Village Backdrop: Edgewood (SN) 2.0


A 5e GM’s Resource supplement by Mike Welham The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly random but horrible...   [click here for more]
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Village Backdrop: Feigrvidr 2.0 (SN)

Village Backdrop: Feigrvidr 2.0 (SN)


A System Neutral Roleplaying Game GM’s Resource by Stephen Radney-MacFarland Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane. Founded less than three years ago by Svingal...   [click here for more]
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Village Backdrop: Fulhurst Moors (SNE)

Village Backdrop: Fulhurst Moors (SNE)


A System Neutral Edition GM’s Resource supplement by Jacob Trier In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, they huddle in their homes or gather inside the solid stone walls of the Bell and Whistles, trading stories of the latest gruesome misfortunes to befall...   [click here for more]
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Village Backdrop: Gloya's Bridge (System Neutral)

Village Backdrop: Gloya's Bridge (System Neutral)


A System Neutral GM’s Resource supplement by David N. Ross Gloya’s Bridge is a village swathed in secrets. Wearing masks and veils in the streets is normal, giving a chance at unparalleled anonymity and the freedom to indulge in a variety of entertainments with minimal restrictions. Those who want a second chance flock here, in no small part because an unconventional order offers...   [click here for more]
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Village Backdrop: Greystone (SNE)

Village Backdrop: Greystone (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Civilisation’s creeping tendrils did not linger long upon the vertiginous bulk of the Mottled Spire. A century ago, settlers from Languard founded Greystone as a fishing village and rebuilt the shattered ruin of the Shard as a lighthouse and watchtower. However, the harsh weather, isolation...   [click here for more]
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Village Backdrop: Gulls' Roost (SNE)

Village Backdrop: Gulls' Roost (SNE)


A System Neutral GM’s Resource supplement by Jacob W. Michaels Memory walks the streets of Gulls’ Roost, a constant presence in a village that was all but forgotten before it was born. Envisioned as a summer retreat from crowded city life for the kingdom’s elites, Gulls’ Roost looks the part, a glittering jewel nestled in unspeakable beauty. But dismayed by tales of dangers...   [click here for more]
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Village Backdrop: Hard Bay (SNE)

Village Backdrop: Hard Bay (SNE)


A System Neutral Edition GM’s Resource supplement by Greg Marks Hard Bay’s fate has ever been tied to the sea. Although blessed with a natural, protected harbour and plentiful fishing, foul weather and a dangerous, unwholesome reputation have conspired to keep the village nothing more than a dreary, isolated place. A vein of smuggling and thievery ran deep through the village until the...   [click here for more]
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Village Backdrop: Hopespyre 2.0 (SN)

Village Backdrop: Hopespyre 2.0 (SN)


A System Neutral Compatible GM’s Resource supplement by Jacob W. Michaels Their beliefs considered heretical by the Church of the God of the Sun and their presence viewed as a threat to the cruel ruler of their homeland, the Church of the Redemptive Flame fled and founded a new home in remote Hopespyre. The cult now wants nothing more than to live a sin-free life in their new refuge...   [click here for more]
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Village Backdrop: Hornwall (5e)

Village Backdrop: Hornwall (5e)


A 5e Compatible GM’s Resource supplement by Jeff Gomez Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger for one of safety....   [click here for more]
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Village Backdrop: Hornwall (SN)

Village Backdrop: Hornwall (SN)


A System Neutral GM’s Resource supplement by Jeff Gomez Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger for one of safety....   [click here for more]
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Village Backdrop: Hosford (SNE)

Village Backdrop: Hosford (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The quaint village of Hosford rests along the Cliffway of the Lonely Coast. The industrious folk of Hosford diligently work the area’s largest mine, digging deep into the cliffs for ores and gems. However, decades ago, a large section of the mine suddenly collapsed into the sea, taking a chunk of the cliffs with it along...   [click here for more]
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Village Backdrop: Kerwyn's Pride (SNE)

Village Backdrop: Kerwyn's Pride (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Built upon the ruins of a pirate fleet doomed by a savage storm, the floating village of Kerwyn’s Pride now serves as a base from which to thwart piratical activity in the surrounding waters, a shipyard for damaged vessels and as the home of “reformed” pirate captain Vayla Hollan and her crew. The surrounding...   [click here for more]
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Village Backdrop: Kingsfell (SNE)

