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Delta Green: Control Group
by Arc Dream Publishing

Four mind-blasting scenarios introduce the terrors of Delta Green. BLACKSAT: Astronauts face a deadly rendezvous. NIGHT VISIONS: Soldiers in Afghanistan face worse than combat. SICK AGAIN: CDC doctors trace an outbreak beyond comprehension. WORMWOOD ARENA: Survivors of earlier scenarios, now Delta Green agents, confront a cosmic threat that lurks under midwestern fields. Scientia mors est.

Delta Green: Control Group
 
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Delta Green: The Labyrinth

Delta Green: The Labyrinth


Mystery Attracts Mystery Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. Delta Green: The Labyrinth takes Delta Green...   [click here for more]
Arc Dream Publishing  $44.99 $19.99

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Delta Green: Ex Oblivione

Delta Green: Ex Oblivione


The Past Is Bloody Teeth…Which Still Hunger Something evil has stirred in a tiny desert town. It haunts the area like the thin clouds which taint the sky each morning, turning the sun blood red. Sometimes, it is thick and choking. Other times, it’s a skein so barely there it’s easy to forget it exists at all. It holds the people in check. Only black flattop and sun devils...   [click here for more]
Arc Dream Publishing  $4.99

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Heroic Maps - Storeys: The Cuttle Club

Heroic Maps - Storeys: The Cuttle Club


The Cuttle Club Lord Cuttle was always interested in the strange and occult. His wealth allowed him to spend time collecting odd items and rare books from around the world. Eventually he decided to start the Cuttle Club, also known as the Arcana Research Club. Housed in an old mansion, Lord Cuttle gathered every book he could find on the occult, and members would come to study...   [click here for more]
Heroic Maps  $11.00

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Shadowfall

Shadowfall


The cultists had it all wrong. What if the stars came right and no-one even noticed? Shadowfall takes you to a 1984 where the governments of the world reached an accomodation with some of the universe's horrors and set a watch for the rest, at the cost of giving up what was once best about humanity. Freedom, pity, tolerance -- they've all been traded for security and paranoia, and the powers-that-be...   [click here for more]
Baggage Books  $4.99

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Investigator Passports

Investigator Passports


Create quick passport props for your investigators. Originally designed for investigative horror games like Call of Cthulhu and Trail of Cthulhu andbased on period-authentic passports from around the world. These passports are completely system-agnostic and intended to aid immersion in 1920s and 30s scenarios. Simply enter some quick details about your investigator on the first page, then scroll...   [click here for more]
base113 Games  Pay What You Want

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A Lark in a Cage

A Lark in a Cage


A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition. The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East...   [click here for more]
Chaosium  $7.00

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Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games


The new magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #2 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages) A party celebrates the return of an adventurer...   [click here for more]
Bayt al Azif  $6.00

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The Dark Forest

The Dark Forest


The Dark Forest is a modern day scenario for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited and written by Chitin Proctor, with art by Stephanie McAlea. An entity from Finnish folklore takes hold of a small U.S. town completely unprepared for the corruption and horror it brings. The scenario deals with extremely mature themes including the horror...   [click here for more]
Stygian Fox  $9.95

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Zgrozy: Dziady w Cthulhu

Zgrozy: Dziady w Cthulhu


Kiedy październik spotyka się z listopadem, trudno opędzić się od ponurych, nawiedzonych myśli. Późnojesienny nastrój obrósł tradycjami specjalnych dni, kiedy zmarli mają powracać na ziemię. Śmiertelnie niebezpieczny dla żyjących kontakt z tymi, co odeszli, wymaga znajomości tajemnych słów i znaków. A co jeśli połączymy to z bluźnierczą rzeczywistością...   [click here for more]
Chaosium  $1.00

