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Six Spells: Alchemists

Six Spells: Alchemists


Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive...   [click here for more]
Skirmisher Publishing  $0.50

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Midderzine Issue 4

Midderzine Issue 4


Midderzine Issue 4 More Green for your game More fodder for your ‘The Midderlands’ OSR campaign setting. Our fourth issue!! This is a fanzine for The Midderlands campaign setting for old school games. Although The Midderlands was written for Swords & Wizardry Complete, it works with all the old school games and retroclones with little or no conversion. Hell, you can even adopt...   [click here for more]
MonkeyBlood Design  $3.65

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Materials of Ancient Empires

Materials of Ancient Empires


The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook contains entries for two dozen sorts of materials that were developed by ancient societies but which can no longer be created without the assistance of powerful magic or technology. They are suitable for...   [click here for more]
Skirmisher Publishing  $0.99

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The Warlock

The Warlock


Mine is the Power! Power. Humans have always sought it. Clerics pray for it. Wizards study for it. Warlocks take it! Introducing the Warlock class for your Old-School RPGs. - Four new warlock pacts: Chaos, Cosmic, Death, and Dragon. - 78 Warlock spells including Cantrips. - 13 new spells for clerics, druids, illusionists, and magic-users each. - 55 Warlock Invocations, the ultimate...   [click here for more]
The Other Side Publishing  $5.00 $2.99

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The Craft of the Wise: The Pagan Witch Tradition

The Craft of the Wise: The Pagan Witch Tradition


So Mote it Be! “A witch is not what you do. It is what you are.” Aradia. Bodhmall. Morgane Le Fey. Scáthach These are the pagan witches of old. The ones that defended their way of life against the coming of the new god. Now you can take up their fight. Introducing the Pagan Tradition, witches dedicated to the ”Old Ways.” - The Bándrui and Followers of Aradia covens - 100 Spells...   [click here for more]
The Other Side Publishing  $5.00 $2.99

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CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator


A Platinum Medal DriveThruRPG Best Seller The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making and now revised for the future, Wonderland Imprints supplement OLDSKULL ADVENTURE GENERATOR (GWG2) is the “Rosetta...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Expanded 20-Level Core Four Classes

Expanded 20-Level Core Four Classes


The Expanded 20-Level Core Four Classes provides a new, expanded version of each of the four core Labyrinth Lord classes, for use with Labyrinth Lord and Advanced Labyrinth Lord. In the vein of the original concept of the “companion rules” to the original BX series, this gives players something to look forward to at higher levels – indeed, at...   [click here for more]
James Mishler Games  $4.00 $2.00

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What Ho, Frog Demons

What Ho, Frog Demons


Weighing in at 112 pages of pure Slavic/Vancian/Moorcockian acid fantasy, What Ho, Frog Demons is the fourth stand-alone, mini-sandbox adventure in the Slumbering Ursine Dunes series. Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is...   [click here for more]
Hydra Cooperative  $12.00

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Black Pudding #6

Black Pudding #6


You steel your nerves and step forward, ignoring the pungeant stench of mildew that emanates from the wet dungeon walls. Just then, ahead and to your right, it comes horchling and shlerking forward, plopping with inhuman hunger... In this issue of Black Pudding you shall be thrilled to witness 24 more pages (well, 28 counting covers) of old school RPG goodness, this time in the form...   [click here for more]
Random Order Creations  Pay What You Want

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The Book of Manos: A Grimoire of Handy Spells

The Book of Manos: A Grimoire of Handy Spells


The Book of Manos: A Grimoire of Handy Spells is a 16-page PDF that expands upon the classic “hand” and “fist” magic-user spells, providing a legendary historical context in which to fit them; guidelines on their use; 21 new magic-user spells; six new Manos-based magic items (including the infamous relic, the “Hand of Manos”); and not one but three Manos entities...   [click here for more]
James Mishler Games  $3.00 $1.50

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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
Third Kingdom Games  $4.95

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CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II


The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations,...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Aquilus Issue 1