Village Backdrop: Kingsfell (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Standing hard against the River Ost, Kingsfell is seemingly a tranquil and prosperous village on a well-travelled trade route. However, the village stands on the site of a long-forgotten battlefield and not all the dead rest easily in their graves. Strangely, while the paladin—and lady of the...   [click here for more]
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Village Backdrop: Lady Cross (SNE)

Village Backdrop: Lady Cross (SNE)


A System Neutral Edition GM’s Resource supplement by Robert Manson On what was once the lonely crossroads of two rarely used roads sits the village of Lady Cross, a tight community of stone houses surrounded by a high stone wall. Now a popular rest stop for travellers and merchants alike, Lady Cross is known for the heady spirits distilled in the village and sold at the local inn, The...   [click here for more]
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Village Backdrop: Laewas (SNE)

Village Backdrop: Laewas (SNE)


A System Neutral Edition GM’s Resource supplement by Jeff Gomez The village of Laewas is inhabited entirely by ghosts. How did the inhabitants of Laewas die? You can ask them, but even they aren’t sure. From a distance, the village looks completely normal if a little ramshackle and decayed. Farmers, carpenters and housewives roam the streets, carrying baskets of apples or shepherding...   [click here for more]
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Village Backdrop: Lanthorn (SNE)

Village Backdrop: Lanthorn (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle...   [click here for more]
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Village Backdrop: Longbridge System Neutral Edition

Village Backdrop: Longbridge System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Ahotbed of intrigue and deception, Longbridge is claimed by not one but two noble lords. Sprawled across both banks of a wide, swiftly flowing river forming the boundary between the rivals’ lands, the village grew up at either end of a fortified stone bridge of ancient dwarven artifice. A no man’s land...   [click here for more]
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Village Backdrop: Masquerade (SNE)

Village Backdrop: Masquerade (SNE)


A System Neutral Edition GM’s Resource supplement by Richard Pett A troupe of masked actors and comics crew the floating village-theatre of Masquerade. The village—really three rickety barges that visits both riverfront and coastal villages, hides a secret many guests would find unpalatable—most of the performers suffer from leprosy. The infected—generally those with...   [click here for more]
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Village Backdrop: Needlebriar (SNE)

Village Backdrop: Needlebriar (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett Needlebriar lies in a remote corner of a large duchy. Years ago, war devastated the small halfling community, leading the villagers to commit heinous acts of cannibalism and murder to survive. The violence awoke an ancient spirit who granted the desperate halflings the power to hunt those who dared to harm them. Generations...   [click here for more]
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Village Backdrop: Oakhurst (SNE)

Village Backdrop: Oakhurst (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The village of Oakhurst squats deep in the gnarled boughs of the Tangled Woods. The Lonely Coast’s smallest and most isolated village, only the most daring or the most desperate call it home, surrounded as it is on all sides by monstrous denizens and half-goblin tribes. Its dilapidated buildings sink into the squalor of...   [click here for more]
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Village Backdrop: Poxmire (System Neutral)

Village Backdrop: Poxmire (System Neutral)


A System Neutral GM’s Resource supplement by Mike Welham Poxmire’s disease-ravaged residents choose lingering death over execution. The secluded island village is the destination for those who have incurable, contagious ailments, and those who cannot (or refuse to) pay for curative magic. As is the nature of such places of exile, Poxmire serves as a convenient place to also send...   [click here for more]
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Village Backdrop: Ravens' Cradle (SNE)

Village Backdrop: Ravens' Cradle (SNE)


A System Neutral Edition GM’s Resource supplement by Steve Hood Ravens’ Cradle, a prosperous farming community governed by superstition and folklore, lies far off the beaten track. Mysteriously guarded by hundreds of pitch-black ravens, an ancient power haunting the surrounding forest watches over the village. Vicious bandits are found pecked to death in the nearby forests, greedy...   [click here for more]
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Village Backdrop: Ronak (SNE)

Village Backdrop: Ronak (SNE)


A System Neutral GM’s Resource supplement by Jeff Gomez Nobody knows Ronak exists. Or, more precisely, nobody remembers. Ronak was the last hope of a dying trade company, a desperate attempt to settle and explore a distant swamp. When the colony found nothing but lizardfolk (exterminated in short order), the trade company did not have enough gold to retrieve their employees. Ronak never...   [click here for more]
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Village Backdrop: Shroudhaven System Neutral Edition

