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Modern Chemistry (D20 Modern)
by LPJ Design

This six-page PDF, Modern Chemistry uses the rules provided in the Little Black Drug Book to present a variety of fictional drugs for use in a d20 Modern campaign. By no means does this product seek to trivialize or make light of the seriousness of drug addiction.

Modern Chemistry (D20 Modern)
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Dungeon Crawl Classics Lankhmar #13: Treachery in the Beggar City

Dungeon Crawl Classics Lankhmar #13: Treachery in the Beggar City


A level 3 DCC adventure set in Lankhmar! Steel flashes in dark alleys and over filth-strewn canals in the Beggar City of Tovilyis! Word has spread that the location of a secret treasure vault belonging to Tovilyis’ old ruler has been discovered. What untold riches await the first to plunder the hidden hoard? The adventurers must compete with other rivals, including masked assassins,...   [click here for more]
Goodman Games  $6.99

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Terror of the Stratosfiend : Cycle of the Snake-Wolf 2: Return to the Shattered Woods

Terror of the Stratosfiend : Cycle of the Snake-Wolf 2: Return to the Shattered Woods


Snake-Wolf #1 was a tale of escape and abandonment, sorcery, societal debt, and the effect of the Stratosfiend on the world. “Return to the Shattered Woods” is a closer look at what happens when we culturally become dependent on a gift from the stars, and it abandons us.  What’s Inside? A very strange diner in the woods, frequented by strange people. It has a Job Board, a Panic Room...   [click here for more]
Orbital Intelligence LLC  $15.00

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Dungeon Crawl Classics #101: The Veiled Vaults of the Onyx Queen

Dungeon Crawl Classics #101: The Veiled Vaults of the Onyx Queen


A Level 0 Adventure for DCC RPG The Queen’s Onyx Jubilee is set to begin, marking the 95th year of the merciful monarch’s glorious reign. While the entire realm celebrates the good fortune of their long-lived sovereign, a group of common villagers fights to stay alive. For them, the festivities have become a nightmare, as the sounds of revelry are replaced by screams of terror – their...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


A Level 0 Adventure Find out why this is among the most-celebrated adventures for DCC RPG! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling...   [click here for more]
Goodman Games  $6.99

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Player's Handbook (3.5)

Player's Handbook (3.5)


Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons &...   [click here for more]
Wizards of the Coast  $9.99

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100 Oddities for a Wizard's Library

100 Oddities for a Wizard's Library


Welcome to 100 Oddities for a Wizard's Library, third entry in Skirmisher Publishing's ever-expanding series of curiosities designed to fill the empty corners of your campaign worlds!  Oddities may clutter a shelf or lie forgotten in a corner but are not defined by where they are so much as what they are and are unusual by their very nature. A dead rat in the basement of an abandoned...   [click here for more]
Skirmisher Publishing  $1.99

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Ray Guns & Ruins

Ray Guns & Ruins


This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with...   [click here for more]
Skirmisher Publishing  $2.99

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Red Hand of Doom (3e)

Red Hand of Doom (3e)


Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get. Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx...   [click here for more]
Wizards of the Coast  $9.99

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100 Oddities for a Creepy Old House

100 Oddities for a Creepy Old House


Welcome to "100 Oddities for a Creepy Old House"! This sourcebook features 100 strange and unique things that characters in game sessions or stories might find while exploring a decrepit old home.  Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection...   [click here for more]
Skirmisher Publishing  $0.99

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A Magical Medieval Society: Western Europe Third Edition

A Magical Medieval Society: Western Europe Third Edition


This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook,...   [click here for more]
Expeditious Retreat Press  $30.00

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Dungeon Crawl Classics #102: Dweller Between the Worlds

Dungeon Crawl Classics #102: Dweller Between the Worlds


A Level 1 Adventure for DCC RPG Doom blankets the land as rumors spread of a dire evil rising in the east. For the first time in living memory, the winter snows have arrived before the harvest, bringing with them an unnatural bitter chill, and in taverns and inns travelers whisper of strange creatures emerging from the ancient forest said to leave entire villages standing silent and empty...   [click here for more]
Goodman Games  $6.99

