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Shadowrun 4 :  édition 20ème anniversaire

Shadowrun 4 : édition 20ème anniversaire


20 ans d'union entre l'homme, la magie et la machine Nous sommes en 2072. La magie est de retour, et les créatures des mythes et des légendes parcourent le monde à nos côtés, alors que les mégacorpos saignent le monde à blanc. Vous êtes un shadowrunner, un agent sacrifiable, un pion sur le grand échiquier corporatiste. La tehnologie...   [click here for more]
Black Book Editions  $55.31 $21.06

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Shadowrun 4 : Arsenal

Shadowrun 4 : Arsenal


TU CHERCHES DU MATOS ? Quand la sécurité corpo vous noie sous une pluie de plomb, le moindre souci de garde-robe peut signer votre arrêt de mort. Pour survivre face aux gangs, aux syndicats du crime et aux mégacorpos, les shadowrunners ont besoin du meilleur matos qu'ils peuvent produire, acheter ou voler. Arsenal couvre tout ce dont une équipe de runners...   [click here for more]
Black Book Editions  $39.90 $16.63

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Shadowrun 4 : Augmentations

Shadowrun 4 : Augmentations


UPGRADE-TOI OU CRÈVE ! Augmentations est le supplément des règles médicales avancées de Shadowrun, Quatrième édition. Il couvre tout ce que vous avez toujours rêvé de connaître sur les implants, les nouveautés en matière de cyberware et de bioware, et les endroits où vous faire opérer....   [click here for more]
Black Book Editions  $38.68 $16.63

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Shadowrun 4 : Capitales des ombres

Shadowrun 4 : Capitales des ombres


Capitales des Ombres, le premier supplément géographique de Shadowrun, Quatrième édition, présente aux joueurs trois cancers urbains où règnent les Ombres : Hong Kong, Seattle et Marseille, en exclusivité dans la version française. Chaque ville est décrite en détail du point de vue d'un shadowrunner, dans...   [click here for more]
Black Book Editions  $35.47 $16.63

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Shadowrun 4 : Cartels fantômes

Shadowrun 4 : Cartels fantômes


C’EST PARTI POUR UN GROS BAD TRIP Les Ombres ne parlent plus que de ça : le tempo, la nouvelle came qui fait fureur. Le trip est unique, meilleur que tout ce qui existe. Les camés sont déjà en manque, et même les puceux accrocs aux BTL se laissent tenter. La popularité du tempo bouleverse l’équilibre des pouvoirs entre les syndicats...   [click here for more]
Black Book Editions  $42.12 $11.08

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Shadowrun 4 : Créatures du 6e monde

Shadowrun 4 : Créatures du 6e monde


LÂCHEZ LA BÊTE Certains trouvent la nature paisible et tranquille. Ils lui jettent un œil et s’émerveillent du vent frais, de l’air pur et des petits papillons. Ils n’ont pas les yeux en face des trous, et cela en fait des proies faciles pour les prédateurs, moi compris. Dans le Sixième Monde, soit on bouffe, soit on se fait bouffer....   [click here for more]
Black Book Editions  $44.23 $11.08

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Shadowrun 4 : Emergence

Shadowrun 4 : Emergence


L'évolution de se paie une mise à jour ! Le Crash de 2064 a ruiné la vie de millions de personnes. Ceux qui ne sont pas morts dans la Matrice ont perdu tout ce qu'ils possédaient ou vu toute trace de leur identité effacée. Mais une fraction des survivants s'est transformée en quelque chose de complètement différent, dotée...   [click here for more]
Black Book Editions  $33.14 $13.30

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Shadowrun 4 : En pleine course

Shadowrun 4 : En pleine course


Cette aventure d'introduction à Shadowrun, Quatrième édition envoie les joueurs à la recherche d'une antique puce de données dont le contenu n'a pas de prix, les mêlant à l'histoire ancienne d'une ex-légende du rock. Cette aventure est parsemée de conseils utiles pour initier les meneurs de jeu débutants à Shadowrun et de...   [click here for more]
Black Book Editions  $17.73 $11.08

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Shadowrun 4 : Enclaves Corporatistes

Shadowrun 4 : Enclaves Corporatistes


ETES-VOUS PRÊT A VENDRE VOTRE AME ? Enclaves corporatistes met un coup de projecteur sur trois bastions très différents de la puissance corporatiste dans le Sixième Monde : Los Angeles, Néo-Tokyo et Manhattan. Contrôlées et exploitées d'une main de fer par les mégacorpos, ces conurbs accueillent de grandes puissances corporatistes,...   [click here for more]
Black Book Editions  $35.47 $16.63

