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Men & Monsters of Polynesia [Revised, Updated & Expanded Edition]

Men & Monsters of Polynesia [Revised, Updated & Expanded Edition]


One of the most fascinating regions of our own world is most assuredly Polynesia, a vast area in the Pacific Ocean that encompasses Hawaii, New Zealand, Easter Island, Samoa, and Tahiti. This area is home to numerous creatures and beings that can be readily adapted for use in role-playing games and used for everything from exotic one-off encounters, to island-based adventure arcs, to entire campaigns...   [click here for more]
Skirmisher Publishing  $3.99

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Herbarium of Ruil - 12 Unique Random Herbs

Herbarium of Ruil - 12 Unique Random Herbs


Herbarium of Ruil - 12 Unique Random Herbs is a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 12 unique herbs for any campaign. These are easily usable as written or to plant the seed of imagination for a GM to flesh out. While the description of many of these herbs is specific to the world of Ruil (the setting...   [click here for more]
Ancient Sage Games  $1.00 $0.89

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14 Random Adventure Seeds

14 Random Adventure Seeds


14 Random Adventure Seeds a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 14 unique adventure seeds for any campaign. These are meant to plant the seed of imagination for a GM to flesh out. As well, where appropriate, relevant adventures have been noted (Expedition to the Barrier Peaks, Swamplights of Erestes,...   [click here for more]
Ancient Sage Games  $1.00 $0.89

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OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)

OS-TSRPG (Converting Modules from Early Editions of the World’s Most Popular RPG to TSRPG)


OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro...   [click here for more]
Skirmisher Publishing  $4.99

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3rd Era PDF Mega-Bundle

3rd Era PDF Mega-Bundle


3rd Era PDF Mega-Bundle d20 Classics Return in the 3rd Era PDF Mega-Bundle! From 2000–2008, Green Ronin used the then-new Open License and the d20 System Trademark License to publish sourcebooks, settings, and adventures compatible with Dungeons & Dragons 3rd Edition and its 3.5 revision. With the advent of 4E, the d20 STL went away, and we rebranded our titles with the 3rd Era logo. Now you...   [click here for more]
Green Ronin Publishing  $697.85 $49.99

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d12 Monthly Issue 45 FULL Version - Weird Places

d12 Monthly Issue 45 FULL Version - Weird Places


This is the FULL version of issue 45 of the successful zine, d12 Monthly. This issue is all about Weird Places.    Issue 45 is the Weird Places issue. It will feature articles on weird demi-planes, a number of fey realms, a D100 table of strange encounters and happenings, and much more! (See below for details). Feature Articles: Fear the Fae -...   [click here for more]
YUM_DM  $4.50

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20 Random Unique Curses

20 Random Unique Curses


20 Random Unique Curses is a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 20 unique curses to afflict upon PCs or NPCs. These can be used as written or simply to spark imagination and the creative juices of GMs.  See Ancient Sage Games' seller page for more products: https://www.drivethrurpg.com/en/browse?keyword=ancient%20sage%20games...   [click here for more]
Ancient Sage Games  $1.00 $0.88

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Bestiarum Vocabulum: Nagas & Magics [REVISED, UPDATED & EXPANDED]

Bestiarum Vocabulum: Nagas & Magics [REVISED, UPDATED & EXPANDED]


Sinuous, powerful, and mysterious, Nagas are a diverse class of magic-wielding reptilians that might be highly intelligent or nearly bestial, good or evil, and monstrously huge or merely man-sized."Bestiarum Vocabulum: Nagas & Magics" includes detailed entries for a dozen very different sorts of Nagas, along with colorful new spells and a variety of magic items related to these strange and...   [click here for more]
Skirmisher Publishing  $2.99

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Post-Apocalyptic Blues Download Files

Post-Apocalyptic Blues Download Files


This collection includes the following files, which users can copy/print for their personal use.  Character Sheet (Excel editable sheet and PDF formats) Louisiana State Overland Map (jpg and PDF) New Orleans City Map (jpg and PDF) French Quarter region (jpg and PDF) Ruins of the University of New Orleans (jpg and PDF) Mexican Consulate region (jpg and PDF) These files are designed...   [click here for more]
Bards and Sages  Pay What You Want

