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Shadowrun: Dealers of Death

Shadowrun: Dealers of Death


Death Comes For Us All In the Sixth World, death is fact of life. Some meet it way too soon, while others avoid it for way too long. And only a lucky few manage to go peacefully when their time does come. Regardless of when one is supposed to meet their maker, there are those in the shadows who are experts in arranging that meeting. Their methods may range from brutal and loud, to the silent and efficient....   [click here for more]
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Shadowrun: Margin Calls

Shadowrun: Margin Calls


Cinders of War Sixth World business goes way beyond “buy low, sell high.”  In the wake of a recent shadow war, the corporate landscape has been forever altered. There were winners, losers, and people who felt lucky just to break even. Giants fell, others rose from the ashes like a phoenix, while still others remained in the shadows because this game is never over; the rules simply shift. ...   [click here for more]
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Shadowrun: Sixth World Companion (Core Character Rulebook)

Shadowrun: Sixth World Companion (Core Character Rulebook)


Dream it, be it The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game...   [click here for more]
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Shadowrun Missions: 2081-05: This is Renton

Shadowrun Missions: 2081-05: This is Renton


Ready to Rock An up-and-coming rocker needs a team to handle two jobs. A dear friend has gone dark, and the next concert venue has burned down. Things haven’t been coming up Swango recently but that the perfect time to bring in some outside talent to rock the opposition. Explosions, assassins, and rock ‘n’ roll are sure to happen. But that was bound to happen because … This … is …...   [click here for more]
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Shadowrun: Tarnished Star (Runner Resource Book)

Shadowrun: Tarnished Star (Runner Resource Book)


PRESERVING DISORDER The old law enforcement motto of “to serve and protect” is a long-dead joke in the Sixth World. The idea of due process is more of a suggestion, and rights are only afforded to those with nuyen, power, or both. Those who challenge the status quo, on the other hand, are crushed. This has tarnished the gleaming star that once symbolized justice and service. And yet, there are...   [click here for more]
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Shadowrun Missions: 2081-01: Death of a Fixer

Shadowrun Missions: 2081-01: Death of a Fixer


Shady Business The shifting shadows of Seattle need the skills of a talented team of shadowrunners in the new season of Shadowrun Missions. An up-and-coming fixer needs specialists to get some data concerning the death of a friend. The runners need to break into a new business, find some data chips, and get the paydata. On the way to the business, a member of one of the Seattle Triads calls...   [click here for more]
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Shadowrun Missions: 2081-04: Trailblazers

Shadowrun Missions: 2081-04: Trailblazers


Claws in the Dark The Seattle Underground is a civilized place as long as you keep to the Mall. It’s also one of the best ways to smuggle goods into the city if you head into the unmapped regions. Mr. Johnson’s had a few smuggling teams go missing while hauling in some illicit goods. He needs a team of trailblazers to clear a path back up north. But those darker paths hold dangerous secrets....   [click here for more]
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Shadowrun Missions: 2081-03: Johnson and Johnson

Shadowrun Missions: 2081-03: Johnson and Johnson


Getting Paid to Get Paid When a dirty fixer’s been making waves, the community finds a way to police their own. Ms. Johnson hires the team to do work for another fixer in town and report back on what he’s been up to. No need to double cross. No need to do any wetwork. Just get paid to do some other jobs from some small time fixer. What shadowrunner has ever turned down some free money?...   [click here for more]
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Shadowrun Missions: 2081-02: Urgent Care

Shadowrun Missions: 2081-02: Urgent Care


Code Black in the Trauma Ward When a shadowrunner is injured on a run, it’s often up to their team to pull their hoop outta the fire. But when a runner’s whole team is gone and he’s the only survivor, they’re going to need some extra special help. Mr. Johnson hires you to break into a DocWagon hospital to get his guy out before Lone Star hauls him in for some intense conversations....   [click here for more]
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Shadowrun: Wild Life (Core Critter Rulebook)

Shadowrun: Wild Life (Core Critter Rulebook)


