Whether exchanging laser fire with aliens across a cratered moonscape or pushing the speed of light in a shining spaceship, interstellar adventurers lead exciting lives. These minimalist rules allow you to experience these wondrous adventures without fuss or complication. They are perfect for convention play, pick-up games, or a beer-and-pretzels night when you roll dice and blow stuff up. They include... [click here for more]
Cepheus Engine ha aperto le rotte verso le stelle per gli avventurieri coraggiosi che decidono di affrontare la vastità cosmica alla ricerca di fortuna e gloria (o forse per sbarcare il lunario). Volete trascorrere trascorrere una semplice serata tra amici? Oppure siete alla ricerca di un regolamento più leggero che vi permetta di giocare una o poche sessioni senza addentrarvi nei dettagli... [click here for more]
This is the original text of the 1981 edition of Classic Traveller based on page image Scans.
It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). This text is essentially an errata corrected edition faithful to the original Classic Traveller of the early 1980's.
The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2... [click here for more]
An Ancient War-Ravaged World and a Deadly Foe! Quickstart primer and introductory adventure for Mindjammer (Traveller edition). Beyond the borders of the New Commonality of Humankind lies the Sentient Alliance, turbulent worlds where the embers of the Venu War still glow. And yet, stretched thin, the Commonality still tries to keep the light of civilisation alive. Join a team of recruits to SCI... [click here for more]
Fast play rules for the Hostile science fiction RPG. In THREEPAGES!
Even better, the rules are written as a corporate training exercise, a roleplay exercise used to teach employees the dangers of 'unsafe work environments' !
Includes full colour PDF, print friendly PDF and fillable personnel forms. ... [click here for more]
Everything you wanted to know about the MegaTraveller Science-Fiction Role-Playing Game System (but didn\'t know how to ask). Includes a short history of the development of MegaTraveller, a comprehensive list of all GDW-published modules for the system (including the number printed), and a rating of the general quality of each module and product (on a 1-9 scale; average... [click here for more]
NGS is an adventure setting for Trav/Cepheus Engine, but it should be easy to adapt to other sci-fi rule systems as well. The rules presented here are a solo or GM-less framework for telling a story of exploration, discovery, mysteries, and survival. It kind of plays like Oregon Trail (if it was an RPG set in space.) You have a crew, equipments, specialists, and a mission. The PDF includes... [click here for more]
Super Astra is a self-consciously old-school role playing game. It draws inspiration from Traveller and early editions of Dungeons and Dragons. Play rewards cleverness but doesn’t leave players with homework. Character creation uses an innovative system that can used as players sit at the table but also generates interesting individuals that players are excited to play. ... [click here for more]