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What's in the Bandit Camp? 20 Unique Finds

What's in the Bandit Camp? 20 Unique Finds


What's in the Bandit Camp? 20 Unique Finds is a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 20 unique treasures to be found within bandit camps or the like. These can be used as written or simply to spark imagination and the creative juices of GMs. As well, where appropriate, relevant adventures have been noted...   [click here for more]
Ancient Sage Games  $1.00 $0.88

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Player's Handbook (3.5)

Player's Handbook (3.5)


Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons...   [click here for more]
Wizards of the Coast  $9.99

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D20 System Variants Rule Sheets

D20 System Variants Rule Sheets


This is a collection of three one sheet (front and back) D20-System variants: One 5E Lite variant, one Shadowdark inspired variant and one pre-5E D20 system variant. They are great for one shot or convention games or solo play. ...   [click here for more]
Late Night Typing  Pay What You Want

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Dungeon Crawl Classics #67: Sailors on the Starless Sea

Dungeon Crawl Classics #67: Sailors on the Starless Sea


A Level 0 Adventure Find out why this is among the most-celebrated adventures for DCC RPG! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling...   [click here for more]
Goodman Games  $6.99

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Red Hand of Doom (3e)

Red Hand of Doom (3e)


Note from the Admins: This is a new Print on Demand version of Red Hand of Doom built from the original digital files. Print copies should look as close to original as we can possibly get. Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx...   [click here for more]
Wizards of the Coast  $9.99

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The Village of THORNBURRY RIDGE

The Village of THORNBURRY RIDGE


THORNBURRY RIDGE: A HALFLING HAVEN AWAITS! Adventure awaits in the charming village of Thornburry Ridge! Nestled among the rolling Whittlewort Hills, Thornburry Ridge is a picturesque halfling village brimming with warmth, simplicity, and a touch of magic. This delightful haven offers a unique and immersive experience for any fantasy tabletop RPG campaign. What to Expect...   [click here for more]
Matt Belcher  $2.97

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Axioms Compendium Volume 2: 9 - 16

Axioms Compendium Volume 2: 9 - 16


Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine  devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the ninth through sixteenth issues of AXIOMS into an easy-to-use reference. It includes:  Issue #9 - All Creatures Great and Small Issue #10 - Macabre Monsters, Twisted Temples, and Grim Guardians Issue #11 - The Empyrean...   [click here for more]
Autarch  $10.00

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Dungeon Crawl Classics #107: Forgotten Dangers

Dungeon Crawl Classics #107: Forgotten Dangers


A Compilation of Adventures The evilest of dangers are those which have been forgotten. They lurk in the shadows, ready to spring forth to end the lives of those who stumble upon them. Now, these dangers reveal themselves once more… Forgotten Dangers is a collection of six adventures filled with the unexpected foes and unpredictable sorcery Dungeon Crawl Classics is known for. From...   [click here for more]
Goodman Games  $10.99

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Shaman's Handbook

Shaman's Handbook


Often dismissed as superstitious primitives by both the arrogant and ignorant, the spirit-touched mortals known as shamans knows secrets long lost to the “civilized” world. Blessed—or perhaps cursed—with sensitivity to the unseen, shamans are masters of the Spirit World, and powerful additions to any adventuring party. The Shaman’s Handbook, by Dragon Magazine regular and Shadowrun novelist...   [click here for more]
Green Ronin Publishing  $9.99

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Sordid Emerald Heat Manifesto (DCC & MCC)

Sordid Emerald Heat Manifesto (DCC & MCC)


There’s nothing left on this floating isle of rock, bone, and tree line. It is called Hell’s Lily.  It was once a shelling range for a local government. They inadvertently turned it back into a rich environment for biodiversity, a weird side-effect of “opening up the Earth’s crust.” A wealth of micro-climates, ranging from temperate to tropical.  But that’s nothing that profiteering,...   [click here for more]
Orbital Intelligence LLC  $10.00

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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A Magical Medieval Society: Western Europe Third Edition

A Magical Medieval Society: Western Europe Third Edition


This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook,...   [click here for more]
Expeditious Retreat Press  $30.00

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Monster Manual (3.5)

Monster Manual (3.5)


Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures...   [click here for more]
Wizards of the Coast  $9.99

