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Five Torches Deep

Five Torches Deep


Basics 5e + OSR Layout designed for utility Streamlined gameplay Highly compatible Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded...   [click here for more]
Sigil Stone Publishing  $10.00

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Five Torches Deep: Homesteads

Five Torches Deep: Homesteads


Build your home away from the dungeon! Ideal for farming, producing helpful goods, recruiting specialized retainers, building a community, and carousing. FTD: Homesteads has subsystems for: Alternate XP Farming Town life Region and town generators Hooks and tools (including a massive 1d100 Carousing table) Designed for Five Torches Deep...   [click here for more]
Sigil Stone Publishing  $4.00

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Five Torches Deep: Duels

Five Torches Deep: Duels


Engage in tactical, nuanced, blow-by-blow duels in a separate melee combat system built for Five Torches Deep This rules supplement is designed for Five Torches Deep but is compatible with any six stat fantasy rpg with swords and armor class. Not meant to replace all forms of combat, FTD: DUELS split out a subsystem for truly meaningful and unique fights. Battle the Evil Emperor...   [click here for more]
Sigil Stone Publishing  $4.50

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Six Spells: Alchemists

Six Spells: Alchemists


Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive...   [click here for more]
Skirmisher Publishing  $0.50

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Dark Dungeons X

Dark Dungeons X


Dark Dungeons, the retro-roleplaying game in the style of old-school 1980’s and 1990’s role-playing when rogues were thieves, races were classes, and you could start your adventuring careed exploring a few basic dungeons and end up travelling the planes as a being of pure divine power is back for a tenth anniversary edition! This new edition is the entire game in a single book, so there is no...   [click here for more]
Gurbintroll Games  Pay What You Want

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Materials of Ancient Empires

Materials of Ancient Empires


The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook contains entries for two dozen sorts of materials that were developed by ancient societies but which can no longer be created without the assistance of powerful magic or technology. They are suitable for...   [click here for more]
Skirmisher Publishing  $0.99

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The Warlock

The Warlock


Mine is the Power! Power. Humans have always sought it. Clerics pray for it. Wizards study for it. Warlocks take it! Introducing the Warlock class for your Old-School RPGs. - Four new warlock pacts: Chaos, Cosmic, Death, and Dragon. - 78 Warlock spells including Cantrips. - 13 new spells for clerics, druids, illusionists, and magic-users each. - 55 Warlock Invocations, the ultimate...   [click here for more]
The Other Side Publishing  $5.00 $2.99

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Microlite20 RPG Collection (2020 Edition)

Microlite20 RPG Collection (2020 Edition)


The 2020 edition of The Microlite20 RPG Collection includes the basic Microlite20 RPG (only 2 pages of actual rules) and over 100 RPGs based on those rules. New or updated games in the 2020 edition include:  Dark Heritage 2, Ad Astra, Microlite20 Fandom Version, M20 Modular, Cult of Undeath,...   [click here for more]
RetroRoleplaying  Pay What You Want

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Old-School Essentials Classic Fantasy: Rules Tome

Old-School Essentials Classic Fantasy: Rules Tome


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $20.00

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The Craft of the Wise: The Pagan Witch Tradition

The Craft of the Wise: The Pagan Witch Tradition


So Mote it Be! “A witch is not what you do. It is what you are.” Aradia. Bodhmall. Morgane Le Fey. Scáthach These are the pagan witches of old. The ones that defended their way of life against the coming of the new god. Now you can take up their fight. Introducing the Pagan Tradition, witches dedicated to the ”Old Ways.” - The Bándrui and Followers of Aradia covens - 100 Spells...   [click here for more]
The Other Side Publishing  $5.00 $2.99

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The Vagabond's Cyclopedia

The Vagabond's Cyclopedia


A massive character-centric expansion for Vagabonds of Dyfed RPG. Tables, tools, and new rules for PCs and GMs alike! The Vagabond’s Cyclopedia is an enormous character supplement overflowing with hundreds of new character rules, tables, guidelines, and suggestions on how to play as a vagabond. While it’s designed specifically for Vagabonds of Dyfed, it’s...   [click here for more]
Sigil Stone Publishing  $10.00 $9.00

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Old-School Essentials Advanced Fantasy: Genre Rules

Old-School Essentials Advanced Fantasy: Genre Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $8.50

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Vagabonds of Dyfed

Vagabonds of Dyfed


An unholy union between the OSR and PbtA. A modern take on fantasy rpgs compatible with the classics. Vagabonds of Dyfed is designed to emulate old-school rpgs with streamlined mechanics. It focuses on “traditional” emergent storytelling and fictional positioning, while leveraging a cut-down Powered by the Apocalypse mechanic. Vagabonds...   [click here for more]
Sigil Stone Publishing  $10.00 $8.00

