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HighFell: The Drifting Dungeon
by Greg Gillespie

A brand new megadungeon from Three Castles Award Winner Dr. Greg Gillespie!

HighFell: The Drifting Dungeon
 
 Hottest Labyrinth Lord, PDF, Christmas in July
 
 Newest Titles in This Section
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HighFell: The Drifting Dungeon

HighFell: The Drifting Dungeon


A new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie! Local villagers call for aid! An eerie green light appeared atop the Dwimmerhorn Mountain. The light came from HighFell - the ruins of an ancient wizard school. The infernal blaze grew until a great explosion rocked the mountain. Like a massive floating island, HighFell pulled away from the mountaintop...   [click here for more]
Greg Gillespie  $35.00

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CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator


A Platinum Medal DriveThruRPG Best Seller The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making and now revised for the future, Wonderland Imprints supplement OLDSKULL ADVENTURE GENERATOR (GWG2) is the “Rosetta...   [click here for more]
Kent David Kelly  $3.99

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Advanced Labyrinth Lord (Orcus Cover)

Advanced Labyrinth Lord (Orcus Cover)


Labyrinth Lord doesn't waste precious game time. We're older now. It's hard enough setting aside time to game. Then you have to wrangle all your players together at the same time. The last thing you want is your hard-fought game time wasted. Combats in Labyrinth Lord are resolved quickly. Running adventures isn't bogged down with bloated monster stats and overcomplicated...   [click here for more]
Goblinoid Games  $14.99

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Advanced Labyrinth Lord (Dragon Cover)

Advanced Labyrinth Lord (Dragon Cover)


Labyrinth Lord doesn't waste precious game time. We're older now. It's hard enough setting aside time to game. Then you have to wrangle all your players together at the same time. The last thing you want is your hard-fought game time wasted. Combats in Labyrinth Lord are resolved quickly. Running adventures isn't bogged down with bloated monster stats and overcomplicated...   [click here for more]
Goblinoid Games  $14.99

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CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II


The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations,...   [click here for more]
Kent David Kelly  $3.99

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CASTLE OLDSKULL - The Classic Dungeon Design Guide III

CASTLE OLDSKULL - The Classic Dungeon Design Guide III


Enchanted fountains shadowed by gargoyle sentries,   Tricksy nymphs cavorting in crystal pools,   Unholy altars, sacred shrines,   Undiscovered treasure vaults,   Thousands upon thousands of wondrous rooms   Filled with treasure, tricks, magic and eldritch horror,   All awaiting...   [click here for more]
Kent David Kelly  $3.99

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DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG

DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG


Please see video below for actual Drivethrurpg Print of Demand version of this product! Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. It’s sleek, slender and creepy as Hell. In Dark Places &...   [click here for more]
Bloat Games  $19.99 $7.99

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’...   [click here for more]
Skirmisher Publishing  $0.99

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CASTLE OLDSKULL - Oldskull Dungeon Generator

CASTLE OLDSKULL - Oldskull Dungeon Generator


Hello all, this supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It’s focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use...   [click here for more]
Kent David Kelly  $1.49

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100 Oddities for a Found Car

100 Oddities for a Found Car


Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk,...   [click here for more]
Skirmisher Publishing  $0.99

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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
Skirmisher Publishing  $1.99

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CASTLE OLDSKULL - Oldskull Dungeon Bestiary

CASTLE OLDSKULL - Oldskull Dungeon Bestiary


This is the tome of dragons deep, This is the book of the orcish blade ... Bloodied leer of cavern troll, Canticle of the underworld. Graven by the hand of Fate, Beheld by Balor's crimson eye ... This is the jeweled crown and key, Death chant of the dungeon beast. A major companion work to the well-received CLASSIC...   [click here for more]
Kent David Kelly  $3.99

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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
Skirmisher Publishing  $1.99

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Lordling: Fantasy Role-Playing Game for Kids

Lordling: Fantasy Role-Playing Game for Kids


Gateway to Imagination Lordling is the baton to hand off fantasy role-playing to the next generation! It is an introductory role-playing game for kids. Play all of the classic race classes from Labyrinth Lord, but with a new streamlined system perfect for young new players. Lordling is meant to be used by a mentor to teach young kids how to play role-playing games. It is a...   [click here for more]
Goblinoid Games  $5.99