Aquilus Issue 1


A new OSR zine! Welcome to the hallucinogenic realm of Aquilus, an atmospheric, dream-like setting for use with OSR, B/X, or similar tabletop RPGs. Each issue will explore various elements of this weird world, centering around a detailed location in Aquilus that players can adventure within. Also included are random tables, new beasts, NPCs,...   [click here for more]
Singing Flame  Pay What You Want

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Advanced Labyrinth Lord (Orcus Cover)

Advanced Labyrinth Lord (Orcus Cover)


Labyrinth Lord doesn't waste precious game time. We're older now. It's hard enough setting aside time to game. Then you have to wrangle all your players together at the same time. The last thing you want is your hard-fought game time wasted. Combats in Labyrinth Lord are resolved quickly. Running adventures isn't bogged down with bloated monster stats and overcomplicated...   [click here for more]
Goblinoid Games  $14.99

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DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG

DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG


Please see video below for actual Drivethrurpg Print of Demand version of this product! Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. It’s sleek, slender and creepy as Hell. In Dark Places &...   [click here for more]
Bloat Games  $19.99 $4.99

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Advanced Labyrinth Lord (Dragon Cover)

Advanced Labyrinth Lord (Dragon Cover)


Labyrinth Lord doesn't waste precious game time. We're older now. It's hard enough setting aside time to game. Then you have to wrangle all your players together at the same time. The last thing you want is your hard-fought game time wasted. Combats in Labyrinth Lord are resolved quickly. Running adventures isn't bogged down with bloated monster stats and overcomplicated...   [click here for more]
Goblinoid Games  $14.99

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CASTLE OLDSKULL - The Classic Dungeon Design Guide III

CASTLE OLDSKULL - The Classic Dungeon Design Guide III


Enchanted fountains shadowed by gargoyle sentries,   Tricksy nymphs cavorting in crystal pools,   Unholy altars, sacred shrines,   Undiscovered treasure vaults,   Thousands upon thousands of wondrous rooms   Filled with treasure, tricks, magic and eldritch horror,   All awaiting...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Wilderlands of the Fantastic Reaches Color Maps

Wilderlands of the Fantastic Reaches Color Maps


Important Note: The PDF for the Wilderlands of the Fantastic Reaches Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. Bundle Notice: If you plan to buy all four set of maps at once in the Wilderlands series then please take a look at the Wilderlands of High Fantasy Map Bundle (Print or PDF)....   [click here for more]
Bat in the Attic Games  $7.99

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Gunderholfen

Gunderholfen


Gunderholfen… Ancient, abandoned dwarf hold, battleground of arch-liches, cultist base, wizards’ playground, heroes’ bane and treasure-seekers’ tomb. Gunderholfen is a classic, old school exploratory sandbox-style mega-dungeon consisting of ten levels, a mini-campaign setting and one demi-plane. This mega-dungeon and mini-campaign setting is designed for character levels...   [click here for more]
G. Hawkins  $10.00

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CASTLE OLDSKULL - Oldskull Dungeon Generator

CASTLE OLDSKULL - Oldskull Dungeon Generator


Hello all, this supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It’s focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use...   [click here for more]
Kent David Kelly  $1.99 $1.00

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Slumbering Ursine Dunes

Slumbering Ursine Dunes


Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers. What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way...   [click here for more]
Hydra Cooperative  $9.00

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’...   [click here for more]
Skirmisher Publishing  $0.99

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Black Pudding Heavy Helping Vol. One

Black Pudding Heavy Helping Vol. One


It glorps! It shlorps! It absolutely bevoorps! It is the first official Black Pudding zine collection, available in glorious print! This collection features everything from the first four issues of Black Pudding, a zine of OSR RPG gaming goodies. Monsters, spells, character classes, character sheets, adventures, and more! The materials from each issue are presented...   [click here for more]
Random Order Creations  $6.00

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Six Spells: Orcs

Six Spells: Orcs


The gods of the Orcs have created spells for their people that revolve around combat and Elves and those presented here are but a tiny sample of their creations. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They...   [click here for more]
Skirmisher Publishing  $0.50

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Fever-Dreaming Marlinko

Fever-Dreaming Marlinko


Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes. What you will find inside: Background and hooks...   [click here for more]
Hydra Cooperative  $9.00

