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Shadowrun: Body Shop

Shadowrun: Body Shop


BUILD A BETTER YOU You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but smarter. If you’re going to take on the powers of the Sixth World, you will need to be every bit of yourself that you can muster. Cyberware, bioware, geneware, and more can help you build the self you...   [click here for more]
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Shadowrun: Bestial Nature

Shadowrun: Bestial Nature


The Animal Within Metahumanity is great, but what if they could do more? What if they could breathe water like a fish, balance like a cat, or pound things like a gorilla? Shifters know the answer to those questions, because they do those things. Manifesting animal traits, shifters have a range of powers, appearances, and weaknesses, making them a fascinating part of the shadows. Bestial...   [click here for more]
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Shadowrun: Shoot Straight (Runner Resource Book)

Shadowrun: Shoot Straight (Runner Resource Book)


Know and Go You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? And how do you break the law regularly without being caught? Shoot Straight provides runner-to-runner advice in a range of areas,...   [click here for more]
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Creatures for Cyberpunk & Shadowrun - Book 1 - 3 Creatures and Monsters

Creatures for Cyberpunk & Shadowrun - Book 1 - 3 Creatures and Monsters


Creatures for Cyberpunk - Book 1 Dive into the darkest, most treacherous corners of your cyberpunk universe with our latest RPG supplement, "Creatures for Cyberpunk - Book 1." Inside, you'll encounter three extraordinary adversaries that will elevate your Shadowrun and cyberpunk adventures to new heights. Sludge Serpent: Beware the behemoth of the toxic rivers - the Sludge Serpent. This colossal,...   [click here for more]
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Creatures for Cyberpunk & Shadowrun - Book 2 - 3 Creatures and Monsters

Creatures for Cyberpunk & Shadowrun - Book 2 - 3 Creatures and Monsters


Creatures for Cyberpunk - Book 2 The neon-soaked streets of your cyberpunk world are about to get even darker with our latest RPG supplement, "Creatures for Cyberpunk - Book 2." Prepare to encounter three enigmatic adversaries that will redefine the very essence of your Shadowrun and cyberpunk experiences. Chromaplasm Ooze: Born from a scientific experiment gone horribly awry, the Chromaplasm Ooze...   [click here for more]
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Shadowrun: Hack and Slash (Core Matrix Rulebook)

Shadowrun: Hack and Slash (Core Matrix Rulebook)


THE ENDLESS FRONTIER Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open. It may be open, but it’s far from empty. Artificial intelligences, protosapient...   [click here for more]
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Skylocke Facilities: A Master Template for Sci-Fi Games

Skylocke Facilities: A Master Template for Sci-Fi Games


Have you ever wished you could re-use a space station map? A facility? An outpost? Now you can (sort of)! With Skylocke Facilities, you have 80% of the work done for you. This master template details the mundane parts of every human inhabited structure, so you don't have to spend hours making the same parts over and over again. You get to focus on the parts that make your adventure unique. Most physical...   [click here for more]
Denver Cheney  $9.99 $6.69

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Shadowrun: Astral Ways (Sixth World Setting Book)

Shadowrun: Astral Ways (Sixth World Setting Book)


Explorers Needed Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you. Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out...   [click here for more]
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Shadowrun: Lifestyles of the Shadowy & Infamous

Shadowrun: Lifestyles of the Shadowy & Infamous


Live a Little! When the job is done and the battle won, or at least when you’ve managed to not entirely bleed out, it’s good to have a place to go. Lifestyles of the Shadowy & Infamous provides rules to flesh out your doss, making it truly what you want it to be. Do you want someone to tidy up the place while you’re away? A place with extra privacy, whether it be physical, Matrix,...   [click here for more]
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Villains for Cyberpunk & Shadowrun - Book 4 - 3 Villainous Non-Player Characters

Villains for Cyberpunk & Shadowrun - Book 4 - 3 Villainous Non-Player Characters


Villains for Cyberpunk: Book 4 Step into the tumultuous world of cyberpunk, where the digital dreams of tomorrow collide with the nightmarish realities of today. In "Villains for Cyberpunk: Book 4," we unveil three shadowy figures, each wielding power and malevolence in a future where technology reigns supreme, and humanity teeters on the brink. Within the flickering holographic pages of this manual,...   [click here for more]
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ArmsFest 2081

