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Shadowrun: Body Shop

Shadowrun: Body Shop


BUILD A BETTER YOU You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but smarter. If you’re going to take on the powers of the Sixth World, you will need to be every bit of yourself that you can muster. Cyberware, bioware, geneware, and more can help you build the self you...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Street Wyrd (Core Magic Rulebook)

Shadowrun: Street Wyrd (Core Magic Rulebook)


Power Surge The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face. Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Shoot Straight (Runner Resource Book)

Shadowrun: Shoot Straight (Runner Resource Book)


Know and Go You know the basic advice—shoot straight, conserve ammo, etc.—but that’s far from the only things runners need to know. How to you get into where you’re not supposed to be? How to you stay unseen in spots with a thousand eyes watching? And how do you break the law regularly without being caught? Shoot Straight provides runner-to-runner advice in a range of areas,...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Firing Squad (Core Combat Rulebook)

Shadowrun: Firing Squad (Core Combat Rulebook)


Someone, somewhere, is about to get hurt.  Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive? Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge...   [click here for more]
Catalyst Game Labs  $22.99

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Shadowrun: Emerald City

Shadowrun: Emerald City


THE SHADOW CAPITAL Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world. As...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Anarchy 2050

Shadowrun: Anarchy 2050


Play the Hits Harlequin. Maria Mercurial. Jetblack. Dunkelzahn. The Universal Brotherhood.  These are some of the defining names of Shadowrunlore, the classics that shaped an enduring game universe. Now, for the first time, they’ve been brought to the fast-moving game rules of Shadowrun: Anarchy. With new character archetypes, shadow amps, world information, and a whole bunch...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)

Shadowrun: Forbidden Arcana (Advanced Magic Rulebook)


Ride the Crashing Wave Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,...   [click here for more]
Catalyst Game Labs  $24.99

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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth World is full...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: The Third Parallel (Campaign Book)

Shadowrun: The Third Parallel (Campaign Book)


ALL LINED UP Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected. The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: The Kechibi Code (Plot Sourcebook)

Shadowrun: The Kechibi Code (Plot Sourcebook)


WHAT WILL YOU DO? The power to shake cities, nations, even corporations is out there, contained in a compact code. What would you do if you could control it? Wield it? Or destroy it? Where would you direct the power? Who would you save, and who would you doom? Shadowrunners are used to reacting and surviving. The larger choices, things like the flow of billions of nuyen, or shifts in the highest levels...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Assassins Night

Shadowrun: Assassins Night


EXECUTE. Authorization granted. Maneuver AF2B9. Go dark. Eliminate. Those words set a plan in motion, but what plan? Something’s about to go down in Barcelona. Someone is marked for death. But who’s the target, and who’s pulling trigger? Assassins Night is a campaign for Shadowrun, Sixth World where players can dive in and get involved in intrigue, action, and a plot that...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Slip Streams (Plot Sourcebook)

Shadowrun: Slip Streams (Plot Sourcebook)


NOTHING BUT SHREDS NOTHING IS REAL. EVERYTHING IS REAL. What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real. Reality is...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Der Kechibi-Code

Shadowrun: Der Kechibi-Code


Die Macht der Codes Die Macht, Städte, Nationen, sogar Konzerne zu erschüttern, ist zum Greifen nah – verpackt in einem Code. Was würdet ihr tun, wenn ihr ihn kontrollieren könntet? Ihn wegsperren? Ihn vernichten? Gegen wen würdet ihr ihn einsetzen? Wen würdet ihr retten? Und wen zum Untergang verdammen? Shadowrunner sind daran gewöhnt, zu reagieren und zu überleben. Die großen Dinge, wie...   [click here for more]
Pegasus Press  $21.18

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Shadowrun 6 - Vise Juste

Shadowrun 6 - Vise Juste


    Vous connaissez le refrain : vise juste, conserve des munitions, etc. Mais les runners doivent connaître bien plus que ça. Comment pénétrer là où n'est pas supposé entrer ? Comment rester invisible alors que des milliers d'yeux vous surveillent ? Et comment enfreindre régulièrement les lois sans vous faire attraper ? Vise juste, ce sont des conseils de runners pour les runners dans...   [click here for more]
Black Book Editions  $21.23

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