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Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)

Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)


EVERYTHING HAS A PRICE There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live. You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you...   [click here for more]
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Shadowrun Legends: Blood Sport

Shadowrun Legends: Blood Sport


Let The Games Begin Mama Grande streaked through Leni's life like a bad dream. She arrived out of nowhere, claiming to be the ex-Lone Star detective's grandmother. She prophesied rivers of blood and an earth in flames. But her murder was even more bizarre: she died at the hands of two Yucatán missionaries hiding a secret of the Gods. With combat biker wannabe Rafael in tow, Leni dives into...   [click here for more]
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Shadowrun Legends: Clockwork Asylum (The Dragon Heart Saga, Book 2)

Shadowrun Legends: Clockwork Asylum (The Dragon Heart Saga, Book 2)


In this second book of the greatest epic in Shadowrun history--the maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is working for the enemy, he anoints a cyberzombie to carry out a hit of...   [click here for more]
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Shadowrun Legends: Crossroads

Shadowrun Legends: Crossroads


Battle Beneath the Streets of Boston! In the magical world of 2060, street mage Tommy Talon has hit the big time. He's a member of Assets, Inc., one of the best shadow-teams in the business, but now he's drawn back to his home town of Boston by secrets from his past. Secrets that lead him into conflicts with megacorporations, yakuza gangsters, and a powerful spirit that's hunting for him. Talon...   [click here for more]
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Shadowrun Legends: Headhunters

Shadowrun Legends: Headhunters


NEVER TELL A DEAD MAN YOUR SECRETS Somebody aced the dragon Dunkelzahn, and one of the mysterious links to the assassination is flat on his back in slab city: a double agent with two identities--both out of commission. Now he's the most-wanted carcass in Tacoma. Jack Skater's mission? Sleaze past the high-tech funeral security, outwit the Knight Errants, cop the stiff, and keep it on ice long enough...   [click here for more]
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Shadowrun Legends: Just Compensation

Shadowrun Legends: Just Compensation


WASHINGTON IS BURNING! Andy is happy as a shadowrunner wannabe, but when he accidentally gets involved with real runners, the game of Let's Pretend is over. So is his safe corporate life. Andy's half brother, UCAS Army Major Tom Rocquette, has some doubts about what he's involved with too. Why, for example, is he being ordered to mercilessly massacre the Compensation Army, a group that, like him,...   [click here for more]
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Shadowrun Legends: Poison Agendas (The Kellen Colt Trilogy, Book #2)

Shadowrun Legends: Poison Agendas (The Kellen Colt Trilogy, Book #2)


DEEP IN THE SHADOWS... Kellan Colt has been making a name for herself as one of Seattle's up-and-coming shadowrunners, and she believes she's ready to break out on her own. Opportunity knocks when she learns the location of a secret weapons cache abandoned by the U.S. military. With the right buyer, a score this big has the potential to secure Kellan's reputation - and her bank account....   [click here for more]
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Shadowrun Legends: Preying for Keeps

Shadowrun Legends: Preying for Keeps


Played For A Sucker When ace shadowrunner Jack Skater leads his team of commandos in a raid on an elven ocean freighter, things get a little sticky. Yakuza hitmen crash the party, and a Japanese shaman whips up a titanic sea creature just to make sure nobody gets out alive. Now, having escaped with his troops by the skin of their teeth, Skater wants to find out who set him up. But it isn't going...   [click here for more]
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Shadowrun Legends: The Burning Time

Shadowrun Legends: The Burning Time


HOT ALL OVER Low-level programmer Roy Kilaro wants nothing more than to become a Seraphim--an elite corporation operative--and experience some real action in the shadow ops between the megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a...   [click here for more]
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Shadowrun Missions: 10 Block Tango (08-03)

Shadowrun Missions: 10 Block Tango (08-03)


MAXIMUM FLAVOR Pit fighters. Gangers. Insect spirits. Warlords. Broken roads, no Matrix signal, no cops, and plenty of people trying to mess with what you’re doing. They’re all ingredients in the tasty stew that is Sixth World Chicago. Runners are about to dive into the full flavor—and see how spicy it gets. Chicago’s waiting. Go survive it. Shadowrun Missions...   [click here for more]
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Shadowrun Missions: A Holy Piece of Wetwork (Prime Mission 002)

Shadowrun Missions: A Holy Piece of Wetwork (Prime Mission 002)


The Heart of Death Auslander. If you haven’t heard the name, you’re lucky. If you have heard it, then you know enough to be worried. But not scared, because fear’s not part of the job. Which is good, because the job Mr. Johnson’s got in store for you is a big one—going to Auslander’s home metaplane and talking him out, once and for all. It’s not safe....   [click here for more]
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Shadowrun Missions: A Little Wetwork (0705)