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Six Spells: Mythos

Six Spells: Mythos


“Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities. Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and...   [click here for more]
Skirmisher Publishing  $0.50

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Six Spells: Blood

Six Spells: Blood


Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death. This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any...   [click here for more]
Skirmisher Publishing  $0.50

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Free RPG Day 2022 - DCC: Danger in the Air

Free RPG Day 2022 - DCC: Danger in the Air


A level 0 funnel for DCC RPG. A gigantic alien creature drifts in the air high above the homes of simple villagers, its transparent skin rife with wounds. A structure is visible within its great bell-shaped body and the glitter of treasure sparkles beyond a crack in one wall. The creature hangs in the sky—unmoving, as if slain—and a trickle of coins slowly drops from its ravaged...   [click here for more]
Goodman Games  $6.99

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DCC Day #3: Chanters in the Dark

DCC Day #3: Chanters in the Dark


From DCC Day 2022! A level 1 adventure for DCC RPG! The subterranean river thunders into the darkness…and there, before it plunges into the Abyss, the ship crashes onto the rocks. Stranded on the dark stony beach, the PCs must deal with beast-men, strange growths, and the Caretaker if they wish to escape. Deep below Aerth, the Chanters in the Dark plot against the surface world....   [click here for more]
Goodman Games  $6.00

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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Monster Manual (3.5)

Monster Manual (3.5)


Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures...   [click here for more]
Wizards of the Coast  $9.99

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Interplanetary Feats

Interplanetary Feats


This publication contains 62 Feats developed for use with any roleplaying games with futuristic themes that use the OGL/d20 system, from ones that enhance performance on spacecraft and zero-G conditions, to those that are useful planetside.  Feats are special abilities a character possess that either give bonuses to the character’s skills, saving throws, or attacks or allow a character to transcend...   [click here for more]
Skirmisher Publishing  $1.99

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DCC Book of Fallen Gods

DCC Book of Fallen Gods


From DCC Day 2022! Lingering since the dawn of the multiverse are a cabal of deposed deities: the Un-Gods. These entities are the innate forces of the cosmos—entropy, love, power, creation, and life—that influence creatures, nations, planets, and galaxies alike. Each has vast power at their command and are willing to share that supremacy with those willing to forge compacts with...   [click here for more]
Goodman Games  $6.00

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A Rainbow of Slimes

A Rainbow of Slimes


Although green is the most common slime color, there are many others, the products of alchemy, magic, demonic corruption, trickster gods, and a variety of bizarre causes! This mini-supplement describes 20 variations on the classic dungeon hazard, each of which has a different effect on living flesh, some of them using this transformation to power magical or non-magical abilities. “A Rainbow of...   [click here for more]
Skirmisher Publishing  $0.50

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VTT Map+Token Pack: DCC #67: Sailors on the Starless Sea

VTT Map+Token Pack: DCC #67: Sailors on the Starless Sea


The perfect accessory to play DCC #67: Sailors on the Starless Sea on a virtual tabletop! This set of maps and tokens allows you to bring stunning visuals to your online session. All art is from hand-painted originals, scanned and formatted for online play. The look and feel of these tokens capture the spirit of DCC gaming and its Appendix N origins, yet is scaled and prepared...   [click here for more]
Goodman Games  $4.99

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters...   [click here for more]
Wizards of the Coast  $9.99

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BLUEHACK™

BLUEHACK™


Now with interior art! If you know about The White Hack, The Rad Hack, and The Black Hack, you know where this is headed. BLUEHACK™ is a traditional tabletop role-playing game, played with paper, pencils and dice – it uses the Holmes Basic edition of that Original 1970s Fantasy Roleplaying Game as an inspiration, but it aims to create a distinct, streamlined flavour all of its own. As with all...   [click here for more]
Dreamscape Design  $2.49 $1.49