Critters Call The howl that cuts through the night. The bared fangs in a dark corridor. The talons piercing exposed flesh. All these haunt shadowrunners’ nightmares. You can always try to reason with or buy off other people, but critters? Critters just come at you, relentless and hungry. Whether they’re used as corporate security or something you run into in the wild, they can be a tremendous...   [click here for more]
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Shadowrun: Scotophobia (Plot Sourcebook)

Shadowrun: Scotophobia (Plot Sourcebook)


The Meaning of Fear As a rule, shadowrunners aren’t afraid of things that go bump in the night—because usually, it’s them. They know, though, that they aren’t the only thing to worry about. The universe and the metaplanes have things they can’t imagine, things they shouldn’t imagine, because even thinking about them can drive you insane. Some of those things are coming. Scotophobia...   [click here for more]
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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
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Shadowrun: Lifestyles of the Shadowy & Infamous

Shadowrun: Lifestyles of the Shadowy & Infamous


Live a Little! When the job is done and the battle won, or at least when you’ve managed to not entirely bleed out, it’s good to have a place to go. Lifestyles of the Shadowy & Infamous provides rules to flesh out your doss, making it truly what you want it to be. Do you want someone to tidy up the place while you’re away? A place with extra privacy, whether it be physical, Matrix,...   [click here for more]
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Shadowrun: Astral Ways (Sixth World Setting Book)

Shadowrun: Astral Ways (Sixth World Setting Book)


Explorers Needed Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you. Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out...   [click here for more]
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Shadowrun: Anarchy 2050

Shadowrun: Anarchy 2050


Play the Hits Harlequin. Maria Mercurial. Jetblack. Dunkelzahn. The Universal Brotherhood.  These are some of the defining names of Shadowrunlore, the classics that shaped an enduring game universe. Now, for the first time, they’ve been brought to the fast-moving game rules of Shadowrun: Anarchy. With new character archetypes, shadow amps, world information, and a whole bunch...   [click here for more]
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Shadowrun: The Needle's Eye

Shadowrun: The Needle's Eye


FLY TO THE SUN Can you negotiate a multi-million-nuyen deal while calmly sipping a martini? Do you know how to make money on the stock market with just about any insider info you hear? Most importantly, can you maintain your poise while the most powerful people in the Sixth World stare you down? You’re about the find out. The Grand Tour is underway, and Mr. Johnson is holding a spot on it for you....   [click here for more]
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Shadowrun: Lofwyr's Legions (Shadow Stock)

Shadowrun: Lofwyr's Legions (Shadow Stock)


IN THE SHADOW OF DRAGONS Shadowrunners know that the most dangerous position to have in the Sixth World is being perceived as a threat by the powerful. Drakes are the perfect example—their power is considerable, which means they almost always have someone after them. They often end up seeking protection by serving dragons and doing their bidding—which means they represent dragons’ interests in...   [click here for more]
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Shadowrun: Final Bets (Campaign Book)

Shadowrun: Final Bets (Campaign Book)


C’est La Guerre “Paris is not a city; it’s a world.” The vastness of Paris beckons. A world of plots, schemes, money, power, and beauty. A world shadowrunners could get lost in—permanently, if they’re not careful. With alliances shifting and plots forming in the most elite parts of the city, Paris is a hotbed of shadow action. Final Bets gives players a chance to show that they...   [click here for more]
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Shadowrun: Falling Point (Runner Resource Book)

Shadowrun: Falling Point (Runner Resource Book)


ON THE PRECIPICE The Sixth World feels like it’s perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So it’s critical to know what might push some of these disasters over the edge, turning slow motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on a precipice....   [click here for more]
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Shadowrun: Shoot Straight (Runner Resource Book)

Shadowrun: Shoot Straight (Runner Resource Book)


Know and Go You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? And how do you break the law regularly without being caught? Shoot Straight provides runner-to-runner advice in a range of areas,...   [click here for more]
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Shadowrun: Shadow Cast (Runner Resource Book)

Shadowrun: Shadow Cast (Runner Resource Book)