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KOBOLD Guide to Dungeons

KOBOLD Guide to Dungeons


Dungeons Are Half the Game. You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you...   [click here for more]
Kobold Press  $19.99 $12.99

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Ray Guns & Ruins

Ray Guns & Ruins


This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with...   [click here for more]
Skirmisher Publishing  $2.99

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Children Of Two Worlds: The Half-Orcs & Half-Elves of Sabres Bluff

Children Of Two Worlds: The Half-Orcs & Half-Elves of Sabres Bluff


CHILDREN OF TWO WORLDS: Half-Orcs and Half-Elves of Sabres Bluff A Complete Setting & Guide for Fantasy Tabletop RPGs Delve into the rich cultures and compelling narratives of Sabres Bluff's Half-Orcs and Half-Elves in this comprehensive 150-page sourcebook. Whether you're a Game Master seeking to enrich your world with deeply realized cultures or a player looking to bring authentic depth to...   [click here for more]
Matt Belcher  $2.97

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~OS-TSRPG (Eine Anleitung zum Konvertieren von Modulen für frühe Editionen des beliebtesten Rollenspiels der Welt zu TSRPG)~

~OS-TSRPG (Eine Anleitung zum Konvertieren von Modulen für frühe Editionen des beliebtesten Rollenspiels der Welt zu TSRPG)~


"OS-TSRPG" ist eine Anleitung zum schnellen und einfachen Benutzen alter Dungeon-Abenteuer-Module und zum Beibehalten ihres speziellen Flairs mit einem regelleichten Erzählspielsystem! Dies kann es alten Rollenspiel-Hasen ermöglichen, ihre alten Abenteuer aus dem Bücherregal zu ziehen und sie für Freunde und Familienangehörige zu leiten, die niemals die Regeln von „Basic“, „Expert“ oder...   [click here for more]
Skirmisher Publishing  $3.99

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The Avatar's Handbook

The Avatar's Handbook


Woe to the Enemies of Heaven!Avatars are the mortal agents of the Heavenly Host, summoning down the wrath of Heaven on the unholy. They cast divine spells like clerics, but specialize in the summoning of celestials and can even take on angelic forms at higher levels. The Avatar’s Handbook introduces this new core class to the 3rd Era System and gives you all the rules you need to incorporate it into...   [click here for more]
Green Ronin Publishing  $9.99

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The Noble's Handbook

The Noble's Handbook


It's Good to be the Monarch!Almost every social system has its elites; the lords, ladies, dukes, princes, knights, viziers, and barons who rule the teeming masses. The Noble's Handbook, from Green Ronin Publishing's Master Class line, introduces the noble as a new core class for the 3rd Era System. The children of the rich and powerful, nobles derive their power from breeding and influence, as well...   [click here for more]
Green Ronin Publishing  $9.99

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What's in the Chest? 18 Unique Treasures

What's in the Chest? 18 Unique Treasures


What's in the Chest? 18 Unique Treasures is a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 18 unique treasures to be found within chests or otherwise. These can be used as written or simply to spark imagination and the creative juices of GMs. As well, where appropriate, relevant adventures have been noted (Isle...   [click here for more]
Ancient Sage Games  $1.00 $0.88

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The Dungeoneer's Field Guide to Hazards

The Dungeoneer's Field Guide to Hazards


A collection of slimes, molds, fogs, and other terrible dangers of the deepest dungeons. In late 2004 I released A Dozen Dungeon Hazards, a collection of twelve new slimes, fogs, and other hazards that DMs could use to throw at their players. Two things came from that PDF: 1. I had a lot of fun writing it. 2. Several people had a lot of fun using it. So I wrote more hazards. And more....   [click here for more]
Philip Reed Games  $5.00

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Nightsong Keep: A Drop-In Setting & The Blood Moon Adventure

Nightsong Keep: A Drop-In Setting & The Blood Moon Adventure


Nightsong Keep: A Drop-In Setting & The Blood Moon Adventure  Explore the Darkness. Face the Unseen. Defend the Realm. Unleash the thrill of gothic horror in your tabletop RPG sessions with Nightsong Keep, a versatile drop-in setting that plunges players into a world where ancient magic and dark mysteries collide. Perfect for Game Masters seeking to add an element of terror to their...   [click here for more]
Matt Belcher  $2.97

