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Ships of Clement Sector 13: Strikemaster Class Brig

Ships of Clement Sector 13: Strikemaster Class Brig


Gypsy Knights Games is proud to present the thirteenth entry in our line of products dedicated to the starships of Clement Sector. As the end of the twenty-third century approached, the United States authorized construction of a small warship to reduce the need for the USSN to use larger vessels for escort and patrol duties. Like other major national powers the United States was finding that maintaining...   [click here for more]
Gypsy Knights Games  $4.99

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Skull and Crossbones: Piracy in Clement Sector

Skull and Crossbones: Piracy in Clement Sector


ARRRR! Heave to and prepare to be boarded! Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector. The act has been part of the fabric of the sector and continues to be so despite the best efforts of...   [click here for more]
Gypsy Knights Games  $9.99

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Alien Breeds

Alien Breeds


What would an ocean be without a monster lurking in the dark? It would be like sleep without dreams. [Werner Herzog] ALIEN BREEDS is a roleplaying supplement for the Cepheus Engine and other classic 2D6 SF roleplaying games. It details a new species of hostile alien predator with both an unnerving and horrific lifecycle as well as an ability to mutate ad hoc to suit its current...   [click here for more]
Zozer Games  $4.99

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CT-X The Encyclopedia of Dagudashaag

CT-X The Encyclopedia of Dagudashaag


This is the Signal-GK publication: Encyclopedia of Dagudashaag: an extensive discussion of the ins-and-outs of Dagudashaag Sector. In addition, it includes an "Eyes Only" secret appendix. ...   [click here for more]
Game Designers' Workshop (GDW)  Pay What You Want

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Ships of Clement Sector 14: Boyne-class Replenishment Ship

Ships of Clement Sector 14: Boyne-class Replenishment Ship


Gypsy Knights Games is proud to present the fourteenth entry in our line of products dedicated to the starships of Clement Sector. A successful support vessel with a long service history, the Boyne-class was designed for use by the Royal Navy but was a very successful export even before the ship entered service, eventually serving in national navies, system navies, and defense forces across...   [click here for more]
Gypsy Knights Games  $4.99

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Pirates of Drinax: The Torpol Cluster

Pirates of Drinax: The Torpol Cluster


This mini-series details the worlds of Trojan Reach sector that might be visited during the Pirates of Drinax campaign. The material in this book is set in Sindal Subsector of the Third Imperium universe, but can be easily transplanted to other regions or any game setting that follows the general standards and assumptions of the Third Imperium. The Torpol Cluster is the name given to three worlds...   [click here for more]
Mongoose  $9.99 $5.99

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Reach Adventure 3: The Calixcuel Incident

Reach Adventure 3: The Calixcuel Incident


In The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor. However, the reactor is located in a secure bunker on the seabed, separate from the city, and between the Travellers and their destination...   [click here for more]
Mongoose  $14.99 $8.99

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The Pirates of Drinax

The Pirates of Drinax


Possibly the best campaign ever published… A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years! In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within...   [click here for more]
Mongoose  $99.99 $29.99

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Pirates of Drinax: Harrier class Commerce Raider

Pirates of Drinax: Harrier class Commerce Raider


The Harrier-class commerce raider is the starship used in the Pirates of Drinax epic campaign. It is loaned to the Travellers by King Oleb of Drinax as both a means of transportation and instrument of policy. Although the ship is advanced, it is in poor condition due to age and long years of neglect. Repairing and perhaps upgrading the Harrier is likely to be an important goal...   [click here for more]
Mongoose  $14.99 $8.99

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Pioneer Class Station

Pioneer Class Station


A Ship Book and Adventure for the Cepheus Engine and for the HOSTILE setting. They’re everywhere – in fact, they are now so ubiquitous that you probably don’t even notice them anymore. What am I talking about? The Pioneer Stations. The 600-ton Leyland-Okuda Pioneer is a general purpose industrial operations platform, a five-man space station designed to serve as...   [click here for more]
Zozer Games  $4.99

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Twilight Sector Beyond the Open Door

Twilight Sector Beyond the Open Door


Expand your perspective on the Twilight Sector Setting with Beyond the Open Door. A trio of adventures designed to illuminate the world of Terra/Sol as well as entertain. Uncover the mysteries of the Yamaguchi Ripper, then watch in horror as the intrigues unfold to blossom into a planetwide threat that only your group can stop. ...   [click here for more]
Terra-Sol Games LLC  $19.99 $11.99