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Shadowrun 4 : Guide du Runner

Shadowrun 4 : Guide du Runner


Maîtrisez les Ombres ! La vie dans les Ombres n’a jamais été aussi dangereuse, et les runners doivent mettre toutes les chances de leur côté. Le Guide du runner propose toute une série d’options supplémentaires aux joueurs de Shadowrun, avec des dizaines de nouveaux traits, des règles avancées pour...   [click here for more]
Black Book Editions  $21.06 $11.08

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Shadowrun 4 : Jungles urbaines

Shadowrun 4 : Jungles urbaines


SUIVEZ LA MAUVAISE PENTE Jungles urbaines. Des conurbs où les règles et les normes de la société civilisée ne s’appliquent pas, où survivre au jour le jour est un défi, et où les dangers et les récompenses sont uniques. Des runners tirés de leur environnement coutumier et jetés dans la désolation...   [click here for more]
Black Book Editions  $35.47 $11.08

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Shadowrun 4 : Kit du runner

Shadowrun 4 : Kit du runner


NE SORTEZ PAS SANS LUI ! Le Kit du runner pour Shadowrun, Quatrième édition 20e anniversaire est une véritable mine d’accessoires plus utiles les uns que les autres, pour le joueur comme pour le meneur de jeu, avec plusieurs exclusivités dans la version française. Dans ce kit, vous trouverez le nouvel écran du MJ, sur...   [click here for more]
Black Book Editions  $55.31 $11.08

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Shadowrun 4 : L'Europe des Ombres

Shadowrun 4 : L'Europe des Ombres


Un choc des cultures, mon pote. C'est ça l'Europe, point barre. Un jour tu te bats contre des pirates marocains sur les docks de Lisbonne, et le suivant tu te la joues intello avec les élites académiques de Prague. C'est un sacré foutoir de gens et d'endroits, qui vivent ensemble comme une grande famille de tarés. Les Ombres européennes sont dangereuses...   [click here for more]
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Shadowrun 4 : Magie des ombres

Shadowrun 4 : Magie des ombres


Plus que des esprits et des sorts... La Magie des Ombres est le livre de règles avancées sur la magie pour Shadowrun, Quatrième édition. Il fournit des détails sur tout ce que l'on sait de la magie en 2070, de la nature du mana à l'espace astral, en passant par leurs effets sur la société et les Éveillés. Il...   [click here for more]
Black Book Editions  $38.68 $16.63

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Shadowrun 4 : Runner's Black Book - BBESR20A04

Shadowrun 4 : Runner's Black Book - BBESR20A04


LAISSEZ PARLER LE MATOS ! T’as du talent, et t’as survécu assez longtemps pour mettre de côté un petit paquet de nuyens ? Alors flambe ! Offre-toi un meilleur flingue. Un gros bateau. Un zeppelin capable de passer les frontières sans que personne ne s’en doute. Le Runner’s Black Book est un catalogue à destination des runners...   [click here for more]
Black Book Editions  $38.68 $11.08

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Shadowrun 4 : Seattle 2072

Shadowrun 4 : Seattle 2072


VOUS ÊTES CHEZ VOUS ! Cette ville est un truc de malade. Isolée du reste des UCAS, elle est devenue un paradis aussi bien pour les criminels classiques comme la pègre, les gangs et les contrebandiers, que pour ceux en cols blancs : les mégacorporations, les gouvernements et les politiciens. Aussi splendide que détraquée, Seattle est un cancer urbain...   [click here for more]
Black Book Editions  $49.77 $11.08

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Shadowrun 4 : Sox

Shadowrun 4 : Sox


AU COMMENCEMENT ETAIT L'INCIDENT La SOX : un enfer radioactif à deux heures de Paris. Des dizaines de milliers de personnes irradiées vivant depuis 60 ans au milieu des ruines d'une région oubliée, murée, où règne une seule loi : celle de la survie. Une région, entre la France et l'Allemagne, où les corporations profitent de...   [click here for more]
Black Book Editions  $42.12 $16.63

