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Shadowrun Legends: Never Trust an Elf

Shadowrun Legends: Never Trust an Elf


When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust. (This zip file contains two versions of Never Trust an Elf: one epub file (for use with many popular e-readers) and one azw file (for use with the Amazon Kindle). This book is based on an advanced reader copy...   [click here for more]
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Shadowrun Legends: Night's Pawn

Shadowrun Legends: Night's Pawn


For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead. Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he's got,...   [click here for more]
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Shadowrun Legends: Poison Agendas

Shadowrun Legends: Poison Agendas


Kellan Colt has been making a name for herself as one of Seattle's up-and-coming shadowrunners, and she believes she's ready to break out on her own. Opportunity knocks when she learns the location of a secret weapons cache abandoned by the U.S. military. With the right buyer, a score this big has the potential to secure Kellan's reputation - and her bank account. With a team of fellow shadowrunners...   [click here for more]
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Shadowrun Legends: Preying for Keeps

Shadowrun Legends: Preying for Keeps


Played For A Sucker When ace shadowrunner Jack Skater leads his team of commandos in a raid on an elven ocean freighter, things get a little sticky. Yakuza hitmen crash the party, and a Japanese shaman whips up a titanic sea creature just to make sure nobody gets out alive. Now, having escaped with his troops by the skin of their teeth, Skater wants to find out who set him up. But it isn't going...   [click here for more]
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Shadowrun Legends: Psychotrope

Shadowrun Legends: Psychotrope


LIFE SPAN: 12 MINUTES It started out as a simple Matrix run, but now five deckers are trapped inside a nightmarish virtual landscape where jacking out is an impossibility--and what waits has all the hallmarks of the afterlife: tunnels of brilliant light, greetings from long-dead friends and family...and the terrifying sense of being juggled between Heaven and Hell. But in this computer-generated netherworld,...   [click here for more]
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Shadowrun Legends: Ragnarock

Shadowrun Legends: Ragnarock


DIGGING FOR DANGER In the twenty-first century, magic brings out the best in people--and the worst. Tommy Talon should know. As head of a successful shadow-running team, it's the dark side of people that brings him business. This time he's hired to hunt a murderous archaeologist and recover a magical relic. But Talon's not hunting alone. Someone else wants the artifact too--someone very powerful....   [click here for more]
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Shadowrun Legends: Run Hard, Die Fast

Shadowrun Legends: Run Hard, Die Fast


A MEGACORP BACKSTAB! Argent is the best shadowrunner in the biz...with one flaw: he's got a conscience. That's why he can't leave a chummer hanging. Only Andi Sencio is more than just a friend. She's his former partner--and lover. And now she's in the deepest drekpot of her life. Heading an op on a datasnatch turned bad, she's been stranded by the megacorp she works for--and targeted for flatlining...   [click here for more]
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Shadowrun Legends: Shadowboxer

Shadowrun Legends: Shadowboxer


Too Hot To Handle For Two Bears, a dwarf mercenary accustomed to running the shadows, the job sounded like an easy way to make a huge stack of cash: track down and discover the meaning of the word "IronHell." But when the decker he approaches for help gets her brain fried on the Matrix, Two Bears konws he's up to his stout little shoulders in drek. Too Cool To Give Up Realizing that...   [click here for more]
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Shadowrun Legends: Steel Rain

Shadowrun Legends: Steel Rain


Sword Of The Serpent Machiko is second-in-command of the Green Serpent Guard, an elite corps of Elven samurai who are sworn to defend the Chairman of Nagato Corporation. But she soon gets a promotion - after her superior is ruthlessly cut down in a slew of attacks aimed at the famous Guard itself. Only the wealthiest can afford assassins with enough muscle to take on the Green Serpent Guard, and...   [click here for more]
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Shadowrun Legends: Stranger Souls

Shadowrun Legends: Stranger Souls


DEATH OF A DRAGON Dunkelzahn the dragon's election as President of the United Canadian American States promised the dawn of a new era. But the hopes of a nation disintegrate with the powerful explosion that assassinates him. On that same fateful evening Dunkelzahn's most trusted special agent, Ryan Mercury, is on a secret mission of great urgency involving dangerous magic. And only a miracle can save...   [click here for more]
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Shadowrun Legends: Striper Assassin

Shadowrun Legends: Striper Assassin


Prey For The Hunter For the world of humans knows her as Striper, the deadly Asian assassin and kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers. Some may even...   [click here for more]
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Shadowrun Legends: Tails You Lose