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DCC RPG Quick Start Rules

DCC RPG Quick Start Rules


At long last, the DCC RPG quick start rules! These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get characters through their first level 0 adventure and their first level 1 adventure. Although the rules go up to level 2, for the full DCC experience...   [click here for more]
Goodman Games  $1.99

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DCC Day #2: Beneath the Well of Brass

DCC Day #2: Beneath the Well of Brass


From DCC Day 2021! A level 0 adventure for DCC RPG! As long as you’ve known of the flame-licked caves and suffocating caverns, they have been forbidden to your people. But three days ago the Black King and his brigands overran your small hamlet, taking friends and family hostage. His demands are as simple as they are impossible: Venture into the burning caverns and return with the...   [click here for more]
Goodman Games  $6.00

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Axioms Compendium 1-8

Axioms Compendium 1-8


Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the first eight issues of AXIOMS into an easy-to-use reference. It includes: Issue #1 - Magic. Eldritch secrets are revealed. Issue #2 - Beastmen. The savage swords of chaos, are unleashed. Issue #3 - Economics. He who has the...   [click here for more]
Autarch  $10.00

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DCC Day 2022 Adventure Pack

DCC Day 2022 Adventure Pack


DCC Day Adventure Pack 2022 now in PDF format! Contains two all-new adventures! Incident at Toad Fork for DCC RPG and The Last Life Guardian for MCC RPG! Incident at Toad Fork – A Level 2 Adventure for DCC RPG The Harvest Moon dance is a joyous annual tradition, and folks come from all over the mountains...   [click here for more]
Goodman Games  $6.00

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Dungeon Crawl Classics #51: Castle Whiterock

Dungeon Crawl Classics #51: Castle Whiterock


The Greatest Dungeon Story Ever Told "As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked...   [click here for more]
Goodman Games  $59.99

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Eyrie of the Dread Eye

Eyrie of the Dread Eye


From the imagination of Courtney Campbell, creater of the popular OSR blog Hack & Slash, comes a terrifying new adventure for characters level 6 to 8. The Eye Is Opening. Thousands of years ago, living gods named Khepri wielded powers beyond understanding. Their bizarre magics rived a rent in reality itself. This portal—the Oculus—led to the deepest...   [click here for more]
Autarch  $4.99

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Playing One-on-One

Playing One-on-One


Less Can Be So Much More in Tabletop RPGs! To play the world’s most popular RPG one-on-one, all you need is another person and a free block of time. And the one-on-one play style is an absolutely an amazing way to introduce a partner, friend, or family member to the game! Written by one-on-one designers and veterans Beth Ball and Jonathan Ball, this guide provides you with the tips and techniques...   [click here for more]
Kobold Press  $4.99

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Complete Spell Cards - Updated

Complete Spell Cards - Updated


Complete Spell Cards - Updated! All the spells from the 3.5 System Reference Document (SRD) in easy to use Spell Card format. A great boon for players and Game Masters alike - you'll never again need to search the core rulebooks for those pesky spell descriptions and parameters! (Disclaimer: This PDF is not for on-screen-usage. You'll need to print out the Spell Cards.) The spells are sorted...   [click here for more]
The Other Game Company  $4.45

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Six Spells: Alchemists

Six Spells: Alchemists


Alchemists are magical practitioners who specialize in transforming one sort of thing into another. While many fantasy games refer to characters of this sort, few actually put their abilities into game terms and, with that in mind, following are six spells to help those game masters and players who wish to create magic users with alchemical abilities. Some are very powerful but are also time-intensive...   [click here for more]
Skirmisher Publishing  $0.50

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Capital of the Borderlands (revised edition)

Capital of the Borderlands (revised edition)


The Borderlands has been contested throughout recorded history and its landscape is littered with ancient fortresses, blood-soaked battlefields, and dread ruins, all crumbling relics of the empires that once ruled there. Now the dangers facing the Borderlands are greater than ever. Monsters are slipping across the porous border to terrorize and plunder. Travel has grown perilous, and the border...   [click here for more]
Autarch  $10.00

