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In the Heart of the Unknown - Procedural Hex Crawling Engine

In the Heart of the Unknown - Procedural Hex Crawling Engine


In the Heart of the Unknown – contains procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling. It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’. Basically, in In the Heart of the Unknown there are three 'game engines' in the form of Hex Flowers. One engine drives navigation and encounters....   [click here for more]
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In the Heart of the Delve & Dangerous - Procedural Network/Dungeon Crawling Engine

In the Heart of the Delve & Dangerous - Procedural Network/Dungeon Crawling Engine


In the Heart of the Delve & Dangerous – Procedural point crawl adventure engine for exploring a network of interconnected spaces - e.g. dungeons, space stations or eldritch structures It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’ and ‘In the Heart of the Unknown' a procedural wilderness Hex Crawling Engine. Basically,...   [click here for more]
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In the Heart of the Sea - A Procedural High Seas 'Hex Crawl’

In the Heart of the Sea - A Procedural High Seas 'Hex Crawl’


In the Heart of the Sea is a procedural High Seas ‘Hex Crawl’. I made this thing for the 2019 One Page Dungeon Contest, because I figured there is a ‘need’ out there in RPG-land for a procedurally generated sea-going adventure. This is my take on it.  Basically, there are three 'game engines' in the form of a Hex Flower. One engine drives navigation and encounters. The other two are related...   [click here for more]
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100 NPC Personality Profiles (and with 2000 names and 2000 traits) - Zine

100 NPC Personality Profiles (and with 2000 names and 2000 traits) - Zine


100 NPC Personality Profiles (and with 2000 names and 2000 personality traits) Giving NPCs personality profiles in RPGs can be difficult, especially on the fly. So, I wondered if a set of pregenerated cards with personality profiles on then might be  useful 2000 Names for NPC / Characters The work also contains 2000 names that could be used for NPCs (or characters)...   [click here for more]
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In the Heart of the Earth - Random / Procedural Cave / Cavern Exploration

In the Heart of the Earth - Random / Procedural Cave / Cavern Exploration


  In the Heart of the Earth – Procedural point crawl adventure engine for exploring caves / caverns underground  Basically, in 'In the Heart of the Earth' there are two 'game engines' in the form of Hex Flowers. One engine drives locations in the cavern comples and the other determines what is in them, e.g. encounters. Each time you move to a new location, you procedurally...   [click here for more]
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In the Heart of the Eternal Forest

In the Heart of the Eternal Forest


  In the Heart of the Eternal Forest – Procedural point crawl adventure engine for exploring clearings in a Forest  Basically, in 'In the Heart of the Eternal Forest' there are two 'game engines' in the form of Hex Flowers. One engine drives locations in the forest and the other determines what is in them, e.g. encounters. Each time you move to a new location, you procedurally...   [click here for more]
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2000 NPC Names & 2000 NPC Traits - 50 Cards (Double Sided)

2000 NPC Names & 2000 NPC Traits - 50 Cards (Double Sided)


Deck of 50 Cards  2000 NPC Names & 2000 NPC Traits - 50 Cards (Double Sided)  Giving NPCs a random name and personality trait in RPGs can be difficult, especially on the fly. So, I wondered if a set of pregenerated cards with names and personality traits on then might be  useful 2000 Names for NPC / Characters Contains 2000 names that...   [click here for more]
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Law & (In)Justice - A Procedural Trial

Law & (In)Justice - A Procedural Trial


Law & (In)Justice - A Procedural Trial A 'game engine' in the form of a 2D6 19 Hex Flower. This game engine is used to decide the outcome of a trial, will the PCs be found guilty or innocent? A series of events occurs during the trial, ultimately resulting in the PC(s) being acquitted or found guilty. The trial is influenced by several factors:  If the PCs are actually innocent or guilty  If...   [click here for more]
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Simple Excel Mapper

Simple Excel Mapper


A simple tool for making D&D / RPG maps. The Excel Mapper is a workbook for use in Microsoft Excel. The cells have been formatted into squares. Individual keystrokes entered into individual cells will generate simple graphic results, generating walls, shaded walls, water etc., and so allowing for simple but rapid generation of maps. You can also create your own conditional formatting for more/different...   [click here for more]
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Point Crawl Template

Point Crawl Template


This is a simple Point Crawl Template. Use the grid and optional rules to make a simple and quick point crawl. - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts and encourages me to make more things like this!...   [click here for more]
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H'Excel Crawler - a random 'hex crawl' map generator using Excel

H'Excel Crawler - a random 'hex crawl' map generator using Excel


This Excel widget can generate random ‘hex’ terrain maps. Features: Randomly generates a 'Hex' map (i.e. squares in a hexagonal array) Global settings – raise or lower the terrain of the whole map Regional settings – raise or lower the terrain in a portion of the map Screen capture mode (‘Snap Map’) Edit mode – generate a map and tweak it, or build the map from scratch Customisable...   [click here for more]
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20 Unexpected Rooms

20 Unexpected Rooms


20 Unexpected Rooms System-Neutral, Fantasy, Non-Balanced, Dungeon, Room Encounters The idea here is that if you want to throw a room at some PCs, perhaps this is an unexpected room/encounter, then here is a list of rooms for inspiration, or useful for a solo gamer. My Blog https://goblinshenchman.wordpress.com...   [click here for more]
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Hit Points replaced with 'Usage Dice'

Hit Points replaced with 'Usage Dice'