ArmsFest 2081


ArmsFest 2081 ist die englische Version von ArmsFest 2081- Austria Edition ArmsFest 2081 Once again, the 6th worlds foremost firearms convention has come to Seattle to present a plethora of new weapons, the likes of which have not been seen before. This premium brochure was handed out to VIP visitors of ArmsFest 2081 and has now found its way into your hand through...   [click here for more]
Catalyst Game Labs  $8.46 $6.35

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Shadowrun: Whisper Nets (Campaign Book)

Shadowrun: Whisper Nets (Campaign Book)


It's What You Know Powerful financiers have been sent to prison for sending inside information to investment bankers so they could trade based on things they weren’t supposed to know. Government officials have resigned because the answer to the question “What did they know and when did they know it” turned out to be bad for them. Information is power, and lately the Sixth World has been full...   [click here for more]
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Villains for Cyberpunk & Shadowrun - Book 2 - 3 Villainous Non-Player Characters

Villains for Cyberpunk & Shadowrun - Book 2 - 3 Villainous Non-Player Characters


Villains for Cyberpunk: Book 2 Welcome to a world where the glittering neon of the future masks the darkest of intentions. In "Villains for Cyberpunk: Book 2," we unveil three enigmatic and treacherous figures, each navigating the razor's edge between survival and annihilation in the dystopian labyrinth of cyberpunk. Within the pixelated pages of this tome, you'll confront: Sable "Silencer" Kane...   [click here for more]
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Shadowrun: Shadow Cast (Runner Resource Book)

Shadowrun: Shadow Cast (Runner Resource Book)


STRONG CHARACTERS Shadowrunners come in all shapes, sizes, and skill sets. Some of them do things you immediately know will be useful. For others— well, let’s say their usefulness sometimes sneaks up on you. Shadow Cast embraces the full range of Shadowrun characters and invites you to do the same. It explores twenty different character archetypes, looking at how each...   [click here for more]
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Shadowrun: Null Value (Runner Resource Book)

Shadowrun: Null Value (Runner Resource Book)


Infinite Weapon Shoot straight, conserve ammo—shadowrunners often think about threats in terms of guns and bullets. That’s thinking too small. Why shoot someone when you can drain their entire bank account without coming anywhere near them? Or you can burn whatever ID they’re using, forcing them to restrict their movements and travel? Or you can broadcast their current location to all their...   [click here for more]
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One Stage Before [6E Update]

One Stage Before [6E Update]


Update for Sixth World rules One Stage Before is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original One Stage Before for story elements ...   [click here for more]
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Shadowrun Missions 10-04: Get Bento

Shadowrun Missions 10-04: Get Bento


The Bullet of Shame The beauty of Neo-Tokyo is, you don’t have to physically hurt someone to really damage them. The power of shame and social standing is so great that sometimes presenting the right facts in the right situation (or wrong situation, depending on your perspective) is enough to ruin someone. It requires more finesse than just filling a room with bullets, but isn’t that the mark of...   [click here for more]
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Villains for Cyberpunk & Shadowrun - Book 1 - 3 Villainous Non-Player Characters

Villains for Cyberpunk & Shadowrun - Book 1 - 3 Villainous Non-Player Characters


Villains for Cyberpunk: Book 1 Enter a dystopian realm where neon-soaked streets hide secrets darker than the night. In "Villains for Cyberpunk: Book 1," we unveil three enigmatic figures, each carving their own path through the labyrinthine world of cybernetic intrigue and digital deception. Within the holographic pages of this tome, you'll encounter: Kaine "Cipher" Black - Cybernetic Hacker and...   [click here for more]
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Shadowrunner Holostreets

Shadowrunner Holostreets


Shadowrunner is intended to allow you to play Shadowrun 5e without a Gamemaster. I was asked to create a solo rules supplement for Shadowrun, which coincided with bundleofholding.com running a Shadowrun 5e bundle. I don’t know if it was a coincidence or whether fans of solo play had bought the bundle and now needed solo rules. Either way, I have always wanted to play something rooted...   [click here for more]
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Artificial Cold - A Shadowrun Short Story