STRONG CHARACTERS Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others— well, let’s say their usefulness sometimes sneaks up on you. Shadow Cast embraces the full range of Shadowrun characters and invites you to do the same. It explores twenty different character archetypes, looking at how each...   [click here for more]
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Shadowrun: Null Value (Runner Resource Book)

Shadowrun: Null Value (Runner Resource Book)


Infinite Weapon Shoot straight, conserve ammo—shadowrunners often think about threats in terms of guns and bullets. That’s thinking too small. Why shoot someone when you can drain their entire bank account without coming anywhere near them? Or you can burn whatever ID they’re using, forcing them to restrict their movements and travel? Or you can broadcast their current location to all their...   [click here for more]
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Shadowrun: First Edition Reprint

Shadowrun: First Edition Reprint


The Year is 2050 The blending of technology and human flesh began in the late 20th century. Interfacing the human mind with computers was just the first step. Implants that “jack up” reflexes and cybernetic replacements followed quickly. Then came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, and Trolls assumed...   [click here for more]
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Shadowrun: Legends of the Shadows: Colloton's Revenge

Shadowrun: Legends of the Shadows: Colloton's Revenge


Just because you’re out of office, doesn’t mean you’re out of the game.  The year is 2080 and the United Canadian and American States is going through some rough times. An entire army corps has gone missing, rolling blackouts threaten the stability of the nation, and Detroit almost became Bug City 2.0.  Without any real mandate (or authority) UCAS President Angela...   [click here for more]
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Shadowrun: The Third Parallel (Campaign Book)

Shadowrun: The Third Parallel (Campaign Book)


ALL LINED UP Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected. The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning...   [click here for more]
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Shadowrun: The Kechibi Code (Plot Sourcebook)

Shadowrun: The Kechibi Code (Plot Sourcebook)


WHAT WILL YOU DO? The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would you direct the power? Who would you save, and who would you doom? Shadowrunners are used to reacting and surviving. The larger choices, things like the flow of billions of nuyen, or shifts in the highest levels...   [click here for more]
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Shadowrun Missions 10-06: The No Body Problem

Shadowrun Missions 10-06: The No Body Problem


The Ultimate Escape Getting out from under the thumb of the megacorps isn’t easy, but sometimes the circumstances are bad enough that people will do anything to make it happen. Twenty-year-old aidoru star Asada Yui wants to get out of the grind of being in the spotlight, but her corporate masters don’t want to let her go. She’s willing to do a lot to gain her freedom, including hiring...   [click here for more]
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Go Bag

Go Bag


Go Bag includes new gear, new weapons, and upgraded weapons for Shadowrun, 6th Edition, along with expanded grappling rules, rules for moving through hazardous obstacles, and a rule for using Autofire against a single target. More than sixty new pieces of gear in all! ...   [click here for more]
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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
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Shadowrun Missions 10-04: Get Bento

Shadowrun Missions 10-04: Get Bento


The Bullet of Shame The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of...   [click here for more]
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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
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Shadowrun Missions 10-05: The Out of Body Experience

Shadowrun Missions 10-05: The Out of Body Experience


Life and Love The definitions of life and love change in the Sixth World based on who you talk to. There is a wider range of sapience than people in the previous century dreamed of, and regardless of the forms they come in, when two minds meet, they can forge a connection. Shadowrunners are going to have to deal with wrinkles in the processes of life and love they might not have considered,...   [click here for more]
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Shadowrun 5 Grundregelwerk

Shadowrun 5 Grundregelwerk


Alles hat seinen Preis In der Welt existieren Schatten. Risse im System. Schlupfwinkel in der Gesellschaft. Sie verstecken dich, halten dich am Leben und machen dich zu dem, was du bist: ein Shadowrunner – ein Grenzgänger, ein Glücksritter, zwischen machtvollen Megakonzernen, mystischen Verschwörungen und hungrigen Großdrachen. Jemand, der tut, was kein anderer kann. Du hast kein...   [click here for more]
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Allies and Enemies

Allies and Enemies


Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out! Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way. Allies and Enemies...   [click here for more]
Catalyst Game Labs  $15.00

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The Great Troll Flash Mob | A Pink Mohawk Contract Brief for Shadowrun Anarchy