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Operation: Bughunt - A DCC RPG Supplement

Operation: Bughunt - A DCC RPG Supplement


Compatible with DCC RPG. Suit up, Marine.  These bugs ain’t gonna kill themselves! “For the everlasting glory of the infantry.” Frank Loesser, The Ballad of Rodger Young Play as a Combat Medic, Engineer, Grunt, Pilot or Robot as you travel from galaxy to galaxy ridding the universe of the “bugs”.  Also included are rules for Cybernetics, Pressure & Shell...   [click here for more]
Bloat Games  $2.99

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Steampunk Archaeologist

Steampunk Archaeologist


In a grand age of exploration, there are those willing to risk life and limb to bring the treasures of ancient cultures back home for others to see and study. They use scholarly research and high explosives to unearth the wealth of the past, pack it into boxes, and ship it by train and steamboat for display in museums newly built by their wealthy patrons. Some of these adventurers are studious scholars...   [click here for more]
Skirmisher Publishing  $0.50

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Ptolus: Monte Cook's City By The Spire (Ptolus Core)

Ptolus: Monte Cook's City By The Spire (Ptolus Core)


Ptolus: Monte Cook's City by the Spire A full-color illustrated fantasy city sourcebook Either in print or in PDF, Ptolus is the most deluxe and useful roleplaying product ever produced. This landmark fantasy setting offers an in-depth treatment of hundreds of city locales and characters straight from the 3rd Edition playtest campaign of Monte Cook, one of the system's designers. Inside these...   [click here for more]
Malhavoc Press  $59.99

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War of the Burning Sky: The Complete Campaign (D&D 3.5)

War of the Burning Sky: The Complete Campaign (D&D 3.5)


708 pages - the ultimate fantasy campaign! The acclaimed War of the Burning Sky Campaign Saga comes to you compiled, enhanced and with loads of bonus new content! A complete fantasy campaign for D&D 3.5, for character levels 1-20. Witness the terrible face of war in a world of magic... NOTE: the PDF is of the colour deluxe edition; the softcover is the (slightly shorter) black-and-white...   [click here for more]
EN Publishing  $24.99 $19.99

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Grand History of the Realms (3.5)

Grand History of the Realms (3.5)


Please note: This document is a scanned image and might contain some blurring of text in spots. ***** All of Toril, and especially Faerûn, is rich in history. As the eons have passed, empires have risen and fallen all around the world. This chronology presents the history of the FORGOTTEN REALMS setting in all its glory. We’ve brought together information from dozens of sources to provide the...   [click here for more]
Wizards of the Coast  $9.99

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Spycraft 2.0 Rulebook - Second Printing

Spycraft 2.0 Rulebook - Second Printing


ENnie Nominee Best Rules Best Game Best d20 Product Best Product License to Improvise. Beyond espionage, beyond military mayhem, Spycraft 2.0 is your gateway to an unlimited world of modern action-adventure! It takes the wildly popular Spycraft RPG d20 system to a whole new level: expanding and updating character options, condensing and refining the rules set, and providing the platform...   [click here for more]
Crafty Games  $19.95

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A Dozen New Druid Feats

A Dozen New Druid Feats


Druids are the unquestioned masters of the natural world, with the ability to assume animal form and sway the forces of life and death in the wilds. This publication presents a dozen new feats for players and storytellers seeking to improve and customize the capabilities of their Druids, including ones that enhance such characters’ use of Wild Shape and Reincarnate. And, while these Feats...   [click here for more]
Skirmisher Publishing  $0.99

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Secrets of the Nethercity

Secrets of the Nethercity


Cyfaraun is a city of ancient lineage. The name itself is an Auran corruption of its original elven name, Cyfarawn. Evidence of elven construction is still visible in the city’s oldest district, today called Old Cyfaraun. Many city residents know that Old Cyfaraun was founded atop an earlier settlement – Ancient Cyfaraun, buried by cataclysmic ashes over 500 years ago.    Only...   [click here for more]
Autarch  $10.00