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Shadowrun 4 : Unwired

Shadowrun 4 : Unwired


HACKEZ LE MONDE ENTIER ! Unwired est le livre de règles avancées pour la Matrice de : Shadowrun, Quatrième édition. Pour les utilisateurs de tous les jours, il permet d'appréhender naturellement le fonctionnement de la Matrice, et propose de nouveaux logiciels, de nouveaux équipements et de nouveaux traits en termes simples. Pour les...   [click here for more]
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Shadowrun 4 vintage : Aztlan + Denver

Shadowrun 4 vintage : Aztlan + Denver


Les choses ne sont pas si simples, omae. C’est à Denver qu’a été signée la paix entre les Anglos et les Amérindiens. Divisée mais devenue un carrefour majeur des Ombres et de la contrebande, abritant le plus célèbre des paradis numériques pour pirates informatiques, elle reste au confluent des cultures américaines,...   [click here for more]
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Shadowrun 4 vintage : Harlequin et le retour d'Harlequin

Shadowrun 4 vintage : Harlequin et le retour d'Harlequin

Black Book Editions  $42.12 $16.63

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Shadowrun 4 vintage : Insectes

Shadowrun 4 vintage : Insectes


Pour fêter les 20 ans du jeu, la gamme Shadowrun Vintage vous propose des compilations de suppléments mythiques et inédits en français. Le second volume de cette gamme contient Universal Brotherhood (La Confrérie Universelle, 1990), Bug City (1995) et un chapitre tiré de Target UCAS (1997). DANS LES TENEBRES, ILS SE MULTIPLIENT......   [click here for more]
Black Book Editions  $42.12 $16.63

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Shadowrun 5 : Livre de base

Shadowrun 5 : Livre de base


Tout a un prix Ce monde est rempli de ruelles, étroites, sombres et glacées, mais elles seules vous permettent de rester caché. De rester en vie. Ce sont les ombres de ce monde, et c’est là que vous vivez. Vous êtes un shadowrunner, vous prospérez en marge du système, accomplissant les boulots dont personne d’autre...   [click here for more]
Black Book Editions  $66.40 $22.06

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The ShadowPunk GM's Cyber Hand

The ShadowPunk GM's Cyber Hand


Inside You Will Find 20 Tables to Aid GM's with their Dark Future Settings Corporation Names, Urban Gangs, Custom Cyberwarez, Fixer Names and Personalities, Synthetic Drugs, Lo-Level Gigs, Safe Houses and Much More. Includes the Award-Winning Short Story “Piece of Cake” written by Sheril Cookman WARNING -- The text of this supplement describes scenes of an extreme...   [click here for more]
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Shadowrun Missions: A Holy Piece of Wetwork (Prime Mission 002)

Shadowrun Missions: A Holy Piece of Wetwork (Prime Mission 002)


The Heart of Death Auslander. If you haven’t heard the name, you’re lucky. If you have heard it, then you know enough to be worried. But not scared, because fear’s not part of the job. Which is good, because the job Mr. Johnson’s got in store for you is a big one—going to Auslander’s home metaplane and talking him out, once and for all. It’s not safe....   [click here for more]
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Shadowrun Missions: A Little Wetwork (0705)

Shadowrun Missions: A Little Wetwork (0705)


The Corps Come Calling Work in Chicago long enough and you get used to a lot of weird things, so when one corp puts out the feelers for a team of runners to pull off a sabotage job on another, it seems refreshingly simple. It’s a classic shadowrun set up—two corps beat up on each other for a little while, runners make themselves a few nuyen, and the world keeps moving around. But it’s...   [click here for more]
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Shadowrun Missions: Amber Waves of Grain (06-02)

Shadowrun Missions: Amber Waves of Grain (06-02)


They’re Bawling about You Down on the Farm The Chicago sprawl is host to all manner of strange creatures—ghouls, toxic spirits, hellhounds, barghests, and chickens. Yes, chickens. The city is mostly urbanized, but there are also large swathes of vacant land, and some enterprising souls have been farming that land. This is the Sixth World, though, which means that whenever you have someone...   [click here for more]
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Shadowrun Missions: Ancient Rumblings (06-03)

Shadowrun Missions: Ancient Rumblings (06-03)


Levels of Wrong For years, the Containment Zone of Chicago has held many levels of wrong. One level is the bad things that frequently happen there—the various assaults against CZ residents, and the people who go missing or turn up dead. That level of wrong is bad enough, but it gets worse for the people who are foolish enough to look into the reasons behind the wrongs. The scope and range of...   [click here for more]
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Shadowrun Missions: Can You Dig It? (0802)

Shadowrun Missions: Can You Dig It? (0802)