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Slumbering Ursine Dunes

Slumbering Ursine Dunes


Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers. What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way...   [click here for more]
Hydra Cooperative  $9.00

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode). Oddities are the details that...   [click here for more]
Skirmisher Publishing  $0.99

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CASTLE OLDSKULL - Oldskull Monster Generator

CASTLE OLDSKULL - Oldskull Monster Generator


The OLDSKULL MONSTER GENERATOR is the ultimate random monster creation tool, created specifically for both the Fifth and First Editions (5E, 1E) of the world’s first and foremost Fantasy Role-Playing Game (FRPG). Rules and guidelines are provided for both editions. This colossal page compendium contains the largest, most comprehensive, and most ambitious monster creation system ever...   [click here for more]
Kent David Kelly  $3.99

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CASTLE OLDSKULL - Oldskull D100 NPC Generator

CASTLE OLDSKULL - Oldskull D100 NPC Generator


Hello all, this one is short and sweet: It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe. You can use this book between sessions or even at the table to improv a character during a sandbox game. Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class, experience...   [click here for more]
Kent David Kelly  $1.49

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Six Spells: Festivities

Six Spells: Festivities


Many games focus solely on the combat aspects of magic, but in a fantasy world such powers can do almost anything. Spellcasters from more peaceful magical traditions might specialize in promoting health and the social good, often using the six spells described in this publication to enliven harvest festivals and other celebrations (but crafty players could, of course, use them in many situations)....   [click here for more]
Skirmisher Publishing  $0.50

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Six Spells: Monster-Making

Six Spells: Monster-Making


This title contains six spells related to studying, altering, and creating creatures. They are formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor...   [click here for more]
Skirmisher Publishing  $0.50 $0.19

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CASTLE OLDSKULL - Oldskull Treasure Trove

CASTLE OLDSKULL - Oldskull Treasure Trove


The most ambitious old school treasure system, at your fingertips ... Are you weary of plopping down unimaginative treasures that read “1,000 gold pieces” or something similar? More detail would be great, but how do you get there? Do you have enough game and historical information to provide your players with intricate details on acid types, unholy symbols,...   [click here for more]
Kent David Kelly  $3.99

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CASTLE OLDSKULL - The Pegana Mythos

CASTLE OLDSKULL - The Pegana Mythos


Maidens weaving a spell of clouds   Over a ruined city of the spice   Sunken beneath the venom sea,   Blood-painted cultists   Chanting beneath the storm moon,   Sacrificing innocents to Mung   In the name of immortality …      The...   [click here for more]
Kent David Kelly  $2.99

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Six Spells: Lizardfolk

Six Spells: Lizardfolk


Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy...   [click here for more]
Skirmisher Publishing  $0.50 $0.19

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Six Spells: Kobolds

Six Spells: Kobolds


Kobolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that they manage to survive the onslaught of predators, adventurers and other humanoids. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed...   [click here for more]
Skirmisher Publishing  $0.50 $0.19

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CASTLE OLDSKULL - The Oldskull Necronomicon I

CASTLE OLDSKULL - The Oldskull Necronomicon I


That is not dead which can eternal lie,   And with strange aeons, even Death may die.   (Al Azif, Necronomicon, Scroll 50, fin.) THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever...   [click here for more]
Kent David Kelly  $5.49 $0.99

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Red Tide: Campaign Sourcebook and Sandbox Toolkit

Red Tide: Campaign Sourcebook and Sandbox Toolkit


A Red Tide is Rising For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who...   [click here for more]
Sine Nomine Publishing  $7.99

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SURVIVE THIS!! Zombies! 2nd Edition - Core Rule Book

SURVIVE THIS!! Zombies! 2nd Edition - Core Rule Book


Print of Demand now available! Discounts will be emailed to those who've bought the PDF From the Creators of SURVIVE THIS!! Dark Places & Demorgorgons and SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Zombies! 2nd Edition! STZ-2E is an OSR RPG with modern sensibilities, utilizing the time tested rules of the old-school and fusing them seamlessly with modern...   [click here for more]
Bloat Games  $19.99 $4.99