Shadowrun Legends: Tails You Lose


TWO SIDES OF THE SAME COIN When a shadowrunner managed to extract PCI's most vital employee, it was Alma's job as security expert to get him back--no matter the cost. But all the evidence pointed to the one person who couldn't have done it...herself. Branded a traitor, Alma has one shot at redemption: find the real culprit. But she's never faced an enemy like this one. This 'runner not only looks...   [click here for more]
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Shadowrun Legends: Technobabel

Shadowrun Legends: Technobabel


A MEGA-BYTE BLOW-OUT IN 21ST CENTURY BOSTON He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in the bones of his arm, he would've been dead for sure. But Michael Bishop--a.k.a. Babel, messiah of the Matrix--is back in the game. Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher...   [click here for more]
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Shadowrun Legends: The Burning Time

Shadowrun Legends: The Burning Time


HOT ALL OVER Low-level programmer Roy Kilaro wants nothing more than to become a Seraphim--an elite corporation operative--and experience some real action in the shadow ops between the megacorporations. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a...   [click here for more]
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Shadowrun Legends: The Forever Drug

Shadowrun Legends: The Forever Drug


The Biggest--and Last--High of Your Life There's a new "drug" on the streets, promising a phenomenal--and deadly--high. But this time the dealers aren't selling a substance. They're working with a creature called a "corpse light"--a creature of pure magic that gives the customer a euphoric rush...as it drains the poor sap's life away. Romulus was the first to see this new scourge...   [click here for more]
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Shadowrun Legends: Who Hunts the Hunter

Shadowrun Legends: Who Hunts the Hunter


Hunter and Hunted From the distant forests of Maine comes the deadly Weretiger known as Striper, seeking nature's own special justice. From the shadowed heart of the South Bronx comes the shaman called Bandit, interested only in the pursuit of his arcane arts, and the reconciliation with nature that Raccoon demands. From the nightmare streets of Newark come Monk and Minx, seeking life itself....   [click here for more]
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Shadowrun Legends: Worlds Without End

Shadowrun Legends: Worlds Without End


Spawned in the realm between the worlds, a Horror comes. Defeated in battle centuries before by the elven mage Aina, it walks again, seeking vengeance on the mortal lands. If Aina fails to convince the courts of Tir na nOg and Tir Tairngire of the danger, she will have to face the Horror alone once more--or watch the world end. Note: This digital edition includes the ePub and...   [click here for more]
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Shadowrun Missions: A Holy Piece of Wetwork (Prime Mission 002)

Shadowrun Missions: A Holy Piece of Wetwork (Prime Mission 002)


The Heart of Death Auslander. If you haven’t heard the name, you’re lucky. If you have heard it, then you know enough to be worried. But not scared, because fear’s not part of the job. Which is good, because the job Mr. Johnson’s got in store for you is a big one—going to Auslander’s home metaplane and talking him out, once and for all. It’s not safe....   [click here for more]
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Shadowrun Missions: A Little Wetwork (0705)

Shadowrun Missions: A Little Wetwork (0705)


The Corps Come Calling Work in Chicago long enough and you get used to a lot of weird things, so when one corp puts out the feelers for a team of runners to pull off a sabotage job on another, it seems refreshingly simple. It’s a classic shadowrun set up—two corps beat up on each other for a little while, runners make themselves a few nuyen, and the world keeps moving around. But it’s...   [click here for more]
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Shadowrun Missions: Amber Waves of Grain (06-02)

Shadowrun Missions: Amber Waves of Grain (06-02)


They’re Bawling about You Down on the Farm The Chicago sprawl is host to all manner of strange creatures—ghouls, toxic spirits, hellhounds, barghests, and chickens. Yes, chickens. The city is mostly urbanized, but there are also large swathes of vacant land, and some enterprising souls have been farming that land. This is the Sixth World, though, which means that whenever you have someone...   [click here for more]
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Shadowrun Missions: Ancient Rumblings (06-03)

Shadowrun Missions: Ancient Rumblings (06-03)


Levels of Wrong For years, the Containment Zone of Chicago has held many levels of wrong. One level is the bad things that frequently happen there—the various assaults against CZ residents, and the people who go missing or turn up dead. That level of wrong is bad enough, but it gets worse for the people who are foolish enough to look into the reasons behind the wrongs. The scope and range of...   [click here for more]
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Shadowrun Missions: Can You Dig It? (0802)