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Gillmen: Uncommon Classes of the OSR

Gillmen: Uncommon Classes of the OSR


A lost character class is ready for its OSR debut. Clerics, dwarves, elves, fighters, halflings, magic users, thieves. Those are the seven iconic player character classes of the seminal 1981 Basic and Expert editions of the Original Fantasy Role Playing Game. Consider this the unofficial eighth. Inspired by the "three-hole-punch" simplicity of those early rulesets,...   [click here for more]
Dungeonhead  $1.99 $1.00

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Conflux: Missions 1-5 - For Starships & Spacemen 2E

Conflux: Missions 1-5 - For Starships & Spacemen 2E


"Sometimes you just have to make do with a bad situation.", Randall "Red Shirt" Riley A routine visit to Starbase Alpha turns Southward Bound when the Captain of the Starship Lockley pulls some strings with the Space Fleet Brass and gets you reassigned to one of the oldest ships in the fleet as replacement crew. If that weren't bad enough the ship has some serious issues and now you have to prove...   [click here for more]
Luminous Design  $3.00 $2.25

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Oldskull Game Expansions Book II - 1977 Bestiary

Oldskull Game Expansions Book II - 1977 Bestiary


Wonderland Imprints is proud to present the second volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge...   [click here for more]
Kent David Kelly  $3.99 $2.00

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Misty Isles of the Eld

Misty Isles of the Eld


Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes...   [click here for more]
Hydra Cooperative  $12.00

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Red Tide: Campaign Sourcebook and Sandbox Toolkit

Red Tide: Campaign Sourcebook and Sandbox Toolkit


A Red Tide is Rising For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who...   [click here for more]
Sine Nomine Publishing  $7.99

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HighFell: The Drifting Dungeon

HighFell: The Drifting Dungeon


EDIT: I have the print version down for a couple days to make a minor adjustment (May 6). A new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie! Local villagers call for aid! An eerie green light appeared atop the Dwimmerhorn Mountain. The light came from HighFell - the ruins of an ancient wizard school. The infernal blaze grew until a great explosion...   [click here for more]
Greg Gillespie  $35.00

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100 Oddities for a Sewer

100 Oddities for a Sewer


Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep...   [click here for more]
Skirmisher Publishing  $1.99

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Oldskull Game Expansions Book III - Adventurer's Arsenal

Oldskull Game Expansions Book III - Adventurer's Arsenal


Wonderland Imprints is proud to present the third volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge...   [click here for more]
Kent David Kelly  $4.99 $2.50

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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and...   [click here for more]
Skirmisher Publishing  $1.99

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CASTLE OLDSKULL - Oldskull Dungeon Bestiary

CASTLE OLDSKULL - Oldskull Dungeon Bestiary


This is the tome of dragons deep, This is the book of the orcish blade ... Bloodied leer of cavern troll, Canticle of the underworld. Graven by the hand of Fate, Beheld by Balor's crimson eye ... This is the jeweled crown and key, Death chant of the dungeon beast. A major companion work to the well-received CLASSIC...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Barrowmaze Complete

Barrowmaze Complete


Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?...   [click here for more]
Greg Gillespie  $35.00 $29.00

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Wilderlands of the Magic Realm Color Maps

Wilderlands of the Magic Realm Color Maps


Important Note: The PDF for the Wilderlands of the Magic Realm Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. Bundle Notice: If you plan to buy all four map sets at once in the Wilderlands series then please take a look at the Wilderlands of High Fantasy Maps Bundle (Print or PDF). Product...   [click here for more]
Bat in the Attic Games  $7.99

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Advanced Mutant Companion: Revised (Mutant Future)

Advanced Mutant Companion: Revised (Mutant Future)


The ultimate Mutant Future supplement is back! The Advanced Mutant Companion is a collection of optional character creation and advancement rules. Enhance your characters with new mutations, races, feats and backgrounds! The new Revised & Expanded version of this book includes new content, a new layout, lots of fixes, and tons of groovy artwork!...   [click here for more]
A. Hagen  $6.99