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Zgrozy: Adam Mackiewicz

Zgrozy: Adam Mackiewicz


Ciemno wszędzie, głucho wszędzie,   Bo Przedwieczny wnet tu będzie!   Człowiek zwany Adamem Mickiewiczem nigdy nie istniał. Zamiast niego istniał Adam Mackiewicz, przeciętny poeta acz bardzo zaangażowany badacz tajemnic, który wpadł na trop kosmicznych bytów i ich machinacji. Widząc, że w jego dramacie "Wielcy Przedwieczni" naprawdę...   [click here for more]
Chaosium  $2.00

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Future Echoes - a Zgrozy scenario

Future Echoes - a Zgrozy scenario


This is the English version of the second non-English electrum bestseller on Miskatonic Repository: Zgrozy - Powidoki Przyszłości. Anastasia Stillman, a well-born criminal, has recently discovered a ritual that allows to glimpse the future. Using this knowledge, she pulls off a spectacular robbery – but she also becomes addicted to echoes of the future. Now she has a new,...   [click here for more]
Chaosium  $2.49

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Sandy Petersen's Cthulhu Mythos for 5e

Sandy Petersen's Cthulhu Mythos for 5e


Sandy Petersen’s Cthulhu Mythos is the most comprehensive guide to including Lovecraftian elements in your Roleplaying game, written by the author of the groundbreaking Call of Cthulhu role-playing game. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos monsters that have never been described...   [click here for more]
Petersen Games  $19.99

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The Longest Night

The Longest Night


Time has run out, nobody will see you die in the dark of the Longest Night Called to aid an old professor, the investigators find themselves involved in the crazy plan of a desperate man ready to disturb forces beyond his understanding. Now unwitting victims, the investigators will literally have to fight against time to prevent a massacre and to stop a horrible entity from escaping its supernatural...   [click here for more]
Chaosium  $5.00

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Gateways to Terror

Gateways to Terror


THREE PORTALS INTO NIGHTMARE The Necropolis What ancient horrors lie slumbering in a newly discovered tomb deep in Egypt's Valley of the Kings? Are you allowing local superstitions and the unfortunate events surrounding the opening of Tutankhamen's tomb to play on your mind as you wait to step down into the darkness… What’s in the Cellar? Did a respected businessman really commit...   [click here for more]
Chaosium  $9.99

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Delta Green: Future/Perfect, Part 3

Delta Green: Future/Perfect, Part 3


"Future/Perfect, Part 3" is a scenario for Delta Green: The Role-Playing Game. Duxbury, Pennsylvania, is shrouded in secrets. For decades, it has been virtually a company town, run by a subsidiary of Hunt Electronics, Inc. Hunt Electronics came to Delta Green's attention in deadly encounters in Death Valley (Future/Perfect, Part 1) and amid the Ohio serpent mounds (Future/Perfect,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 4

Delta Green: Future/Perfect, Part 4


"Future/Perfect, Part 4" is a scenario for Delta Green: The Role-Playing Game. It is best played as a direct sequel to Future/Perfect, Part 3. From Death Valley to the Ohio serpent mounds to a cultish industrial plant, the Agents have pursued the secrets of long-dead inventor Arthur Hunt and his legacy of unnatural power and danger. Now they face the ultimate revelations....   [click here for more]
Arc Dream Publishing  $4.99

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Eldritch Weapons (SWADE version)

Eldritch Weapons (SWADE version)


You can download the earlier SWD version of this document here for free. This version has been updated to the latest SWADE rules and includes an additional page of material (rules for temptation and influence, and three new example weapons). Excalibur. Varunastra. Mjölnir. Fragarach. Tyrfing. Stormbringer. Dragnipur. Mythology and fiction are rife with epic tales of legendary...   [click here for more]
Pinnacle Entertainment  $1.00

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Zgrozy: Wyższy Cel

Zgrozy: Wyższy Cel


Średniowieczna grupa mnichów-heretyków zwących się Dążącymi ku Gwiazdom napotkała w swoich poszukiwaniach na strzępki wiedzy o Przedwiecznych. Duchowni zwątpili w chrześcijańskiego Boga i postanowili szukać sposobów wpłynięcia na prawdziwą naturę świata. Ich dzieje poznała między innymi Sandra Sobik, niegdyś zakonnica, a po koszmarze Wielkiej Wojny świecka...   [click here for more]
Chaosium  $1.00

