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 Buried under fields, entombed in roots, or burbling under marshes, lurks the aglæca...
A new creature for your D100 or GUMSHOE-based horror mystery RPGs. The Aglæca is a beast out of the mists of folk-legends and grandam's fireside tales, an eater of children and king of the wastes. This article includes:
Stats for the Aglæca for both percentile-based... [click here for more] |
Alienist Press |
$2.99
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 A monster concept — The Creeping Kudzu — including possible origins and tie-ins for mystery, horror, mythos, sci-fi, and other kinds of gaming. Includes stat blocks compatible with the GUMSHOE SRD and Archmage Engine (13th Age) as well as notes for D&D 5e (SRD) and Fate Core/Fate Horror (SRD). Released under OGL licensing and attributions. ... [click here for more] |
Arkham Archivist |
Pay What You Want
|
 Since almost any Mythos entity might trigger the apocalypse, this column from Kenneth Hite offers a choice of dooms, one for every entry in the Trail of Cthulhu core rulebook.
If Lovecraftian gaming offers anything, it is opportunities for apocalypse. The universe of the Cthulhu Mythos is so dangerous, so replete with opportunities for catastrophe, so hostile to the very concept of human existence,... [click here for more] |
Askfageln |
$1.95
|
Create quick passport props for your investigators. Originally designed for investigative horror games like Call of Cthulhu and Trail of Cthulhu andbased on period-authentic passports from around the world. These passports are completely system-agnostic and intended to aid immersion in 1920s and 30s scenarios.
Simply enter some quick details about your investigator on the first page, then scroll... [click here for more] |
base113 Games |
Pay What You Want
|
The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos!
Issue #1 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages)
A team of... [click here for more] |
Bayt al Azif |
$6.00
|
The new magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #2 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu)
Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages)
A party celebrates the return of an adventurer... [click here for more] |
Bayt al Azif |
$6.00
|
HARLEM UNBOUND Investigate Mythos mysteries in 1920s NYC’s Harlem Renaissance! An RPG sourcebook for Call of Cthulhu and GUMSHOE.
PICTURE THIS... New York City in the 1920s: Prohibition is in full swing, and bootleggers are living high. African Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of... [click here for more] |
Darker Hue Studios |
$25.00
|
Wartime roleplaying… …with tentacles!
Achtung! Cthulhu brings you a wartime TRAIL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags!
Heroes of the Sea is the second standalone adventure supplement... [click here for more] |
Modiphius |
$4.50 $3.11
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Wartime roleplaying… …with tentacles!
Achtung! Cthulhu brings you a two-fisted wartime TRAIL OF CTHULHU roleplaying game setting packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags!
Three Kings is the first in a series of standalone adventure supplements... [click here for more] |
Modiphius |
$3.00 $2.07
|
Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning.
Alchemy... [click here for more] |
Pelgrane Press |
$2.95
|
“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th... [click here for more] |
Pelgrane Press |
$2.95
|
The long-awaited conclusion of the Cthulhu Apocalypse campaign.
Three years ago, the world died.
Horrors now stalk the empty and overgrown streets of the civilisation that once existed here. The passage of three long, strange years has transformed the world into an unrecognisable landscape of horrors. There are a few survivors, living in the ruins of the... [click here for more] |
Pelgrane Press |
$5.95
|
The first part of the highly anticipated Cthulhu Apocalypse series.
The Investigators are rendered unconscious by a train crash. When they wake they discover the world has died. White flowers cover the ground and they see, beneath the delicate petals, the faces of the dead. No other human is in sight, everyone is gone.
The struggle to survive the apocalypse takes the Investigators through... [click here for more] |
Pelgrane Press |
$6.95
|
Face Madness and Corruption… Alone!
Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound in 1930s NYC. And Dex Raymond is a hard-boiled private detective with a nose for trouble in 1930s Los Angeles.
Each is a lone investigator, equipped with smarts, fists, and just maybe a code... [click here for more] |
Pelgrane Press |
$24.95
|
This free sampler includes selections on the new GUMSHOE One-2-One system, the three settings and characters, and handouts for old GUMSHOE hands and existing roleplayers.
Face Madness and Corruption… Alone!