Shadowrun Missions: A Little Wetwork (0705)


The Corps Come Calling Work in Chicago long enough and you get used to a lot of weird things, so when one corp puts out the feelers for a team of runners to pull off a sabotage job on another, it seems refreshingly simple. It’s a classic shadowrun set up—two corps beat up on each other for a little while, runners make themselves a few nuyen, and the world keeps moving around. But it’s...   [click here for more]
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Shadowrun Missions: Amber Waves of Grain (06-02)

Shadowrun Missions: Amber Waves of Grain (06-02)


They’re Bawling about You Down on the Farm The Chicago sprawl is host to all manner of strange creatures—ghouls, toxic spirits, hellhounds, barghests, and chickens. Yes, chickens. The city is mostly urbanized, but there are also large swathes of vacant land, and some enterprising souls have been farming that land. This is the Sixth World, though, which means that whenever you have someone...   [click here for more]
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Shadowrun Missions: Ancient Rumblings (06-03)

Shadowrun Missions: Ancient Rumblings (06-03)


Levels of Wrong For years, the Containment Zone of Chicago has held many levels of wrong. One level is the bad things that frequently happen there—the various assaults against CZ residents, and the people who go missing or turn up dead. That level of wrong is bad enough, but it gets worse for the people who are foolish enough to look into the reasons behind the wrongs. The scope and range of...   [click here for more]
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Shadowrun Missions: Can You Dig It? (0802)

Shadowrun Missions: Can You Dig It? (0802)


Smoke Gets In Your Eyes In mass combat, you might be blinded by the fog of war. In hand-to-hand combat, you might have to deal with tunnel vision. And when running the shadows of Chicago, you just might have to contend with the fumes from a fire in an abandoned plastics factory that no one can seem to put out. Which is what’s happening when a new job comes your way. This...   [click here for more]
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Shadowrun Missions: Collective Action (0702)

Shadowrun Missions: Collective Action (0702)


All Chicago The quintessential Chicago shadowrun is a full-to-bursting package with a variety of ingredients and flavors. And it doesn’t even need to include bug spirits. If you want the true Chicago experience, it’s here waiting for you. What ingredients does it contain? How about a rush job on a tight deadline, occasionally hostile crowds of locals, panicky security, explosions, stealth,...   [click here for more]
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Shadowrun Missions: Dirty Laundry (08-04)

Shadowrun Missions: Dirty Laundry (08-04)


Prepare for Everything<o:p></o:p> Chicago’s Containment Zone is the most uncontrolled of environments, where anything can and will be thrown at you. Ferocious gangers, hungry Infected, nefarious corp operatives—they’re just the starters. There’s a full buffet of obstacles waiting for you, and Mr. Johnson is offering a nice sum of money to encourage you to chow down.<o:p></o:p>...   [click here for more]
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Shadowrun Missions: Do No Harm (0704)

Shadowrun Missions: Do No Harm (0704)


The Finesse Game Every runner knows there are times when you need to throw grenades at gasoline trucks, and other times when more discretion and subtlety is called for. True pros distinguish themselves with precise operations that are noticed by no one besides their target—but those targets see enough to push them over the edge of sanity. In this Mission, runners get an assignment that is...   [click here for more]
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Shadowrun Missions: Final Countdown (08-06)

Shadowrun Missions: Final Countdown (08-06)


All Over Is the chaos spreading or concentrating? Either way, it’s increasing, and shadowrunners are sure to be caught in the middle of it. People have been pouring a lot of energy into the core of Chicago, and a final reckoning is about to take place. It’s up to the runners to decide where the pain hits. Final Countdown is the grand finale of the Chicago series ofShadowrun Missions. After...   [click here for more]
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Shadowrun Missions: Jumping Ship (Prime Mission 005)

Shadowrun Missions: Jumping Ship (Prime Mission 005)


Re-writing the Rules Runners are rule-breakers. Lawless. Independent. But their dirty secret is that they don’t break all the rules—they just are more open in choosing which rule sets they should follow. And sometimes, they just make up their own rules. Some of those rules are based on what brings them the most money. Others talk about honor and loyalty, concepts that are incredibly...   [click here for more]
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Shadowrun Missions: Keep Your Friends Close (0801)

Shadowrun Missions: Keep Your Friends Close (0801)


Raised Stakes Chicago has been dangerous for a long time. But only the foolish think it can’t get worse. When so many ways to die are concentrated in a single place, sometimes they prey on the innocent, and sometimes they go head to head with each other. Sometimes, they do both. In SRM 08-01 Keep Your Friends Close, the Chicago Missions begin speeding toward their dramatic conclusion...   [click here for more]
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Shadowrun Missions: Killing Pawn (Prime Mission)