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Shepherd of Moths - a Zgrozy scenario

Shepherd of Moths - a Zgrozy scenario


This is the English version of the first non-English electrum bestseller on Miskatonic Repository: Zgrozy - Pasterz Ciem. Three religious studies scholars, fascinated by legends of other worlds, stumbled upon tales about the “Shepherd of Moths,” a mysterious cosmic entity. The Shepherd is said to wander the world, transforming willing occultists, as well as random victims, into...   [click here for more]
Chaosium  $2.49

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The Orphanage

The Orphanage


The Arkham State Orphanage is surrounded by a terrible mystery: poor children are disappearing for no apparent reason and without leaving any trace, the deputy director Jennifer Gutenberg after having tried in vain to warn her superior and the local authorities will seek help privately to try to shed light on the events. This was my very first scenario i writed...   [click here for more]
Chaosium  $2.00

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Zgrozy: Zew Głębin

Zgrozy: Zew Głębin


Profesor połączył przekazy o Cthulhu ze swoją wiedzą o psychoanalizie, a zwłaszcza rozwiniętą przez Carla Gustava Junga teorią archetypów i nieświadomości zbiorowej. Uznał, że tajemniczy stwór musi być postacią, pod jaką ludzie wyobrażają sobie fragment własnej jaźni i projektują na świat zewnętrzny. Fragment dziki, brutalny i przez to na co dzień uśpiony...   [click here for more]
Chaosium  $2.00

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Never Going Home

Never Going Home


The World is already at War. Now the Veil has been torn. The Whispers promise you power. You may live long enough to lose your humanity. Complete role-playing rules. 9 National Profiles 6 Magic Paths 12 Monsters 3 Adventures Never Going Home is a party-focused role-playing game set in horror haunted...   [click here for more]
Wet Ink Games  $13.49 $10.00

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Zgrozy: Cthulhu się dzieje!

Zgrozy: Cthulhu się dzieje!


Cthulhu się dzieje! to krótki poradnik tworzenia nieliniowych przygód do Zewu Cthulhu oraz improwizowania na sesjach lovecraftowskich gier fabularnych. Znajdziesz w nim: Porady, jak tworzyć dobre lovecraftowskie historie o nieliniowej strukturze Ćwiczenie pomagające przygotować się do improwizacji na sesji 128 pomysłów na to, co Bohaterowie Niezależni...   [click here for more]
Chaosium  $0.75

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Delta Green: A Victim of the Art

Delta Green: A Victim of the Art


Grisly Deaths in a Seaside Town A serial killer is at work in quiet Glenridge, Long Island. Bizarre mutilations mark the victims of the “Glenridge Chiropractor,” as national news and the conspiracy theorists at Phenomen-X call the killer. Privately, the medical examiner is more troubled by residue found on the corpses: a pulpy, gray, organic substance that defies analysis....   [click here for more]
Arc Dream Publishing  $4.99

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Zgrozy: Pasterz Ciem

Zgrozy: Pasterz Ciem


Trzech religioznawców zafascynowanych legendami o innych światach dotarło do podań o Pasterzu Ciem – tajemniczym aniele kosmosu, który podróżuje po świecie, zamienia ludzi w ćmy i zabiera w podróż po innych światach. Naukowcy obiecali sobie nawzajem, że nigdy nie przyzwą tej istoty, ale gdy jeden z nich nagle zniknął jasne było, co się...   [click here for more]
Chaosium  $1.00

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Delta Green: Control Group

Delta Green: Control Group


The Deadly Light of Revelation Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. The team behind the eight-time ENnie Award-winning...   [click here for more]
Arc Dream Publishing  $44.99 $19.99

