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Publisher |
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 Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves and databases will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a Referee can use to flesh out a bookshelf. The books in this supplement... [click here for more] |
Mongoose |
$1.49
|
 Hobbies are ways to pass the time and pursue an activity or object that is a passion for the character. In deep space this can take on a slightly different angle, as the possibilities of alien worlds, cultures, and situations allow for an even greater diversity of possibility and opportunity. From enjoyable games to useful skills to fringe gigs, hobbies are open to almost everyone without the extreme... [click here for more] |
D10 Dimensions |
$1.00
|
 When asking around in the spaceport bar or anywhere else, Travellers may overhear rumours about events on other worlds. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that Travellers could hear. They can be used as misdirection, background information or as potential adventure hooks. The rumours in this supplement... [click here for more] |
Mongoose |
$1.99
|
 When asking around in the spaceport bar or anywhere else, Travellers may overhear rumours about events on other worlds. They may be insuring about a different matter entirely and stumble across additional information by accident. This supplement has 100 rumours that Travellers could hear. They can be used as misdirection, background information or as potential adventure hooks. The rumours in this supplement... [click here for more] |
Mongoose |
$1.99
|
 In the deeps of space, there are hundreds of occupations that need to be filled for a functional (or dysfunctional) society. Whether your heroes live at a star port or sprawling shanty town of atmosphere shacks, the fact remains that people will always have occupations that fulfill the needs of their society.
This system-agnostic list can be applied to any community that has fully embraced space and... [click here for more] |
D10 Dimensions |
$1.00
|
 Spaceships are like special homes for a crew that can last for decades at a time. And all good captains quickly learn to alter their ship to fit their particular needs, personality and aesthetic. And over time, these choices can alter the very programming and infrastructure of any space vessel. For better or worse.
This list is intended for any space opera setting (like Traveller, Star Wars, Star... [click here for more] |
D10 Dimensions |
$1.00
|
101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader.
Included are:
101 cargos, each with... [click here for more] |
BITS |
$5.00
|
101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,... [click here for more] |
BITS |
$5.00
|
101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re... [click here for more] |
BITS |
$5.00
|
101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure.
Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief.
Gliding deep beneath the ocean are wondrous marine... [click here for more] |
BITS |
$5.00
|
101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing).
Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide.... [click here for more] |
BITS |
$5.00
|
101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game.
Included are:
Job Advertisements – the potential for high adventure, or perhaps just another day’s work?
Introductions – the opportunity... [click here for more] |
BITS |
$5.00
|
101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games.
What is the meaning of life? From their first primitive ancestors to the time of the great,... [click here for more] |
BITS |
$5.00
|
101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive.
So often the Travellers say “We’ll meet at a bar?” but... which bar?
Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language.... [click here for more] |
BITS |
$5.00
|
“You flew here in that? You’re braver than I thought!”
101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents... [click here for more] |
BITS |
$5.00
|
101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them.
But who are these travellers?... [click here for more] |
BITS |
$5.00
|
![12d66^6 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/bundle-thumb140.png) This special bundle product contains the following titles. d66 Reasons for a Red Alert System Regular price: $0.50 Bundle price: $0.42 Format: Watermarked PDF Ever needed a name right now and all you could think of was "Bob"? Do you want quick descriptions and details fill out your adventures? The d66 series is the answer for you. Each list consists of 36 possibilities... [click here for more] |
Jon Brazer Enterprises |
$6.00 $5.00
|
![12d66^7 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/bundle-thumb140.png) This special bundle product contains the following titles. d66 Biometric Security Systems Regular price: $0.50 Bundle price: $0.42 Format: Watermarked PDF d66 Biometric Security Systems delivers 36 different systems to make sure the person is who they say they are. Perfect for heist game involving a high security area or a casual day in a legally strict... [click here for more] |
Jon Brazer Enterprises |
$6.00 $5.00
|
![12d66^8 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/2542/334525-thumb140.jpg) This special bundle product contains the following titles. d66 Philosophy Book Titles Regular price: $0.50 Bundle price: $0.42 Format: Watermarked PDF Every play a well-red character or have an NPC that wants to show off how much they know? They should casually mention a book title from the future. But how can you name a book that does not exist yet? d66 Philosophy... [click here for more] |
Jon Brazer Enterprises |
$6.00 $5.00
|
 A simple job getting a rich businessman across town in time to attend a hastily-called business meeting...what could go wrong? Plenty, if the civil unrest occurring in the city has anything to do with it. The heroes must navigate through pockets of rioting citizens and the dangers they create to get the entrepreneur to his destination on time. But the big surprise might be the nature of the business... [click here for more] |
Michael Brown |
$0.99
|
This special bundle product contains the following titles. 21 Plots Regular price: $5.99 Bundle price: $3.99 Format: Watermarked PDF Have you planned an adventure and, suddenly, your players decide to go a different direction? Have you been working all week and need some inspiration for a weekend game? Are you having a mental block?
