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Hunter: Mortal Remains
by Onyx Path Publishing

Mortal Remains picks up where Night Stalkers, Spirit Slayers, Witch Finders, and Slashers left off.

Mortal Remains explores the Vigil as it pertains to mummies, changelings, prometheans, demons, and sin-eaters.

Hunter: Mortal Remains
 
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Secrets of the Ruined Temple

Secrets of the Ruined Temple


Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,...   [Klicke hier für weiteres]
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Chicago Workings (World of Darkness)

Chicago Workings (World of Darkness)


To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm When a new neighbor moves into the characters'...   [Klicke hier für weiteres]
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The Blood

The Blood


The Player's Guide to the Requiem for Vampire: The Requiem The Prince is the master of the city, but he has named you lord of your territory. It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince...   [Klicke hier für weiteres]
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The Mysterium

The Mysterium


Sapientia Ex Libris Every day, the Abyss claims more Supernal knowledge, more lore is lost to the steady crumbling of history and to the mortality of the Awakened. There are those who claim that mages should be looking to the future, but how can they, when they have allowed so much of the past to be lost already? What good does new avenues of learning do if they cannot hold...   [Klicke hier für weiteres]
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World of Darkness: Reliquary

World of Darkness: Reliquary


Is the Power worth the price? There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. A gameplay expansion book for the World...   [Klicke hier für weiteres]
White Wolf  $14.99

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Damnation City: District Map Segments

Damnation City: District Map Segments


This free companion kit contains larger versions of the nine map segments that appear in Damnation City, pp. 184–195, plus two bonus maps....   [Klicke hier für weiteres]
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Astral Realms

Astral Realms


Listen. Can you hear it? The thunder of your soul, roaring within the thousand thousand worlds that exist within you. Gods are there, inside you. Worlds of dream and knowledge, chains of purest gold that bind you to each and every other mind that walks this earth. Sink beneath this base flesh and find the noble self within. Read the words written on your soul. Speak the names you find there....   [Klicke hier für weiteres]
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World of Darkness: Changing Breeds

World of Darkness: Changing Breeds


Nature is FED UP with us. In fact, she’d like to have a chat With you. So lay right there And let’s begin. I’ll do the talking And you do the SCREAMING. This book is for The Beast inside Each one of us. This book includes: • A thrilling and revealing run through the hidden world of shapechanging werebeasts. • Complete rules and insightful advice...   [Klicke hier für weiteres]
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Banishers

Banishers


Suffer Not the Witch Only a few have the vision to see magic for what it is — anathema. Those who wield this unnatural power must be converted or destroyed, lest they unravel the fabric of the world itself. This is the crusade of the few, the zealous — the Banishers. A Character Book for Mage: The Awakening™ • A look at the varied motives and methods...   [Klicke hier für weiteres]
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Lines of Power (Mage: The Awakening)

Lines of Power (Mage: The Awakening)


Even Mages are Afraid of Someone Breaking into their Home A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying...   [Klicke hier für weiteres]
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Grimoire of Grimoires

Grimoire of Grimoires


Words of Power Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await. Grimoire of Grimoires includes: • 18 new grimoires offering great power and great danger...   [Klicke hier für weiteres]
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Hunter: The Vigil Quickstart (One Year Later)

Hunter: The Vigil Quickstart (One Year Later)


One Year Later The Special Cases Unit of the Philadelphia PD was used to handling strange cases, but when a flesh-eating ghoul killed one of their own a year ago, they formed a cell to hunt down the monsters that lived in the night. Now it's a year later, and they're looking for revenge, but at what cost to themselves? This Free RPG Day-exclusive quickstart for Hunter: The Vigil contains...   [Klicke hier für weiteres]
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Hunter: The Vigil Quickstart (The Hunt)

Hunter: The Vigil Quickstart (The Hunt)


The Hunt The Special Cases Unit of the Philadelphia PD was used to handling strange cases, but when a flesh-eating ghoul killed one of their own, they're thrown into a new world where literal monsters roam the night. Now they're working for an organization known as Task Force: Valkyrie, or they will be after they finish this hunt.... This quickstart for Hunter: The Vigil contains everything...   [Klicke hier für weiteres]
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Under the Skin (Hunter: The Vigil)

Under the Skin (Hunter: The Vigil)


Something is inside my skin. Shifting, itching and scrabbling for purchase. It takes me over, pushing me down to darkness. My voice is not my voice; my steps are not my steps. I see my friends… it sees my friends. I cannot scream. I cannot warn them. I am powerless and small in my own body.   Help. Please. Someone help me, before it’s too late. I am all alone....   [Klicke hier für weiteres]
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Night Horrors: Immortal Sinners