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Zgrozy: Panorama

Zgrozy: Panorama


Członkowie komitetu są generalnie zmęczeni wielotygodniowymi przygotowaniami. Wyszły na jaw niepokojące, okultystyczne zainteresowania Sommera. Pamiątki z Syberii po malarzu składają się głównie z paskudnych figurek, zdjęć wytatuowanych szamanów i przerażających szkiców ukazujących różnego rodzaju bestie z dziwacznego folkloru. Dodając do tego opowieści...   [click here for more]
Chaosium  $1.00

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Zgrozy: Dyabelarium

Zgrozy: Dyabelarium


Och tak, Pan Na Ciernistym Tronie obserwował nas spomiędzy woluminów, czuliśmy na sobie jego wzrok. Uśmiechał się, gdy kawałek po kawałku odkrywaliśmy przygotowane sekrety. Docierało do nas, że pędzimy po spirali ku marności, a wiedza, której tak potrzebujemy, przelewa siły w toczącą nas chorobę. Dyabelarium to niezależny dodatek do...   [click here for more]
Chaosium  $1.25

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Zgrozy: Powidoki Przyszłości

Zgrozy: Powidoki Przyszłości


Anastazja Cichomska, włamywaczka z dobrego domu, niedawno odkryła zapiski krakowskiego okultysty dotyczące patrzenia w przyszłość. Dzięki opisanemu tam rytuałowi udało jej się brawurowe włamanie, ale powidoki przyszłości stały się uzależniające i dały jej nowy, tajemny cel... Powidoki Przyszłości to niezależny scenariusz do 7. edycji Zewu Cthulhu. Znajdziesz...   [click here for more]
Chaosium  $1.00

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Zgrozy: Świat Necronomiconu

Zgrozy: Świat Necronomiconu


W nawiedzonym przedwieczną grozą świecie Samotnika z Providence tajemnicze widoki czy imiona w rodzaju Cthulhu, Nyarlathotepa bądź Yog-Sothotha budzą największą grozę w tych umysłach, które już wyjrzały poza codzienną rzeczywistość. Takie osoby wiedzą bądź domyślają się tego, że przedwieczne byty i siły istniały eony przed ludzkością i będą istniały eony po naszym...   [click here for more]
Chaosium  $1.00

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Delta Green: The Complex

Delta Green: The Complex


FROM BIG DATA TO BELTWAY BANDITS Cosmic terror infects the U.S. government and the companies that profit from it. Delta Green: The Complex offers 21 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign. Each dossier describes the entity’s budget, operatives, organizational structure and history, mandate, areas of friction...   [click here for more]
Arc Dream Publishing  $9.99

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Setting Rule: Veritas

Setting Rule: Veritas


Most humans see the world through a distorting lens, a veil that hides that which would break their primate minds. Some seek to pierce the veil, to adjust for the distortion, to truly see the world for what it is. And some unfortunate few cannot avoid seeing the truth, no matter how much they would like to avoid doing so. A Truth – Veritas – about how the world really works that may set...   [click here for more]
Pinnacle Entertainment  $1.00

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Zgrozy: Wernisaż

Zgrozy: Wernisaż


Zbigniew Artomowski, kontrowersyjny polski artysta, wrócił do ojczyzny po trzech latach spędzonych w Ameryce. Po powrocie ogłosił wernisaż swoich nowych dzieł: serii rzeźb zatytułowanej "Istoty z Nowego Świata". Wszyscy oczekują, że Artomowski ukazał w tych pracach swoje refleksje o Stanach Zjednoczonych, artysta miał jednak na myśli znacznie odleglejszy Nowy Świat......   [click here for more]
Chaosium  $2.00

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Alone Against the Frost

Alone Against the Frost


Solitaire Adventure in Canada’s Wilds Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada’s Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story—your choices will determine whether you find success or failure! You take on the role of Dr. L. C. Nadelmann, an anthropologist...   [click here for more]
Chaosium  $9.99

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The Cthulhu Hack

The Cthulhu Hack


What's The Cthulhu Hack? It's a standalone game of investigation horror, pitting ordinary people against the sanity-shattering horrors of Lovecraftian gods and monsters. It's a fast and simple system, with just two mechanics - Saves and Resources - that handle your ability to escape threats and to manage your dwindling faculties for investigation and sanity. Why Choose The Cthulhu...   [click here for more]
Just Crunch Games  $4.99