Artificial Cold - A Shadowrun Short Story


Artificial Cold Disharmony of Mind and Body is a recipe for disaster. This is especially true for Mathra, an ARES veteran down on her luck, who finds herself driven to take on a dangerous mission to earn her place in the shadows of Seattle. Artificial Cold is a short story playing in the shadows of 2080ies Seattle. ...   [click here for more]
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Villains for Cyberpunk & Shadowrun - Book 3 - 3 Villainous Non-Player Characters

Villains for Cyberpunk & Shadowrun - Book 3 - 3 Villainous Non-Player Characters


Villains for Cyberpunk: Book 3 Prepare to descend into the neon-tinged abyss of a future where chaos reigns and morality is a forgotten memory. In "Villains for Cyberpunk: Book 3," we unveil three sinister figures, each a maestro of malevolence, lurking in the shadows of a dystopian world where the line between humanity and machine is blurred. Within the electrified pages of this compendium, you'll...   [click here for more]
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Harlequin [6E Update]

Harlequin [6E Update]


Update for Sixth World rules Harlequin is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Harlequin for story elements ...   [click here for more]
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Beyond Measure: Shadows of Deep Space

Beyond Measure: Shadows of Deep Space


How to use this book. One of the goals of the cyberpunk element is to instill characters with a sense of advanced technology. Technology is a tool used to augment character form and ability. It enables Bettler-Than-Life simulations and Matrix operators to defy physical reality at nearly every turn. It also bestows the sense of overwhelming permeation, leaving no corner of the universe untouched....   [click here for more]
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Allies and Enemies

Allies and Enemies


Allies and Enemies is a resource of NPCs for Shadowrun Sixth World Edition, with NPCs for players to hire,and NPCs for the GM to use in other ways Running the shadows is hard, so make sure to bring some extra chummers you can rely on to help out! Running games for Shadowrun can be tricky, as you never know what your players will do next, and who they might meet along the way. Allies and Enemies...   [click here for more]
Catalyst Game Labs  $15.00

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Opters: Exotics

Opters: Exotics


Diverse worlds require a diversity of options and opportunities. Equally diverse beings expand the opportunity of enjoyment for players and gamemasters alike. Exotics brings to your gaming table the options for three additional character types; Shapeshifters – Sapient animals, critters, that can assume the forms of metahumanity and more when given the chance to do so. Drakes – An alternative...   [click here for more]
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Mercurial [6E Update]

Mercurial [6E Update]


Update for Sixth World rules Mercurial is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Mercurial for story elements ...   [click here for more]
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Queen Euphoria [6E Update]

Queen Euphoria [6E Update]


Update for Sixth World rules Queen Euphoria is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Queen Euphoria for story elements ...   [click here for more]
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Shadowrun Missions 10-02: One Stone, Two Birds

Shadowrun Missions 10-02: One Stone, Two Birds


Cross and Doublecross Mr. Johnson has been working overtime on their scheme this time. There is a prototype to steal, there are people to frame, and there is the whole delicate balance of Neo-Tokyo etiquette to navigate. Skilled runners can make some valuable contacts and a fine amount of nuyen. Less-skilled runners might find themselves on a flight out of town in short order—possibly in a pine box...   [click here for more]
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Shadowrun Missions 10-01: Death's Daily Business

Shadowrun Missions 10-01: Death's Daily Business


High Stakes, Poor Aim It’s a new season of Shadowrun Missions, so it’s time to dive back into the chaos of Neo-Tokyo. An assassination gone wrong has put a covert operation in danger, and Tanaka-San wants to know what happened and why. The runners will be sent in the investigative trail to find out some of the unusual ways things go wrong in the Sixth World. Hopefully, they’ll survive...   [click here for more]
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Shadowrun Missions 10-03: When the Bough Breaks

Shadowrun Missions 10-03: When the Bough Breaks


Cradle Will Rock Shadowrunners are used to handling valuable packages, but one that needs to be fed every few hours or it screams uncontrollably is a new one. This is not just an ordinary baby, though, and lots of people would like to take care of it—though their definitions of “take care” come with varying degrees of menace. The runners will have to maneuver the Neo-Tokyo scene carefully to...   [click here for more]
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Elven Fire [6E Update]

