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Cepheus Light: Traits

Cepheus Light: Traits


A Cepheus Light - or, indeed, and Cepheus Engine - character is so simple, in fact, that it can fit onto an index card. However, some players prefer to further flesh out and customize their characters. Some want to play a specialized scientist. Others want an ace pilot or an elite sniper. While Cepheus Light skills – Science and Gun Combat, respectively - cover these fields in general, they allow...   [click here for more]
Stellagama Publishing  $1.00

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Cepheus Light

Cepheus Light


Winner of The Zhodani Base's Best ATU Product Award for 2018! Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast alien vistas, flying cities, moonscapes, mad robots, and first encounters. In short: high-action science-fiction adventure that stimulates your sense of wonder. Cepheus Light...   [click here for more]
Stellagama Publishing  Pay What You Want

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Cepheus Engine System Reference Document

Cepheus Engine System Reference Document


The Cepheus Engine System Reference Document comprises the core rules for a Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic...   [click here for more]
Samardan Press  Pay What You Want

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Cepheus: Faster Than Light!

Cepheus: Faster Than Light!


Whether exchanging laser fire with aliens across a cratered moonscape or pushing the speed of light in a shining spaceship, interstellar adventurers lead exciting lives. These minimalist rules allow you to experience these wondrous adventures without fuss or complication. They are perfect for convention play, pick-up games, or a beer-and-pretzels night when you roll dice and blow stuff up. They include...   [click here for more]
Stellagama Publishing   FREE 

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T5 Traveller5 Core Rules Book (759 pages)

T5 Traveller5 Core Rules Book (759 pages)


Traveller5 Traveller The Traveller Science-Fiction Role-Playing Game System, Fifth Edition The Core Rules for the fabled 5th edition of the Traveller science-fiction role-playing game. The best-selling kickstarter project from Marc Miller, replete with Character Generation for 13 careers, plus rules for non-human aliens (we call them sophonts), clones, chimeras, androids, robots, synthetics,...   [click here for more]
Game Designers' Workshop (GDW)  $75.00 $34.95

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Cepheus Engine Vehicle Design System

Cepheus Engine Vehicle Design System


The Cepheus Engine Vehicle Design System provides comprehensive rules for developing non-space vehicles for the Cepheus Engine or any Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the starship design system found in the Cepheus Engine SRD, this vehicle design system provides everything...   [click here for more]
Samardan Press  Pay What You Want

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Mindjammer - Traveller Edition

Mindjammer - Traveller Edition


The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game! This brand new 384-page hardback book includes: • full rules for starships, organisations, and culture operations; • detailed character cultures, genotypes, and new careers—play a sentient starship! • new and innovative systems...   [click here for more]
Modiphius  $22.49

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Cepheus Engine SRD, Modifiable Version

Cepheus Engine SRD, Modifiable Version


The Cepheus Engine System Reference Document comprises the core rules for a Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic...   [click here for more]
Samardan Press  Pay What You Want

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Cepheus Light, Editable Version

Cepheus Light, Editable Version


Winner of The Zhodani Base's Best ATU Product Award for 2018! Cepheus Light is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities. While...   [click here for more]
Stellagama Publishing  Pay What You Want

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101 Cargos

101 Cargos


101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader. Included are: 101 cargos, each with...   [click here for more]
BITS  $5.00

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Cepheus: Faster Than Light, Editable Version

Cepheus: Faster Than Light, Editable Version


Whether exchanging laser fire with aliens across a cratered moonscape or pushing the speed of light in a shining spaceship, interstellar adventurers lead exciting lives. These minimalist rules allow you to experience these wondrous adventures without fuss or complication. They are perfect for convention play, pick-up games, or a beer-and-pretzels night when you roll dice and blow stuff up. They include...   [click here for more]
Stellagama Publishing   FREE 

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Mongoose Traveller Character Sheet

Mongoose Traveller Character Sheet


Designed for the Mongoose edition of Traveller, this is a complete character sheet to record most of your characters details. Requires the use of the Traveller Rule Book from Mongoose Publishing. ©“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used according to the terms of the Traveller Logo Licence version 1.0c. A copy of this...   [click here for more]
Moon Toad Publishing  $0.50

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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity...   [click here for more]
BITS  $5.00

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101 Starcrews

101 Starcrews


“You flew here in that? You’re braver than I thought!” 101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine...   [click here for more]
BITS  $5.00

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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
BITS  $5.00

