Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.
Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for... [click here for more]
A sword and shield, an evil wizard, hordes of undead, and a dragon ravaging the countryside—no genre in roleplaying games is more iconic than medieval fantasy!
The Savage Worlds Fantasy Companion provides all the tools you need to travel to fantasy lands or create your own phenomenal setting… all in the award-winning Savage Worlds rules system!
This 272-page hardcover book updates the original... [click here for more]
Few mediums inspire today’s gamers like comic books, graphic novels, and the movies and television shows based on them. TheSavage Worlds Super Powers Companion lets you recreate everything from classic Marvel® and DC® tales to modern takes like The Boys®, Kick-Ass®, or Invincible®… all in the award-winning Savage Worlds rules system!
This 200-page PDF updates... [click here for more]
Welcome to the Weird, Wild West!
The year is 1884. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. But danger awaits. Some say there are more than just wild creatures on those lonely trails. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Out... [click here for more]
An ancient and evil undead thing rises in a dark dungeon. A long-forgotten horror stirs in the dark forest. A hungry and vengeful dragon awakes in forgotten mountains. A cry for help echoes across the world of Golarion. Brave heroes —the Pathfinders— answer the call. They are crafty rogues, powerful sorcerers, and deadly fighters. They are humans, elves, dwarves, gnomes, and halflings.... [click here for more]
(This book is for the Savage World's Deluxe Explorer Edition, not the newer Savage Worlds Adventure Edition. It's largely compatible, but a new edition of the Science Fiction Companion will appear later, est. 2022.)
There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions... [click here for more]
The new world is the last refuge of humanity, though it is one of untamed wilderness that has been changed by some supernatural force. Both the north and south continents, the Auroras, have grown over the bones of an ancient civilization that now lies in ruin, but this was not always so. They were once home to the Architects, masters of construction, and of the machinery and magic of the old world.... [click here for more]
The year is 2095. The world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.
On the North American... [click here for more]
The Deadlands: Weird West Companion offers more options for your game of Western horror!
Add new Arcane Backgrounds like Witches, Metal Mages, or Voodooists. Bring famous gunslingers like Wyatt Earp or exciting relics like Wild Bill’s Six-Shooters to the table. For the Marshal there’s summaries of the four Servitor Plot Point Campaigns and information on the Hunting Grounds, as well as tips on... [click here for more]
The job of the game master can be daunting. You have a story to tell, and to do so, you must wear many hats. You’re a storyteller, a world builder, a referee and more. While certainly a challenge, your job can be incredibly rewarding. There’s nothing like looking across the game table at a group of players on the edge of their seats waiting to see what happens next; nothing like listening to them... [click here for more]
FULL METAL CYBERPUNK!
In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent... [click here for more]
(This book is for the Savage World's Explorer Edition. A new version for the Savage Worlds Adventure Edition can be found here. The new book is twice the size of this edition and includes a host of new material and all new art.)
It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For... [click here for more]
(This is the new, updated SWADE edition of the Rifts® Player's Guide.)
A MEGAVERSE® GONE MAD!
Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-POST-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world!
THIS IS THE WORLD OF RIFTS®
Unpredictable holes in the very... [click here for more]
Want to create your own world? Looking for tips and advice from those who have been running Savage Worlds for over 15 years?
The World Builder and Game Master’s Guide does all that and more!
Inside you’ll find articles directly from Pinnacle’s staff, freelancers, and favorite Game Masters on such topics as:
running Savage Worlds for All Ages, Risks &... [click here for more]
Join us as we enter the exciting world of Robotech! Strap into your Veritech fighter and battle giant Zentraedi warriors for the fate of mankind. Defend the earth from invasion in your Destroid. Help maintain the fragile peace after the war that left most of the Earth devastated. Inside this book you will find a complete Savage Worlds setting for the Macross era of Robotech. Play as your favorite characters,... [click here for more]
NOTE: We're working on some additions to this document, including specific and expanded examples of air, land, sea, and space craft. When this is done we'll update your document automatically. Thanks!
Shane (July 14, 2020)
Travel in style, any world, any time!
The Vehicle Guide for Savage Worlds is your ticket to use any vehicle in your adventures. From Roman galleons to moon-sized... [click here for more]
Take your Savage Worlds games to new depths of darkness with the Horror Companion. Inside are new rules for playing monsters, signs and portents, buckets o' blood, ritual casting, new spells, sanity, gear, new Edges & Hindrances, Setting Rules, over 100 new monsters, advice on creating and maintaining atmosphere, and MORE!
This tome of terror is essential for anyone running a dark or horrific... [click here for more]
Darwin's World: Nuclear Edition
Darwin’s World: Nuclear Edition is a revised and expanded version of the previously released post-apocalyptic setting. All game mechanics have been updated and revised for the Savage Worlds Adventure Edition (SWADE) role-playing game.