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The Starfarer's Gazette #2

The Starfarer's Gazette #2


The Starfarer's Gazette is an intermittently-published style magazine for the cutting edge 30th Century audience in Terra/Sol's Twilight. Nonetheless, this material has been designed specifi cally to be open and available for any Traveller game. So whether you are a fan of Twilight Sector, or looking for some ideas for your Traveller Campaign, lean close and lend me your ear... or...   [click here for more]
Terra-Sol Games LLC  $7.99

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Techbook: Chrome

Techbook: Chrome


Who wants some Chrome? Terra/Sol’s Techbook: Chrome is an alternative take on Cybernetics for the Twilight Sector Setting. As usual Terra/Sol products, this material has been also been designed specifically to be useful for any Traveller game. Within this book, you will find not only cybernetics of various kinds, but also bio-replacements (exact duplicates...   [click here for more]
Terra-Sol Games LLC  $14.99 $8.99

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Through the Veil Part 2

Through the Veil Part 2


Something Rotting in the State of Denmark? By the third day in jump, some of the crew notice something unpleasant. The owner wrinkles his nose occasionally, frowns in a puzzled manner and is seen looking or sniffing inside inspection hatches. By day five, there is a distinct stench in some parts of the ship... Written by Martin J. Dougherty, 'Through the Veil Part 2'...   [click here for more]
Spica Publishing   FREE 

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
BITS  $5.00

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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
BITS  $5.00

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Traveller Hephaestus

Traveller Hephaestus


A gigantic star ship has stranded nearby a gas giant of a populated system, sending out an automated distress signal. The type of vessel is unknown, so is the language used in the distress signal. However, the ship appears to be very advanced, maybe even beyond Imperial maximum. All communications with the ship have failed so far and suddenly a race for the apparently abbandoned ship begins. Imperials,...   [click here for more]
13Mann Verlag  $11.34 $5.68

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Ships of Clement Sector 4-6: Traders, Scouts and Small Craft

Ships of Clement Sector 4-6: Traders, Scouts and Small Craft


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series. Included within this book are such varied vehicles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht. Each ship is beautifully detailed...   [click here for more]
Gypsy Knights Games  $19.99

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Ships of Clement Sector 15: Milligan-class Hospital Ship

Ships of Clement Sector 15: Milligan-class Hospital Ship


Gypsy Knights Games is proud to present the fifteenth entry in our line of products dedicated to the starships of Clement Sector. Designed to replace the trio of aging Centaur-class hospital ships HMHS Centaur, Polkan and Kinnara in Royal Navy service, the Milligan-class was successfully exported even before the new ship design had been accepted and entered service,...   [click here for more]
Gypsy Knights Games  $4.99

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High Guard: Deployment Shuttle

High Guard: Deployment Shuttle


High Guard: Deployment Shuttle is a supplement for High Guard, introducing a new class of ship and exploring its construction, specifications and roles undertaken through Charted Space. As well as presenting full High Guard rules for the deployment shuttle, the use of Marine Assault Forces, often carried on board, are studied, as well as the use of this vessel in boarding actions and customs inspections....   [click here for more]
Mongoose  $9.99 $5.99

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The Defiled

The Defiled


The adventurers are hired to clear a temple desecrated by vicious animals, but the nature of the temple and the animals is the biggest surprise of all. The Defiled is a one-page, no-frills adventure for Cepheus Engine (or other science-fiction systems using 2D6 as a mechanic.) Designed as a one-shot, it can easily be slotted into an ongoing campaign and includes a map and antagonist stats....   [click here for more]
Michael Brown  $0.75

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Pirates of Drinax: Ship Encounters

Pirates of Drinax: Ship Encounters


Ship Encounters presents a series of detailed ship encounters complete with mission, cargo and backstory. These ships can be used as repeat encounters in a starfaring campaign, or potential targets for pirates. Travellers who rescue a ship from attack might want to know who they have saved and what they were carrying; Travellers who are the attackers will definitely want to know what they have...   [click here for more]
Mongoose  $14.99 $8.99

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A Life Worth Living

A Life Worth Living


“Terese was in trouble, and had asked me for help. I guess it was good I was going to Earth, even if it was a long way to go.” The friends you make in service during times of war stay with you. So when one asks the Player Characters for help in a suspicuiously vague message they become embroiled in a race against time to not only save their friend but also themselves. ‘A...   [click here for more]
Stygian Fox  $9.99