Night Horrors: Immortal Sinners


Sins of the Ages So many people wish for fame and renown during their lives — or even for just a little bit of notoriety. But among our Kindred, that’s very nearly a fate worse than death. Don’t take my word for it, though. Go and ask some questions. Find out about who they talk to in the Necropoli of the Nosferatu, and in the perfumed salons of Elysium. Listen to what...   [Klicke hier für weiteres]
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Night Stalkers

Night Stalkers


We share similar shadows. But that doesn’t mean we’re the same. They still have to die. A second time. A final time. They die by the flame. That way, both of us see the light, if only for a moment. This book for Hunter: The Vigil includes: • An intense look into how the timeless Vigil and the immortal vampires come together in an...   [Klicke hier für weiteres]
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Ready-Made Player Characters (Hunter: The Vigil)

Ready-Made Player Characters (Hunter: The Vigil)


Five player characters, ready to use in your chronicle. Running a one-night game of Hunter: The Vigil? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “The Keepers,” a cell of player characters designed for instant use in your Hunter game. A...   [Klicke hier für weiteres]
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City in the Sand (Mind's Eye Theatre)

City in the Sand (Mind's Eye Theatre)


Another night in City of Angels Dangerous secrets were hidden in the sand ninety years ago. It’s a blink in time for the vampires of Los Angeles. But discovery is not always a good thing. The set of Cecil DeMille’s The Ten Commandments has been found in Guadalupe, CA, and a group of movie archeologists have started to excavate the site as an important find in film preservation...   [Klicke hier für weiteres]
White Wolf  $8.99

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The House Always Wins (Geist: The Sin-Eaters)

The House Always Wins (Geist: The Sin-Eaters)


Angelo looks around the joint, seeing only marks. Back-room poker is always a mug’s game. Every card dealt brings the unlucky ones closer to losing everything—the shirt on their backs, next month’s rent and more. Some schmucks end up with a gun in their hand, doing some of Lucky Joe’s less pleasant work to pay off their debt.   The hand’s over. One...   [Klicke hier für weiteres]
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Mirrors: Bleeding Edge

Mirrors: Bleeding Edge


Cyberpunk destroyed science fiction.   Science fiction was about man's potential. Science fiction was about how man could reach out and touch the stars. We could be better. We could be worse. All we needed was the technology.   Cyberpunk was not that. Cyberpunk said man would be the same damn bastard he always was, he'd have the same problems...   [Klicke hier für weiteres]
White Wolf  $5.00

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Glimpses of the Unknown

Glimpses of the Unknown


The world is a dark and dangerous place. It is filled with enigmas that do not fit neatly into boxes built by scientists or occultists. That doesn't stop us from trying to find an explanation for everything. It is human nature to compartmentalize, to label and identify the things that frighten them - a thing named is a thing neutered. But some things refuse to be categorized neatly. Some mysteries...   [Klicke hier für weiteres]
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Splintered City: Seattle

Splintered City: Seattle


Seattle is a fractured city, split between history and modernity. The Unchained can stumble through rifts in time and space and wind up decades in the past. Why Some failed experiment of the God-Machine? A side effect of human ingenuity? Or are the splinter timelines in the City of Flowers a deliberate design, leading up to something greater still? Splintered City: Seattle includes more...   [Klicke hier für weiteres]
Onyx Path Publishing  $7.99

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Lore of the Deceived

Lore of the Deceived


Lore of the Deceived is a free product that offers new content for Mummy: The Curse games. Although it is a follow-up and companion piece to Book of the Deceived, the official supplement on the Lost Guild, some of the material it offers can be used independent of that sourcebook. Herein you'll find: Rules for discerning a being's true name, and thus gaining a measure...   [Klicke hier für weiteres]
Onyx Path Publishing   FREE 

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Hunter: Tooth and Nail

Hunter: Tooth and Nail


The Stuff of Nightmares These monsters are the stuff of the primordial, collective subconscious. They’re born of nightmare, and grown through legends of dragons, sphinxes, leviathans, and darker things still. Some take up the Vigil to do battle against the greatest of monsters. Will You Slay The Dragons? Tooth and Nail is a bonus chapter/companion book...   [Klicke hier für weiteres]
Onyx Path Publishing  $3.99

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The Idigam Chronicle Anthology

The Idigam Chronicle Anthology


On the hunt, your blood races. When something hunts you, it runs cold. Your blood carries the future of Uratha and the burning fire of kuruth. It’s powerful, but ultimately transient. You know things in your bones. They change with your forms but stay strong. The power of your teeth and claws comes from your bone. It runs deeper than blood, a slow power that doesn’t fade. So you hunt....   [Klicke hier für weiteres]
Onyx Path Publishing  $2.99

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Die Welt der Dunkelheit - Grundregelwerk