Village Backdrop: Shroudhaven System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Nestled in a deep valley, Shroudhaven has never seen sunlight in the centuries since its founding. A long-forgotten war drove refugees to the valley where a persistent thick fog had permanently settled, a side-effect of magical might employed during the war. The fog shields its residents both from the elements and from those who might seek to...   [click here for more]
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Village Backdrop: Silver Bluff (SNE)

Village Backdrop: Silver Bluff (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Silver Bluff provides respite from the nearby harsh mountains. Chief among these is Mount Argent, which the villagers mine for its namesake silver on behalf of the Hargrave’s Resources mining company. However, the respite is anything but welcome, as the miners distrust each other as much as they do strangers....   [click here for more]
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Village Backdrop: Skaalhaft (SNE)

Village Backdrop: Skaalhaft (SNE)


A System Neutral Edition GM’s Resource supplement by Jeff Gomez Skaalhaft is a whaling village, where the quarry are drakes, kraken and other magical aquatic beasts as well as more mundane prey. Each kill provides food and alchemical supplies for weeks, both for use in the village and profitable export. Whaling crews, marked with glowing tattoos, carved scrimshaw necklaces or strange arcane...   [click here for more]
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Village Backdrop: Suurin System Neutral Edition

Village Backdrop: Suurin System Neutral Edition


A System Neutral GM’s Resource supplement by Jeff Gomez Suurin was supposed to be a halfling utopia, a return to the times before strife and prejudice; halfling burrows furnished in rich mahogany, cool streams and cobblestone bridges, green fields alive with laughing children. Unfortunately, these same green fields grow prodigious quantities of blue daffodil, a flower easily synthesized...   [click here for more]
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Village Backdrop: Thornhill System Neutral Edition

Village Backdrop: Thornhill System Neutral Edition


A System Neutral Edition GM's Resource by Creighton Broadhurst Standing on the fringes of a vast and noisome swamp, Thornhill is a miserable, hard place of cloying mud, grasping thorns and insular, superstitious folk. There is a little cheer to be had in Thornhill; the few visitors describing it as dull and dreary as the surrounding swamps. For all that, though, a steady trickle of adventurers visit...   [click here for more]
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Village Backdrop: Tigley (SNE)

Village Backdrop: Tigley (SNE)


A System Neutral Edition GM’s Resource supplement by Steve Hood Wracked by disaster, Tigley is a village reborn. Standing on the fringes of a noisome marshland, its folk make their living from the swamp, and harvesting the guano excavated from the caves honeycombing the spire of rock upon which stands much of the village. But all is not peaceful in Tigley. The villagers’ unique burial...   [click here for more]
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Village Backdrop: Underdell (SNE)

Village Backdrop: Underdell (SNE)


A System Neutral Compatible GM’s Resource supplement by John Bennett The once quiet and quaint halfling community of Underdell rests along the Old Road near the Salt Mire. Steeped in tradition and idleness, the Underdellians found themselves unprepared to deal with the horrors of the plague outbreak in nearby Ashford. Terror gripped Underdell, tearing apart the strong bonds of family and...   [click here for more]
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Village Backdrop: Victory Elm (SNE)

Village Backdrop: Victory Elm (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Victory Elm, the glorious tree giving its name to the surrounding village, is dying, and its affliction has spread to the villagers. The once welcoming village takes its name from the sole tree to withstand an invading giantish army. The Victory Elm served as a rallying point for the beleaguered humans fighting the giants...   [click here for more]
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Village Backdrop: Wellswood System Neutral Edition

Village Backdrop: Wellswood System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst A busy, prosperous village, Wellswood is justly famed for the warm welcome travellers find in the village’s taverns and inns and for its most striking feature: Lake Thraren—a subterranean lake lying deep below the village’s foundations. The villagers catch the exotic fish swarming in its deep, cold...   [click here for more]
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Village Backdrop: White Moon Cove System Neutral Edition

Village Backdrop: White Moon Cove System Neutral Edition


A System Neutral Edition GM's Resource by Marc Radle White Moon Cove is a respectable fishing village set in a sheltered cove which acts as an excellent, natural harbour. The inhabitants of this tightly-knit community are sober, hardworking and amiable fishermen, traders and other sturdy folk making their living from the sea. Despite being a fairly peaceful and law-abiding place, White Moon Cove...   [click here for more]
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