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The Millennium Tournament approaches. Knights, wizards, and priests from across the land flock to the capital for what promises to be the greatest celebration ever seen in Lomia. But on the road to the tournament, something strange happens. A man from the future warns of a cyborg and a shape shifter: wanted assassins who traveled to the past for purposes unknown. The heroes must track down the fugitives... [click here for more] |
Sneak Attack Press |
$2.99
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The Dragon Slayers are a small team of highly trained, heavily armed mercenaries. They've taken on everything from rampaging cyborgs to hostile takeovers, but a real dragon? You're joking right? Those things are from fairy tales.
Or not.
A Mother Fragging Dragon is an adventure for Savage Worlds in which the heroes play hi-tech mercenaries fighting a real fire-breathing dragon. It is set in... [click here for more] |
Sneak Attack Press |
$2.99
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The dwarves of Karn Ungil seek to reclaim their former outpost of Ballo Dar from dark elf invaders. They are sending a small group of spellcasters to sneak into the heart of the outpost to reawaken its magical defenses. The dwarves of Karn Ungil ask the player characters to escort this expedition through the twisting tunnels of the realm beneath. While dark elves attack the group, they face a greater... [click here for more] |
Sneak Attack Press |
$3.99
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This special bundle product contains the following titles. Drakonheim Savage Companion Regular price: $3.99 Bundle price: $3.00 Format: Watermarked PDF Drakonheim: City of Bones was released earlier this year. The system-free setting book features an ancient city where necromancers operate openly.
The Savage Companion features all the rules you need to play in... [click here for more] |
Sneak Attack Press |
$14.97 $12.49
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Drakonheim: City of Bones was released earlier this year. The system-free setting book features an ancient city where necromancers operate openly.
The Savage Companion features all the rules you need to play in Drakonheim using the Savage Worlds system, including:
9 archetypes
2 new races (goblin and hobgoblin)
6 new Hindrances
22 new Edges
5 pieces of gear
5 deities
3 new power trappings
Expanded... [click here for more] |
Sneak Attack Press |
$3.99
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Everybody in Hedgebird knows that the old DeMay orphanage is haunted, but that did not stop the Perseville family from moving to town and buying the place. Nor did it stop the Tarnak boys from venturing inside. Now the children are trapped within, and to get them out the heroes must confront terrible ghosts from the orphanage’s past. Good Little Children Never Grow Up is a horror- themed... [click here for more] |
Sneak Attack Press |
$3.99
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Heroes of Drakonheim, a three-part adventure for Savage Worlds set in the fantasy city of Drakonheim, which can be played as a stand-alone setting or incorporated into any larger fantasy world.
In Chapter 1: Rats in the Sewers, the heroes are asked to solve a series of mysterious disappearances. They follow the trail into the sewers, find the goblins responsible, and learn that they are selling dead... [click here for more] |
Sneak Attack Press |
$4.99
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Now updated to Savage Worlds Adventure Edition!
The Kronocalypse has begun! Cavemen, wizards, sky pirates, and cyborgs must unite to stop an evil that threatens to destroy time itself.
Kronocalypse is a time-travel mash-up setting with a plot-point campaign for the Savage Worlds rules system. It takes place on the world of Kron, a planet that is similar to Earth, but different in many key ways, like... [click here for more] |
Sneak Attack Press |
$16.99
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Now updated for Savage Worlds Adventure Edition!
The Kronocalypse has begun! Cavemen, wizards, sky pirates, and cyborgs must unite to stop an evil that threatens to destroy time itself.
Kronocalypse is a time-travel mash-up setting with a plot-point campaign for the Savage Worlds Rules system. It takes place on the world of Kron, a planet that is similar to Earth, but different in many key ways,... [click here for more] |
Sneak Attack Press |
$5.99
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To save the city from disaster, Drakonheim made a deal with a cabal of necromancers. Now this cabal, the Gray Society, holds the real power in the city.
Drakonheim: City of Bones will soon recieve a Savage Worlds companion, providing the necessary rules information to use the setting in your Savage Worlds games. This preview gives you a glimpse of what the Drakonheim Savage Companion will contain.... [click here for more] |
Sneak Attack Press |
FREE
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To save the city from disaster, Drakonheim made a deal with a cabal of necromancers. Now this cabal, the Gray Society, holds the real power in the city.
Drakonheim: City of Bones will soon recieve a Savage Worlds companion, providing the necessary rules information to use the setting in your Savage Worlds games. This preview gives you a glimpse of what the Drakonheim Savage Companion will contain.... [click here for more] |
Sneak Attack Press |
FREE
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To save the city from disaster, Drakonheim made a deal with a cabal of necromancers. Now this cabal, the Gray Society, holds the real power in the city.