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Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)

Astonishing Swordsmen & Sorcerers of Hyperborea (Compleat Second Edition)


ASTONISHING SWORDSMEN & SORCERERS of HYPERBOREA is sword-and-sorcery role-playing at its pinnacle. Play an Amazon fighter, Atlantean magician, Esquimaux shaman, Hyperborean warlock, Ixian necromancer, Keltic barbarian, Kimmerian cataphract, Pictish thief, Viking berserker, or one of many other possibilities. The heroes of a HYPERBOREA campaign delve the mazes and labyrinths...   [click here for more]
North Wind Adventures  $19.00

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Zgrozy: Badacze Zgróz

Zgrozy: Badacze Zgróz


Badacze Zgróz to osiem archetypów, w które mogą się wcielić gracze na sesjach Zewu Cthulhu. Szczególnie dobrze pasują do klasycznych,"purystycznych" sesji oraz scenariuszy z serii Zgrozy. Osiem dostępnych archetypów to: Artysta Atletka Bibliotekarz Bogata hobbystka Detektyw policyjny Dziennikarka Lekarka Profesor Dodatek...   [click here for more]
Chaosium  Pay What You Want

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In Strange Aeons: Lovecraftian Numenera

In Strange Aeons: Lovecraftian Numenera


Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast...   [click here for more]
Monte Cook Games  $2.39

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The Things We Leave Behind

The Things We Leave Behind


The Things We Leave Behind is an ENnie award winning anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller, with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea. Taking its inspirational cues...   [click here for more]
Stygian Fox  $14.95

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Essence: A Savage Worlds investigative horror one-shot

Essence: A Savage Worlds investigative horror one-shot


A master perfumer has created a fragrance that steals the life force of all who wear it. Samples distributed at the VIP tent of a recent street fair hospitalized several people. At least three have died. He is bottling 400 bottles of the perfume for distribution to exclusive boutiques worldwide. Two college students are missing. The truck leaves in the morning. No one but your investigators will...   [click here for more]
Pinnacle Entertainment  $1.00

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Silent Legions

Silent Legions


The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now. Silent Legions is a game of modern-day Lovecraftian horror, one carefully...   [click here for more]
Sine Nomine Publishing  $19.99

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The Shadow Over Providence

The Shadow Over Providence


August 25th, 1928: Providence, Rhode Island. The Milton Hotel cordially invites you to view the fantastical traveling exhibition “The Kingdom of Fire—Egypt’s 18th Dynasty.” All the way from the British Museum, London, England, come see these wonders of ancient Egypt, rare and priceless items from a time long ago. Learn about their history from Dr. Caitlin Bronson, the exhibition’s...   [click here for more]
Chaosium  $3.99

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Podgrodzie 1952 - Sandbox

Podgrodzie 1952 - Sandbox


Podgrodzie - Rzeczpospolita dziecięca. Jest to moduł Sanboxowy wioski dziecięcej (miasteczko wakacyjne) działającego w latach 1952-1962 A w zmienionych formach do dnia dzisiejszego. Co znajduje się w środku? - lista budynków - przykładowe dzieci oraz opiekunowie - role pełnione przez dzieci w miasteczku - opis turnusu - 27 zarysów przygód " Akcja...   [click here for more]
Chaosium  $1.00

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games


The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos! Issue #1 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages) A team of...   [click here for more]
Bayt al Azif  $6.00

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Call of Cthulhu Starter Set

Call of Cthulhu Starter Set


All you need to enjoy Horror Roleplaying! A World of Mystery, Horror and Adventure in a Box! This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister...   [click here for more]
Chaosium  $9.99

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The Idol of Thoth

The Idol of Thoth


A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham. Is there a curse? Is the dark god Thoth watching from afar? ‘The Idol of Thoth’ by Joe Trier (Fear’s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc...   [click here for more]
Chaosium  $3.95

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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