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New Golems of the Labyrinth

New Golems of the Labyrinth


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves. Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based...   [click here for more]
Skirmisher Publishing  $0.99 $0.39

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The Dungeon Alphabet

The Dungeon Alphabet


The Dungeon Alphabet An A-to-Z Reference for Classic Dungeon Design Now updated to the same text as the third printing! This newly expanded version includes 16 additional pages of content, new endsheets, and new interior illustrations! Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one...   [click here for more]
Goodman Games  $7.99

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CASTLE OLDSKULL - 1,000 Rooms of Chaos

CASTLE OLDSKULL - 1,000 Rooms of Chaos


"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,...   [click here for more]
Kent David Kelly  $1.49

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DARK PLACES & DEMOGORGONS - The Cryptid Manual - An OSR Bestiary

DARK PLACES & DEMOGORGONS - The Cryptid Manual - An OSR Bestiary


"Do you believe in creatures like Bigfoot, The Mothman, The Jersey Devil, The Pope Lick Monster, Chupacabra, Gremlins & Lake Monsters? Well you should! These things are real. They are out there, just beyond the shadows, stalking the unsuspecting. Awaiting the perfect time to strike! Don’t believe me? Then maybe you should check out the Dark Places & Demogorgons Cryptid Manual. It’s...   [click here for more]
Bloat Games  $20.99 $19.99

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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic. This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99

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The Forbidden Caverns of Archaia

The Forbidden Caverns of Archaia


A new megadungeon and Three Castles Award Winner (2018) from Barrowmaze author Dr. Greg Gillespie! The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient...   [click here for more]
Greg Gillespie  $35.00

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DARK PLACES & DEMOGORGONS - The Ghost Hunter's Handbook - and use w/other OSR games

DARK PLACES & DEMOGORGONS - The Ghost Hunter's Handbook - and use w/other OSR games


PRINT ON DEMAND NOW AVAILABLE!! A coupon will be provided for early PDF purchasers once Print on Demand is available for the Print version! This is The Ghost Hunter's Handbook, designed for use with SURVIVE THIS!! - Dark Places & Demogorgons but is compatable with most OSR games and retroclones TABLE OF CONTENTS NEW CLASSES CLAIRVOYANT...   [click here for more]
Bloat Games  $4.99

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Barrowmaze Complete

Barrowmaze Complete


Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?...   [click here for more]
Greg Gillespie  $35.00 $29.00

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DARK PLACES & DEMOGORGONS - Player Options & GM Guide

DARK PLACES & DEMOGORGONS - Player Options & GM Guide


print on demand now available!! Table of Contents Skills 4 New Classes 10 Equestrian Show Rider 11 Equestrian Rider 12 Monster Hunter 13 Party Animal 14 The Performer...   [click here for more]
Bloat Games  $7.99

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DARK PLACES & DEMOGORGONS - The UFO Investigator's Handbook - and use w/other OSR games

DARK PLACES & DEMOGORGONS - The UFO Investigator's Handbook - and use w/other OSR games


PRINT ON DEMAND NOW AVAILABLE!! A coupon will be provided for early PDF purchasers once Print on Demand is available for the Print version! This is a UFO Investigator's Handbook, designed for use with SURVIVE THIS!! - Dark Places & Demogorgons but is compatable with most OSR games and retroclones TABLE OF CONTENTS New Classes: UFO Investigator 4 Conspiracy...   [click here for more]
Bloat Games  $4.99

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Dungeon Full of Monsters

Dungeon Full of Monsters


Dungeon Full of Monsters is a modular megadungeon for use with Labyrinth Lord and other old school fantasy role-playing games. The Dungeon is Modular The megadungeon is composed of 50 individual sections, separated into 5 different levels. You can assemble these in any configuration you like, either randomly or not, either before the campaign or on-the-fly in play....   [click here for more]
Red Box Vancouver  $20.00 $10.00

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An Echo, Resounding: A Sourcebook for Lordship and War

An Echo, Resounding: A Sourcebook for Lordship and War


Let Them Know Your Fame In Hell. In this Labyrinth Lord-compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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Mutant Plant Monsters