Die Welt der Dunkelheit - Grundregelwerk


Die Welt ist nicht, was sie scheint. Verborgen von Wolkenkratzern, von den Fratzen der Gargylen, von rauchspeienden Fabriken und Straßen voller gesichtsloser Menschen, lauern Dinge, die wir nicht sehen sollten. Ungeheuer hausen in den Schatten und an verborgenen Orten. Sie beobachten dich, lauern dir auf und gieren nach deinem Leib und deiner Seele. Dein Leben ist eine Lüge. Deine...   [Klicke hier für weiteres]
Feder & Schwert  $22.71 $12.15

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World of Darkness: Ghost Stories

World of Darkness: Ghost Stories


Death Is Not the End “I see you. You go about your life like nothing ever happened. You think you’re safe now that it’s done, like a problem that you’ve solved once and for all. You’re wrong. I remember what you did. You might have killed me, but I’m not gone. I stayed behind… and I won’t go until you’ve paid.” A...   [Klicke hier für weiteres]
White Wolf  $14.99

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Bloodlines: The Hidden

Bloodlines: The Hidden


Foul Ancestry "In the dark corners we dwell, still-born Kindred for whom your clans have no meaning. Our blood is your blood, yet different. It has been willed, strained and afflicted until it has taken a different course in our veins. We are your worst nightmare, childer who defy your designs to forge our own veiled destinies. Placate us, serve us and we might give you a taste of our...   [Klicke hier für weiteres]
White Wolf  $14.99

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Hunting Ground: The Rockies

Hunting Ground: The Rockies


Homeland of the Wolves It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air. Mountains by Moonlight...   [Klicke hier für weiteres]
White Wolf  $16.99

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World of Darkness: Mysterious Places

World of Darkness: Mysterious Places


Realms Foul and Forgotten Down neglected roads or beyond hidden doors lie places in the World of Darkness that are best left unknown. These mysterious locales, tainted sites and corrupt settings all bear the mark of some unmentionable crime or horrific transgression. Ordinary people go ignorant to the existence of these places, all the better to preserve their mortal, fragile minds....   [Klicke hier für weiteres]
White Wolf  $11.99

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Vii

Vii


ENnie Nominee Best Art, Cover Best Writing Best Adversary/Monster Product You don't believe me? You think I am lying? You think I would lie to my Prince about something like this? Seven did this to your people liege. Here, tonight, the truth was in this room. It stood here and cut up your subjects - my sire! - to speak to us, and still you doubt it? Seven is real. This is the...   [Klicke hier für weiteres]
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Boston Unveiled

Boston Unveiled


That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:...   [Klicke hier für weiteres]
White Wolf  $16.99

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Lodges: The Faithful

Lodges: The Faithful


"You have lain in the earth. You have walked in the Shadow. You have ascended your own funeral pyre. You have looked upon the face of the Death that awaits you, and you have returned to life carrying that knowledge with you. Come and take your rightful place among us, and know fear no longer." … from the rites of initiation of the Lodge of Death Brotherhood of Wolves...   [Klicke hier für weiteres]
White Wolf  $16.99

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Blasphemies

Blasphemies


"Is there some sort of appeal to being ignorant? Do you sleep better without the knowledge of things outside your tiny boundaries? Perhaps it suits you not knowing why you should be afraid. If you die having only known a single beautiful lie, perhaps you'll be happier. Or perhaps that will be the worst regret to haunt you in hell." -- Olivia Citysmith Blasphemies is a supplement...   [Klicke hier für weiteres]
White Wolf  $16.99

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Territories

Territories


“I don’t give a damn if you think you have some sort of right to this place. I don’t care what the Shadow looked like before you got here, and I don’t care if you’re the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it’s yours by right. If...   [Klicke hier für weiteres]
White Wolf  $16.99

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Carthians

Carthians


Idealism and Blood They are the young idealists and passionate revolutionaries of the Damned, rallying in the dark against the jagged, outdated social chains of Kindred society. When Carthians have their way, the Danse Macabre plays out on a level floor still sticky with blood. Come together and change the night! A Covenant Guide for Vampire: The Requiem™ ...   [Klicke hier für weiteres]
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World of Darkness: Shadows of the United Kingdom

World of Darkness: Shadows of the United Kingdom


They hunted the moors and forests in the days before Caesar came, and they prowl the towns and cities even now. For millennia, supernatural creatures have walked these islands. From the Scottish Highlands to the London streets, danger waits for the unwary. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small...   [Klicke hier für weiteres]
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Belial's Brood

Belial's Brood


Vampire Vandals and Violence From its roots in antiquity to its brutal modern blood-baths, Belial’s Brood have been the rampaging barbarians at the gates of vampire society. For the first time, venture inside the vicious culture of Belial’s Brood and find out what it is they’re after that’s worth their very souls. An antagonists book for Vampire:...   [Klicke hier für weiteres]
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The Resurrectionists (Vampire: The Requiem)