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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,...   [click here for more]
BITS  $5.00

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D20-01 Traveller20 Core Rules Set

D20-01 Traveller20 Core Rules Set


The Traveller's Handbook (Traveller T20 D20) The Travellers' Handbook - High Adventure in the Far Future! Traveller20 (T20) combines the popular d20 game mechanics with the most fully-realized science-fiction game setting ever - Marc Miller's award-winning Traveller! Presented in a three volumes (pus the abridged Guidebook, so 4 files), these rules allow you to go anywhere,...   [click here for more]
Game Designers' Workshop (GDW)  $35.00 $19.99

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
BITS  $5.00

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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
BITS  $5.00

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
BITS  $5.00

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Power Projection Fleet

Power Projection Fleet


Power Projection Fleet lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sci-fi universe of Marc Miller’s Traveller and Ground Zero Games’ renowned Full Thrust space combat system. Included are: Ship combat...   [click here for more]
BITS  $29.95 $14.95

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At Close Quarters

At Close Quarters


At Close Quarters is a set of combat rules for Traveller*, aimed at bringing together what we felt were the better elements from past systems. At Close Quarters is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun-slinger types! At Close Quarters is intended to add...   [click here for more]
BITS  $5.00

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D20-02 Traveller20 Gateway To Destiny

D20-02 Traveller20 Gateway To Destiny


Gateway to Destiny Gateway to Destiny is a fully developed campaign setting ideal for all versions of Traveller and easily adaptable to other game systems. Containing four complete sectors of space with over 1,000 unique star systems, the Gateway Domain Sourcebook will support years of campaign play. Description. The Gateway setting is broad and deep, and varied...   [click here for more]
Game Designers' Workshop (GDW)  $19.95

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Scouts

Scouts


The Scout Service is an important major organisation, with status on par with the Army and Navy. It conducts a wide range of mainly civilian missions, including frontier exploration, continually surveying, mapping and updating maps and data on Imperial space and the provision, maintenance and support of interstellar communications. This booklet deals with the unique individuals who carry out these...   [click here for more]
Universal Machine Publications  $4.63 $2.78

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Far Avalon, Book 1, Background and Spacecraft

Far Avalon, Book 1, Background and Spacecraft


Far Avalon Book 1: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $7.99

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D20-TA1 Traveller20 Personal Weapons of Charted Space

D20-TA1 Traveller20 Personal Weapons of Charted Space


Personal Weapons of Charted Space Travellers’ Aide-1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants,...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA7 Traveller20 Fighting Ships

D20-TA7 Traveller20 Fighting Ships


Fighting Ships Travellers’ Aide-7: The Imperial Navy is the dominant military force in Charted Space. This volume reveals what the navy does, how it does it, and what tools it uses. TA 7: Fighting Ships starts off with a comprehensive look at the Imperial Navy, starting with its long and prestigious history and moving on to the technology and...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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Far Avalon, Book 2, Star Systems

Far Avalon, Book 2, Star Systems


Far Avalon Book 2: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $6.99

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Far Avalon, Book 3, Traveller Conversion

Far Avalon, Book 3, Traveller Conversion


Far Avalon Book 3: Traveller Conversion Book Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $5.99

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D20-TA9 Traveller20 Fighting Ships of the Solomani

D20-TA9 Traveller20 Fighting Ships of the Solomani


Fighting Ships of the Solomani Rim The most potent and the most dangerous of the opponents of the Third Imperium are the humans of the Solomani Confederation. This volume of the Traveller's Aide Series (TAS) introduces you to the naval forces of the Solomani. TA9 provides you with an in depth look into the structure and organization of the Solomani Navy as it has deployed in the...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA5 Traveller20 Objects of the Mind

D20-TA5 Traveller20 Objects of the Mind


Objects of the Mind Travellers’ Aide-5 brings you a full-length Traveller adventure as well as a beta-preview of the upcoming Psionicist prestige class for T20. There has been considerable public (and not so public) speculation over the motive behind the recent theft of artifacts from the private collection of a wealthy local business family. Some say that...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA2 Traveller20 Grand Endeavor

D20-TA2 Traveller20 Grand Endeavor


Grand Endeavor Travellers’ Aide-2 Grand Endeavor is a collection of short fiction set in the universe of Traveller. As an introduction to the Traveller setting, a source of adventure ideas or just an enjoyable read, Grand Endeavor showcases several very different aspects of Traveller. Four short stories are set in the year 1000, the standard setting for T20:...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA6 Traveller20 Against Gravity