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Traveller Adventure: Three Blind Mice

Traveller Adventure: Three Blind Mice


District 268 with its varied polities and existence in the shadow of the Imperium to trailing, and the Zhodani to Coreward is always a region where travelling can be, well, interesting. In the years prior to the Fifth Frontier War, these tensions can be exacerbated by any number of factions having their own agendas: political, personal, provocative. The Cold War between Trexalon and Collace doesn’t...   [click here for more]
13Mann Verlag   FREE 

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MT Arrival Vengance

MT Arrival Vengance


"Tell Norris I'm sorry" This is Emperor Strephon's last message, given to the crew of ISS Arrival Vengeance to take back with them to the Domain of Deneb. Strephons was the last stop on Arrival Vengeance's three-year mission to save a civilization. It is 1126 Join the crew of Arrival Vengeance, be a custodian of the future of the Domain of Deneb-Perhaps that of the entire Imperium....   [click here for more]
Game Designers' Workshop (GDW)  $10.00

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MT Hard Times

MT Hard Times


I don't exactly remember when it all started to change, when each starport looked a little more rundown than the last, when starships became fewer and further between. It was sometime after 1120. Now starports are in tatters and starmercs are in demand when you can trust em. Still, you need the escort,cause theres no shortage of pirates or stat-sanctioned privateers. Some...   [click here for more]
Game Designers' Workshop (GDW)  $10.00

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Flynn's Guide To Azri Drakara: Rodan Subsector

Flynn's Guide To Azri Drakara: Rodan Subsector


Flynn's Guide To Azri Drakara: Rodan Subsector is campaign resource and sourcebook for Traveller that provides a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book focuses on the 40 primary worlds located within a single subsector on the frontier of the Azri Drakara sector. It provides astrography...   [click here for more]
Samardan Press  $9.99 $4.99

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Through the Veil Part 3

Through the Veil Part 3


The Last Shining Light of Civilisation As the ship settles onto the landing pad, the Captain reminds the crew that once they leave this system they will be headed out beyond ‘civilised’ space, so they should make the most of the world’s amenities. They have a week to find any cargo that they can, engage in speculative trade, get blind drunk, eat pseudosushi or whatever else...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 5

Through the Veil Part 5


Planetfall at NSSC 2314 Naddod emerges close to the mainworld, which is only a little more inviting than the previous one. At least this world has bright patches to break the monotony of dull rock. The ice fields are light gray except when direct sunlight hits them, when they glitter silver-white. Old friends and a cold, harsh world await... Written by Martin J. Dougherty,...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 6

Through the Veil Part 6


An Uninhabited Garden World. What Could Possibly Go Wrong?.. The Naddod lands on the largely-unexplored garden world of NSSC 2111 where a walk through the forest for the space-weary crew is a chance to stretch their legs and breathe some real air for a change, and maybe take in the local wildlife. Or maybe run from the local wildlife... Written by Martin J. Dougherty, 'Through...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 8

Through the Veil Part 8


Low on Fuel and a Sick Man On Board... The Naddod needs to refuel urgently, as her owner is getting sicker and weaker. But why would something be hidden in the system's gas giant, and why would the Naddod's owner send her onwards to a system with no refuelling facilities? When you assume, you make an ass of you and me... Written by Martin J. Dougherty, 'Through the...   [click here for more]
Spica Publishing   FREE 

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
BITS  $5.00

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Through the Veil Part 9

Through the Veil Part 9


An Old Friend or an Old Enemy?... Time is running out for the Naddod's owner; he needs medical treatment urgently and there is someone who can help - but will he? Or will past problems prove too much to overcome? The clock is ticking... Written by Martin J. Dougherty, 'Through the Veil Part 9' is a free adventure set in Spica Publishing's...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 10

Through the Veil Part 10


A little wood cutting. What could possibly go wrong? The Naddod arrives at NSSC 3009, where help is needed constructing the local dam. With modern technology available to help, what could possibly go wrong for the adventurers? This last part the the Through the Veil series is dedicated to its originator, David Chase. Written by Martin J. Dougherty, 'Through the Veil Part 10'...   [click here for more]
Spica Publishing   FREE 

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21 Plots

21 Plots


Have you planned an adventure and, suddenly, your players decide to go a different direction? Have you been working all week and need some inspiration for a weekend game? Are you having a mental block? We're here to help! The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group. Within these pages, you will find...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots III