Shadowrun Missions: Can You Dig It? (0802)


Smoke Gets In Your Eyes In mass combat, you might be blinded by the fog of war. In hand-to-hand combat, you might have to deal with tunnel vision. And when running the shadows of Chicago, you just might have to contend with the fumes from a fire in an abandoned plastics factory that no one can seem to put out. Which is what’s happening when a new job comes your way. This...   [click here for more]
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Shadowrun Missions: Collective Action (0702)

Shadowrun Missions: Collective Action (0702)


All Chicago The quintessential Chicago shadowrun is a full-to-bursting package with a variety of ingredients and flavors. And it doesn’t even need to include bug spirits. If you want the true Chicago experience, it’s here waiting for you. What ingredients does it contain? How about a rush job on a tight deadline, occasionally hostile crowds of locals, panicky security, explosions, stealth,...   [click here for more]
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Shadowrun Missions: Do No Harm (0704)

Shadowrun Missions: Do No Harm (0704)


The Finesse Game Every runner knows there are times when you need to throw grenades at gasoline trucks, and other times when more discretion and subtlety is called for. True pros distinguish themselves with precise operations that are noticed by no one besides their target—but those targets see enough to push them over the edge of sanity. In this Mission, runners get an assignment that is...   [click here for more]
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Shadowrun Missions: Falling Angels (06-06)

Shadowrun Missions: Falling Angels (06-06)


All Going Down Tensions don’t simmer for long in the Sixth World. They build, and then they explode. In Chicago’s Containment Zone, that time has come. From the hunt for the missing Samantha Villiers (in her various guises) to rising gang tensions to mysterious strangers building power bases for secretive purposes, there are plenty of unstable reagents mixing in the CZ, and they’re...   [click here for more]
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Shadowrun Missions: Healing the Sick (06-05)

Shadowrun Missions: Healing the Sick (06-05)


Aim for the Game Chicago’s Containment Zone may be a hellish landscape where a formerly thriving sprawl turned into a nightmare, but it’s got this going for it—there’s sure a wide variety of runs there. Finding missing people? Check. Locating data in abandoned facilities? Check. Big game hunting? Time to add that one to the list. Some mysterious attacks have left some dead,...   [click here for more]
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Shadowrun Missions: Jumping Ship (Prime Mission 005)

Shadowrun Missions: Jumping Ship (Prime Mission 005)


Re-writing the Rules Runners are rule-breakers. Lawless. Independent. But their dirty secret is that they don’t break all the rules—they just are more open in choosing which rule sets they should follow. And sometimes, they just make up their own rules. Some of those rules are based on what brings them the most money. Others talk about honor and loyalty, concepts that are incredibly...   [click here for more]
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Shadowrun Missions: Keep Your Friends Close (0801)

Shadowrun Missions: Keep Your Friends Close (0801)


Raised Stakes Chicago has been dangerous for a long time. But only the foolish think it can’t get worse. When so many ways to die are concentrated in a single place, sometimes they prey on the innocent, and sometimes they go head to head with each other. Sometimes, they do both. In SRM 08-01 Keep Your Friends Close, the Chicago Missions begin speeding toward their dramatic conclusion...   [click here for more]
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Shadowrun Missions: Killing Pawn (Prime Mission)

Shadowrun Missions: Killing Pawn (Prime Mission)


CHESS WITH BULLETS There are certain things shadowrunners know. They know Mr. Johnson will not tell you everything. They know sometimes the things you don’t know can kill you. And they know that one of the keys to survival is staying one step ahead of the opposition—or, in times when you are working for a devious Mr. Johnson, not falling too many steps behind. The corporate enclave of...   [click here for more]
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Shadowrun Missions: Special Investigation Unit (0703)

Shadowrun Missions: Special Investigation Unit (0703)


On the Case! Collecting evidence. Visiting medical examiners. Questioning suspects. The cops may be a pain in shadowrunners’ hoops, but what kid didn’t play cops and robbers when they were growing up? Sometimes playing on the cops side, even? Now they have a chance to play for real. There’s been a death in the Chicago/Milwaukee sprawl—well, several, but one that got the attention...   [click here for more]
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Shadowrun Missions: Ten Fifty-Seven (06-01)

Shadowrun Missions: Ten Fifty-Seven (06-01)