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CASTLE OLDSKULL - Oldskull Adventure Generator

CASTLE OLDSKULL - Oldskull Adventure Generator


A Platinum Medal DriveThruRPG Best Seller The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making and now revised for the future, Wonderland Imprints supplement OLDSKULL ADVENTURE GENERATOR (GWG2) is the “Rosetta...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Expanded 20-Level Core Four Classes

Expanded 20-Level Core Four Classes


The Expanded 20-Level Core Four Classes provides a new, expanded version of each of the four core Labyrinth Lord classes, for use with Labyrinth Lord and Advanced Labyrinth Lord. In the vein of the original concept of the “companion rules” to the original BX series, this gives players something to look forward to at higher levels – indeed, at...   [click here for more]
James Mishler Games  $4.00 $2.00

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What Ho, Frog Demons

What Ho, Frog Demons


Weighing in at 112 pages of pure Slavic/Vancian/Moorcockian acid fantasy, What Ho, Frog Demons is the fourth stand-alone, mini-sandbox adventure in the Slumbering Ursine Dunes series. Fever-Dreaming Marlinko was an experiment in reforming the city setting book: sloughing off the tedious bits and cranking up the most adventurable qualities. What Ho, Frog Demons is...   [click here for more]
Hydra Cooperative  $12.00

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Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells

Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [click here for more]
Necrotic Gnome  $8.50

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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
Third Kingdom Games  $4.95

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CASTLE OLDSKULL - The Classic Dungeon Design Guide II

CASTLE OLDSKULL - The Classic Dungeon Design Guide II


The sequel to the Classic Dungeon Design Guide is here ... Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, magical laboratories, skeletons, Lovecraftian abominations,...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Operation Unfathomable

Operation Unfathomable


BEHOLD the Underworld in all its bewildering majesty as titanic Chaos Godlings and their unsavory cults make genocidal war upon each other! SEIZE eldritch artifacts and treasures far above your lowly station! THRILL as you throw the gauntlet of your life into the smug face of the unknowable and embark upon OPERATION UNFATHOMABLE!...   [click here for more]
Hydra Cooperative  $12.00

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Dortoka: City on the Sea of Glass

Dortoka: City on the Sea of Glass


Plunder the dead metropolis on the Sea of Glass in this OSR urban toolkit and setting guide Dortoka: City on the Sea of Glass is a city-building toolkit and adventure module designed to work with Vagabonds of Dyfed. Because of its origin, it’s semi-compatible with most OSR systems (such as B/X and Labyrinth Lord) and PbtA games (such as Dungeon World). Inspired...   [click here for more]
Sigil Stone Publishing  $10.00 $8.00

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Mike's Dungeons

Mike's Dungeons


WHAT THE DEVIL? I took my DeLorean time machine back to 1983. I saw there four middle-school boys playing Dungeons & Dragons, and Mike was the name of the DM. I managed to steal Mike's dungeons and bring them back to 2020. I stole them fair and square, and now you can buy them. Mike did all the work, so we can be lazy. DETAILS, PLEASE? This is a massive dungeon...   [click here for more]
Geoffrey McKinney  $3.90

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Winter's Daughter (Old-School Version)

Winter's Daughter (Old-School Version)


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
Necrotic Gnome  $8.50

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Old-School Essentials Classic Fantasy Rogues Gallery I

Old-School Essentials Classic Fantasy Rogues Gallery I


21 illustrated pre-gen characters for use in Basic/Expert and Old-School Essentials games! 7 characters of each alignment (lawful, neutral, chaotic). 3 characters of each class (cleric, dwarf, elf, fighter, halfling, magic-user, thief). One-page layout puts everything players need on a single page. Perfect for use in one-shots or for introducing new players to the game. Also great for use as hirelings...   [click here for more]
Necrotic Gnome  $4.00

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CASTLE OLDSKULL - The Classic Dungeon Design Guide III

CASTLE OLDSKULL - The Classic Dungeon Design Guide III


Enchanted fountains shadowed by gargoyle sentries,   Tricksy nymphs cavorting in crystal pools,   Unholy altars, sacred shrines,   Undiscovered treasure vaults,   Thousands upon thousands of wondrous rooms   Filled with treasure, tricks, magic and eldritch horror,   All awaiting...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Adventurer Conqueror King System

Adventurer Conqueror King System


Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory,...   [click here for more]
Autarch  $10.00

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CASTLE OLDSKULL - Game World Generator - Deluxe Edition

