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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
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Shadowrun: Run Faster (Second Printing)

Shadowrun: Run Faster (Second Printing)


The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
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Shadowrun: Lofwyr's Legions (Shadow Stock)

Shadowrun: Lofwyr's Legions (Shadow Stock)


IN THE SHADOW OF DRAGONS Shadowrunners know that the most dangerous position to have in the Sixth World is being perceived as a threat by the powerful. Drakes are the perfect example—their power is considerable, which means they almost always have someone after them. They often end up seeking protection by serving dragons and doing their bidding—which means they represent dragons’ interests in...   [click here for more]
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Shadowrun: Anarchy 2050

Shadowrun: Anarchy 2050


Play the Hits Harlequin. Maria Mercurial. Jetblack. Dunkelzahn. The Universal Brotherhood.  These are some of the defining names of Shadowrunlore, the classics that shaped an enduring game universe. Now, for the first time, they’ve been brought to the fast-moving game rules of Shadowrun: Anarchy. With new character archetypes, shadow amps, world information, and a whole bunch...   [click here for more]
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Shadowrun: The Third Parallel (Campaign Book)

Shadowrun: The Third Parallel (Campaign Book)


ALL LINED UP Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected. The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning...   [click here for more]
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Shadowrun: Run & Gun

Shadowrun: Run & Gun


Nothing Is Free Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to...   [click here for more]
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Shadowrun Missions: Violent Shadows (09-05)

Shadowrun Missions: Violent Shadows (09-05)


Confused Kidnapping If you’re hired to deal with a kidnapping, it should be straightforward—someone is missing, and you should get them back. But if the kidnappers took the wrong person, and then corporate intrigue gets twisted up in the rescue, you have an unusual run and some shadowrunners trying to not get entangled in too many complexities. With competing suits, rampaging gang members, and...   [click here for more]
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Shadowrun: Data Trails

Shadowrun: Data Trails


THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep...   [click here for more]
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Shadowrun: Better Than Bad (Deep Shadows)

Shadowrun: Better Than Bad (Deep Shadows)


Righteous Fire Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early. But some runners think that’s no way to live. They know the world is stacked against them,...   [click here for more]
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Shadowrun: No Future (A Cyberpunk Sourcebook)

Shadowrun: No Future (A Cyberpunk Sourcebook)


SCREAM YOUR TRUTH The voices will be heard. The powers of the Sixth World want to control everything, keeping the world pacified through bland entertainment and milquetoast messages. But they can’t keep everyone quiet. People have ideas screaming to get out and the tools to record and spread them. Whether they’re starting a new band, recording guerrilla trid dramas, or launching a pirate tridcast...   [click here for more]
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Shadowrun: Digital Tools Box

Shadowrun: Digital Tools Box


SHADOWRUN DIGITAL TOOLS BOX The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get! BEGINNER BOX The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit and...   [click here for more]
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Shadowrun Missions: Neo-Tokyo Drift (09-04)

Shadowrun Missions: Neo-Tokyo Drift (09-04)


Rev Your Engine! A big race is coming up, and a lot of people want to win it, as there is both money and prestige on the line. The runners are asked to help arrange for a particular winner of the race, but soon others come in with a competing offer. The runners have to decide who to help, who to anger, and just how they’ll make sure their selected target wins. SRM 09-04 Neo-Tokyo Drift is...   [click here for more]
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Shadowrun: The Kechibi Code (Plot Sourcebook)

Shadowrun: The Kechibi Code (Plot Sourcebook)


WHAT WILL YOU DO? The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would you direct the power? Who would you save, and who would you doom? Shadowrunners are used to reacting and surviving. The larger choices, things like the flow of billions of nuyen, or shifts in the highest levels...   [click here for more]
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Shadowrun: Power Plays (Runner Resource Book)

Shadowrun: Power Plays (Runner Resource Book)


CORP REPORT You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shadowrunners’ employees and adversaries, the source of cash and the source of despair. Shadowrunners need to know them—because knowing your enemy is the...   [click here for more]
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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,...   [click here for more]
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Shadowrun: Bullets & Bandages

Shadowrun: Bullets & Bandages


Sew ’Em Up, Ride ’Em Out The only reason shadowrunners have scars to show off during their downtime is that when they got hit, someone had the guts, the skill, and the speed to pull them out of whatever drekstorm they’d gotten themselves into. Maybe it was a DocWagon High Threat Response team who rode in to save the day, or maybe a teammate who’d picked up some handy medical skills in the course...   [click here for more]
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Shadowrun: The Neo-Anarchist Streetpedia

Shadowrun: The Neo-Anarchist Streetpedia


ALL IN! They’re all here. Everyone of them. The legends, the liars, the betrayers, the winners, the craven, the brave, the powerful, the down-trodden. The people who leaked secrets and got killed for it, and the secrets that no one has discovered yet. The dark bargains, the shady deals, the desperate maneuvers. Everything that makes the Sixth World the high-revving nightmare...   [click here for more]
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Shadowrun: Krime Katalog