Smoke Gets In Your Eyes In mass combat, you might be blinded by the fog of war. In hand-to-hand combat, you might have to deal with tunnel vision. And when running the shadows of Chicago, you just might have to contend with the fumes from a fire in an abandoned plastics factory that no one can seem to put out. Which is what’s happening when a new job comes your way. This...   [click here for more]
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Shadowrun Missions: Collective Action (0702)

Shadowrun Missions: Collective Action (0702)


All Chicago The quintessential Chicago shadowrun is a full-to-bursting package with a variety of ingredients and flavors. And it doesn’t even need to include bug spirits. If you want the true Chicago experience, it’s here waiting for you. What ingredients does it contain? How about a rush job on a tight deadline, occasionally hostile crowds of locals, panicky security, explosions, stealth,...   [click here for more]
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Shadowrun Missions: Do No Harm (0704)

Shadowrun Missions: Do No Harm (0704)


The Finesse Game Every runner knows there are times when you need to throw grenades at gasoline trucks, and other times when more discretion and subtlety is called for. True pros distinguish themselves with precise operations that are noticed by no one besides their target—but those targets see enough to push them over the edge of sanity. In this Mission, runners get an assignment that is...   [click here for more]
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Shadowrun Missions: Falling Angels (06-06)

Shadowrun Missions: Falling Angels (06-06)


All Going Down Tensions don’t simmer for long in the Sixth World. They build, and then they explode. In Chicago’s Containment Zone, that time has come. From the hunt for the missing Samantha Villiers (in her various guises) to rising gang tensions to mysterious strangers building power bases for secretive purposes, there are plenty of unstable reagents mixing in the CZ, and they’re...   [click here for more]
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Shadowrun Missions: Healing the Sick (06-05)

Shadowrun Missions: Healing the Sick (06-05)


Aim for the Game Chicago’s Containment Zone may be a hellish landscape where a formerly thriving sprawl turned into a nightmare, but it’s got this going for it—there’s sure a wide variety of runs there. Finding missing people? Check. Locating data in abandoned facilities? Check. Big game hunting? Time to add that one to the list. Some mysterious attacks have left some dead,...   [click here for more]
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Shadowrun Missions: Jumping Ship (Prime Mission 005)

Shadowrun Missions: Jumping Ship (Prime Mission 005)


Re-writing the Rules Runners are rule-breakers. Lawless. Independent. But their dirty secret is that they don’t break all the rules—they just are more open in choosing which rule sets they should follow. And sometimes, they just make up their own rules. Some of those rules are based on what brings them the most money. Others talk about honor and loyalty, concepts that are incredibly...   [click here for more]
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Shadowrun Missions: Keep Your Friends Close (0801)

Shadowrun Missions: Keep Your Friends Close (0801)


Raised Stakes Chicago has been dangerous for a long time. But only the foolish think it can’t get worse. When so many ways to die are concentrated in a single place, sometimes they prey on the innocent, and sometimes they go head to head with each other. Sometimes, they do both. In SRM 08-01 Keep Your Friends Close, the Chicago Missions begin speeding toward their dramatic conclusion...   [click here for more]
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Shadowrun Missions: Killing Pawn (Prime Mission)

Shadowrun Missions: Killing Pawn (Prime Mission)


CHESS WITH BULLETS There are certain things shadowrunners know. They know Mr. Johnson will not tell you everything. They know sometimes the things you don’t know can kill you. And they know that one of the keys to survival is staying one step ahead of the opposition—or, in times when you are working for a devious Mr. Johnson, not falling too many steps behind. The corporate enclave of...   [click here for more]
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Shadowrun Missions: Special Investigation Unit (0703)

Shadowrun Missions: Special Investigation Unit (0703)


On the Case! Collecting evidence. Visiting medical examiners. Questioning suspects. The cops may be a pain in shadowrunners’ hoops, but what kid didn’t play cops and robbers when they were growing up? Sometimes playing on the cops side, even? Now they have a chance to play for real. There’s been a death in the Chicago/Milwaukee sprawl—well, several, but one that got the attention...   [click here for more]
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Shadowrun Missions: Ten Fifty-Seven (06-01)

Shadowrun Missions: Ten Fifty-Seven (06-01)


