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Numenera Character Options

Numenera Character Options


The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great source of new options for your PCs.” Every player...   [click here for more]
Monte Cook Games  $9.99

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Dungeon Crawl Classics #84: Peril on the Purple Planet

Dungeon Crawl Classics #84: Peril on the Purple Planet


A Level 4 Adventure and Campaign Setting The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death. Bereft of patron, friend or god, your survival depends on quick...   [click here for more]
Goodman Games  $29.99

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Ninth World Guidebook

Ninth World Guidebook


The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
Monte Cook Games  $49.99 $17.99

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Numenera

Numenera


This is the original Numenera corebook. It is completely compatible with the new corebooks—Numenera Discovery and Numenera Destiny—but the latter are more up to date and expand the game greatly with new options, information, and modes of play. THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time....   [click here for more]
Monte Cook Games  $60.00 $9.99

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Battle for Oz

Battle for Oz


You're Not In Kansas Anymore.... A new Wizard is enthroned in the Emerald City but his intentions are purely wicked. Heartless Tin-Men soldiers police the lands while sinister Straw-Men assassins instill fear in those who oppose his will. "Battle For Oz is what you get when an Oz movie is set in modern times with Dorothy’s butt-kicking daughter played by Scarlett...   [click here for more]
Pirate Press LLC  $20.00

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
Monte Cook Games  $9.99

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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Nest • A World of Adventure for Fate Core

Nest • A World of Adventure for Fate Core


There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten. But now the realm you once protected is under attack. You must leave behind your life, your...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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Worlds Numberless and Strange

Worlds Numberless and Strange


What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
Monte Cook Games  $16.99

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Into the Night

Into the Night


Dark, Mysterious, and Filled With the Unknown The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied....   [click here for more]
Monte Cook Games  $14.99

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Torg Eternity - GM Screen and Archetypes

Torg Eternity - GM Screen and Archetypes


16 archetypes from various cosms ...   [click here for more]
Ulisses Spiele  $9.99

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.39

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.39

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Inverse World Accelerated

Inverse World Accelerated


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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Gods and Monsters • A World of Adventure for Fate Core

Gods and Monsters • A World of Adventure for Fate Core


The world is young and majestic, and humans eke out a living and dream of civilization. But you are not like them: you are a god. A primal creature, your soul a blazing font of power, your body an expression of your nature. The more extreme your behavior the greater the power you can wield—but it is easy to become lost in a single facet of your existence and cross the line from god to...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Masters of Umdaar • A World of Adventure for Fate Core

Masters of Umdaar • A World of Adventure for Fate Core


Rise up against the Masters of Umdaar! Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Mutants & Tassels: Yellow Jade Pagoda

Mutants & Tassels: Yellow Jade Pagoda


The residents of Tumbleweed, a small hamlet baking in the sun, just survived the worst sandstorm in decades. Crawling out of their corrugated metal huts, they discovered a strange structure nearby, presumably buried under sand dunes until now. This One-Sheet is a preview of the setting currently in development. It contains 5 pre-generated characters and a sample of the Mutation Deck, an accessory...   [click here for more]
Just Insert Imagination   FREE 

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Numenera Character Options 2

Numenera Character Options 2


Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,...   [click here for more]
Monte Cook Games  $11.99

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Into the Outside

Into the Outside


Head into the Multiverse! The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can...   [click here for more]
Monte Cook Games  $14.99

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Galder, the Retired

Galder, the Retired


Galder, the Retired... Designed by Ben McFarland to match the character originally played by Laurence Withey, Storm Bunny Studios is happy to offer 5e gamers everywhere Galder, the Retired - a powerful, 14th level wizard you can bring to your game table. How and where you use Galder is entirely up to you, but use him! Galder will officially appear as an official character...   [click here for more]
Storm Bunny Studios   FREE 

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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The Ninth World Bestiary

The Ninth World Bestiary


"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
Monte Cook Games  $39.99 $14.99

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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Aether Sea • A World of Adventure for Fate Core

Aether Sea • A World of Adventure for Fate Core


One tiny ship. One huge expanse of aetherspace. Maneuver your ship through the vast aether in The Aether Sea, a Fate world and adventure by Ed Turner. A thousand years of war on Homeworld left it a magically-blighted wasteland, so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast, empty aether sea. The Royal...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Morts • A World of Adventure for Fate Core