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The Dungeon Alphabet

The Dungeon Alphabet


The Dungeon Alphabet An A-to-Z Reference for Classic Dungeon Design Now updated to the same text as the fourth printing! This newly expanded version includes 16 additional pages of content, new endsheets, and new interior illustrations! Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one...   [click here for more]
Goodman Games  $7.99

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100 Oddities for a Thieves' Guild

100 Oddities for a Thieves' Guild


Welcome to Skirmisher Publishing’s Oddities for a Thieves’ Guild, second entry in an ever-expanding series of curiosities for places absurd, bizarre, creepy, devastated, enervated, and frustrated (we can go on and come up with an entire alphabet of abject adjectives, but we have already calibrated our cogitation contraptions to alliterative mode).  Oddities are the details that can transform...   [click here for more]
Skirmisher Publishing  $1.99

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CC1 Creature Compendium

CC1 Creature Compendium


Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures,...   [click here for more]
New Big Dragon Games Unlimited  Pay What You Want

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Castle of the Mad Archmage Expansion - Level Four South

Castle of the Mad Archmage Expansion - Level Four South


The first fourteen levels were only the beginning! Confound your players with a whole new level to add to your Castle of the Mad Archmage™ adventure. Level Four South describes the wonders of the mysterious Gardens beneath the ruined castle. A variety of different garden areas are described, including the rock garden, the butterfly garden, and the herb garden. Also within the Gardens are the mysterious...   [click here for more]
BRW Games  $4.95

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CASTLE OLDSKULL - Oldskull Monster Generator

CASTLE OLDSKULL - Oldskull Monster Generator


The OLDSKULL MONSTER GENERATOR is the ultimate random monster creation tool, created specifically for both the Fifth and First Editions (5E, 1E) of the world’s first and foremost Fantasy Role-Playing Game (FRPG). Rules and guidelines are provided for both editions. This colossal page compendium contains the largest, most comprehensive, and most ambitious monster creation system ever...   [click here for more]
Kent David Kelly  $4.99 $2.50

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CASTLE OLDSKULL - Oldskull D100 NPC Generator

CASTLE OLDSKULL - Oldskull D100 NPC Generator


Hello all, this one is short and sweet: It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe. You can use this book between sessions or even at the table to improv a character during a sandbox game. Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class, experience...   [click here for more]
Kent David Kelly  $1.99 $1.00

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An Echo, Resounding: A Sourcebook for Lordship and War

An Echo, Resounding: A Sourcebook for Lordship and War


Let Them Know Your Fame In Hell. In this Labyrinth Lord-compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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CASTLE OLDSKULL - The Pegana Mythos

CASTLE OLDSKULL - The Pegana Mythos


Maidens weaving a spell of clouds   Over a ruined city of the spice   Sunken beneath the venom sea,   Blood-painted cultists   Chanting beneath the storm moon,   Sacrificing innocents to Mung   In the name of immortality …      The...   [click here for more]
Kent David Kelly  $3.99 $2.00

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CASTLE OLDSKULL - Oldskull Treasure Trove

CASTLE OLDSKULL - Oldskull Treasure Trove


The most ambitious old school treasure system, at your fingertips ... Are you weary of plopping down unimaginative treasures that read “1,000 gold pieces” or something similar? More detail would be great, but how do you get there? Do you have enough game and historical information to provide your players with intricate details on acid types, unholy symbols,...   [click here for more]
Kent David Kelly  $4.99 $2.50

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The Forbidden Caverns of Archaia

The Forbidden Caverns of Archaia


A new megadungeon and Three Castles Award Winner (2018) from Barrowmaze author Dr. Greg Gillespie! The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient...   [click here for more]
Greg Gillespie  $35.00

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CASTLE OLDSKULL - The Oldskull Necronomicon I

CASTLE OLDSKULL - The Oldskull Necronomicon I


That is not dead which can eternal lie,   And with strange aeons, even Death may die.   (Al Azif, Necronomicon, Scroll 50, fin.) THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever...   [click here for more]
Kent David Kelly  $1.99 $1.00

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CASTLE OLDSKULL - 1,000 Rooms of Chaos

CASTLE OLDSKULL - 1,000 Rooms of Chaos


"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,...   [click here for more]
Kent David Kelly  $1.99 $0.99

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