The TL11 ‘Commodus’ is a prefabricated, pressurized modular base with enough room for up to six humanoids. It provides adventurers, prospectors, colonists, or scientists with shelter, a warm shower, and a comfortable bed to sleep in. Because of its modular design, it can be easily retrofitted to fulfil many functions, which explains its popularity throughout many regions of the... [click here for more]
Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the MegaTraveller Referee's Companion. this compendium helps provide detail to science-fiction campaigns, adds... [click here for more]
This booklet contains a short background on a medium sized capital ship that is outfitted as a hydrogen tanker. Also included are ship statistics (as used in the Traveller Main Rulebook and Book 2: High Guard, Mongoose Publishing) as well as deck plans (general view and detailed plans (scale: 1 inch = 1.5 meters) of all rooms) for five different versions of the tanker:
Short-Range,... [click here for more]
Das TL11 ‚Commodus‘-Habitat für das Traveller Rollenspielsystem ist ein luftdichtes und unter Druck setzbares modulares Habitat in Fertigbauweise mit ausreichend Platz für bis zu 6 Humanoide. Es bietet Abenteurern, Prospektoren, Kolonisten oder Wissenschaftlern Unterkunft, eine warme Dusche und ein bequemes Bett. Aufgrund seines modularen Aufbaus kann es problemlos umgebaut... [click here for more]
Inspired by the NASA diagrams of the control panels of Mercury, Gemini, and Apollo spacecraft, the Spaceship Panel DiceDrop Table offers numerous problems to afflict your spacefaring adventurers. ... [click here for more]
A planetary display map form to use with any role playing game. The map sheet displays a truncated icosahedron (buckyball or soccer ball form) with geometricized latitude and longitude gridding to enable mapping locations anywhere on the face of the world.
Layout is for a science-fiction system, but this is equally usable with any game system wanting to have an abstracted global map. ... [click here for more]