Morts • A World of Adventure for Fate Core


The zombie apocalypse was rough, but that was, like, a hundred years ago. It’s time to move on already. Zombies, lich kings, ghosts…they’re a reality now, and somebody’s got to keep them in line. But it’s not a dream job. More like the last refuge for losers and desperate teenagers in need of a little cash. You’re a Mortician or "Mort,"...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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One Page Dungeon Compendium 2013 Edition

One Page Dungeon Compendium 2013 Edition


72 “one page dungeons” are contained within the compendium featuring a giant's dollhouse, futuristic zeppelin, and everything inbetween! The dungeons/ adventures were produced by members of the gaming community as entries in the 2013 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. The 2013 edition of the One Page Dungeon...   [click here for more]
Shattered Pike Studio  $3.00

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Baloonka: Rescue From the Fungus Planet [Tunnels & Trolls]

Baloonka: Rescue From the Fungus Planet [Tunnels & Trolls]


This is a Game Master (GM) module written by Roy Cram for the New Khazan Setting by Tom K. Loney. You will need a copy of New Khazan: Adventures in the 9,000 Worlds (NK) and also a copy of the Tunnels & Trolls Rule Book (T&T) published by Flying Buffalo, Inc. This adventure begins in a seedy little bar in a seedy little spaceport on a seedy little planet in the galactic...   [click here for more]
Peryton Publishing  $11.00 $3.00

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The Amber Monolith (Numenera Fiction)

The Amber Monolith (Numenera Fiction)


All glory to the originators of truth and understanding. Praise to the innovators of steel and synth. Praise to the shapers of flesh, of bone, and of mind. Glory to those who re-sculpted the sustaining earth and the life-giving sun. Praise to the senders of signals, who even now whisper into machine ears and give life to the inanimate. Praise to those who...   [click here for more]
Monte Cook Games   FREE 

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Class Expansions: Gadgeteer Accessories

Class Expansions: Gadgeteer Accessories


Gadgeteer accessories can get as big as sorcerer bloodlines if they're the weird, modular sort. This racks up quite a word count, and reviewer Endzeitgeist believes that the 35-page Gadgeteer Base Class doesn't pack anywhere near enough of them. Class Expansions: Gadgeteer Accessories helps to alleviate this with three new accessories for the gadgeteer. 1: Aerosol Sprayer...   [click here for more]
Interjection Games  $1.25

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Ninth World Bestiary 2

Ninth World Bestiary 2


The Ninth World teems with life—and most of it is hungry! The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge,...   [click here for more]
Monte Cook Games  $17.99

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Torg Eternity - Day One Adventure Book

Torg Eternity - Day One Adventure Book


The Day One adventures are meant to serve as an introduction to the game mechanics and unique realms of Torg Eternity. All across the world, the villainous Possibility Raiders have invaded Core Earth. Where they land, the laws of reality bend to resemble the strange worlds they came from—known as cosms in Torg Eternity. Each adventure is set within the first 24 hours of this coordinated attack....   [click here for more]
Ulisses Spiele  $14.99

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The GameMaster's Apprentice: Universal Instruction Cards

The GameMaster's Apprentice: Universal Instruction Cards


Quick-Reference Cards for the GMA Decks! Note: If you wish to purchase the Print on Demand Instruction Cards to keep with your deck, be sure to combine your order of this product with the deck itself, or order two or more copies of the Instruction Cards! This mini-set is only six cards, and DriveThru will not print orders that small individually. The GameMaster's Apprentice decks...   [click here for more]
Larcenous Designs, LLC   FREE 

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Torg Eternity - Character Journals

Torg Eternity - Character Journals


8 Blank character sheets and 3 pages of journals themed for each cosm. ...   [click here for more]
Ulisses Spiele  $2.49

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The Infernal Bone Machine

The Infernal Bone Machine


The great Lich Draxxus has unveiled his most incredible invention yet! A dimension with countless raised skeletons, each instructed to conduct simple arithmatic, based on the skeletons around him. With millions of these creatures all working at once, Draxxus has been able to make developments in magical studies that would have taken centuries! His Bone Zone is the talk of the world! There's just...   [click here for more]
Sandy Pug Games  $4.99 $3.99

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Torg Eternity - Living Land Sourcebook

Torg Eternity - Living Land Sourcebook


The Living Land is ruled by High Lord Baruk Kaah and his army of reptilian edeinos. It has taken over both coasts of the United States, the Yucatan Peninsula in Mexico, and the mysterious “White Zone” in Canada. Where the Living Land rules miraculous spiritual power is available, but technology rusts and fails. Ordinary humans—and even some heroes—regress and become ruled...   [click here for more]
Ulisses Spiele  $19.99