Mutant Plant Monsters


It is possible to use plant creatures much more effectively than usual by using some real plant biology in conjunction with new mutations, and this publication shows how to do that. “Mutant Plant Monsters” includes 80 plant mutations, discussions of plant strengths and weaknesses, and six sample monsters that demonstrate how to use the various elements that appear in this sourcebook....   [click here for more]
Skirmisher Publishing  $1.99 $0.59

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The Living Building

The Living Building


“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ” Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that...   [click here for more]
Skirmisher Publishing  $1.99

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SERPENTINE - Oldskull Serpent Folk

SERPENTINE - Oldskull Serpent Folk


Slithering from out of the depths of Yoth and dread N’kai, they rise … Poisoning dreams, crushing the weak, conquering kingdoms, And your game world will never be the same. Infused with unified coils of deep lore shed from the writings of Lord Dunsany, Robert E. Howard, Clark Ashton Smith, Abraham Merritt and H. P. Lovecraft, Oldskull...   [click here for more]
Kent David Kelly  $4.99 $1.99

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CASTLE OLDSKULL - The Oldskull Deck of Strangest Things

CASTLE OLDSKULL - The Oldskull Deck of Strangest Things


For all levels, all classes, all who dare. Shake your old school campaign to its foundations with the ultimate magic item … THE OLDSKULL DECK OF STRANGEST THINGS is a deluxe supplement detailing the hundreds of effects created by a Tarot-inspired minor artifact. Profusely illustrated throughout with beautiful card motifs, and with printable...   [click here for more]
Kent David Kelly  $2.99

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Apes Victorious

Apes Victorious


ALERT! ALERT! PREMATURE LANDING! You groggily come back to consciousness after a long cryosleep. Your ship’s warning system is telling you the ship has entered the atmosphere of a planet and is about to crash land under autopilot. Crawling to a seat, you buckle in, joining your fellow astronauts as you quickly check instrument readings. Through the cockpit window you see a barren,...   [click here for more]
Goblinoid Games  $5.99

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Spontaneous Generation Monsters

Spontaneous Generation Monsters


Spontaneous generation, the idea that life can arise from non-living matter, is one of several obsolete biological concepts that can be used in fantasy games to provide a storyteller with more options for monster and setting design. This concept can include living creatures that, by modern definition, are not biological, such as those made of glass or metal. There are at least three forms of spontaneous...   [click here for more]
Skirmisher Publishing  $1.99

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The Shadow of Golgotha (B/X)

The Shadow of Golgotha (B/X)


Get ready for OSR gothic fantasy in the style of Castlevania, Vampire Hunter D, and The Witcher! The Machines conquered us. The Vampires saved us. Now all Christendom lies under their rule. In the gothic future of The Shadow of Golgotha, the vampire scions of Christ have carved up the known world amongst themselves. Their nobility and Church rain down...   [click here for more]
Fantasy Heartbreaker  $9.99

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Mutation Artifacts

Mutation Artifacts


Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations. Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the...   [click here for more]
Skirmisher Publishing  $0.50

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CASTLE OLDSKULL - Chaotic Descriptor Table

CASTLE OLDSKULL - Chaotic Descriptor Table


An infinite array of fantasy possibilities … Endless monsters, treasures, and mysteries at your fingertips. What will you dream, how creative can you be, When you’re handed the keys to the Oldskull imagination engine? Is it possible to distill the entire world design creative process into a single essential volume?...   [click here for more]
Kent David Kelly  $1.99

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CASTLE OLDSKULL - 333 Realms of Entropy

CASTLE OLDSKULL - 333 Realms of Entropy


Herein you will find 333 fleeting glimpses of the World of Oldskull … the Realms of Entropy. What wonders will you create from these enigmatic inspirations? The realms in this book will give you enthralling and mysterious idea-shards filled with exotic locales, disturbing secrets, and haunting monster encounters which you can make your own. Each of the 333 realms...   [click here for more]
Kent David Kelly  $1.99

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CASTLE OLDSKULL - 1,000 Rooms of Chaos II

CASTLE OLDSKULL - 1,000 Rooms of Chaos II


"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,...   [click here for more]
Kent David Kelly  $1.49

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