After decades of development, Kent David Kelly and Wonderland Imprints are proud to offer you the CASTLE OLDSKULL fantasy role-playing game system. This first rules volume, OLDSKULL SWORD & SORCERY I: BASIC PLAYER CHARACTERS features all the rules new players and Game Masters require to orient themselves in the fantasy world. Here you will find rules, guidelines, and advice for creating newly-emboldened... [click here for more]
By this Poleaxe is a four-page set of rules to allow a GM to run small-scale battles or skirmishes involving 15-120 combatants on each side without miniatures. The rules have been specifically designed to work with Labyrinth Lord or similar well-aged fantasy game. Can also be used in conjunction with By this Axe, a simple set of fantasy miniatures... [click here for more]
After roleplaying in countless fantasy worlds based on European/Celtic models, a world that does not rely on these overused backgrounds is a refreshing change of pace. Tékumel, a setting drawing heavily from Middle Eastern, Chinese, Indian, and Mesoamerican cultures, fits the bill perfectly. Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient... [click here for more]
The Pool is a very simple game system that promotes player and GM creative collaboration through an easy dice pool gambling mechanic. This is a game system only. Bring your own imagination.
Check out the video for a deep dive into what makes The Pool tick. ... [click here for more]
The Questing Beast is a narrative RPG based on my other narrative game, The Pool. TQB takes The Pool's concept and puts a little flesh on the bones. The game is based on the story of King Arthur with cartoon animals instead of humans. Take the seeds of the Arthurian tales and spin them into a new Accord in any time or place.
TQB has been spread all over the world since it was first published in 2003.... [click here for more]