CENTICA is a land bleeding from a thousand wounds. Its people are a feuding superstitious race, ever tending the sacred pools as their ancestors admonished. Blood sacrifice appeases the tribal gods - warlike Centica and her demi-sons Conn and Colla.
Now the Centics face destruction. Storms thrash and boom as fleets of Ivirate warships darken the horizon. Bolstered by sorcery and... [click here for more]
Japan is densely populated and thoroughly urbanized. Japan’s largest cities teem with tens of millions of souls, mostly human, but with a handful of stranger beings tossed here and there, hidden within the shadows and in the undreamt parallels down lost alleyways.
Black Japan’s heroes are used to a tighter, closer world than their American counterparts. Tokyo, Osaka, Nagasaki and other... [click here for more]
A reprint of a 1980s gaming fanzine almost single-handedly put out by a Mormon teenager. Five original fanzines, contextual commentary from Christopher Bigelow, an introduction by Dr. Richard Forest, appendices overflowing with supporting material, and a contemporary sixth issue with material from Erol Otus, Sandy Petersen, and many others! ... [click here for more]
Traps — a GameMaster’s friend and the bane of player characters. Whereas even the toughest monster can eventually be overcome with brawn and steel, traps are a different matter entirely. Depending on the intent of the designer (and his skill at constructing and placing the trap), a good trap can spell trouble for even the most powerful player character. Have your players become too... [click here for more]