Shadowrun Missions: Killing Pawn (Prime Mission)


CHESS WITH BULLETS There are certain things shadowrunners know. They know Mr. Johnson will not tell you everything. They know sometimes the things you don’t know can kill you. And they know that one of the keys to survival is staying one step ahead of the opposition—or, in times when you are working for a devious Mr. Johnson, not falling too many steps behind. The corporate enclave of...   [click here for more]
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Shadowrun Missions: Sleeping Giants (08-05)

Shadowrun Missions: Sleeping Giants (08-05)


The Other Shoe Some people working on bringing the core of Chicago back to life are brimming with optimism about its future. Others have spent the whole time waiting for the other shoe to drop. Well, it’s about to stomp down—hard. If the runners have ever wondered just how bad things might be in the tunnels under the Containment Zone, they’re about to find out, since that’s...   [click here for more]
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Shadowrun Missions: Special Investigation Unit (0703)

Shadowrun Missions: Special Investigation Unit (0703)


On the Case! Collecting evidence. Visiting medical examiners. Questioning suspects. The cops may be a pain in shadowrunners’ hoops, but what kid didn’t play cops and robbers when they were growing up? Sometimes playing on the cops side, even? Now they have a chance to play for real. There’s been a death in the Chicago/Milwaukee sprawl—well, several, but one that got the attention...   [click here for more]
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Shadowrun Missions: Ten Fifty-Seven (06-01)

Shadowrun Missions: Ten Fifty-Seven (06-01)


Heart of Darkness Darkness gathers in certain corners of the Sixth World, where no light can enter. The Containment Zone of Chicago has long been one of these dark spots, but government and corporate forces have combined their heft to bring some light to that benighted area, if only because they believe there is profit to be extracted. They have considerable powers at their disposal—but there...   [click here for more]
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Shadowrun Missions: The Deck Job (07-01)

Shadowrun Missions: The Deck Job (07-01)


What’s the Catch? The only shadowrunners who don’t ask the above question are ones who have been dead so long that no one remembers their name. Which, for most runners, means two months. The point being, any runner knows that a job that can be described in a simple, straightforward sentence at the beginning of the day is going to become a tumbled, tangled mess by the end of the day, the...   [click here for more]
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Shadowrun Missions: Windy City Chaos (07-06)

Shadowrun Missions: Windy City Chaos (07-06)


The Lost Colony Maybe you might misplace a commlink. Or lose a box holding a few stray bullets. But who loses an entire community? Well, it’s Chicago’s Containment Zone, where a large group of people disappearing is not the strangest thing to happen this month. Or this week. Or today. But even if it’s not the strangest thing, it’s the one someone is willing to pay runners to...   [click here for more]
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Shadowrun, Sixth World Core Rulebook

Shadowrun, Sixth World Core Rulebook


RISK IT ALL! The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top. Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080,...   [click here for more]
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Shadowrun, Sixth World: Dossier: Emu (Human Rigger)

Shadowrun, Sixth World: Dossier: Emu (Human Rigger)


FREE STREET What’s better than a new edition of Shadowrun? A free preview of some of the contents! Meet Emu, a human rigger from Australia who has an army of drones ready for recon, assault, and escape. Her stats and description help shows what she can do, and her dossier includes an account of a shadowrun side-by-side with text explaining how the game rules work in...   [click here for more]
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Shadowrun: 30 Nights (Campaign Book)

Shadowrun: 30 Nights (Campaign Book)


NIGHT FALLS...IT WILL ONLY GET WORSE The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a citywide blackout going three nights? It’s about to happen, and shadowrunners caught in the middle will have to deal with more than darkness. There will be howling critters roaming free. Strange spirits...   [click here for more]
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Shadowrun: Adversary (Enhanced Fiction)

Shadowrun: Adversary (Enhanced Fiction)


Listen Carefully They say everyone’s got a devil on one shoulder and an angel on the other, giving them advice and trying to influence them. Well, in the Sixth World, the angel’s drunk in a gutter somewhere, and the devil Just. Won’t. Shut. Up. What’s worse, three-quarters of the time, that devil’s advice sounds downright reasonable and even moral compared to the drek...   [click here for more]
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Shadowrun: Aetherology

Shadowrun: Aetherology


Stretch Your Reality There are waking dreams, there are active hallucinations, there are feverish visions that cannot be classified. And then there are the metaplanes, an adrenaline-fused combination of all of these, and more. Everything you dream of, everything you fear, everything beautiful and everything grotesque can be found out there. If you travel to the planes, you may lose your life, lose...   [click here for more]
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Shadowrun: Anarchy

Shadowrun: Anarchy


Man. Machine. Magic. Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine. Dive into a cyberpunk...   [click here for more]
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Shadowrun: Artifacts Unbound