Heart of Darkness Darkness gathers in certain corners of the Sixth World, where no light can enter. The Containment Zone of Chicago has long been one of these dark spots, but government and corporate forces have combined their heft to bring some light to that benighted area, if only because they believe there is profit to be extracted. They have considerable powers at their disposal—but there...   [click here for more]
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Shadowrun Missions: The Deck Job (07-01)

Shadowrun Missions: The Deck Job (07-01)


What’s the Catch? The only shadowrunners who don’t ask the above question are ones who have been dead so long that no one remembers their name. Which, for most runners, means two months. The point being, any runner knows that a job that can be described in a simple, straightforward sentence at the beginning of the day is going to become a tumbled, tangled mess by the end of the day, the...   [click here for more]
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Shadowrun Missions: Tick Tock (06-04)

Shadowrun Missions: Tick Tock (06-04)


Let the Right Ones Out You build walls for two reasons: to keep things out, and to keep things in. Walls were erected around the Chicago Containment Zone many years ago, keeping people from the outside away from the dangers within, and locking secrets inside that are still waiting to be discovered. Though the longer they stay hidden, the clearer it is that some secrets don’t want to be found....   [click here for more]
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Shadowrun Missions: Windy City Chaos (07-06)

Shadowrun Missions: Windy City Chaos (07-06)


The Lost Colony Maybe you might misplace a commlink. Or lose a box holding a few stray bullets. But who loses an entire community? Well, it’s Chicago’s Containment Zone, where a large group of people disappearing is not the strangest thing to happen this month. Or this week. Or today. But even if it’s not the strangest thing, it’s the one someone is willing to pay runners to...   [click here for more]
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Shadowrun-Poster: Fünfte Edition

Shadowrun-Poster: Fünfte Edition

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Shadowrun-Poster: Rhein-Ruhr-Megaplex

Shadowrun-Poster: Rhein-Ruhr-Megaplex


Ein Schatten legt sich über den Rhein-Ruhr-Megaplex! Schon auf der Messe 2011 war das Werbeposter zum Rhein-Ruhr-Megaplex heiß begehrt - allerdings war es dort nicht zu erwerben. Jetzt ist es gratis als Download verfügbar! Einfach runterladen, beim nächsten Copy-Shop auf DIN A2 ausdrucken und an die heimatliche Wand hängen - und den Schatten über dem...   [click here for more]
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Shadowrun-Poster: Weltkarte - Almanach der Sechsten Welt

Shadowrun-Poster: Weltkarte - Almanach der Sechsten Welt


Die Welt im Schatten! Nun gibt es sie endlich als Download: Die großen, vollfarbigen Weltkarten aus dem Almanach der Sechsten Welt. Auf einer Satelliten-Karte und einer physischen Karte sind alle Ländergrenzen, wichtige Sprawls, umkämpften Gebiete und Hauptstädte von Shadowrun zu finden. Einfach runterladen, beim nächsten Copy-Shop auf DIN A1 ausdrucken...   [click here for more]
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Shadowrun5: Schnell+Dreckig - Dynatec

Shadowrun5: Schnell+Dreckig - Dynatec


Schnell und dreckig - Dynatec-Setting! Mit der schnell-und-dreckig-Reihe bietet der Pegasus-Verlag kostenlose Kurzabenteuervorschläge für Shadowrun-5-Spielrunden. Mit Beschreibung, kurzen Handlungsvorschlägen und einem kompletten Grundrissplan des Einsatzortes kann man die schnell-und-dreckig-Szenarien direkt für ein spontanes Abenteuer am heimatlichen Spieltisch...   [click here for more]
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Shadowrun5: Schnell+Dreckig - Gatow

Shadowrun5: Schnell+Dreckig - Gatow


Schnell und dreckig - Gatow-Setting! Mit der schnell-und-dreckig-Reihe bietet der Pegasus-Verlag kostenlose Kurzabenteuervorschläge für Shadowrun-5-Spielrunden. Mit Beschreibung, kurzen Handlungsvorschlägen und einem kompletten Grundrissplan des Einsatzortes kann man die schnell-und-dreckig-Szenarien direkt für ein spontanes Abenteuer am heimatlichen Spieltisch...   [click here for more]
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Shadowrun5: Schnell+Dreckig - Mostrans