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Dungeon Crawl Classics #68: People of the Pit

Dungeon Crawl Classics #68: People of the Pit


DCC #68: The People of the Pit A Level 1 Adventure for DCC RPG It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The...   [click here for more]
Goodman Games  $6.99

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Festivals & High Holy Days

Festivals & High Holy Days


Every calendar is peppered with holidays and annual causes for celebration. From local village festivals to grand revels that consume empires, no campaign setting is complete without holidays to mark the passage of time with jubilation and ritual observance. In addition to adding greater realism and flavor to campaign, holidays also offer unique benefits to adventurers who celebrate during...   [click here for more]
Skirmisher Publishing  $0.99

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Ruined City of Cyfandir

Ruined City of Cyfandir


From the imagination of designer and cartographer Simon Forster, creator of the Book of Lairs and the popular OSR blog Sky Full of Dust, comes a new adventure for characters levels 5-7. Two hundred years ago, the elven capital of Cyfandir fell to the savage assault of the Great Dragon Aisoth, self-proclaimed goddess and sovereign of the lizardmen who...   [click here for more]
Autarch  $4.00

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Dungeon Crawl Classics #81: The One Who Watches From Below

Dungeon Crawl Classics #81: The One Who Watches From Below


A Level 1 Adventure The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming swords and jewel-encrusted wands crackling with arcane energy! Precious gems as large as your fist! The only thing standing between your present circumstances and a life of fabulous wealth is a pesky,...   [click here for more]
Goodman Games  $6.99

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Dungeon Crawl Classics #66.5: Doom of the Savage King

Dungeon Crawl Classics #66.5: Doom of the Savage King


Dungeon Crawl Classics #66.5: Doom of the Savage Kings A Level 1 Adventure High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe....   [click here for more]
Goodman Games  $6.99

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Spheres of Akasha

Spheres of Akasha


Two Powerful forces Become one! Spheres of Akasha binds the power of Veilweaving with the strength of the Spheres! This book presents two paths to fusing the adaptable mysticism of veils with the talents of might and magic: The Sphereshaper - A variant of the vizier veilweaving class specializing in mnemonic veils granting them the skills of martial geniuses and arcane masteries...   [click here for more]
Lost Spheres Publishing  $9.95 $8.95

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d20Solo - Solo Roleplaying d20Modern

d20Solo - Solo Roleplaying d20Modern


d20 Solo Solo Roleplaying d20Modern This booklet provides a set of solo rules that are specifically tailored to playing d20Modern [Wizards of the Coast]. Each part of these rules is set up for work hand in hand with the published rules. The rules cover: What is Solo Roleplay The Oracle Situational Modifiers The Muse Massive Damage Threshold Adrenaline In Medias Res Flashbacks Challenges Three Things Are...   [click here for more]
Parts Per Million  $4.95

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Alcohol & Other Intoxicants

Alcohol & Other Intoxicants


This supplement puts into d20/OGL game terms the effects of alcohol and a number of other intoxicants, to include cocaine, psychedelic mushrooms, opium, and pipeweed! It is derived from material that appears in Skirmisher Publishing's bestselling "Insults & Injuries" guide to medical maladies, which is available in both d20/OGL and Pathfinder...   [click here for more]
Skirmisher Publishing  Pay What You Want

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Exodus Post Apocalyptic RPG Survivor's Guide

Exodus Post Apocalyptic RPG Survivor's Guide


Exodus Survivor's Guide v1.5 (format PDF, 306 pages b/w) In the December of 2012, on the winter solstice, a date prophesied by the Mayans as the end of evolution, a date prophesied by Nostradamus as World's End, man chose to evolve by the process of natural selection through self extermination from nuclear fallout. The decade long year War on Terror escalated to a series of short events...   [click here for more]
Glutton Creeper Games  $10.95

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