Drakonheim: City of Bones is coming to Savage Worlds thanks to a Kickstarter campagin running now! The Drakonheim Savage Worlds companion provides the necessary rules information to use the setting in your Savage Worlds games, while... [click here for more] |
Sneak Attack Press |
FREE
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This special bundle product contains the following titles. Beacon in the Dark (Savage Worlds) Regular price: $3.99 Bundle price: $3.14 Format: Watermarked PDF The dwarves of Karn Ungil seek to reclaim their former outpost of Ballo Dar from dark elf invaders. They are sending a small group of spellcasters to sneak into the heart of the outpost to reawaken its... [click here for more] |
Sneak Attack Press |
$10.77 $9.99
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Grufus Tinker is hosting a feast to honor the rediscovery of the Golden Banner, a holy relic key to the history of Greenport. But on the day of the feast, word has come to Tinker that somebody plans to attack his celebration. Now Tinker needs a few heroes to investigate the attack and protect his guests. As the characters investigate, they peel back layers of intrigue, and discover a centuries old... [click here for more] |
Sneak Attack Press |
$3.99
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This special bundle product contains the following titles. This and That Collection (Savage Worlds) Regular price: $14.99 Bundle price: $0.00 Format: Watermarked PDF Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of... [click here for more] |
Sneak Attack Press |
$38.91 $14.99
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Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
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Ad Copy Book and Shelf
Between their covers, books can hold nearly anything: answers to a terrible mystery, wizards' spells, or instructions for a popular game. Books have power, and those who possess them know how to use that power, both in the real and fantasy world.
Book and Shelf a resource focused using books and libraries in your game. It includes
A real-world history of books, from clay tablets... [click here for more] |
Sneak Attack Press |
$2.99
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Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
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How long have we been in this dungeon? When will the torch run out? Is that dragon about to wake up? Questions of timing are critical in any fantasy roleplaying game, just as they have been throughout history, and just like in history, characters need ways of telling time.
Hourglass and Sundial is a mini-book themed around how we tell time.
It includes
Real world history of telling time:... [click here for more] |
Sneak Attack Press |
$2.99
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Since the dawn of fantasy roleplaying games, opening locks has been a staple of fantasy adventures. This mini-supplement is filled with information about locks and how to open them.
Lock and Key includes:
A real-world history of locks and keys
Ideas for a fantasy history
Variant Locks – Including real world items like false keyholes, and fantasy items like talking locks
A random key generator
2... [click here for more] |
Sneak Attack Press |
$2.99
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Adventurers need to carry a lot of stuff. To explore dungeons, they need rope, torches, crowbars, and 10-foot poles. In the wilderness, they need food, bedding, flint and tinder, and cooking gear. And that’s not even getting to all the treasure they haul home after a hard day’s work. How are they expected to carry all that stuff? In bags of course! Bags are not just an important part of an adventurer’s... [click here for more] |
Sneak Attack Press |
$2.99
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Rope may be the most important invention of all time. It is strong, yet flexible. It built ancient monuments and powered the sailing ships that began global commerce. Rope is also a staple of fantasy role playing games, whether climbing ice cliffs, tying up prisoners, or keeping the party from getting separated in a blizzard.
In Rope and Chain you'll find:
A real-world history
Variant ropes... [click here for more] |
Sneak Attack Press |
$2.99
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Secrets are valuable. Knowing the enemies’ orders can win a war. Knowing a competitor’s recipe for superior steel can make you rich. As long as there have been people, there have been secrets. The trouble is that sometimes you need to share these secrets, but only with a certain few. That is why humans invented ways to hide secret messages, an art known as steganography. Of the many ways to hide... [click here for more] |
Sneak Attack Press |
$2.99
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The dark is dangerous, and full of monsters. Since the dawn of civilization, humans have sought for ways to light their worlds and push back the darkness. Heroes exploring caves, catacombs, and ruins of buried cities bring torches and lanterns to discover ancient treasure and fend off terrible monsters.
Torch and Lantern is all about how we see in the dark. It includes:
A real-world history of human-made... [click here for more] |
Sneak Attack Press |
$2.99
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You live easy lives, hunting dinosaurs, sharpening spears, and trying to master fire. Then the Big Thing That Fly came. Like an animal bladder filled with air, but bigger than an apatosaurus. Funny men used magic spears of fire and thunder to attack the People of the Big Cave and People by the Lake. Some died. Many were taken.
Now you must save your people from the Big Thing That Fly. But first you’ll... [click here for more] |
Sneak Attack Press |
$2.99
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The Millennium Fair is meant show off the greatest marvels of technology: from electric lights to steam-powered cars to advanced automatons. But everybody is shocked to see a blast from the past: dinosaurs! While the dinosaurs cause chaos, other visitors from the past have a darker agenda.
We’ve Got a T. rex is an adventure for Savage Worlds in which steampunk heroes battle prehistoric foes. It’s... [click here for more] |
Sneak Attack Press |
$2.99
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