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Scion (1e) Complete [BUNDLE]
by Onyx Path Publishing

The savage Titans have escaped their eternal prison to wage war with the Gods once more.

Their battles in the Overworld have spilled over to ours.

Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity’s only defense.

Scion (1e) Complete [BUNDLE]
 
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Exalted: The Dragon-Blooded

Exalted: The Dragon-Blooded


Born in Splendor Sophisticated, decadent, cruel and fabulously wealthy, the Dragon-Blooded are spiritually akin to the Elemental Dragons themselves and are Exalted above the mass of humanity. Through their bloodlines, these queens and princes of Creation control all of the world that's worth owning. Yet dark times are at hand for the Realm, and the kingdom teeters on the brink...   [click here for more]
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Caste Book: Zenith

Caste Book: Zenith


The Prophets of Unconquered Sun Spiritual pilgrims, the Zenith Caste of the Solar Exalted are the hands and voice of the Unconquered Sun. Yet these stalwart heroes are more than mere priests and propagandists. With their crusading hearts and invincible strength, the Zenith Caste is amighty force for righteousness in the world. Those who would make it a place of misery and pain should...   [click here for more]
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The Book of 3 Circles

The Book of 3 Circles


The Power of Sorcery Is Limitless In the golden days of the First Age, the Exalted mastered the secrets of sorcery the art of reshaping Creation itself through Essence and force of will. They conjured diamonds from the air and rode across the sky in burning chariots. But the Age of Splendor is no more. All that remains are fragments of past knowledge. Can you reclaim the heritage of...   [click here for more]
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Aberrant: XWF

Aberrant: XWF


Test Your Might Against the Champions of the Ring... Gladiators of the Quantum age, XWF shootfighters take recreational combat into the extreme zone of skin-ripping, blood-boiling, bone-crushing physical trauma. When claws, fire bolts and Mega-Strength come into play in the ring, the stakes go up. Way up. And when the stakes are this high, something's gotta give... ...If...   [click here for more]
Onyx Path Publishing  $4.95 $2.99

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Aberrant: Church of Michael Archangel

Aberrant: Church of Michael Archangel


Thou shalt have no other gods before me. In their own minds, the members of The Church of Michael Archangel are heroes and martyrs. While the media surrounding them is tempted, deceived and misguided, and the masses are lured toward oblivion, the Michaelites stand firm against the nova menace and wield their faith like a sword. Thou shalt not worship the idols set...   [click here for more]
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Aberrant: Fear and Loathing

Aberrant: Fear and Loathing


For every nova out there in our poisonous world, there are a million little people who make him worth a damn. Duke Rollo, the direct and uncensored gonzo journalist of the world of Aberrant is back with more irreverent insights into the ironies of life in a nova-loving world. Yr. Corresp. goes live to Ibiza, Addis Ababa and to a Halloween party where he has a few...   [click here for more]
Onyx Path Publishing  $4.95 $2.99

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Dark Ages: British Isles

Dark Ages: British Isles


The Land Is Ancient Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other....   [click here for more]
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Mind's Eye Theatre: Book of the Wyrm

Mind's Eye Theatre: Book of the Wyrm


We Have Met the Enemy... The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have...   [click here for more]
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Laws of Ascension

Laws of Ascension


Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,...   [click here for more]
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The Masquerade (2nd Edition)

The Masquerade (2nd Edition)


Do You Want To Live Forever?Eternity stretches before you, but it is an eternity of fear and repression. Anarch against elder, clan against clan, Kindred against Kindred - all are pawns in the never-ending Jyhad - and from within, the Beast gnaws at your very soul, threatening to devour you. Your lust for blood is all consuming. Despite the great power you wield, the mortal populace would...   [click here for more]
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The Apocalypse

The Apocalypse


Gaia Screams ... and only a handful of heroes stand ready to heed her desperate cry for help. Enter the world of the Garou. The werewolves of myth and legend fight the corruption and decimation of Mother Earth. See them as you've never seen them before - their internal struggles, their secret challenges and their many rites and moots. The Apocalypse not only expands on yhe already...   [click here for more]
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Hunter: The Nocturnal

Hunter: The Nocturnal


The Children of the Night... Vampires. Rots. Leeches. The name doesn't matter. All of them are inhuman, undead parasites that feed off the living and keep humanity under their thumb. They may have worked from the shadows before, but hunters see them now. The imbued know, and they won't let the nightcrawlers have their way anymore. It's time that bloodsuckers were shown the light...   [click here for more]
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Hunter: The Infernal

