Title |
Publisher |
Price |
Night Music
New Orleans moves from night to night—the day is just a brief break between the times when the real action happens. Once the sun goes down, jazz spills into the streets, spirits walk free, and people indulge in all manner of semi-legal and illegal activities.
It’s a prime sprawl for crime, and there’s money to be made in the shadows. But first, shadowrunners need to know... [click here for more] |
Catalyst Game Labs |
$4.99
|
The Animal Within
Metahumanity is great, but what if they could do more? What if they could breathe water like a fish, balance like a cat, or pound things like a gorilla? Shifters know the answer to those questions, because they do those things. Manifesting animal traits, shifters have a range of powers, appearances, and weaknesses, making them a fascinating part of the shadows.
Bestial... [click here for more] |
Catalyst Game Labs |
$4.99
|
Man. Machine. Magic.
Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine.
Dive into a cyberpunk dystopia... [click here for more] |
Catalyst Game Labs |
$14.99 $12.74
|
PREMIUM RUSH
Spin your wheels over slick sprawl streets while drifting away from hot pursuit. Fly through narrow canyons ahead of missiles twisting their way after you. Shrink down to insect size to get an eye on places outsiders aren’t supposed to see. These are just some of the ways riggers jack up their seemingly unending adrenaline rush, as they show that the hardest shadowrunners to hit are... [click here for more] |
Catalyst Game Labs |
$24.99
|
Power Surge
The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face.
Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,... [click here for more] |
Catalyst Game Labs |
$19.99
|
EDGE OF THE POSSIBLE
Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals... [click here for more] |
Catalyst Game Labs |
$24.99
|
The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you.
Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a... [click here for more] |
Catalyst Game Labs |
$24.99
|
Righteous Fire
Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early.
But some runners think that’s no way to live. They know the world is stacked against them,... [click here for more] |
Catalyst Game Labs |
$19.99
|
Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer.... [click here for more] |
Catalyst Game Labs |
$24.99
|
Ride the Crashing Wave
Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,... [click here for more] |
Catalyst Game Labs |
$24.99
|
CORP REPORT
You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, and screw up the world. They are shadowrunners’ employees and adversaries, the source of cash and the source of despair. Shadowrunners need to know them—because knowing your enemy is the... [click here for more] |
Catalyst Game Labs |
$19.99
|
Piercing the Night
You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like.
But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World, the supply... [click here for more] |
Catalyst Game Labs |
$19.99
|
DO THE COLLAPSE!
Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know.
Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth... [click here for more] |
Catalyst Game Labs |
$19.99
|
Popular Cybernetics Holostreets' Popular Cybernetics is the collection of all the cybernetics from 1st through 5th edition shadowrun books formatted into a historical narrative of the technological progress over the decades. Almost 300 cybernetic parts were introduced over the thirty years of shadowrun history. With each edition, some cyberware became obsolete, merging with other... [click here for more] |
Catalyst Game Labs |
$10.00
|
NOTHING BUT SHREDS
NOTHING IS REAL. EVERYTHING IS REAL.
What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real.
Reality is... [click here for more] |
Catalyst Game Labs |
$19.99
|
Exit Vector is an aerial combat board game set in a dystopian near future where nations, criminal syndicates, and powerful corporations compete for dominance in a world of high technology and magic. Players assume the role of an expert pilot for hire, flying their high performance aircraft on jobs ranging from search and destroy to troop transport.
EXIT VECTOR for SHADOWRUN introduces fun,... [click here for more] |
Catalyst Game Labs |
$15.00
|