The Twisted Earth is a wild, inhospitable world of mankind's ruin after a series of devastating wars known... [click here for more]
Welcome to the Han Cluster Sci-Fi RPG!
The Han Cluster is an optimistic sci-fi RPG setting created for the Savage Worlds role-playing system. In it, you play humans and “Ghosted Machines” (Sapient AI machines) in a world that challenges the notion of what it means to be human. A strange discovery called the Nex has re-written the rules of human interaction and connection,... [click here for more]
Task Force Raven asks the question, how would a team of Tier 1 Special Forces Operators conduct missions against occult targets. With this field manual, you’ll find how to best answer that question. Create your operators, gather intel, and get the mission accomplished. We cover everything you’ll need to kick ass against a wide variety of cryptids and human monsters. Good hunting Raven. And... [click here for more]
(This is the new, updated SWADE edition of the Rifts® Game Master's Handbook.)
WELL, THAT ESCALATED QUICKLY!
Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the... [click here for more]
The Arcane Conversion guide provides players and game masters with several iconic Pathfinder spells and how to recreate them using the Pathfinder for Savage Worlds system.
The conversion guide provides all of the information required to use the power, such as the formula, Power Point cost, Rank, School, which Arcane Background it's available to, and the description of the spell. These 50+ powers provide... [click here for more]
The mortal lands are divided. A dozen kingdoms lie scattered across Pangaea, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys & Overlords!
Most... [click here for more]
(This is the new, updated SWADE edition of Savage Foes of North America.)
IN A WORLD FULL OF MONSTERS AND MADNESS, IT'S GOOD TO KNOW WHAT'S COMING.
One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they're trading lasers and mystic bolts with a horde of cybernetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift... [click here for more]
Beasts & Barbarians Steel Edition Player Guide includes:
Summarized descriptions of the lands and the history of the Dominions
Accurate descriptions of the various playable cultures, including clothing, religion, technology and so on.
More than 40 new Hindrances and Edges to create sword and sorcery heroes.
Specific gear (from loincloths to Amazon Hawk Ships)
Three custom-made... [click here for more]
New Orleans, 1935. Whoever called this “the Big Easy” sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that’s not in short supply is trouble. From shady thugs to crooked cops to Mafia soldiers, there’s plenty of characters out there looking to give an honest Joe a hard time.
And that’s not the worst... [click here for more]
Technotales of Mythix is a setting for Savage Worlds Adventure Edition that allows players to relive the old-school animated adventure series from the 1980s and 1990s! These "action figure fantasy" shows mixed magic, technology, exploration, and adventure with a cheesy old-school fantasy flavor... and Mythix is a planetary romance world in the vein of these classic adventures.
In Mythix, mighty sword-wielding... [click here for more]
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.
But there is action,... [click here for more]
This is the full book, complete with all Player and Game Master information for Novice to Veteran play!
Sean Patrick Fannon’s vision of Epic High Fantasy comes to life for Savage Worlds.
"The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straight-ahead challenges?If the answer is “Yes” to all of these,... [click here for more]
Welcome to the Future!
Interface-Zero, is the first book in the Interface-Zero Cyberpunk Setting by Gun Metal games. IZ brings your Savage Worlds game up to speed with the dark, frenetic world of 2088.
Didja Bring Your Gun?
Within the pages of Interface-Zero, you can match wits with ancient triad lodge masters, anarchist hackers and digitalized corporate moguls. Thwart the machinations of the... [click here for more]
In this Savage Worlds Jumpstart, explore ancient ruins on Mars and then punch some Nazis! This radium punk sci-fi episode welcomes you to the Rocket Age!
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC sponsored dig has suffered a series of accidents, injuries,... [click here for more]
The world is drowning. The natives say three witches in Ograpog were sentenced to death directly by King Amemnus, drowned by the rising tide. With their dying breath, they cursed Caribdus, the land itself, to drown as they were, to drown in fifty fathoms of cold dark sea.
The people of Caribdus are adapting to their wet new world. Crab-like scurillians, massive grael, lonely doreen, mysterious kraken,... [click here for more]
GRAmel Books is proud to publish a new Savage Worlds setting from Umberto Pignatelli - Tyrnador. Tyrnador: Fate of Ventar is the first installation of the world of Tyrnador, GRAmel’s exciting new fantasy setting for Savage Worlds. What Tyrnador is? Well, do you remember the old classics Dragonlance and Mystara? Tyrnador is a game in the same vein, a place of high fantasy, where heroic knights and... [click here for more]
FULL METAL PLAYER TOOLS!
Want everything you need to create a character, but don't want to get the entire Interface Zero PDF? Then Look no further!
