How to Write Adventure Modules that Don’t Suck
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective... [click here for more]
A digital fanzine of dark horror gaming for multiple systems including Call of Cthulhu and Cthulhu Dark. In this issue we look at the use of doorways, portals, and gates in your horror games. We bring you a plethora of NPCs, artefacts, and scenario seeds about entries, thresholds, and openings. Included is Goodcliffe, a short Cthulhu Dark scenario, wherein your players will plumb the depths... [click here for more]