Heart of Darkness Darkness gathers in certain corners of the Sixth World, where no light can enter. The Containment Zone of Chicago has long been one of these dark spots, but government and corporate forces have combined their heft to bring some light to that benighted area, if only because they believe there is profit to be extracted. They have considerable powers at their disposal—but there...   [click here for more]
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Shadowrun Missions: The Deck Job (07-01)

Shadowrun Missions: The Deck Job (07-01)


What’s the Catch? The only shadowrunners who don’t ask the above question are ones who have been dead so long that no one remembers their name. Which, for most runners, means two months. The point being, any runner knows that a job that can be described in a simple, straightforward sentence at the beginning of the day is going to become a tumbled, tangled mess by the end of the day, the...   [click here for more]
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Shadowrun Missions: Tick Tock (06-04)

Shadowrun Missions: Tick Tock (06-04)


Let the Right Ones Out You build walls for two reasons: to keep things out, and to keep things in. Walls were erected around the Chicago Containment Zone many years ago, keeping people from the outside away from the dangers within, and locking secrets inside that are still waiting to be discovered. Though the longer they stay hidden, the clearer it is that some secrets don’t want to be found....   [click here for more]
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Shadowrun Missions: Windy City Chaos (07-06)

Shadowrun Missions: Windy City Chaos (07-06)


The Lost Colony Maybe you might misplace a commlink. Or lose a box holding a few stray bullets. But who loses an entire community? Well, it’s Chicago’s Containment Zone, where a large group of people disappearing is not the strangest thing to happen this month. Or this week. Or today. But even if it’s not the strangest thing, it’s the one someone is willing to pay runners to...   [click here for more]
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Shadowrun, Sixth World Core Rulebook

Shadowrun, Sixth World Core Rulebook


RISK IT ALL! The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top. Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080,...   [click here for more]
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Shadowrun, Sixth World: Dossier: Emu (Human Rigger)

Shadowrun, Sixth World: Dossier: Emu (Human Rigger)


FREE STREET What’s better than a new edition of Shadowrun? A free preview of some of the contents! Meet Emu, a human rigger from Australia who has an army of drones ready for recon, assault, and escape. Her stats and description help shows what she can do, and her dossier includes an account of a shadowrun side-by-side with text explaining how the game rules work in...   [click here for more]
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Shadowrun: 10 Mercs

Shadowrun: 10 Mercs


Cynical, Sold-out, and Skilled Hired guns. People without a country who know no loyalty. Opportunists, bottom-feeders, scavengers, vultures. Soldiers without a soul who will go to the worst hells on Earth and do just about anything for a buck. That’s how they talk about mercenaries. But that’s how they talk about shadowrunners, too. There’s a fine line between mercenaries...   [click here for more]
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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth...   [click here for more]
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Shadowrun: 4th Ed. 20th Anniversary Core Rulebook

Shadowrun: 4th Ed. 20th Anniversary Core Rulebook


The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers...   [click here for more]
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Shadowrun: 99 Bottles

Shadowrun: 99 Bottles


Bodies Are Stacking Mob wars are ugly things, but not all ugliness is created equal. Things are going bad in Bangkok, and one Yakuza leader named Shinoda Yoshinori has been receiving a series of unsettling messages: bodies of other members of his gumi, packaged and delivered in a decidedly unique fashion. If Yoshinori wants to preserve his gumi—and save his life—he’s going...   [click here for more]
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Shadowrun: A Killing Glare

Shadowrun: A Killing Glare


URBAN BRAWL "TWO BALLS, TWO GOALS, AND ABOUT THREE THOUSAND ROUNDS OF ARMOR-PIERCING AMMUNITION!" Some call it the ultimate game, the supreme test of cunning and strength. Others find it a barbaric blood sport, nothing more than barely contained mayhem that appeals to the most primitive blood lust lurking in the human psyche. For the shadowrunner, the world of Urban Brawl...   [click here for more]
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Shadowrun: Aetherology

Shadowrun: Aetherology


Stretch Your Reality There are waking dreams, there are active hallucinations, there are feverish visions that cannot be classified. And then there are the metaplanes, an adrenaline-fused combination of all of these, and more. Everything you dream of, everything you fear, everything beautiful and everything grotesque can be found out there. If you travel to the planes, you may lose your life, lose...   [click here for more]
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Shadowrun: Anarchy

Shadowrun: Anarchy


Man. Machine. Magic. Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine. Dive into a cyberpunk...   [click here for more]
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Shadowrun: Another Rainy Night

Shadowrun: Another Rainy Night


Blood Runs Red Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets. Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been...   [click here for more]
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