D20-TA6 Traveller20 Against Gravity


Against Gravity Travellers’ Aide-6 brings you more than 30 of the most commonly (and not so commonly) encountered grav vehicles in the Traveller Universe. These range from the ubiquitous air/raft to grav buses and cargo haulers, and even covers a number of military grav vehicles such as tanks and artillery units. You will also find tips and advice from the...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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Traveller Grundregelwerk - 1. Auflage

Traveller Grundregelwerk - 1. Auflage


Dies ist die überarbeitete PDF Version der bereits vergriffenen 1. Auflage. Das neu überarbeitete Grundregelwerk bietet Ihnen alles, was Sie als Spieler oder Spielleiter benötigen, um im Traveller-Universum zu bestehen. Erleben Sie spannende intergalaktische Abenteuer vor dem Hintergrund des Dritten Imperiums, ob als Agent, Wissenschaftler, Pilot, Scout, freier Händler oder Söldner....   [click here for more]
13Mann Verlag  $33.64 $16.83

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Lightspeed for Mongoose Traveller

Lightspeed for Mongoose Traveller


Already a fan of the Lightspeed RPG by Christian Conkle? Looking for something special to expand your play options with the Mongoose Traveller system? Well now you can have both.... Presenting Lightspeed for Mongoose Traveller! Now you can play as a proud member of StarForce, or set your sights on deep space as one of the vaunted Rangers.... Experience the terror of combat with the...   [click here for more]
Avalon Game Company  $6.95

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D20-TA3 Traveller20 On The Ground

D20-TA3 Traveller20 On The Ground


On The Ground Travellers’ Aide-3 is a complete guide to privately owned ground vehicles in the Traveller Universe. On the Ground expands on the design sequences found in the Traveller's Handbook, giving tips on vehicle construction and details on such things as "how big is my vehicle" and even rules on towing! There are tips on power plants and what...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA8 Traveller20 Through The Waves

D20-TA8 Traveller20 Through The Waves


Through The Waves Travellers’ Aide-8. Despite the seemingly archaic nature of watercraft in this age of fast grav vehicles, ships of all sizes still perform vital duties, from recreation to research to cargo hauling on worlds throughout the Imperium. As with previous editions of the Yiarn Caardee catalogs to appear in the Traveller's Aide, this edition showcases...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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Lightspeed for Mongoose Traveller, Ranger Threat Assessment Guide

Lightspeed for Mongoose Traveller, Ranger Threat Assessment Guide


They are the dark threats that wait for us out in the depths of space.... Killer robots.... Deathwielding predatory aliens... The things that nightmares are made of... This 32-page add-on book for Lightspeed-The Mongoose Traveller edition contains background information on the Colonial Rangers and some of their fiercest adversaries: The deadly Saure xenoroaches, the nomadic Hunters, and...   [click here for more]
Avalon Game Company  $2.95

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D20-TA4 Traveller20 Seventy-Six Gunmen

D20-TA4 Traveller20 Seventy-Six Gunmen


76 Gunmen Travellers’ Aide 4 contains 76 pre-generated characters for both the Traveller20 (T20) and Classic Traveller (CT) game systems! This time saving issue is perfect for the harried referee needing quick opponents for the characters when they unexpectedly decide to explore the darker recesses of the starports fringe or pick a fight in the local bar with the mouthy marines...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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Dominion Quickstart For Mindjammer Traveller

Dominion Quickstart For Mindjammer Traveller


An Ancient War-Ravaged World and a Deadly Foe! Quickstart primer and introductory adventure for Mindjammer (Traveller edition). Beyond the borders of the New Commonality of Humankind lies the Sentient Alliance, turbulent worlds where the embers of the Venu War still glow. And yet, stretched thin, the Commonality still tries to keep the light of civilisation alive. Join a team of recruits to SCI...   [click here for more]
Modiphius   FREE 

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Twilight Sector Kit and Caboodle [BUNDLE]

Twilight Sector Kit and Caboodle [BUNDLE]


This special bundle product contains the following titles. Ancient Trails, Witness to History Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF Once again you are contacted by the enigmatic Professor Elsie Itcher. This time her strange pronouncements send you on a wild goose chase. But if the goose chase pays off, it could make your career! Ancient...   [click here for more]
Terra-Sol Games LLC  $122.85 $19.99

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