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Farewell to Foie Gras: The Food and Drink of Arduise

Farewell to Foie Gras: The Food and Drink of Arduise


This is a supplement for the Farewell to Fear Progressive Post Fantasy RPG. But you do NOT need Farewell to Fear to benefit from this book. It has no hard rules in it; it's all setting, story hooks, and recipes. It's good reads, as Alton Brown might say. Farewell to Foie Gras: Selected Logs in a Traveler’s Discoveries of Food and Drink across Arduise, Grand Culinary Traditions to Salve your...   [click here for more]
Machine Age Productions  Pay What You Want

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Vortex

Vortex


A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two...   [click here for more]
Monte Cook Games  $5.99

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Guild Adventurer #4

Guild Adventurer #4 * 


The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures: Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP. Unusual Heroes - this...   [click here for more]
Iron Crown Enterprises  $8.00

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One Page Dungeon Compendium 2014 Edition

One Page Dungeon Compendium 2014 Edition


109 “one page dungeons” are contained within the compendium ranging from horror and sci-fi to classic fantasy! Towers, caverns, derelict space stations...they are all in here! The dungeons/ adventures were produced by members of the gaming community as entries in the 2016 One Page Dungeon Contest, and are licensed under the Creative Commons Attribution-Share Alike 3.0 license. By design,...   [click here for more]
Shattered Pike Studio  $3.00

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The Ministry • A World of Adventure for Fate Core

The Ministry • A World of Adventure for Fate Core


Welcome to the Ministry. The enemy is everywhere. In 1958, a variety of aliens have been discovered on Earth. These aren’t the comical little green men of cheap science fiction stories; these aliens are diseases, mind-controllers, and shape-shifters. Various alien outbreaks have killed tens of thousands of people around the world, and aliens have tried to possess Josef Stalin,...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $9.99

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Far Away Land RPG Creature Cards: Series 1

Far Away Land RPG Creature Cards: Series 1


A deck of Far Away Land RPG Creature Cards for use in all of your Far Away Land adventures! This deck contains over 70 creature cards with complete stats, descriptions, abilities, and images. Every creature from the FAL Creatures Vol. 1 book is here in card form. Easy to use. Fast. Convenient. Monsters on the go. ...   [click here for more]
Simian Circle Games  $5.00

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The Star Mage - A Dungeon World Playbook

The Star Mage - A Dungeon World Playbook


The Star Mage Preview Edition: Available Here The Star Mage is a playbook for the Dungeon World roleplaying game, and the fifth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was to pare...   [click here for more]
Liberi Gothica Games  $2.49

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Little Spaces: Tavern Trouble

Little Spaces: Tavern Trouble


Little Spaces: Tavern Trouble offers a collection of seven tables to inspire unique descriptions of bars and taverns, as well as the events, items, and people your PCs may encounter there! Taverns are an integral part of many fantasy and science fiction campaigns, so why not try and spice yours up a bit? For example, perhaps your PCs are going off-world to a space station with a popular...   [click here for more]
Gallant Knight Games  $1.00

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Age of Electrotech

Age of Electrotech


Got batteries, will travel! From Jules Verne to Nicola Tesla, electro-mechanical gadgets have puzzled, empowered, and endangered heroes and common folk alike. Whether rare wonders from a lost age or as shiny exemplars of a brand new one, electrotech opens new doors to new and electrifying possibilities. Age of Electrotech for Pathfinder RPG, by Paizo Inc., includes nearly one hundred pages of crackling...   [click here for more]
Radiance House  $14.65

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Within a Heart of Darkness

Within a Heart of Darkness


Within a Heart of Darkness is an adventure supplement for the Emergence Roleplaying Game that continues the events of the sample adventure “When Things Go Bump” from the Core Rulebook.    "Despite achieving victory over the   murderers and thieves of “When Things   Go Bump,” it was clear to all that more  ...   [click here for more]
3mergent Games  $15.99 $2.99

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Little Spaces: Pirate Ships

Little Spaces: Pirate Ships


Little Spaces: Pirate Ships returns the Little Spaces series back to the roots of an original Little Spaces product - Shipwrecks. This time we deal with pirate ships and the folks you might find on board - pirates of course! How does it work? Well, this one mixes a bit of the older Little Spaces approach (sense/element/descriptor) with the Insta-NPCs approach (a...   [click here for more]
Gallant Knight Games  $1.00

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