The Great Troll Flash Mob | A Pink Mohawk Contract Brief for Shadowrun Anarchy


Mr Johnson is looking to bring some much need fun to the 6th World ... and show the world the kind of self-serious drekheads who run the megacorps. You'll just have to persuade a bunch trolls to go dancing in public... The Great Troll Flash Mob is the kind of madcap Pink Mohawk adventure that is made for Shadowrun Anarchy, but can work for any edition. By Austin Beeman ...   [click here for more]
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Paradise of Dreams v2

Paradise of Dreams v2


"Calling Veteran GMs: Is Your Edge Ready? For those seeking a true challenge, delve into the depths of Shadowrun with unique systems and a profound theme." Please Note: Numerical data for NPCs has intentionally been omitted to allow GMs to adjust them according to their team's combat power and desired challenge level. What began as a seemingly simple run to escort Tir Tairngire paladins...   [click here for more]
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Shadowrun: Hooders For Hire

Shadowrun: Hooders For Hire


You don’t need cybereyes to see it. The world is a dark, dark place. But while there’s plenty of scum in the shadows, there’s also types that remind us you can't have shadows without light. Hooders for Hire provides data on those who can't bring themselves to sit and watch the world burn. They’re broken, flawed, violent, addicted, angry, and scary, but they all have one thing in common: they...   [click here for more]
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Love Me And Despair

Love Me And Despair


Love Me And Despair, for Shadowrun, 6th Edition, includes expanded social skill rules, expanded disguise rules, qualities, implants, NPCs and adventure seeds! ...   [click here for more]
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Shadowrun: Anno Domini Part 1

Shadowrun: Anno Domini Part 1


Welcome to the virtual matrixscape of the Holostreets chummer, and my crew's first upload to it! Meet your new Mr. Johnson, a mysterious wheelchair bound man with acidic green cyber eyes wrapped in bandages and enigma. He's got a few simple jobs for you, swap out some commlinks and a few pieces of high end cyberware. Easy work for good nuyen chummer, what could go wrong? Just don't look too deeply...   [click here for more]
Catalyst Game Labs  $20.00

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Shadowrun 4 Grundregelwerk

Shadowrun 4 Grundregelwerk


Erlebe die Sechste Welt Wir schreiben das Jahr 2072. Die Magie ist zurückgekehrt. Die Matrix vernetzt die Welt. Kreaturen aus Mythen und Legenden leben unter uns, während Megakonzerne das Schicksal der Metamenschheit bestimmen. Du bist Shadowrunner, ein ersetzbarer Aktivposten, ein Spielball der Mächte der Sechsten Welt. Neueste Technologie und mächtige Magie machen deinen Körper...   [click here for more]
Pegasus Press  $10.44

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Shadowrun: Deutsche Cheat Sheets

Shadowrun: Deutsche Cheat Sheets


Wissen wie es läuft! Die Cheat Sheets für Shadowrun 4 geben den Regelüberblick für die gesamte Spielrunde. Auf insgesamt 12 Farbtafeln werden Übersichten und formale Abläufe zu Fernkampf, Nahkampf, Spruchzauberei, Kompilieren, autonomem Drohnenkampf, Astralkampf, Charaktererschaffung und vielem mehr präsentiert. ...   [click here for more]
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Ultimate Archetypes: The Social Adept

Ultimate Archetypes: The Social Adept


Creating a Shadowrunner isn’t easy. There’s no class to tell you what abilities you get, and there are a whole lot of options to pick from. You want a runner that isn’t going to frag up when it’s time for them to shine. You also need a character reference sheet that makes it easy to know what dice to roll, with all the numbers crunched so you can focus on playing the game instead of doing...   [click here for more]
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Shadowrun: Der Weg des Adepten

Shadowrun: Der Weg des Adepten


Gehe deinen Weg! Die Sechste Welt dreht sich weiter. Und mit ihr verändern sich die Ströme der Magie. Immer neue Möglichkeiten bieten sich den erwachten Metamenschen in einer Welt voller Gefahren und Mystik. Willst du der Magie folgen, solltest du auf dem Laufenden bleiben! Der Weg des Adepten bietet Runnern in Shadowrun 4 genauere Beschreibungen der unterschiedlichen...   [click here for more]
Pegasus Press  $5.82

