The End Is Nigh! Fimbulwinter has come. The wolf Fenrir runs free, and the serpent Jörmungandr has loosed Midgard from his coils. The twilight of the Gods has begun, and only the Scions of the Aesir can salvage some good from the conflagration to come. Will your character survive the final battle of order versus chaos, or will the forces of the Wyrd consign him to death with the bulk of the... [click here for more]
A Guide to Creation’s South From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its tenets and many... [click here for more]
A Guide to Proud Cultures in Decline Once, before the fabled First Age, Creation was a far different place. The Primordials still ruled from Yu-Shan, and the gods wrought their masters’ will from the Blessed Isle. In a time when humanity had yet to taste freedom, the world was ruled by other races, both mysterious and powerful. The course of the Primordial War wiped out most of these peoples,... [click here for more]