Hunter: The Infernal


The End is Nigh They say angels once rebelled against God and were cast out of Heaven. Hunters don't know if Scripture gets it right, but they do know one thing: Darkness has fallen and its Hell on Earth. Things that can be called no less than demons walk among us, tempting the righteous, corrupting the innocent and orchestrating the end of the world. Can they be stopped before the...   [click here for more]
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Hunter: Storytellers Companion

Hunter: Storytellers Companion


The Reckoning Is at Hand We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control. Note: This product now includes the Storytellers...   [click here for more]
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Hunter: The Spellbound

Hunter: The Spellbound


Thou Shalt Not Suffer a Witch to Live Wizards. Warlocks. Witches. Myths and legends describe them as powerful magicians, wise sages and humanity's helpful guides. Hunters know better. In the modern world, wizards make the impossible possible, changing the very face of reality on a whim for their own mysterious purposes. What kind of hold do they have over mankind? Hunters intend to find out...   [click here for more]
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Book of Bone and Ebony

Book of Bone and Ebony


The Black Power of Necromancy Although the Solars alone can wield the mighty power of Solar Circle Sorcery, they are not alone in wielding magic. The Deathlords and their Abyssal slaves can focus the vast power of the Malfeans into the black miracles of Necromancy, evil magic equal to the mightiest wizardry in Creation. The Sorcery of the Dead The Book of Bone and...   [click here for more]
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Dreams and Nightmares

Dreams and Nightmares


This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming. Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements...   [click here for more]
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Caine's Chosen: The Black Hand

Caine's Chosen: The Black Hand


WARRIORS FOR THE SWORD OF CAINE Hidden behind veils of secrecy and mystery, the Black Hand serves as the martial arm of the Sabbat. When the blood and fire of the sect's packs and prisci fail to win the night, the Black Hand arrives like a grim cavity on the cusp of the night. With all its autonomy and authority, however, the Black Hand has turned upon itself - does it truly serve...   [click here for more]
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Chicago Chronicles Volume 1

Chicago Chronicles Volume 1


Revisit the Windy City.... Joureny to Chicago, bustling metropolis by day and vampire domain by night. Now you can return to the city that started it all, whether as a new vampire struggling for survival on the mean streets, or an ancient elder playing the centuries-old games of power in the Elysiums. By Night Chicao Chronicles Volume 1 is a compilation...   [click here for more]
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Cities of Darkness Volume 1 (WW2622)

Cities of Darkness Volume 1 (WW2622)


Urban Legends... City life crushes out spirit. Traffic. Crime. Corruption. Inhumanity. Rumors and legends abound as we strive to cope each horror and save what's left of our identities, before we become the monsters that stalk the urban sprawl. But for some it's too late. The legends are true. The monsters are real. They are among us. Come To Unlife Cities of Darkness...   [click here for more]
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Giovanni Chronicles IV: Nuova Malattia

Giovanni Chronicles IV: Nuova Malattia


The final installment of the Giovanni Chronicles resolves the mysterious ending of The Sun Has Set, including the significance of the sought-after Sargon Fragment. The story takes place in some of the most memorable and exciting periods of American history, from the Roaring '20s to the looming terror of the modern nights. Players get a chance to help or hinder the newest machinations...   [click here for more]
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Player's Guide to the Sabbat

Player's Guide to the Sabbat


By Any Means Necessary The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction, These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage. The Price of Freedom is Death But there is a method to their madness. They are the true...   [click here for more]
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Cult of the Illuminated

Cult of the Illuminated


Disciples of the Children of Light Despite the persecution of the Immaculates, despite the corruption of Heaven, there are those who believe that one day, the world will be a better place. Saviors will bring justice and peace to the world, they say. The Cult of the Illuminated believes, and serves the Gold Faction of Sidereals, protecting young Solar Exalted from the depredations...   [click here for more]
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Book of the Wyrm (1st Edition)

Book of the Wyrm (1st Edition)


The ribes of Corruption
From the foul realm of Malfeas, hidden in the Deep Umbra, the most powerful servitors of the Wyrm hatch their plots for world destruction. The heralds of rot and decay spread into the pure realms to plunder and corrupt. Gaia dies and the Wyrm laughs. A Storm of Destruction
The Balance has been shattered. The Wyrm wraps its coils about the world and

...   [click here for more]
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Tribebook: Black Furies (1st Edition)

Tribebook: Black Furies (1st Edition)