Langston Wright is an African-American war veteran and scholar in WW2-era Washington, DC. Vivian Sinclair is The New York Herald’s most determined scoop-hound in... [click here for more] |
Pelgrane Press |
FREE
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 Bone-Chilling L.A. Mythos Noir from the Newsfiles of Vivian Sinclair
You are Vivian Sinclair: a sharp-dressing, straight-talking, New York investigative journalist. Equipped with your smarts, your notebook, and your unerring nose for a good story, your job is to scour the streets of the City of Dreams and dig up its darkest secrets.
A brawl between picketers from the miner’s... [click here for more] |
Pelgrane Press |
$6.95
|
 Spine-Tingling L.A. Mythos Noir from the Casefiles of Dex Raymond
You are Dex Raymond: a hard-boiled L.A. private eye with a nose for trouble. Equipped with your smarts, fists, and just maybe a code of honor, your job is to walk the streets of this dirty town and uncover its darkest secrets. But when your production designer Source Max Weyl puts you on the case of missing and dangerous... [click here for more] |
Pelgrane Press |
$6.95
|
Spine-Tingling Washington, D.C. Mythos Noir from the Casefiles of Langston Wright
You are Langston Wright: a scholarly WW2 veteran, fighting for room to breathe in wartime Washington under the shadow of the Jim Crow laws. Equipped with your smarts, your test tubes, and your determination to help people, your job is to scour the streets of the District and fix its toughest problems.... [click here for more] |
Pelgrane Press |
$6.95
|
Spine-Tingling L.A. Mythos Noir from the Casefiles of Dex Raymond
You are Dex Raymond: a hard-boiled L.A. private eye with a nose for trouble. Equipped with your smarts, fists, and just maybe a code of honor, your job is to walk the streets of this dirty town and uncover its darkest secrets. But when a client asks you to investigate an odd automobile fatality, you quickly find yourself mixed up with... [click here for more] |
Pelgrane Press |
$6.95
|
Bone-Chilling L.A. Mythos Noir from the Newsfiles of Vivian Sinclair
You are Vivian Sinclair: a sharp-dressing, straight-talking, New York investigative journalist. Equipped with your smarts, your notebook, and your unerring nose for a good story, your job is to scour the streets of the City of Dreams and dig up its darkest secrets.
Chasing a scoop, you go deep undercover in sleazy clip joints and... [click here for more] |
Pelgrane Press |
$6.95
|
Spine-Tingling Washington, D.C. Mythos Noir from the Casefiles of Langston Wright
You are Langston Wright: a scholarly WW2 veteran, fighting for room to breathe in wartime Washington under the shadow of the Jim Crow laws. Equipped with your smarts, your test tubes, and your determination to help people, your job is to scour the streets of the District and fix its toughest problems.... [click here for more] |
Pelgrane Press |
$6.95
|
According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through... [click here for more] |
Pelgrane Press |
$2.95
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GUMSHOE Zoom: Mind Control
You are growing very interested.
The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort,... [click here for more] |
Pelgrane Press |
$2.95
|
The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!... [click here for more] |
Pelgrane Press |
$4.45
|
GUMSHOE Zoom: Voodoo 2: The Invisibles
The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second... [click here for more] |
Pelgrane Press |
$4.45
|
Hideous Creatures: Byakhee
“Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out!
Byakhee are interstellar hunters, flying between the stars on... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Dark Young of Shub-Niggurath
“Worlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell... [click here for more] |
Pelgrane Press |
$2.95
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HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere.
Hideous Creatures:... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Ghouls
“These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine!
Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws,... [click here for more] |
Pelgrane Press |
$2.95
|
“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before... [click here for more] |
Pelgrane Press |
$2.95
|
HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm.
These lean, ravening creatures dwell at the farthest beginnings... [click here for more] |
Pelgrane Press |
$2.95
|
“I see it—coming here—hell-wind—titan blur—black wings—Yog-Sothoth save me—the three-lobed burning eye. . . .” Avatar or servitor, this winged and coiling horror haunts the dark and hunts those who seek it out. Shine a little light on this most shadowy of creatures!