Shadowrun: Artifacts Unbound


Unlock the Power Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the globetrotting hunt to bring these objects together. Now that they have been recovered, their powers can be unleashed—or the artifacts can be scattered, lost again until another generation summons the courage and the knowledge to dredge...   [click here for more]
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Shadowrun: Better Than Bad (Deep Shadows)

Shadowrun: Better Than Bad (Deep Shadows)


Righteous Fire Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early. But some runners think that’s no way to live. They know the world is...   [click here for more]
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Shadowrun: Blind Magic

Shadowrun: Blind Magic


Lucas, a gifted shaman and member of the Salish-Shidhe Council, is respected for his arcane talents among his tribe. When he’s blinded during a shadowrun on an Evo Corporation outpost, he’s fitted with a set of cybereyes during his recovery. But upon his return to the Council, the tribe banishes him, saying the cyberware he’s accepted makes him unfit to be a shaman. Distraught, Lucas...   [click here for more]
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Shadowrun: Book of the Lost (A Shadowrun Campaign Book)

Shadowrun: Book of the Lost (A Shadowrun Campaign Book)


No Longer Hidden The Bastard, upright. A man in clown makeup stands in a broken skyraker window over another man on the verge of a long plummet. Near the clown’s hand, a white rose. Opportunity, adventure, but also mania and frenzy. 404, upright. A woman crouches on the edge of a rooftop, holding a white rose. In the distance is the image of a woman in a red dress. Destruction, failure, collapse....   [click here for more]
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Shadowrun: Boundless Mercy

Shadowrun: Boundless Mercy


The Hunt is On Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out, and we’re not talking about a psychotherapist. She needs shadowrunners, and if they’re willing to take on the job, they’ll encounter fierce gangers, wild...   [click here for more]
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Shadowrun: Chicago Chaos (Anarchy)

Shadowrun: Chicago Chaos (Anarchy)


CHICAGO CHAOS THE DEEPEST DISORDER For years, the heart of Chicago has been a wasteland, but not a barren one. Squatters and scroungers compete with ghouls, insect spirits, and creatures that haven’t even been named yet in the quest to carve out a piece of this inhospitable territory for themselves. That’s all changing, though. Some of the powers of the world have decided there might be...   [click here for more]
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Shadowrun: Chrome Flesh

Shadowrun: Chrome Flesh


EDGE OF THE POSSIBLE Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs...   [click here for more]
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Shadowrun: Court of Shadows

Shadowrun: Court of Shadows


The Falling Dream You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you. The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted...   [click here for more]
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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth...   [click here for more]
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Shadowrun: Cutting Black (Plot Sourcebook)

Shadowrun: Cutting Black (Plot Sourcebook)


TOTAL DARK Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it. The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up,...   [click here for more]
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Shadowrun: Dark Terrors (Plot Sourcebook)

Shadowrun: Dark Terrors (Plot Sourcebook)


Piercing the Night You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like. But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World,...   [click here for more]
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Shadowrun: Drawing Destiny (Tarot Anthology)

Shadowrun: Drawing Destiny (Tarot Anthology)


THE TAROT HAS AWAKENED… …And nothing will ever be the same again. The Tarot, a mystical divination deck of cards, has appeared in the Sixth World as a powerful artifact. It works its will on anyone who finds one of its magical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened...   [click here for more]
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Shadowrun: False Flag (Denver Adventure 2)

Shadowrun: False Flag (Denver Adventure 2)


The Angry Gaze The ruling powers of Sixth World sprawls are content to let the little people of their cities engage in all sorts of shenanigans and scheming so long as it doesn’t affect their master plans. But when the chaos gets too out of hand—or the little people start acting too arrogant—then those powers turn their angry gaze to the people they would rather ignore, and the everyday...   [click here for more]
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Shadowrun: Fifth Edition Preview #1

Shadowrun: Fifth Edition Preview #1


There are cracks in the world.   They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.   They are the shadows of the world, and they are where you live.   Shadowrun, Fifth Edition is coming! In fact, a piece of it is already here! This free preview provides a taste of the fiction,...   [click here for more]
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Shadowrun: Firing Squad (Core Combat Rulebook)

Shadowrun: Firing Squad (Core Combat Rulebook)


Someone, somewhere, is about to get hurt.  Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive? Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge...   [click here for more]
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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If...   [click here for more]
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Shadowrun: Free Seattle (Adventure)

Shadowrun: Free Seattle (Adventure)


Power Play The Seattle sprawl is an iconic part of the Sixth World, and it’s about to take the next step in its evolution. Its mother country to the east, the UCAS, is flailing, and pressure is building for Seattle to make its own path and go independent. Lots of power players are trying to force the city’s hand one way or another, and lots of money is flowing to the shadows to help or...   [click here for more]
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