Man, Imperfect in his understanding of the Mother Born in Her grace, Jealous of Her power, Traps, rapes, enslaves Our sisters, our Mother. We feel the pain, know the blood, Of childbirth, menstruation, humiliation, Ours is the power of life and death, Ours is the Rage of the Mother, Her will is your own. Let Man cower. Black Furies Tribebook includes: - The history and culture of Black Furies. - A...   [click here for more]
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Tribebook: Bone Gnawers (Revised)

Tribebook: Bone Gnawers (Revised)


Down and Dirty For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher. Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang...   [click here for more]
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Kindred of the East Companion

Kindred of the East Companion


The Year of the Lotus™ The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires of the West confront an implacable foe from the East. The Kuei-jin are more than whispered terrors;...   [click here for more]
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Killing Streets

Killing Streets


With Blood in the Gutters The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks. The Hungry Dead Play Their Games Killing Streets explores the dark corners of Asian cities, and the places Cathayans...   [click here for more]
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The Invictus

The Invictus


An Invincible Legacy Patterning itself after the glory of Rome's Kindred society and the ages of kings that followed, the Invictus stands as a model covenant, one immune to the passage of time. But how well do ancient ways mesh with the Damned of the modern world? On whose backs is the Ivory Tower's foundation built? A Covenant Guide for Vampire: The Requiem Details the history,...   [click here for more]
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Dead Magic

Dead Magic


Centuries of Magic Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidden even in the brutal cultures of ages gone; what terrible secrets do they hold for mages today?...   [click here for more]
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Guide to the Traditions

Guide to the Traditions


Keeping the World's Magic Alive We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. Ascension to which humanity may strive....   [click here for more]
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Trinity Field Report: Media

Trinity Field Report: Media


The Future of Media Entertainment in the 22nd century is a sensory extravaganza. The media uses holograms, virtual reality and interactive interfaces to create a fully immersing experience. People are no longer just "viewers," they're often participants! The media game is more cutthroat than ever before, with entertainment wars being fought over a single...   [click here for more]
Onyx Path Publishing  $4.95 $2.99

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Trinity Field Report: Alien Races

Trinity Field Report: Alien Races


We Are Not Alone It was only a matter of time after humanity ventured to the stars before we would encounter other sentient lifge. We knew it would happen; we anticipated — feared — who or what we would meet. We had no idea... In the 22nd century, humanity has made contact with three spacefaring alien races: The Qin, the Chromatics and the Coalition....   [click here for more]
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Trinity Field Report: Psi Laws

Trinity Field Report: Psi Laws


Justice is Blind It's the 22nd century. Earth has returned from the brink of destruction and people with awesome powers have emerged. Yet anarchy does not reign. Civilized governments and psi orders across known space struggle to maintain the peace. Some want psions outlawed, others want psions to become the law. Who is Above the Law?...   [click here for more]
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Requiem Chronicler's Guide

Requiem Chronicler's Guide


"My story is the same as every vampire's: blood, pain and the dance. Only thing that makes me special is the way I tell it." -- Rembrandt, The Vampire of Druid Hill This book includes: * Guidelines for new and old Storytellers alike, making it easy and exciting to create your own unique Vampire chronicles * New ways to play Vampire, including new game mechanics and optional rules...   [click here for more]
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Mythologies

Mythologies


I don't know if I believe. But I know I'm scared. That makes it real enough. - Dutch, A Herald of Portland The Legends of the Damned Where do vampires come from? What creatures of myth do they fear? What legends do they tell about the Blood? Find out. Hear tales of the monsters that hunt the Kindred. Read the legends of the Roman vampires who founded the clans. Learn...   [click here for more]
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The Imperfect Lotus

The Imperfect Lotus


The Imperfect Lotus is a PDF-exclusive (not available in print) Exalted Second Edition supplement to the upcoming release, Scroll of the Monk. Many rare and exotic martial arts are practiced in Creation. Within this tome are enclosed some of the rarest, arts uncommon even compared to their rarified brethren. When your Exalt's back is against the wall and all hope seems lost, these styles' unexpected...   [click here for more]
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Pandora's Book

Pandora's Book


"At the moment of our birth - if that's the word - we make a choice. Life of Death. Division or Unity. Madness or Sanity. Flux or Azoth. Do we really make that choice? Does something in a creator's makeup determine whether we sunder our flesh and slither away, or rise up to begin a new Pilgrimage? I don't know. But I do plan to find out, with your help. Yes, it might hurt a bit." -...   [click here for more]
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Storytelling Adventure System Bundle