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Pathfinder 1E One Shot Adventure - Shadowed Temple of the Forgotten Goddess

Pathfinder 1E One Shot Adventure - Shadowed Temple of the Forgotten Goddess


Shadowed Temple of the Forgotten Goddess A Pathfinder 1E (first edition) adventure for 3-4 characters of Levels 3-4 exploring a ruined temple in a deep forest, with new monsters, new magic items, and all new original art! Deep within the Forest of Legressia lies a ruined temple of a long forgotten goddess. This ancient, crumbling temple is rumored to contain an artifact of the faith...   [click here for more]
Ancient Sage Games  $4.00 $3.98

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters...   [click here for more]
Wizards of the Coast  $12.99

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Grand History of the Realms (3.5)

Grand History of the Realms (3.5)


Please note: This document is a scanned image and might contain some blurring of text in spots. ***** All of Toril, and especially Faerûn, is rich in history. As the eons have passed, empires have risen and fallen all around the world. This chronology presents the history of the FORGOTTEN REALMS setting in all its glory. We’ve brought together information from dozens of sources to provide the...   [click here for more]
Wizards of the Coast  $9.99

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RedHack2er

RedHack2er


RedHack2er (RedHack Second Edition Revised) is a TTRPG that will be familiar to fans of d20, roll high systems. It differs from most of those systems in these areas: “Classless” (Skill-Based) System: Players build PCs by choosing Attributes, Feats, and Skills. Feats replace traditional class abilities, allowing for more customization without overwhelming players with too many...   [click here for more]
TheNatOne  Pay What You Want

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Axioms Compendium 1-8

Axioms Compendium 1-8


Created with the support of hundreds of generous patrons, AXIOMS is a quarterly magazine devoted to the Adventurer Conqueror King System. This exclusive compendium compiles the first eight issues of AXIOMS into an easy-to-use reference. It includes: Issue #1 - Magic. Eldritch secrets are revealed. Issue #2 - Beastmen. The savage swords of chaos, are unleashed. Issue #3 - Economics. He who has the...   [click here for more]
Autarch  $10.00

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Making a Hero part 6- At the Gates of Darkness

Making a Hero part 6- At the Gates of Darkness


In this D&D for kids styled game,   A jagged and broken black stone tower reaches up into the sky nearly touching the stars, seemingly held together by magic. At the top of the tower a swirl of dark clouds spin around the tower, launching lightning bolts as if it is at war with the ground. In front of you, a light fog lifts from a smelly moat that circles the tower. A single bridges crosses...   [click here for more]
Bwilder Games  $1.99

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Making a Hero part 7- The Guardians

Making a Hero part 7- The Guardians


In this D&D for kids styled game,   This is the dark tower, the home of the necromancer, the birth place of maddness and the Dreadlord Kanis. You've struggled against the skeleton hordes, fought back the gargoyles, and solved the puzzle locking the magic door, only to be locked inside of the pitch black castle with no clear way upwards to the necromancer.                        ...   [click here for more]
Bwilder Games  $1.99

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Making a Hero part 8- The Dreadlord

Making a Hero part 8- The Dreadlord


In this D&D for kids styled game,  As you push open the heavy wooden door, it creaks ominously, its rotting surface bearing the scars of time. The door swings inward, revealing a long, dark, foreboding corridor stretching out before you like the yawning mouth of an ancient beast and the Dreadlord lies ahead through the darkness.                   This is part 8 of the “Making a Hero”...   [click here for more]
Bwilder Games  $5.00 $1.99

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What's in the Belt Pouch? 20 Unique Finds

What's in the Belt Pouch? 20 Unique Finds


What's in the Belt Pouch? 20 Unique Finds is a one-page system neutral supplement for any RPG (BECMI, AD&D, D&D 5e, Pathfinder, Black Flag, OSR, Shadowdark, etc.) that lists 20 unique finds to be found within belt pouches or the like, whether from thievery (pick pockets) or otherwise. These can be used as written or simply to spark imagination and the creative juices of GMs. As well, where...   [click here for more]
Ancient Sage Games  $1.00 $0.88