The Interface Zero 2.0 Players Guide gives you everything you need to create a character. Inside this book you'll find 16 cyberpunk archetypes, new races, edges, tons of equipment, and all the setting rules, including cybernetic rules,... [click here for more]
Titan Effect RPG's Second Edition is now available here!A tactical espionage and science fiction RPG!The world is not what it seems. Ordinary people haven’t realized how strange and dangerous it has become, but things are about to change…Psychics and bio-augmented humans work as spies and soldiers on behalf of criminal... [click here for more]
The Game Master Guide includes:
A detailed history of the Dominions, expanded and focused on the last five years.
A gazetteer of the Dominions, including old and new plot hooks for each region, and the new Dominion Events.
A chapter focused on themes, tricks and narrative techniques to make your games even more Swordy and Sorcerish.
Rules and tips to create Character Tales (adventures... [click here for more]
FROM THE CREATURE'S TOMB...UNTIMELY RIPPED!
At the Nineteenth Century's end, a shadow lies upon Europe...and the world. The mythological creatures of the night—vampires, werewolves, and far worse—stalk the darkness seeking innocent blood. Only the Rippers, members of an ancient organization dedicated to fighting evil, stand against them. But to win this battle, the Rippers must... [click here for more]
New for the Savage Worlds Adventure Edition.
In the years after the Great War dawns a new age of heroic adventure!
From the gleaming spires of the big city, to the steaming jungles of Skull Island, brave men and women fight the forces of evil, carving their legends into the history of the 20th Century. It is an age of exploration and daring. An age of discovery, peril... [click here for more]
The PDF version of Nova Praxis: Savage Worlds Edition is fully bookmarked and linked, but does not have the full range of special navigational features found in the Augmented PDF.Things have changed. We have changed.
Earth is lost to us, but even in the aftermath of this terrible tragedy, we grow, evolve, and even prosper. We have witnessed... [click here for more]
Study. Party. Save the World.
East Texas University promises prestigious leadership, connected alumnae, the fantastic Southern climate of Pinebox, Texas…and annoying roommates, professors that try to kill you (literally), and things that go bump in the night. Enroll at your own risk.
East Texas University offers a well-rounded syllabus of character creation, new Edges & Hindrances,... [click here for more]
FROM THE KNOWN WORLDS …
Take a tour of Sol’s galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp’s interstellar exploration teams as they travel to the limits of Known Space and beyond…
… TO THE LAST PARSEC!
This book contains background... [click here for more]
The year is 2051. World War III only ended two years ago. Even as the world rebuilds from the conflagration, a massive organization engages in a terrible conspiracy to bring humanity to their knees. VENOM uses military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty... [click here for more]
The ancients foresaw the coming of vile beasts. Monstrosities born at the dawn of the universe that would awaken from their millennia-long slumber to destroy the Earth and humankind. These monsters were dubbed the Dark Gods by the forgotten prophets of days past; according to their grim vision, nothing could stop these beings from destroying the human race. The prophecies were all true. Deities have... [click here for more]
The world changed in 1953—a radioactive monster rose from Hudson Bay to terrorize New York. Now these “daikaiju” save the world!
In Dawn of the Daikaiju, players take on the roles of giant monsters called kaiju or daikaiju (the terms are used interchangeably and both mean “giant monster”). Though daikaiju range in origin from oversized insects and dinosaurs to bio-engineered alien... [click here for more]
In the horror of war, dark things rise, and World War II is history's greatest conflict. The Japanese stalk the jungles of Southeast Asia. Carriers battle in the South Pacific. Tanks trundle across North Africa. Planes duel over England. The Nazi blitzkrieg conquers most of Europe with a genocidal madman at the controls. Prepare to battle the evil of the Axis powers and the hideous things that rise... [click here for more]
"The Company told you it was going to be a mop up operation. Quick and easy. Communications go down on remote frontier worlds all the time, and it should only take a few hours to fix it. Then back on the dropship for a boring ride home.The Zen just got vaporized. The shot ticker on your pulse weapon reads ‘7.’ You’ve got one plasma grenade left, and your helmet HUD shows... [click here for more]
FAST, FURIOUS BATTLES!! The Savage Worlds RPG rules have, for twenty years, been a staple of many gaming tables around the world. The fast and furious action they allow with an easily learned ruleset has made it a fan favourite. This book brings all-out warfare to your gaming table. Ideal for incorporating larger battles into your RPG campaign or as a stand alone Fantasy wargames... [click here for more]
Important notice - if you bought any GRAmel product - you should receive a discount. If you didn`t get it - email me at pkorys (at) gmail.com. I will send it to you.
Once upon a time in the Caribbean...
In Tropicana, characters are adventurers, rogues and troubleshooters, on the narrow border between law and something else. They are detectives and spies, gamblers and mercenaries, exotic dancers... [click here for more]