CASTLE OLDSKULL - Game World Generator - Deluxe Edition


Please Note: This Deluxe and Revised Edition of the Platinum Best-Selling Game World Generator is actually two books in one. It is a fully expanded, reformatted, re-illustrated, and re-edited version of the original Game World Generator, along with a new 70,000-word book -- my requested City State Design Guide -- which is featured as a part herein, where the previous edition ended...   [click here for more]
Kent David Kelly  $5.99 $3.00

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White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]

White Star: White Box Science Fiction Roleplaying [Swords & Wizardry]


A Galaxy of Adventure! Whether a noble Star Knight protecting the universe from galactic tyranny, a hot shot pilot in the cockpit of the fastest stunt fighter in space, or an enigmatic Alien Mystic, classic science fiction adventure awaits you with White Star: White Box Science Fiction Roleplaying. Based on Swords & Wizardry WhiteBox,...   [click here for more]
Gallant Knight Games  Pay What You Want

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Oldskull Game Expansions Book I - Character Creation

Oldskull Game Expansions Book I - Character Creation


Wonderland Imprints is proud to present the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge the original game...   [click here for more]
Kent David Kelly  $2.99 $1.50

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Old-School Essentials Classic Fantasy Referee's Screen

Old-School Essentials Classic Fantasy Referee's Screen


The ultimate referee screen for Basic/Expert games! This 4-panel screen provides a quick reference to the most common rules and procedures needed to run Old-School Essentials games (or any other game based on the classic 1981 Basic/Expert rules): Master attack matrix. Saving throw tables for monsters and all Classic Fantasy character classes. Combat rules summary. Procedures for encounters, dungeon...   [click here for more]
Necrotic Gnome  $6.00

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The Misty Isles (Classic Reprint)

The Misty Isles (Classic Reprint)


Precis Intermedia brings back this setting sourcebook for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1977 by Wee Warriors, The Misty Isles briefly describes the people and events for nine islands, and includes maps for each. Each is full of inter-related danger, intrigue, and adventure that can be woven into entire fantasy campaigns. While hit points and...   [click here for more]
Precis Intermedia  $4.95

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CASTLE OLDSKULL - Oldskull Dungeon Generator

CASTLE OLDSKULL - Oldskull Dungeon Generator


Hello all, this supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It’s focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use...   [click here for more]
Kent David Kelly  $1.99 $1.00

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Stjernheim: The Siege of Deepknell Hold

Stjernheim: The Siege of Deepknell Hold


A nordic fantasy sandbox adventure module for Vagabonds of Dyfed and other OSR games New lineages and monsters for nordic fantasy Full maps and illustrations An entire adventure with over 30 pages of content This is a nonlinear adventure module for Vagabonds of Dyfed, but is easily convertible to most OSR systems. It’s best suited for three or more low-level player characters,...   [click here for more]
Sigil Stone Publishing  $4.99 $3.99

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Slumbering Ursine Dunes

Slumbering Ursine Dunes


Run, play or splice up 66 pages of mayhem and weirdness in this Slavic mythic-inspired (with an acid fantasy-twist) mini-sandbox for Labyrinth Lord or the well-aged fantasy rpg of your druthers. What You Will Find Inside: • A 25-site pointcrawl of the otherwordly Slumbering Ursine Dunes region. Beyond the big ticket adventure sites you will find along the way...   [click here for more]
Hydra Cooperative  $9.00

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Six Spells: Orcs

Six Spells: Orcs


The gods of the Orcs have created spells for their people that revolve around combat and Elves and those presented here are but a tiny sample of their creations. This mini-publication gives some insights into those capabilities. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They...   [click here for more]
Skirmisher Publishing  $0.50

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White Star: Galaxy Edition [Swords & Wizardry]

White Star: Galaxy Edition [Swords & Wizardry]


ADVENTURE ACROSS THE GALAXY! Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes! Endless galactic...   [click here for more]
Gallant Knight Games  $9.99

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Fever-Dreaming Marlinko

Fever-Dreaming Marlinko


Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes. What you will find inside: Background and hooks...   [click here for more]
Hydra Cooperative  $9.00

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Wilderlands of the Fantastic Reaches, Revised Guidebook

Wilderlands of the Fantastic Reaches, Revised Guidebook


IMPORTANT NOTE: If you plan to order the Wilderlands of the Fantastic Reaches Color Maps. The PDF for the Guidebook is included in that purchase. The PDF only version of the Guidebook is for people who don't want to buy the color maps. Bundle Notice: If you plan to buy all four guidebooks at once in the Wilderlands series then please take a look at the Wilderlands...   [click here for more]
Bat in the Attic Games  $4.99

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Palace of the Vampire Queen (Classic Reprint)

Palace of the Vampire Queen (Classic Reprint)