Elven Fire [6E Update]


Update for Sixth World rules Elven Fire is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Elven Fire for story elements ...   [click here for more]
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Fastjack's Shadowfiles

Fastjack's Shadowfiles


The Man, the Myth, the Legend Fastjack's Shadowfiles is a collection of all the known authors and Jackpoint commentors through the lifespan of Shadowrun. See who's the most prolific posters and find an index of where to find all of their comments! Summer 2023 Update Titles added to the reference: Body Shop Bestial Nature Shoot Straight ...   [click here for more]
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Missing Blood (Universal Brotherhood) [6E Update]

Missing Blood (Universal Brotherhood) [6E Update]


Update for Sixth World rules Missing Blood is a classic adventure from the Universal Brotherhood sourcebook. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Universal Brotherhood for story elements ...   [click here for more]
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Total Eclipse [6E Update]

Total Eclipse [6E Update]


Update for Sixth World rules Total Eclipse is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Total Eclipse for story elements ...   [click here for more]
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Dreamchipper [6E Update]

Dreamchipper [6E Update]


Update for Sixth World rules Dreamchipper is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dreamchipper for story elements ...   [click here for more]
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Sidekicks for Cyberpunk & Shadowrun - Book 1 - 3 Detailed Non-Player Characters

Sidekicks for Cyberpunk & Shadowrun - Book 1 - 3 Detailed Non-Player Characters


Sidekicks for Cyberpunk & Shadowrun: Book 1 In the sprawling metropolis of urban dystopias, where every neon-lit alleyway holds secrets and every shadow hides danger, the need for reliable allies has never been greater. As the dicey streets of Cyberpunk and the mystical underbelly of Shadowrun beckon, it's time to introduce your players to a trio of exceptional sidekicks who are ready to stand...   [click here for more]
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DNA/DOA [6E Update]

DNA/DOA [6E Update]


Update for Sixth World rules DNA/DOA is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original DNA/DOA for story elements ...   [click here for more]
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Los Coronados

Los Coronados


On March 8th, 2069, the world was shaken by a pair of earthquakes that history now knows only as the Twins. The largest impact of those events not only submerged the City of Angels, it struck the cities of San Diego and Tijuana with far more intensity, not only tearing apart the cities and their harbor, but wrenched Baja Peninsula from the California opening a series of chasms from the Pacific Ocean...   [click here for more]
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Dragon Hunt [6E Update]

Dragon Hunt [6E Update]


Update for Sixth World rules Dragon Hunt is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Dragon Hunt for story elements ...   [click here for more]
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Sidekicks for Cyberpunk & Shadowrun - Book 3 - 3 Detailed Non-Player Characters

Sidekicks for Cyberpunk & Shadowrun - Book 3 - 3 Detailed Non-Player Characters


Sidekicks for Cyberpunk & Shadowrun: Book 3 Prepare to delve into a realm where shadows hold secrets, danger lurks around every corner, and the future hangs by a thread of digital code. In the gripping pages of "Sidekicks for Cyberpunk & Shadowrun: Book 3," we introduce you to three captivating and resourceful sidekicks who are ready to join your epic tales. Meet the Sidekicks Nina Chen -...   [click here for more]
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Post-Apocalyptic Rail Car battle map ☢️ modern subway tunnel

Post-Apocalyptic Rail Car battle map ☢️ modern subway tunnel


Post-apocalyptic Rail car on modern subway in a battle map The Modern Subway Battle Map means a subway car in the middle of an unwelcoming tunnel, not a steam train: that's the subway in a world where a catastrophe has occurred. For those who liked the beginning of season 11 of The Walking Dead, this is the perfect map to get into the underground zombie atmosphere. You have the...   [click here for more]
Amatsu  $2.99 $1.99

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Bottled Demon [6E Update]

Bottled Demon [6E Update]


Update for Sixth World rules Bottled Demon is a classic adventure. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Bottled Demon for story elements ...   [click here for more]
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Eye of the Eagle (Native American Nations, Vol 2) [6E Update]