In this series, Kenneth Hite looks at the creatures, species, and monsters... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Lloigor
“You make the usual mistake — of thinking of them as being like ourselves. They weren’t.” God or monster? Species or phenomenon? Dragon or disc — or discontinuity? Invisible, invulnerable, inexplicable — the vile vortices of the lloigor encompass all and care for nought.
The lloigor are vortices of immaterial vibration... [click here for more] |
Pelgrane Press |
$2.95
|
“As to what the things were — explanations naturally varied.” So are described the Mi-Go, the fungi from Yuggoth, the half-crustacean haunters of the hillside, the malevolent alien miners … are also opponents of the Yellow Sign and tireless questers for science. And that’s just one story! Are they servants of Nyarlathotep or fellow sentients trapped in... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Rat-Things
“Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands.” Witch become rat, or thing become hyper-physicist? Familiar-ize yourself with Lovecraft’s creepiest creation.
Rat-things resemble ordinary rats, and are easily mistaken for... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Serpent Folk
“The features mingled and merged in a seemingly impossible manner. Then, like a fading mask of fog, the face suddenly vanished and in its stead gaped and leered a monstrous serpent’s head!” They built Valusia before the dinosaurs, and lurk behind half mankind’s darkest cults. Are they extra-dimensional, extra-terrestrial, or... [click here for more] |
Pelgrane Press |
$4.45
|
Hideous Creatures: Shoggoth
Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li!
Abdul Alhazred attempted... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Star Vampires
“The human blood on which it had fed revealed the hitherto invisible outlines of the feaster.” Invisible outlines that shall be expanded upon, extended even, into all sorts of dimensions. Are they summoned demons or feral predators? Are they kindred or competitors to Colin Wilson’s Space Vampires? Herein we trace the Shambler From the Stars,... [click here for more] |
Pelgrane Press |
$2.95
|
Hideous Creatures: Tcho-Tcho
“The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations... [click here for more] |
Pelgrane Press |
$2.95
|
In spite of his exceeding mental perturbation, Simpson struggled hard to detect its nature, and define it …” Cannibal spirit or arctic ogre? Wind-walking demigod or folie a faim? Hunt the Wendigo down — or up into the skies, where mad auroras roll.
In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean... [click here for more] |
Pelgrane Press |
$2.95
|
The kids all say Our Lady's Hospital is haunted. You can see why, when you look at it, that big gloomy pile of staring windows and rusting beds. They should have torn the place down years ago, instead of letting it linger on like this. I'd hate to be a patient there. They send you there to die.
You are a patient in an old, rambling hospital. Part of it is shut down, part... [click here for more] |
Pelgrane Press |
$6.95
|
Some things are better kept hidden…
The Trail of Cthulhu Keeper’s Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players’ side, Jérôme Huguenin’s... [click here for more] |
Pelgrane Press |
$8.50
|
Ken Writes About Stuff Vol. 1
KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic... [click here for more] |
Pelgrane Press |
$24.95
|
Ken Writes About Stuff Vol. 2
KWAS Vol. 2 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, survive a Weird West horror campaign frame, or learn to command the powerful loa of voodoo in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing... [click here for more] |
Pelgrane Press |
$24.95
|
Ken Writes About Stuff Vol. 3
KWAS Vol. 3 is a collection of supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, manage the global war against aliens in a campaign frame, or learn to command the alchemical elements in this collection of fear and fun!
In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable... [click here for more] |
Pelgrane Press |
$24.95
|
Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations!
Las Vegas: 1968... [click here for more] |
Pelgrane Press |
$2.95
|
Lilith
“Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black... [click here for more] |
Pelgrane Press |
$2.95
|
Looking Glass: Hong Kong is a “Low and Slow” city setting for many possible GUMSHOE games. This look at one of Asia's most cramped and chaotic ports features the lay of the land, including markets and masses, and three unique backdrops for the main setting - a scenic or thematic element, or just somewhere to stage a fight scene. It also details Hong Kong's factions, from... [click here for more] |
Pelgrane Press |
$5.95
|
This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side.
As with most Pelgrane publications, this... [click here for more] |
Pelgrane Press |
$2.95
|
Issue #4 of Ken Writes About Stuff Volume 3
Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows.
Mutant City Spies... [click here for more] |
Pelgrane Press |
$4.45
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