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Shadowrun: Spy Games

Shadowrun: Spy Games


CITY OF SECRETS Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been...   [click here for more]
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Shadowrun: Mil Spec Tech 2

Shadowrun: Mil Spec Tech 2


Things to See, Things Not to See Sometimes you look at a catalog to see if there's anything in it that you want. And sometimes you look to see what you need to avoid. You'll find both types of things in here. The tech heads of the Sixth World remain busy, coming up with more ways to slaughter metahumans with maximum efficiency. And they have plenty of battlegrounds in the world where they can test...   [click here for more]
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Shadowrun: Tödliche Schatten

Shadowrun: Tödliche Schatten


TÖDLICHE SCHATTEN Straßenkämpfe wirken nur auf Amateure chaotisch. Wenn du ein Profi bist und weißt, was du zu tun hast, handelst du mit gefährlicher Präzision. Du erkennst, wie dein Gegner agieren wird. Und du hast mindestens zehn verschiedene Möglichkeiten für eine tödliche Antwort im Hinterkopf. Genau dieses Wissen macht dich zu einer Straßenlegende,...   [click here for more]
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Shadowrun Missions: Amber Waves of Grain (06-02)

Shadowrun Missions: Amber Waves of Grain (06-02)


They’re Bawling about You Down on the Farm The Chicago sprawl is host to all manner of strange creatures—ghouls, toxic spirits, hellhounds, barghests, and chickens. Yes, chickens. The city is mostly urbanized, but there are also large swathes of vacant land, and some enterprising souls have been farming that land. This is the Sixth World, though, which means that whenever you have someone...   [click here for more]
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Shadowrun: Dark Resonance

Shadowrun: Dark Resonance


SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another...   [click here for more]
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Shadowrun: 10 Mercs

Shadowrun: 10 Mercs


Cynical, Sold-out, and Skilled Hired guns. People without a country who know no loyalty. Opportunists, bottom-feeders, scavengers, vultures. Soldiers without a soul who will go to the worst hells on Earth and do just about anything for a buck. That’s how they talk about mercenaries. But that’s how they talk about shadowrunners, too. There’s a fine line between mercenaries...   [click here for more]
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Shadowrun Missions: Falling Angels (06-06)

Shadowrun Missions: Falling Angels (06-06)


All Going Down Tensions don’t simmer for long in the Sixth World. They build, and then they explode. In Chicago’s Containment Zone, that time has come. From the hunt for the missing Samantha Villiers (in her various guises) to rising gang tensions to mysterious strangers building power bases for secretive purposes, there are plenty of unstable reagents mixing in the CZ, and they’re...   [click here for more]
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Shadowrun: Mission: 04-05: On a Silver Platter

Shadowrun: Mission: 04-05: On a Silver Platter


Best served cold A year ago your fixer's daughter was killed by the Mayan Cutter copycat. He always suspected that someone else was pulling the strings, someone highly placed. Now he believes he has proof, but that someone isn't going down without a fight. The stakes are higher than ever aand someone's trying to stop you before you even start! Are you ready to serve up a side of revenge?...   [click here for more]
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Shadowrun: Corporate Guide

Shadowrun: Corporate Guide


THE CENTERS OF POWER There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you’re running the shadows, you need to know about the megas, because they deal out the biggest paydays—and, if you cross them, the harshest paybacks. Corporate Guide helps runners...   [click here for more]
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Shadowrun: Wolf & Buffalo

Shadowrun: Wolf & Buffalo


WAKING SPIRITS The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s...   [click here for more]
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Shadowrun: Dawn of the Artifacts 1: Dusk

Shadowrun: Dawn of the Artifacts 1: Dusk


The Adventure Begins... Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts...   [click here for more]
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Shadowrun: Battle of Manhattan (Boardroom Backstabs)

Shadowrun: Battle of Manhattan (Boardroom Backstabs)


Marching Orders TO: Willing recruits FROM: The people who can pay you Come to Manhattan. We will pay. We won’t bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there...   [click here for more]
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Shadowrun: On The Run

Shadowrun: On The Run


"For Enlightenment, Seek Out Absent Friends..." This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history. This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also...   [click here for more]
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Metro-Matic Final Touches

Metro-Matic Final Touches


If you need a filthy back alley, imposing barbed wire fence, dumpster to dive, or even a white picket fence and happy mailboxes to finish out suburbia, this is the pack that will complete both Dystpio-Matic and Metro-matic streets. How to Use These Tiles After purchase, you'll get a .zip file with all 216 individual pieces and premade maps, which are yours to mash together in your...   [click here for more]
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Shadowrun Missions: Jumping Ship (Prime Mission 005)