Hit Points replaced with 'Usage Dice' Usage Dice (UD) As I understand it, in the Black Hack you don’t track things like individual arrows. Instead, you use a ‘usage dice’ (UD). At the end of the relevant turn, you roll the UD: if you fail, you move down one UD, otherwise you keep the same/current UD. Applying this to Hit Points Why - who wants to track pesky Hit Points (HPs) anyway …?...   [click here for more]
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Veins of the Earth compatible Excel Random Cave Generator

Veins of the Earth compatible Excel Random Cave Generator


An Excel widget to generate random caves based on the rule set in Patrick’s Stuart’s Vein's of the Earth (VotE) VotE can be purchased here http://www.lotfp.com/store/index.php?route=product/product&product_id=262). What this product does You can run this as a standalone Cave Generator, use it in your VotE game, or it can be used to check you are using Patrick’s dice method ‘correctly’...   [click here for more]
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Battleships Dungeon - A Procedural 'Grid-Crawl' method of making a dungeon using 'Battleships' as a template

Battleships Dungeon - A Procedural 'Grid-Crawl' method of making a dungeon using 'Battleships' as a template


Battleships Dungeon Using the Battleships game as a template to procedurally generate a 20 room, 2 level (Grid‑Crawl) dungeon. Once the method is understood, making a map should take less than 5 minutes.  Possible uses/advantage: :: Useful for solo gamers. :: The physical game version might (I presume) be useful for partially sighted gamers, it’s tactile like Braille. :: If combined with...   [click here for more]
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Grimbo Grotto - Christmas Farcical Horror Adventure

Grimbo Grotto - Christmas Farcical Horror Adventure


Grimbo Grotto It twas the night before a crisp mass snowfall and nothing was stirring, except a drunken ‘potty-mouthed’ were-reindeer high on psychedelic mushrooms   A system neutral 4 page one-shot adventure with a farcical X-Mas horror vibe UPDATE: 1 page version now also available Featuring:...   [click here for more]
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Isometric map template in Excel

Isometric map template in Excel


Using Excel to make an isometric map template. Its a bit clunky (see demo video), but might suit your needs. Important To the best of my knowledge, this worksheet is safe to use. However, it is used at the users own risk. By downloading this product, you accept that risk.   ...   [click here for more]
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Advent(ure) Calendar - Christmas Advent Calendar

Advent(ure) Calendar - Christmas Advent Calendar


Advent(ure) Calendar - Christmas Advent Calendar  24 Days of Festive Dungeoneering Fun  Each day scan the QR code to "open" the advent(ure) door and see what D&D themed fun is behind it.  - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 20 cents seems...   [click here for more]
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Session Zero - 'Consequences-Style’ Background Builder

Session Zero - 'Consequences-Style’ Background Builder


Session Zero - ‘Consequences-Style’ Background Builder You must have played the “Consequences” game at some point. A group of people take turns to answer a series of questions on a sheet of paper, without seeing the previous answers, and so a random narrative is generated as a result. I’ve come up with my version of this for RPGs. This is it. The idea is that each PC gets...   [click here for more]
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Flooding Complex

Flooding Complex


A puzzle, escape the complex before the place floods ... Includes: Colour version Black & white version Simple line version - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts and encourages me to make more things...   [click here for more]
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IsoExcel | Pseudo-Isometric mapping in Excel

IsoExcel | Pseudo-Isometric mapping in Excel


An Excel widget to help generate random a 3D-looking dungeon with the aid of a macro-button (see video demo below) What this product does Shades cells in Excel to make a 2D floor plan You might need to space the rooms/passageways out a bit (in the vertical plane) to avoid overwriting areas when the macro does the 3D shading. Click a button and it makes it look all 3D-ish There's also a button...   [click here for more]
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The Gambler | a 'bolt on' class for the daring-do classes; a class heavily influenced by Luck & Superstitions

The Gambler | a 'bolt on' class for the daring-do classes; a class heavily influenced by Luck & Superstitions


The Gambler  The Gambler is a person ruled by fates, omens and fortunes. They perceive everything through the lens of luck and chance. For a Gambler, everything happens for a reason. For a Gambler Luck: is as real as a baked potato; is cat-fickle and has a mood; is flattered by rituals and appeased by signs; is consistently unpredictable; is offended and implacable; is passionately...   [click here for more]
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Draw an Icosahedron by Hand - Simple and Stepwise

Draw an Icosahedron by Hand - Simple and Stepwise


Drawing an Icosahedron by Hand - simple and stepwise how to guide This is intended to be a simple and stepwise process to draw an icosahedrao - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts and encourages me...   [click here for more]
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QR Code Random Room Encounter Table

QR Code Random Room Encounter Table


QR Code Random Room Encounter Table (random drop-die like, system-neutral, non-balanced, dungeon fantasy room encounters, useful for DM inspiration or for solo-gamers)   Basically Treat this table of QR codes like a drop-die table, but instead of dropping a die on a picture you scan the table of QR codes and it links to a random room encounter....   [click here for more]
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Battleships board game to setup the Scenic Dunnsmouth village

Battleships board game to setup the Scenic Dunnsmouth village


Battleships board game to setup the Scenic Dunnsmouth village Using the Battleships board game as a template to procedurally generate the village in Lamentations of the Flame Princess Module Scenic Dunnsmouth. Requirements Two ‘Battleships’ boardgame 10 × 10 grids A good handful of roughly 50:50 mixture of red and white pegs Scenic Dunnsmouth; Lamentations of the Flame...   [click here for more]
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