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BLUEHACK™

BLUEHACK™


Now with interior art! If you know about The White Hack, The Rad Hack, and The Black Hack, you know where this is headed. BLUEHACK™ is a traditional tabletop role-playing game, played with paper, pencils and dice – it uses the Holmes Basic edition of that Original 1970s Fantasy Roleplaying Game as an inspiration, but it aims to create a distinct, streamlined flavour all of its own. As with all...   [click here for more]
Dreamscape Design  $2.49 $1.49

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Six Spells: Mythos

Six Spells: Mythos


“Mythos” is a word that evokes a certain ilk of horror that emphasize humanity’s utter isolation and inconsequence in a monstrous, unforgiving universe, in which things do go bump in the night and humans are the food or playthings of terrible entities. Most of those initial stories came directly from author H.P. Lovecraft, but other writers of his era used the Mythos with his permission and...   [click here for more]
Skirmisher Publishing  $0.99

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Six Spells: Blood

Six Spells: Blood


Many believe blood magic is solely the purview of necromancers and sorcerers, but these wizards were not the first to use it, and Druids and other nature priests understood for far longer that life comes from death. This mini-publication contains six blood-oriented spells — Blood Harvest, Blood Spawn, Butcher’s Cure, Cleanse the Water, Death Brings Life, and Egg Sacrifice — compatible with any...   [click here for more]
Skirmisher Publishing  $0.50

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Capital of the Borderlands (revised edition)

Capital of the Borderlands (revised edition)


The Borderlands has been contested throughout recorded history and its landscape is littered with ancient fortresses, blood-soaked battlefields, and dread ruins, all crumbling relics of the empires that once ruled there. Now the dangers facing the Borderlands are greater than ever. Monsters are slipping across the porous border to terrorize and plunder. Travel has grown perilous, and the border...   [click here for more]
Autarch  $10.00

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The Assassin's Handbook

The Assassin's Handbook


Master the Art of Death!The assassin is a killer for hire, a fighter whose strength comes from the element of surprise and from a complete disregard for the rules of “honorable” combat. The Assassin’s Handbook, second in Green Ronin’s Master Class series, brings back the First Edition tradition of the assassin core class. Within these 64 pages you’ll find: A new assassin core class and...   [click here for more]
Green Ronin Publishing  $9.99

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The Unholy Warrior's Handbook

The Unholy Warrior's Handbook


"Blood And Souls For My Dark Master!" Green Ronin’s critically acclaimed Book of the Righteous introduced the holy warrior, a customizable core class that lets you build unique paladins for all the good gods of your campaign. But what of the gods of evil? Surely they are not without their devoted champions, their anti-paladins? Enter the Unholy Warrior, a towering figure of depravity...   [click here for more]
Green Ronin Publishing  $9.99

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Dungeon Crawl Classics #51: Castle Whiterock

Dungeon Crawl Classics #51: Castle Whiterock


The Greatest Dungeon Story Ever Told "As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked...   [click here for more]
Goodman Games  $59.99

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The Book of Unusual Feats

The Book of Unusual Feats


First published in 2007, The Book of Unusual Feats was created for the 3.5 edition of the classic ampersand roleplaying game. These feats work best with that earlier edition, but there's no doubt that clever players and gamemasters will find ideas within these pages . . . which will lead them to craft homebrew feats of their own. Well over 100 feats are included in this title....   [click here for more]
Philip Reed Games  $5.00

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Complete Spell Cards - Updated

Complete Spell Cards - Updated


Complete Spell Cards - Updated! All the spells from the 3.5 System Reference Document (SRD) in easy to use Spell Card format. A great boon for players and Game Masters alike - you'll never again need to search the core rulebooks for those pesky spell descriptions and parameters! (Disclaimer: This PDF is not for on-screen-usage. You'll need to print out the Spell Cards.) The spells are sorted...   [click here for more]
The Other Game Company  $4.45

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Interplanetary Feats

Interplanetary Feats


This publication contains 62 Feats developed for use with any roleplaying games with futuristic themes that use the OGL/d20 system, from ones that enhance performance on spacecraft and zero-G conditions, to those that are useful planetside.  Feats are special abilities a character possess that either give bonuses to the character’s skills, saving throws, or attacks or allow a character to transcend...   [click here for more]
Skirmisher Publishing  $1.99

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