Shadowrun Missions: Jumping Ship (Prime Mission 005)


Re-writing the Rules Runners are rule-breakers. Lawless. Independent. But their dirty secret is that they don’t break all the rules—they just are more open in choosing which rule sets they should follow. And sometimes, they just make up their own rules. Some of those rules are based on what brings them the most money. Others talk about honor and loyalty, concepts that are incredibly...   [click here for more]
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Shadowrun: Running Wild

Shadowrun: Running Wild


GO WILD! Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies. They’re not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World’s a place of eating or being eaten. Sometimes the critters are waiting deep in the jungle; other...   [click here for more]
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Shadowrun Missions: Ancient Rumblings (06-03)

Shadowrun Missions: Ancient Rumblings (06-03)


Levels of Wrong For years, the Containment Zone of Chicago has held many levels of wrong. One level is the bad things that frequently happen there—the various assaults against CZ residents, and the people who go missing or turn up dead. That level of wrong is bad enough, but it gets worse for the people who are foolish enough to look into the reasons behind the wrongs. The scope and range of...   [click here for more]
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Shadowrun: Renraku Arcology: Shutdown

Shadowrun: Renraku Arcology: Shutdown


Renraku Arcology: Shutdown You Wanted In--Now You Can't Get Out! Something mysterious and terrible has shut down the Renraku Arcology. The doors are sealed, the Matrix is off-line, and 100,000 inhabitants are trapped within. The UCAS Army seals off the site, and not even Renraku knows what's really going on. Renraku Arcology: Shutdown tells who's behind it, and what...   [click here for more]
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Shadowrun: Hell on Water

Shadowrun: Hell on Water


THE LONGEST JOURNEY Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and...   [click here for more]
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Shadowrun: The Rotten Apple: Manhattan

Shadowrun: The Rotten Apple: Manhattan


Dominated by the Manhattan Development Consortium (MDC), the City represents the largest contiguous corporate enclave in the Sixth World. This volume grants a look into the neighborhoods of Manhattan, the constant scrutiny of its security, and the activities of the thirteen corporations that oversee its development. This setting is a crucial part of the New York City Shadowrun Missions campaign....   [click here for more]
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Shadowrun: Unfriendly Skies

Shadowrun: Unfriendly Skies


Wings to Fly It’s a big world, and not all of the work that’s available is sitting right outside your front door. Sometimes you might need to hop across a country, across a continent, or across an ocean. Other times you might look to the air to find a way across a border that’s too tough to cross on the ground. And then there are the times you might need something in the air...   [click here for more]
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Shadowrun: Mission: 04-04: Smuggler's Blues

Shadowrun: Mission: 04-04: Smuggler's Blues


Stay Secret, Stay Safe Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going...   [click here for more]
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Shadowrun Missions: Healing the Sick (06-05)

Shadowrun Missions: Healing the Sick (06-05)


Aim for the Game Chicago’s Containment Zone may be a hellish landscape where a formerly thriving sprawl turned into a nightmare, but it’s got this going for it—there’s sure a wide variety of runs there. Finding missing people? Check. Locating data in abandoned facilities? Check. Big game hunting? Time to add that one to the list. Some mysterious attacks have left some dead,...   [click here for more]
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Shadowrun: Mission: 04-03: Rally Cry

Shadowrun: Mission: 04-03: Rally Cry


The Politics of Deception Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause. Anti-metahuman sentiment has long been a hot-button issue in Seattle, and some members of the...   [click here for more]
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Shadowrun: Runner Havens

Shadowrun: Runner Havens


"Crossroads of Crime" Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate and underworld...   [click here for more]
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Shadowrun Missions: Tick Tock (06-04)

Shadowrun Missions: Tick Tock (06-04)


Let the Right Ones Out You build walls for two reasons: to keep things out, and to keep things in. Walls were erected around the Chicago Containment Zone many years ago, keeping people from the outside away from the dangers within, and locking secrets inside that are still waiting to be discovered. Though the longer they stay hidden, the clearer it is that some secrets don’t want to be found....   [click here for more]
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Shadowrun: Spell Cards, Series 1

Shadowrun: Spell Cards, Series 1


Power in Your Hands Everyone in the Sixth World wants to geek the mage first. Your job is to 
make sure that won’t happen by being faster, deadlier, and more powerful 
than they are. Shadowrun Spell Cards, Series 1 make spellcasting faster and easier, 
with easy-to-reference game statistics for 54 different spells.
 Grab a pack and use it to call down a whole hellstorm...   [click here for more]
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Shadowrun: Euro War Antiques