Storytelling Adventure System Bundle


Three Storytelling Adventure System adventures in one package: Chicago Workings (for the World of Darkness), The Resurrectionists (for Vampire: The Requiem) and Parlor Games (for Werewolf: The Forsaken) for a discounted price. Includes these three products: Chicago Workings (World of Darkness) To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than...   [click here for more]
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Autumn Nightmares

Autumn Nightmares


All the leaves are yellow, All the grass is brown. All the nights are longer, Sun goes down. Crows are in the branches, Wolves are in the wild. Others in the shadows, Goodbye, child. --Anonymous This book includes: • Motivations, methods and examples from the antagonist changeling factions • In-depth treatment of the True Fae, complete with new potential Keepers...   [click here for more]
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Adamantine Arrow

Adamantine Arrow


The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™ The...   [click here for more]
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Lords Over the Damned: Ventrue

Lords Over the Damned: Ventrue


They Win. They Always Win. The Ventrue — ancient kings and cutting-edge moguls — have a simple reputation. They win. They always win. They are known as Lords, and across all the World of Darkness, wherever you find vampires, you’ll find Ventrue behind them, pulling the strings. Ventrue: Lords over the Damned includes: • Learn the true, secret history...   [click here for more]
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The Mandate of Heaven

The Mandate of Heaven


The Mandate of Heaven allows Storytellers and players alike to dive into affairs of state within the larger political structure of Creation, so that players' Exalts might guide their nations against the machinations of the world's great powers. Gain or lose power, absorb other dominions, conduct war or peace -- it is all made possible in here. A sourcebook for Exalted (previously...   [click here for more]
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Daughter of Nexus (Exalted)

Daughter of Nexus (Exalted)


Nexus: jewel of the Scavenger Lands. In the city of Nexus, a god-blood is about to become more important than the Emissary himself. With powers both mortal and immortal seeking her, what’s a lonely little child of the past to do? Will she find hope in the arms of the circle, or suffer a long, slow descent into death’s cool embrace? When all is said and done, what stories will she tell...   [click here for more]
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Bloodline - Khaibit

Bloodline - Khaibit


Khaibit Quiet and unseen, but omnipresent, the vampires derided as mere servants bear a far more important heritage and duty than even they know. Their unique Obtenebration Discipline is only a hint of their higher calling.   This Mekhet bloodline for Vampire: The Requiem is now available for individual purchase. It was originally printed in Bloodlines: The Hidden....   [click here for more]
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The Rose-Bride's Plight (Changeling: The Lost)

The Rose-Bride's Plight (Changeling: The Lost)


A cold war between Spring and Winter threatens to tear the freehold apart. Broken oaths, betrayals and bitter memories have widened the chasm between the two Courts for decades, with each transition from Onyx to Emerald becoming an ever more frigid and hostile affair. In the past, fanatics on either side have taken overt action against their enemies and tensions have swelled. Members of the freehold...   [click here for more]
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Graceful Wicked Masques - The Fair Folk

Graceful Wicked Masques - The Fair Folk


A Guide to the Fair Ones Denizens of the Wyld that surrounds Creation, the raksha continue to wage war on shaped reality. Taking on physical form, becoming the very thing they despise, the so-called Fair Folk prey on the the fringes of Creation, biding their time until the next great crusade rides forth from the formless madness beyond the world’s poles to finally end the blasphemy of...   [click here for more]
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Ancient Mysteries

Ancient Mysteries


Flashpoints in the Fog In a society made up of liars and murderers afflicted by a slowly eroding grasp of their own existences to date, who can trust the concept of history? Understand, then, that there is a scale upon which all Kindred are precariously balanced. As personal power weighs more heavily, the ability to rely on that monster’s memory of the past is lightened. How do the Kindred navigate...   [click here for more]
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Litany of the Tribes Volume 2

Litany of the Tribes Volume 2


Werewolves Unite Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy, though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed - and the world will soon follow. For Tomorrow We Die...   [click here for more]
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Litany of the Tribes Volume 3

Litany of the Tribes Volume 3


Werewolves Unite Garou has warred with Garou since the dawn of time. Breed has slaughtered breed, tribe has slaughtered tribe, all in the name of power or the right to be Gaia's chosen one. The Garou have a common enemy though - the Wyrm - and dissension has made it strong. Now werewolves must unite or they will all be destroyed - and the world will soon follow. For Tomorrow We Die...   [click here for more]
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