Precis Intermedia brings back the first known commercially-published adventure for the original Roleplaying Game (First Edition/OD&D/0E). Originally released in 1976 by Wee Warriors, Palace of the Vampire Queen is a 5-level dungeon with what was called pre-factored creatures and treasures (in other words, this is essentially a stocked dungeon). While hit points are provided for the creatures,...   [click here for more]
Precis Intermedia  $4.95

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Oldskull Game Expansions Book II - 1977 Bestiary

Oldskull Game Expansions Book II - 1977 Bestiary


Wonderland Imprints is proud to present the second volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge...   [click here for more]
Kent David Kelly  $3.99 $2.00

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Misty Isles of the Eld

Misty Isles of the Eld


Come visit the acid fantasy mini-sandbox of the Misty Isles, a hellish pocket plane that's brutally displaced a bucolic paradise. Marvel at its massive grub-ridges, shake at the body horror of its protein vats—and watch as your players dynamically unleash the Anti-Chaos Index through their own in-game actions. Misty Isles of the Eld is a stand-alone sequel to Slumbering Ursine Dunes...   [click here for more]
Hydra Cooperative  $12.00

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Oldskull Game Expansions Book III - Adventurer's Arsenal

Oldskull Game Expansions Book III - Adventurer's Arsenal


Wonderland Imprints is proud to present the third volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge...   [click here for more]
Kent David Kelly  $4.99 $2.50

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CASTLE OLDSKULL - Oldskull Dungeon Bestiary

CASTLE OLDSKULL - Oldskull Dungeon Bestiary


This is the tome of dragons deep, This is the book of the orcish blade ... Bloodied leer of cavern troll, Canticle of the underworld. Graven by the hand of Fate, Beheld by Balor's crimson eye ... This is the jeweled crown and key, Death chant of the dungeon beast. A major companion work to the well-received CLASSIC...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Wilderlands of High Fantasy, Color Maps

Wilderlands of High Fantasy, Color Maps


Important Note: The PDF for the Wilderlands of High Fantasy Guidebook is included in this product. You only need to buy the separate guidebook if you want a print copy of the guidebook. Bundle Notice: If you plan to buy all four map sets at once in the Wilderlands series then please take a look at the Wilderlands of High Fantasy Maps Bundle (Print or PDF). Product...   [click here for more]
Bat in the Attic Games  $9.99 $4.99

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Civilian Starships

Civilian Starships


The Stars Without NumberTM science fiction role-playing game has a wonderfully simple starship design process based on installing Fittings into a few standard hull types, but the books lack a comprehensive list of basic ship designs for quick use by a GM or players. Given the assumed setting of most SWN games, it isn’t surprising that standard ship designs would not be common. Each world...   [click here for more]
Stellagama Publishing  $1.50

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CASTLE OLDSKULL - Oldskull Monster Generator

CASTLE OLDSKULL - Oldskull Monster Generator


The OLDSKULL MONSTER GENERATOR is the ultimate random monster creation tool, created specifically for both the Fifth and First Editions (5E, 1E) of the world’s first and foremost Fantasy Role-Playing Game (FRPG). Rules and guidelines are provided for both editions. This colossal page compendium contains the largest, most comprehensive, and most ambitious monster creation system ever...   [click here for more]
Kent David Kelly  $4.99 $2.50

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Expanded World Generation

Expanded World Generation


This rule supplement provides several expanded rules for more varied and nuanced world generation in Stars Without Number(TM), from taking into account the atmosphere's and biosphere's influence on the world's population to a plethora of new and expanded world tags. Included are: - Expanded generation tables for atmosphere, temperature, biosphere, population, and tech level. -...   [click here for more]
Stellagama Publishing  $2.50

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CASTLE OLDSKULL - Oldskull D100 NPC Generator

CASTLE OLDSKULL - Oldskull D100 NPC Generator


Hello all, this one is short and sweet: It's a 26-page old school Gygaxian OSR Non-Player Character (NPC) generator, designed to help you create NPC concepts in a very short timeframe. You can use this book between sessions or even at the table to improv a character during a sandbox game. Extensive tables are included to help you in determining an NPC's name, mythos/homeland, sex, race, class, experience...   [click here for more]
Kent David Kelly  $1.99 $1.00

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Character Options for Stars Without Number

Character Options for Stars Without Number


Stars Without Number comes with a good number of Background and Training Packages, allowing for a wide range of characters. However, the potential number of professions and backgrounds in the universe is enormous; many more packages are possible. In this publication, we humbly present a plethora of additional Background and Training Packages for Stars Without Number. Included are: - 6 new Background...   [click here for more]
Stellagama Publishing  $1.00

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The Hole in the Oak

The Hole in the Oak


A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld. Suitable for characters of 1st to 2nd level. 60 keyed areas, rumour table, dungeon background...   [click here for more]
Necrotic Gnome  $8.50

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