Shadowrun: Euro War Antiques


The Long Shadows of War This is the way it works—if you want to know what the main cause of World War II was, look at World War I. If you want to understand the United States of America in the late twentieth century, make sure you understand the Vietnam War and all of its ramifications. The point is this: Even if you didn’t fight in a war, even if you weren’t born when the...   [click here for more]
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Ein ganz normaler Auftrag (Shadowrun eBook)

Ein ganz normaler Auftrag (Shadowrun eBook)


Der Shadowrunner Katar Hawke kennt die Straßen und die Schatten. Jeder Job muss schnell erledigt werden, mit möglichst wenig Hilfe und ohne Aufheben, Chaos und Getue. Als aber die Extraktion einer scheinbar einfachen Studentin von einer Ausgrabungsstätte in Zentralamerika schief geht, muss Hawke sie beide am Leben halten und gleichzeitig herausfinden, in was für eine Gefahr er...   [click here for more]
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Shadowrun: Parazoology 2

Shadowrun: Parazoology 2


Natural Born Killers Some shadowrunners long to escape the dirt and danger of the Sixth World’s sprawls for the supposed peace and tranquility of nature. Thing is, the ones that actually try it generally find themselves quickly scurrying back to the city once they discover what’s waiting for them out there in the wild. From the sharp-toothed, lightning-fast ammit to the...   [click here for more]
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Für alle Fälle Kincaid (Shadowrun eBook)

Für alle Fälle Kincaid (Shadowrun eBook)


Die meisten Personen sehen Puyallup als das Schlechteste, was Seattle zu bieten hat. Ein Chaos aus Gier, Armut, Laster und Korruption in einem von Metamenschen wimmelnden Getto, in dem das Verbrechen organisierter als die Regierung ist. Viele bezeichnen es als Kloake oder Sündenpfuhl. Jimmy Kincaid nennt es Heimat. Der ehemalige Cop, Kind aus der Gosse Puyallups, wandert auf dem schmalen...   [click here for more]
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Shadowrun: State of the Art ADL

Shadowrun: State of the Art ADL


Am Rande des Fortschritts Modernste Waffentechnik, uralte Magie, neuste Mode-Trends, Fahrzeugtechnik von Autoduellisten und erwachte Wildnis – dies alles kann man in der Allianz Deutscher Länder finden. Und für einen Runner in diesen Breiten ist es überlebenswichtig zu wissen, wo und wann man all dies findet. Denn es macht einen gravierenden Unterschied, ob man...   [click here for more]
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Shadowrun Missions: A Holy Piece of Wetwork (Prime Mission 002)

Shadowrun Missions: A Holy Piece of Wetwork (Prime Mission 002)


The Heart of Death Auslander. If you haven’t heard the name, you’re lucky. If you have heard it, then you know enough to be worried. But not scared, because fear’s not part of the job. Which is good, because the job Mr. Johnson’s got in store for you is a big one—going to Auslander’s home metaplane and talking him out, once and for all. It’s not safe....   [click here for more]
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Shadowrun: Blind Magic

Shadowrun: Blind Magic


Lucas, a gifted shaman and member of the Salish-Shidhe Council, is respected for his arcane talents among his tribe. When he’s blinded during a shadowrun on an Evo Corporation outpost, he’s fitted with a set of cybereyes during his recovery. But upon his return to the Council, the tribe banishes him, saying the cyberware he’s accepted makes him unfit to be a shaman. Distraught, Lucas...   [click here for more]
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Shadowrun: Another Rainy Night

Shadowrun: Another Rainy Night


Blood Runs Red Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets. Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been...   [click here for more]
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Shadowrun: Street Legends

Shadowrun: Street Legends


CASTING A LONG SHADOW At the end of a run, you’ve either got a good story to tell or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that runners love to talk about, the people at the center of the stories swapped late at night over a round of wiper-fluid hooch....   [click here for more]
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Shadowrun: World of Shadows

Shadowrun: World of Shadows


DARKNESS EVERYWHERE The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung,...   [click here for more]
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Modern Building Accessory Pack 1

Modern Building Accessory Pack 1


Vanilla’s cool...but boring after a while. Make your modern maps rocky road or mint chocolate chip. One thing we’ve noticed during The Workshop’s in-house games is that keeping each screen’s worth of map interesting and unique can be awkward if we only use the basic citybuilding material. Was this Gang A’s hideout, or Vampire Coven C’s locale? Sure,...   [click here for more]
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Shadowrun: Vice