Shadowrun: Krime Katalog


Big Bang Boom Look, do you want a really nice gun, or do you want something that’s going to do the job? When you’re firing a projectile at high speeds, do you really need frills like blued steel, personalized grips, or a safety? And when you’re a real-sized being—like a troll or an ork, instead of one of the punier things—don’t you want something that was designed from the ground up with...   [click here for more]
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Shadowrun: Sixth World Beginner Box

Shadowrun: Sixth World Beginner Box


RISK IT ALL! Shadows darken and deepen. They’re cast by the enormous, world-striding megacorporations that grasp for power and strangle humanity in their clutches. By 2080, most of the planet has given in—bowing and scraping before their corporate overlords; selling their souls to the almighty nuyen. The corps gotta make a trillion, no matter who dies. But in the darkest depths, defiance flickers....   [click here for more]
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Shadowrun: Shadow Spells

Shadowrun: Shadow Spells


The Universe of Magic Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes.  A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous...   [click here for more]
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Shadowrun: Gun H(e)aven 3

Shadowrun: Gun H(e)aven 3


Lethal Force You're not a noob. You're not a poseur. You're a shadowrunner. When you pick a weapon, it's with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You're going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be. Gun H(e)aven 3is about options. Pistols, rifles, machine guns, even a flamethrower—they're...   [click here for more]
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Shadowrun: The Assassin's Primer

Shadowrun: The Assassin's Primer


The Job of Death Some people call it wetwork. Others call it murder. A small group calls it justice. It's assassination and it's one of the jobs shadowrunners might be hired to do. And given that people are, you know, pretty protective about their lives, anyone who takes such a job is going to have to be at the top of their game to pull the job off and collect a payday. Especially if they plan...   [click here for more]
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Shadowrun: Hard Targets (Deep Shadows Sourcebook)

Shadowrun: Hard Targets (Deep Shadows Sourcebook)


THE CLOAK OF DEATH It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive. Hard Targets is...   [click here for more]
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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
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Shadowrun: Sprawl Wilds

Shadowrun: Sprawl Wilds


The Jungle Next Door You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest. Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wildsgives...   [click here for more]
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Shadowrun: 30 Nights (Campaign Book)

Shadowrun: 30 Nights (Campaign Book)


NIGHT FALLS...IT WILL ONLY GET WORSE The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a citywide blackout going three nights? It’s about to happen, and shadowrunners caught in the middle will have to deal with more than darkness. There will be howling critters roaming free. Strange spirits...   [click here for more]
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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
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Shadowrun: Free Seattle (Adventure)

Shadowrun: Free Seattle (Adventure)


Power Play The Seattle sprawl is an iconic part of the Sixth World, and it’s about to take the next step in its evolution. Its mother country to the east, the UCAS, is flailing, and pressure is building for Seattle to make its own path and go independent. Lots of power players are trying to force the city’s hand one way or another, and lots of money is flowing to the shadows to help or hinder those...   [click here for more]
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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth World is full...   [click here for more]
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Shadowrun: Splintered State

Shadowrun: Splintered State


It Can Always Get Worse Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself. If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would find him....   [click here for more]
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Shadowrun: Missions: Chasin' the Wind (5A-01)

Shadowrun: Missions: Chasin' the Wind (5A-01)


Deadly Cold Wind It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language every corporation...   [click here for more]
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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
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Shadowrun: Cutting Black (Plot Sourcebook)

Shadowrun: Cutting Black (Plot Sourcebook)


TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up, and...   [click here for more]
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Shadowrun Missions: Learning Little from Victory (09-03)

Shadowrun Missions: Learning Little from Victory (09-03)


POLITICS AS A BLOOD SPORT When the Yakuza decide to get involved with local politics, what could go wrong? Shadowrunners in Neo-Tokyo are about to find out. Runners are going to be asked to influence the election, and they’ll have to deal with the candidates, their backers, and anyone else who wants things to go their way. They’ll have plenty of obstacles to overcome and decisions to make—are...   [click here for more]
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Shadowrun Missions: Finders Keepers (09-02)

Shadowrun Missions: Finders Keepers (09-02)


The Hunt Is on What’s more fun than a treasure hunt? When a man with Yakuza connections needs to recover an important family heirloom, he turns to the shadows for help, and runners will have to put some effort into following the item’s trail. It won’t be a simple job—when is it ever?—but runners have the chance to bound across Neo-Tokyo to make sure they find the needed object—and try to...   [click here for more]
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Shadowrun: Tales from the UCAS: Age of Rust

Shadowrun: Tales from the UCAS: Age of Rust


Layers of Power The topmost layers of power have been scraped away, some wealth has been removed, but that doesn’t mean the western borders of the UCAS have nothing of worth. Hidden weapons may yet be found. Secret powers may rise. And maneuvering for wealth? What would the Sixth World be without it? Age of Rust shines a spotlight on a part of the UCAS that is disintegrating but still has...   [click here for more]
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Shadowrun: Seattle Sprawl Digital Box Set