Shadowrun5: Schnell+Dreckig - Mostrans


Schnell und dreckig - Mostrans-Setting! Mit der schnell-und-dreckig-Reihe bietet der Pegasus-Verlag kostenlose Kurzabenteuervorschläge für Shadowrun-5-Spielrunden. Mit Beschreibung, kurzen Handlungsvorschlägen und einem kompletten Grundrissplan des Einsatzortes kann man die schnell-und-dreckig-Szenarien direkt für ein spontanes Abenteuer am heimatlichen Spieltisch...   [click here for more]
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Shadowrun5: Schnell+Dreckig - Olympus

Shadowrun5: Schnell+Dreckig - Olympus


Schnell und dreckig - Olympus-Setting! Mit der schnell-und-dreckig-Reihe bietet der Pegasus-Verlag kostenlose Kurzabenteuervorschläge für Shadowrun-5-Spielrunden. Mit Beschreibung, kurzen Handlungsvorschlägen und einem kompletten Grundrissplan des Einsatzortes kann man die schnell-und-dreckig-Szenarien direkt für ein spontanes Abenteuer am heimatlichen Spieltisch...   [click here for more]
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Shadowrun5: Schnell+Dreckig - Trident

Shadowrun5: Schnell+Dreckig - Trident


Schnell und dreckig - Trident-Setting! Mit der schnell-und-dreckig-Reihe bietet der Pegasus-Verlag kostenlose Kurzabenteuervorschläge für Shadowrun-5-Spielrunden. Mit Beschreibung, kurzen Handlungsvorschlägen und einem kompletten Grundrissplan des Einsatzortes kann man die schnell-und-dreckig-Szenarien direkt für ein spontanes Abenteuer am heimatlichen Spieltisch...   [click here for more]
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Shadowrun5: Schnell+Dreckig - Wattsammler

Shadowrun5: Schnell+Dreckig - Wattsammler


Schnell und dreckig - Wattsammler-Setting! Mit der schnell-und-dreckig-Reihe bietet der Pegasus-Verlag kostenlose Kurzabenteuervorschläge für Shadowrun-5-Spielrunden. Mit Beschreibung, kurzen Handlungsvorschlägen und einem kompletten Grundrissplan des Einsatzortes kann man die schnell-und-dreckig-Szenarien direkt für ein spontanes Abenteuer am heimatlichen Spieltisch...   [click here for more]
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Shadowrun: 10 Mercs

Shadowrun: 10 Mercs


Cynical, Sold-out, and Skilled Hired guns. People without a country who know no loyalty. Opportunists, bottom-feeders, scavengers, vultures. Soldiers without a soul who will go to the worst hells on Earth and do just about anything for a buck. That’s how they talk about mercenaries. But that’s how they talk about shadowrunners, too. There’s a fine line between mercenaries...   [click here for more]
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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth...   [click here for more]
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Shadowrun: 4th Ed. 20th Anniversary Core Rulebook

Shadowrun: 4th Ed. 20th Anniversary Core Rulebook


The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers...   [click here for more]
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Shadowrun: 4th Ed. Rules Expansion [BUNDLE]

Shadowrun: 4th Ed. Rules Expansion [BUNDLE]


This special bundle product contains the following titles. Shadowrun: Arsenal Regular price: $12.00 Bundle price: $10.00 Format: Watermarked PDF When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they...   [click here for more]
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Shadowrun: 99 Bottles

Shadowrun: 99 Bottles


Bodies Are Stacking Mob wars are ugly things, but not all ugliness is created equal. Things are going bad in Bangkok, and one Yakuza leader named Shinoda Yoshinori has been receiving a series of unsettling messages: bodies of other members of his gumi, packaged and delivered in a decidedly unique fashion. If Yoshinori wants to preserve his gumi—and save his life—he’s going...   [click here for more]
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Shadowrun: A Killing Glare

Shadowrun: A Killing Glare


URBAN BRAWL "TWO BALLS, TWO GOALS, AND ABOUT THREE THOUSAND ROUNDS OF ARMOR-PIERCING AMMUNITION!" Some call it the ultimate game, the supreme test of cunning and strength. Others find it a barbaric blood sport, nothing more than barely contained mayhem that appeals to the most primitive blood lust lurking in the human psyche. For the shadowrunner, the world of Urban Brawl...   [click here for more]
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Shadowrun: Aetherology

Shadowrun: Aetherology


Stretch Your Reality There are waking dreams, there are active hallucinations, there are feverish visions that cannot be classified. And then there are the metaplanes, an adrenaline-fused combination of all of these, and more. Everything you dream of, everything you fear, everything beautiful and everything grotesque can be found out there. If you travel to the planes, you may lose your life, lose...   [click here for more]
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