Shadowrun: Vice


Illegal is a strong word. It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would you? It might be that some laws are... Misguided. It's civil disobedience and a moral imperative to oppose those laws. Gandhi taught us that. My friends and I—we're here to help you make these difficult moral choices. We'll even provide...   [click here for more]
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Shadowrun: Sprawl Sites: High Society and Low Life

Shadowrun: Sprawl Sites: High Society and Low Life


Find Your Way Into Wealth—or out of Danger If your run the shadows long enough and manage to stay alive, you’ll find your way into all sorts of places—from bank vaults where the wealthy store their most previous possessions to densely packed warrens that pack dozens of the poor into tight spaces. Maybe you’ll need to break a patient out of a tightly guarded hospital,...   [click here for more]
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Shadowrun: Conspiracy Theories

Shadowrun: Conspiracy Theories


The Tangled Web of Truth War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations...   [click here for more]
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Shadowrun: Verbotene Künste

Shadowrun: Verbotene Künste


DIE ANDERE SEITE DER MACHT Magie ist wild und undiszipliniert. Du kannst versuchen, sie unter Kontrolle zu bringen, sie zu ordnen und zu strukturieren. Aber letztlich wirst du scheitern. Unter der Oberfläche tobt das Chaos. Du wirst immer nur einen kleinen Ausschnitt beherrschen – als würdest du auf einem Surfbrett eine Monsterwelle reiten: Du schwimmst mit dem...   [click here for more]
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Shadowrun: Bodyshop

Shadowrun: Bodyshop


AM RANDE DES UNMÖGLICHEN Die Grenzen der Shadowrunner dürfen nicht von ihrem eigenen Körper bestimmt werden. Sie müssen schneller sein, stärker, robuster. Manche können sich Magie bedienen. Andere müssen dafür ihre Physis umbauen: Chromglänzende Cyberware verwandelt manchen Runner in einen Kampfkoloss, Genetik ändert die fundamentalsten...   [click here for more]
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Shadowrun: Kartenmaterial für Seattle

Shadowrun: Kartenmaterial für Seattle


SMARAGDGRÜNE KARTEN (Karten aus der Seattlebox, noch einmal separat) Seattle, die „Emerald City“ war schon immer einer der wichtigsten Metroplexe in der Welt von Shadowrun. Der Sprawl schwelt, denn er bildet einen Schmelztiegel aus Konzernmächten, politischen Intrigen und krimineller Energie, wie er kaum sonst irgendwo zu finden ist. Dieses Produkt beinhaltet alle...   [click here for more]
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Shadowrun: Mission: 04-08: Brothers United

Shadowrun: Mission: 04-08: Brothers United


Fates Worse Than Death A girl is missing. Finding her would be a nobler mission than most shadowrunners normally pursue, which means there must be a catch. And there is. The runners’ job starts at a talismongers and then brings them to a Barrens orphanage. If they’re observant enough, they’ll be launched on a journey that will take them through dark tunnels, past...   [click here for more]
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Shadowrun: Artifacts Unbound

Shadowrun: Artifacts Unbound


Unlock the Power Four artifacts have been found. Some of the most powerful people in the Sixth World have been after them, and many people have died in the globetrotting hunt to bring these objects together. Now that they have been recovered, their powers can be unleashed—or the artifacts can be scattered, lost again until another generation summons the courage and the knowledge to dredge...   [click here for more]
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Shadowrun: Dawn of the Artifacts 4: New Dawn

Shadowrun: Dawn of the Artifacts 4: New Dawn


The Final Piece One more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world. To finish the quest for the artifacts, runners will have to...   [click here for more]
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Shadowrun: Mission: 04-06: Hard Target

Shadowrun: Mission: 04-06: Hard Target


Be Afraid of the Dark The Sixth World is full of dark crevasses and corners where people can hide. Where they can go when the rest of the world has told them they don’t belong. Where they can be forgotten. People who disappear into these places become secrets, whispered threats of a mysterious something that lurks just out of sight. Some people—the normal ones, the sane ones—avoid...   [click here for more]
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Shadowrun: Datapuls ADL

Shadowrun: Datapuls ADL


Und heute … ADL Die Allianz Deutscher Länder – ein Flickenland, eine Region voller Gegensätze, ein tief mit den Schatten verwobenes Land. Hier finden sich Trollrepubliken, Elfenstaaten, toxisch verseuchte Zonen und riesige Megaplexe. Berlin mit seinem ewigen Konflikt zwischen anarchistischen Kiezen und Konzernhochburgen. Hamburg mit seinen überfluteten...   [click here for more]
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Shadowrun: Mission: 04-12: Showcase

Shadowrun: Mission: 04-12: Showcase


Shock Compression The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode. The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful...   [click here for more]
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