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Shadowrun: Verbotene Künste

Shadowrun: Verbotene Künste


DIE ANDERE SEITE DER MACHT   Magie ist wild und undiszipliniert. Du kannst versuchen, sie unter Kontrolle zu bringen, sie zu ordnen und zu strukturieren. Aber letztlich wirst du scheitern. Unter der Oberfläche tobt das Chaos. Du wirst immer nur einen kleinen Ausschnitt beherrschen – als würdest du auf einem Surfbrett eine Monsterwelle reiten: Du schwimmst mit dem Strom, kämpfst...   [click here for more]
Pegasus Press  $23.47

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Shadowrun: World Tour - Paris Edition

Shadowrun: World Tour - Paris Edition


Birth, school, Shadowrun, death! Start a Shadowrunning music group that creates its own genre, then runs and guns its way through the scene. Shadowrun: World Tour - Paris Edition is the first stop on a global tour spanning five continents. With cover artwork by Alexia Rodriguez, singer of Eyes Set to Kill (named "Hottest Chick In Heavy Metal" by Revolver Magazine), this is one of the most...   [click here for more]
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Shadowrun: Feuerkraft

Shadowrun: Feuerkraft


Mehr Power! Die Schatten sind ein gefährliches Pflaster. Manchmal braucht man einen guten Plan, einen neuen Trick, sensible Aufklärung oder gezieltes Hacken von Daten, um zu überleben. Aber wenn das alles nichts hilft, wenn Plan A nicht funktioniert, wenn alle heimlichen Bemühungen gescheitert sind ... dann braucht man vor allem eines: mehr Feuerkraft. Nach dem Standardwerk...   [click here for more]
Pegasus Press  $9.35

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Sci-Fi Cantina map 48x40 + 3d views

Sci-Fi Cantina map 48x40 + 3d views


Get ready for some action in the Cantina.The perfect place to have fun, negociate or even fight ! This is a great map for every sci-fi fans looking for somekind of Inn anywhere in the galaxy. Inlcudes 3x 3d views of the interior/exterior and an Iso view, + you get an alternative map angle as abonus. All high and low resolution and all grids and no grids versions. ...   [click here for more]
Map alchemists  $8.95 $3.07

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Shadowrun: Safehouses

Shadowrun: Safehouses


Kopf runter! Es wird geschehen. Irgendwann. Ein Job wird schief gehen – und dann musst du den Kopf unten halten. Sie werden nach dir suchen: in deinem Heim, bei deinen Freunden, im Supermarkt, in dem du deine Soy-Riegel kaufst. Sie werden auf dich lauern, auf dich warten ... und wenn sie dich haben, werden sie keine Fragen stellen. Ein Schuss aus dem Hinterhalt, und du bist Geschichte....   [click here for more]
Pegasus Press  $5.82

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Shadowrun: Reiseführer in die deutschen Schatten

Shadowrun: Reiseführer in die deutschen Schatten


Deutsche Schattenspiele Die Allianz Deutscher Länder: ein Flickenteppich. Uralte magische Orte und hochmoderne Konzernarkologien. Ödes Brachland und überbaute Straßenschluchten. Toxische Piraten und Alpen-Aktivisten. Wicca-Hexen und Universitätsmagier. Man reist durch ein Land, in dem jeder Quadratmeter Geschichte, Gefahren oder neue Möglichkeiten präsentiert. Nirgendwo...   [click here for more]
Pegasus Press  $17.59

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Shadowrun: World Tour - Escape Paris

Shadowrun: World Tour - Escape Paris


Get ready for the ride of your life! Escape Paris is the second installment of Shadowrun: World Tour Paris. This fast-paced DLC picks up after the dramatic revelations of the big show in Paris, which marked the kickoff of the tour. Unbeknownst to the band, the opening act orchestrated a massive terrorist strike against the mesh satellite network that powers the Marianne Matrix....   [click here for more]
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