21 Plots III


Running a game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea for a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Planetside

21 Plots: Planetside


Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop? Do you need a quick adventure for a new group? Have the players decided to go in a completely different direction? We have the cure! A twist on our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents...   [click here for more]
Gypsy Knights Games  $4.99

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Ships of Clement Sector 1-3: Hub Federation Warships

Ships of Clement Sector 1-3: Hub Federation Warships


This book is a compilation of the first three entries in the Ships of Clement Sector series. The vessels featured within these pages are all warships used by The Hub Federation in Gypsy Knights Games’ Clement Sector setting. The first vessel detailed here is the Kiviat-class patrol corvette. The Kiviat-class is a patrol corvette designed and...   [click here for more]
Gypsy Knights Games  $15.99

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The Clement Sector Subsector Pack (OGL Version) [BUNDLE]

The Clement Sector Subsector Pack (OGL Version) [BUNDLE]


This special bundle product contains the following titles. Subsector Sourcebook 1: Cascadia 2nd Edition (OGL Version) Regular price: $19.99 Bundle price: $15.99 Format: Watermarked PDF (NOTE: This is the OGL version.) An entire subsector at your fingertips! The second edition of the Subsector Sourcebook 1: Cascadia covers...   [click here for more]
Gypsy Knights Games  $99.95 $79.95

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Samaritan

21 Plots: Samaritan


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful not...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots Go Forth

21 Plots Go Forth


Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. We're here to help you! 21 Plots Go Forth is the fourth in our highly successful Plots series. The book presents...   [click here for more]
Gypsy Knights Games  $4.99

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21 Villains

21 Villains


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters. From street thugs to dictators, this volume has them all! Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters. Your characters can face off against such enemies...   [click here for more]
Gypsy Knights Games  $4.99

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Historical Ships of Clement Sector 1: Trent-class Destroyer

Historical Ships of Clement Sector 1: Trent-class Destroyer


Gypsy Knights Games is proud to present the first in a line of products dedicated to the great ships of the Clement Sector setting's past. The Trent-class destroyer is a reaction drive vessel used by the United States Space Navy in the early days of colonization into Clement Sector. The 1500-tonne destroyer was launched in 2185 to provide security and to protect the United States' fledgling...   [click here for more]
Gypsy Knights Games  $4.99

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Spinward Marches 1: The Bowman Arm

Spinward Marches 1: The Bowman Arm


The Bowman Arm is a section of the Spinward Main running through District 268 of Spinward Marches sector. It lies beyond the Imperial border but links the outposts of Five Sisters subsector with the rest of the Imperium. Many of its frontier worlds are not Imperial members, making this area of space difficult at best and more often hazardous for Imperial traders to operate within. This book explores...   [click here for more]
Mongoose  $9.99 $5.99

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Referee's Briefing 3: Going Portside

Referee's Briefing 3: Going Portside


Travellers pass through many starports in their wanderings, and after a while these places can begin to blur into one another. The endless procession of generic bars and hotels, the same shops and tired old décor can be soul-destroying. But it does not have to be like that! Referee’s Briefing 3: Going Portside presents a miscellany of things to do and places to visit that are both interesting...   [click here for more]
Mongoose  $9.99 $5.99

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The Prometheus Index

The Prometheus Index


On a world run by geniuses where education is outlawed, the heroes are hired to steal a database of knowledge for distribution to the masses. The Prometheus Index is a one-page, no-frills adventure for Cepheus Engine (or other science-fiction systems using 2D6 as a mechanic.) Designed as a one-shot, it can easily be slotted into an ongoing campaign. ...   [click here for more]
Michael Brown  $0.75

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The Xero Option

The Xero Option


To save a dying friend, the adventurers must wrest an illegal chemical from the cultists hoarding it. The Xero Option is designed for Cepheus Engine (or other tabletop RPG science fiction games using a 2D6 mechanic, including the Classic Era Science Fiction Game), starring characters of varied career backgrounds. ...   [click here for more]
Michael Brown  $0.75

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Emblem

Emblem


A strange artifact is at the intersection of tribal prophesy and expansionist ambition. Will the coming conflict turn the PCs into diplomats, or soldiers? Emblem is a one-page, no-frills adventure for science-fiction systems using 2D6 as a mechanic and starring a group of characters of varied career backgrounds. ...   [click here for more]
Michael Brown  $0.75

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