The Resurrectionists (Vampire: The Requiem)


The Resurrection Man — to use a byname of the period — was not to be deterred by any of the sanctities of customary piety. It was part of his trade to despise and desecrate the scrolls and trumpets of old tombs, the paths worn by the feet of worshippers and mourners, and the offerings and the inscriptions of bereaved affection. To rustic neighbourhoods, where love is more than commonly...   [Klicke hier für weiteres]
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Magnum Opus

Magnum Opus


The Great Work Lead into gold. Worthless into priceless. False fire into a mortal soul. This is the quest of every Promethean, but many roads lead to Mortality. Over the centuries, the Refinements have changed, new ones have been discovered and old ones lost, and secrets too terrible for the mundane world have been buried and covered in lies. The Created cannot afford to let these...   [Klicke hier für weiteres]
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The Free Council

The Free Council


"Oppenheimer was no mage, but how can you say he wasn't a wizard? I'm sure he'd never seen any Watchtower or Atlantis god-king or any of your other old myths. But he conjured up something the world had never seen before and changed this Earth forever. No mage had ever done what he did, but we consider ourselves the Awakened people. I'll bet you anything that when he saw the flash, he woke...   [Klicke hier für weiteres]
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Blood Red + Ash Gray (Vampire: The Requiem)

Blood Red + Ash Gray (Vampire: The Requiem)


This story about consequences, murder, lies, and the ethics of guilt pits players against the tangled motives of vengeful vampires. Does it compound the sin of a crime to benefit from it? Is it a new sin to deny a victim her vengeance, when you’re guilty of the crime she’s avenging? Will you hold onto your Humanity by accepting punishment or use your own sins for personal gain in the Danse...   [Klicke hier für weiteres]
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Magical Traditions

Magical Traditions


The Fractured Prism The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings to the Supernal truth, like a faint light that is invisible to the blind....   [Klicke hier für weiteres]
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Fall of the Camarilla

Fall of the Camarilla


We have been lying for decades. The terrible truth is that the Gods have fallen silent. Only thieves and liars speak for them now. The prophecies you hear are nothing but a desperate attempt to rally our forces. How can they succeed? You see that chaos rules Necropolis now. You know the Camarilla is doomed. --Kemnebi, Vaticinator of the Cult of the Augurs This book includes:...   [Klicke hier für weiteres]
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Criminal Intent (Vampire: The Requiem)

Criminal Intent (Vampire: The Requiem)


How far will you go to preserve the Masquerade? The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. Upholding the secrecy of undead society is paramount to the safety and security of all vampires – it is why it is the First Tradition in every Prince’s court. But not all Kindred consider the costs of such preservation. A devoted...   [Klicke hier für weiteres]
White Wolf  $6.99

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World of Darkness: Dogs of War

World of Darkness: Dogs of War


War Is Hell The service trains you to be strong. It teaches you teamwork, how to rely on others and how to rely on yourself. Which is a damn good thing. You need every edge you can get. You’ll see for yourself when you discover what else is out there in the night… A Chronicle Book for The World of Darkness™. This book includes: • An overview of military...   [Klicke hier für weiteres]
White Wolf  $14.99

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Silver Ladder

Silver Ladder


The Burden of Vision It’s not about the lust for power. It’s about the need for a grander world. Enlightenment is the birthright of all mankind; the Supernal is there for all to grasp. Do you have a plan to take us there? No? Then step back and let us show you the way. A Character Book for Mage: The Awakening™. This book includes: • The history,...   [Klicke hier für weiteres]
White Wolf  $17.99

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Murder Will Out (Hunter: The Vigil)

Murder Will Out (Hunter: The Vigil)


Murder Most Foul What at first seems a case of an insane but isolated killer expands to put the cell at the mercy of an enemy that lives off violence itself, and can only be defeated by an act that could make the hunters killers on a par with the mass murderers they oppose. The story pits the players’ hunters against implacable killers of every stripe, and leads them into the grisly secret...   [Klicke hier für weiteres]
White Wolf  $6.99

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Seers of the Throne

Seers of the Throne


Puppeteers and Puppets We are the masters of the world. We control the Machine, watch every human cog spinning within it. We have gained power over the material world and the supernatural. And all we had to do was trade our freedom for eternal servitude to those above us. A Character Book for Mage: The Awakening™ • The history and society of the Seers of the Throne,...   [Klicke hier für weiteres]
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Collection of Horrors: Mr. Thélème

Collection of Horrors: Mr. Thélème


Corpses litter the scene, the only survivor an old Frenchman with a bleak sense of humor who will not explain what happened.   Can the hunters trust him? And if they can, should they?   The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide...   [Klicke hier für weiteres]
White Wolf  $1.49

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