Eye of the Eagle (Native American Nations, Vol 2) [6E Update]


Update for Sixth World rules Eye of the Eagle is a classic adventure from Native American Nations, vol. 2. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 2. for story elements ...   [click here for more]
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Peackeeper (Native American Nations, Vol 1) [6E Update]

Peackeeper (Native American Nations, Vol 1) [6E Update]


Update for Sixth World rules Peacekeeper is a classic adventure from Native American Nations, vol. 1. This is a document that updates all the NPCs and rules from the original edition to the latest Sixth Edition rules! Requires the original Native American Nations, vol 1. for story elements ...   [click here for more]
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Sidekicks for Cyberpunk & Shadowrun - Book 6 - 3 Detailed Non-Player Characters

Sidekicks for Cyberpunk & Shadowrun - Book 6 - 3 Detailed Non-Player Characters


Welcome to "Sidekicks for Cyberpunk & Shadowrun: Book 6," a thrilling compendium that unveils three exceptional NPCs poised to inject new dimensions of excitement into your Cyberpunk and Shadowrun adventures. In the neon-drenched, high-tech enclaves of these dystopian worlds, the right companions can make all the difference between survival and oblivion. These sidekicks bring their distinct talents,...   [click here for more]
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Meet the New Boss

Meet the New Boss


News of the Sixth World At the end of 2061, a gigantic dragon nobody had ever heard of appeared in the skies of Denver, and promptly began laying waste all around him. Then, suddenly, he was in charge of the place. This is the news conference telling the world about the change of ... administration. Originally written for the Year of the Comet event sourcebook for Shadowrun 3rd Edition,...   [click here for more]
Catalyst Game Labs  $1.00 $0.75

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Shadowrun Missions: Seven Breaths (09-06)

Shadowrun Missions: Seven Breaths (09-06)


Grand Finale You always get the most fireworks at the end of the show, and that’s the case for the Neo-Tokyo arc of Shadowrun Missions. The conflict between Yakuza factions comes to a head, and the PCs can play a key role in ending it—or escalating it. They’re given a list of names to take out. Do they do it? Who do they go after first? How far are they willing to go? These and other...   [click here for more]
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Sidekicks for Cyberpunk & Shadowrun - Book 2 - 3 Detailed Non-Player Characters

Sidekicks for Cyberpunk & Shadowrun - Book 2 - 3 Detailed Non-Player Characters


Sidekicks for Cyberpunk & Shadowrun: Book 2 Venture into the neon-soaked alleyways and darkened backrooms of the urban sprawl, where intrigue and danger collide in a cacophony of high-tech chaos. In this latest installment of "Sidekicks for Cyberpunk & Shadowrun," we present three enigmatic and formidable companions who are poised to reshape the fate of your campaigns. Meet the Sidekicks Dexter...   [click here for more]
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Sidekicks for Cyberpunk & Shadowrun - Book 7 - 3 Detailed Non-Player Characters

Sidekicks for Cyberpunk & Shadowrun - Book 7 - 3 Detailed Non-Player Characters


Welcome to "Sidekicks for Cyberpunk & Shadowrun: Book 7," an electrifying compendium that introduces three dynamic NPCs ready to infuse your Cyberpunk and Shadowrun adventures with intrigue, healing, and unyielding determination. In the sprawling urban landscapes where chaos and order collide, the right companions can be the linchpin of survival and success. These sidekicks bring their unique skills,...   [click here for more]
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Sidekicks for Cyberpunk & Shadowrun - Book 8 - 3 Detailed Non-Player Characters

Sidekicks for Cyberpunk & Shadowrun - Book 8 - 3 Detailed Non-Player Characters


Welcome to "Sidekicks for Cyberpunk & Shadowrun: Book 8" a riveting compendium that introduces three extraordinary NPCs poised to elevate your Cyberpunk and Shadowrun adventures to new heights. In the sprawling urban sprawls and shadowy underbelly, having the right allies can mean the difference between success and oblivion. These sidekicks bring their exceptional skills, diverse backgrounds, and...   [click here for more]
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