Shadowrun: Seattle Sprawl Digital Box Set


Infinite Shadows It’s the shadowrunning capital of the world for a reason. Seattle offers an unparalleled intersection of corporate, political, and criminal powers. This is where icons are made—like the Ancients, the Halloweeners, the Finnigan Crime Family, the Skraacha, Dante’s Inferno, Renraku Arcology, the Big Rhino, and the Alabaster Maiden. And this is where runners like Dodger, Sally Tsung,...   [click here for more]
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Shadowrun: Chicago Chaos (Anarchy)

Shadowrun: Chicago Chaos (Anarchy)


CHICAGO CHAOS THE DEEPEST DISORDER For years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven’t even been named yet in the quest to carve out a piece of this inhospitable territory for themselves. That’s all changing, though. Some of the powers of the world have decided there might be things...   [click here for more]
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Shadowrun: Aetherology

Shadowrun: Aetherology


Stretch Your Reality There are waking dreams, there are active hallucinations, there are feverish visions that cannot be classified. And then there are the metaplanes, an adrenaline-fused combination of all of these, and more. Everything you dream of, everything you fear, everything beautiful and everything grotesque can be found out there. If you travel to the planes, you may lose your life, lose...   [click here for more]
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Shadowrun: Shadow Stock: Ingentis Athletes

Shadowrun: Shadow Stock: Ingentis Athletes


Falls from Grace Once they were at the top of their field, or on the way there. Pro athletes, looking to make bank through fat contracts and endorsement deals, only to have their careers derailed by serious injuries and maybe a bad choice or two. Once their value on the playing field is done, they’re left high and dry, cut loose by the teams and corps who used to love them.  So when you’re income...   [click here for more]
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Shadowrun: Coyotes

Shadowrun: Coyotes


Over the Edges The Sixth World has been carefully divided and partitioned to keep people in their place, living under the thumbs of those who draw the lines. Shadowrunners, though, have never been good at staying where they’re supposed to be. They've got goods to smuggle, bounties to avoid, and a host of other reasons to cross the walls and borders the rest of the world has put up. These...   [click here for more]
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Shadowrun: Stolen Souls

Shadowrun: Stolen Souls


The War Within Not all has been right in our shadows of late. Especially in the dark shadows of my mind. Those were among FastJack’s parting words to JackPoint when he left, the victim of a condition that divided his mind against itself. And the condition is spreading. Across the Sixth World, people’s minds are in schism, as new personalities emerge and battle the old. The world is in chaos, and...   [click here for more]
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Shadowrun: The Complete Trog (Runner Resources)

Shadowrun: The Complete Trog (Runner Resources)


Big, bad, and awesome They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile...   [click here for more]
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Shadowrun: Shadows in Focus: Sioux Nation

Shadowrun: Shadows in Focus: Sioux Nation


All Kinds of Power Arcane sites crackling with magical energy. High-stakes corporate maneuvering, complete with draconic influence. Smugglers and shamans, charismatic chiefs and feckless rogues. All this and more waits in the Sioux Nation for runners looking to branch out and run headfirst into new challenges in the unending quest to earn a few nuyen while staying alive and free from corporate...   [click here for more]
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Shadowrun: Market Panic (Campaign Book)

Shadowrun: Market Panic (Campaign Book)


PAIN POINTS Chaos is horrible for business—unless your business is shadowrunning. The Big Ten megacorporations of the Sixth World are reeling, with scandals, disasters, and crippling attacks coming at them from all angles. NeoNET is scrambling to maintain AAA status, Ares is trying not to let the secret rot at the heart of the corp become public, while Aztechnology, fresh from taking on a dragon...   [click here for more]
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Shadowrun Missions: Started from the Bottom (09-01)

Shadowrun Missions: Started from the Bottom (09-01)


Lighting the Electric Town Neo-Tokyo, where the bright neon makes for some deep shadows. It’s not the easiest place to navigate, but the rewards for learning how it works are high. Want a shot at the big time? Then you have to start somewhere. And there are always openings at the bottom. That doesn’t mean life will be either safe or boring. Dedicated runners can be caught in the mayhem of a troll...   [click here for more]
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Shadowrun: Court of Shadows

Shadowrun: Court of Shadows


The Falling Dream You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you. The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted...   [click here for more]
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Shadowrun: Bloody Business

Shadowrun: Bloody Business


Wounded Fury A scared megacorporation does not run and hide in the shadows. Instead it lashes out, swiping with sharp claws, not caring who is hit by the blows. Many of the megacorps are currently reeling, hit by multiple harsh wallops. NeoNET and Evo are dealing with the fallout of the CFD virus, Ares has powerful forces eating it away from inside, Horizon backed the losing side of the Aztlan-Amazonia...   [click here for more]
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Shadowrun: Missions: Critic's Choice (5A-02)

Shadowrun: Missions: Critic's Choice (5A-02)


It’s Showtime When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture’s done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time. The cast of characters in this mission includes a good-hearted...   [click here for more]
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Shadowrun: Lockdown

Shadowrun: Lockdown


Voices of Disaster The voices are getting louder. Strange voices, dissonant voices, sometimes babbling nonsense, sometimes telling stories too unbelievable to be true. People are falling prey to the voices, losing their identities as someone or something else slips into their skin. It’s affecting people at all levels of society, from squatters in burned-out warehouses to corporate CEOs. It’s...   [click here for more]
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