We're here to help!
The... [click here for more] |
Independence Games |
$39.92 $31.92
|
Whilst Cepheus Engine is a sophisticated rules-set that seems able to cope with almost every eventuality, the rules for task resolution and combat that follow are directly inspired by the very first set of 2D6 SF roleplaying rules from 1977. They allow for much faster play, but at the cost of less detail. Use them as an option.
Unless specified... [click here for more] |
Zozer Games |
FREE
|
Author: Loren K. Wiseman
Page Count: 11 pages
Product Demo
The 20-ton launch is among the smallest general utility craft in common use, manufactured in many configurations throughout known space. This publication deals with nine common variants (including an armed version -- the 20-ton gig). The vehicle's low price and simple construction make it a very popular basis for conversions... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
 This Just the Deckplans version of the 200ton Missile carrier boat from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A1 plotters (or tiled on smaller sheets).
A simple set of deckplans for use with any science fiction roleplaying game at 3/4 inch scale. ... [click here for more] |
FSpace Publications |
$2.49
|
 This Just the Deckplans version of the 200ton Robby class trader from Philip's forthcoming ship catalog book as a sheet designed for quick and easy printing on A1 plotters (or tiled on smaller sheets).
A simple set of deckplans for use with any science fiction roleplaying game at 3/4 inch scale. ... [click here for more] |
FSpace Publications |
$2.49
|
 This second edition version of 21 Organizations provides 23 diverse groups from Independence Games' Clement Sector setting each with their own unique history, motives, and goals. Read about groups as varied as The Reliable Starship Escort Service, The Ducks of Death, Doctors Across the Stars, and Harbringer Productions.
In addition, 21 Organizations also includes details and career tracks for the... [click here for more] |
Independence Games |
$5.99
|
Ahoy, mateys!
Within these pages are some of Clement Sector's most notorious buccaneers, freebooters, marauders, and raiders. The worst of the worst. 21 Pirate Groups provides worthy enemies (or allies, we don't judge) for your characters as they ply the spacelanes.
Have your characters face off against the growing Red Talon Cartel, the fanatics of The Righteous Few or the horror... [click here for more] |
Independence Games |
$5.99
|
Have you planned an adventure and, suddenly, your players decide to go a different direction? Have you been working all week and need some inspiration for a weekend game? Are you having a mental block?
We're here to help!
The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group. Within these pages, you will... [click here for more] |
Independence Games |
$5.99
|
Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path.
We're here to help you!
21 Plots Go Forth is the fourth in our highly successful Plots series. The book... [click here for more] |
Independence Games |
$5.99
|
Running a game can often be challenging.
Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea for a new group of players.
Whatever the reason, we're here to help!
Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations... [click here for more] |
Independence Games |
$5.99
|
Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their group.
Didn't get time to plan this week? Need something for a quick pick-up game? Do you require a diversion... [click here for more] |
Independence Games |
$5.99
|
"Let's be bad guys!"
The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group.
These can be useful not only when planning a short diversion from the main campaign, but also on those occasions... [click here for more] |
Independence Games |
$5.99
|
Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop? Do you need a quick adventure for a new group? Have the players decided to go in a completely different direction?
We have the cure!
A twist on our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents... [click here for more] |
Independence Games |
$5.99
|
Sometimes all a person needs is a helping hand.
The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee.
These can be useful not... [click here for more] |
Independence Games |
$5.99
|
Location! Location! Location!
Do your characters need a place to have some fun? Do they need a place where they can eat? Do they need a place to rest their heads? We've got a place for all those things and more!
21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but could be useful in any science fiction. Places as varied as The... [click here for more] |
Independence Games |
$9.99
|
Need a ride?
21 Vehicles is the first book in a new series set within our Clement Sector setting. Within this publication are details and illustrations of twenty-one civilian and military vehicles that can be typically found within Clement Sector.
All the vehicles have been designed using the Cepheus Engine Vehicle Design Guide (also written by the author of this book)... [click here for more] |
Independence Games |
$5.99
|
Where would the good guys be without the villains?
21 Villains provides 21 assorted antagonists to use against your characters. From street thugs to dictators, this volume has them all! Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters.
Your characters can face off against such enemies... [click here for more] |
Independence Games |
$5.99
|
Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
Aurore Sourcebok
Nobody said it would be easy. On Aurore, life is no paradise. There are the quakes and volcanos, the inedible (and often hostile) life forms, and the peculiar orbital mechanics which made half the planet too hot for human habitation. Even to grow food is a struggle of sizable dimensions. The Kafer Invasion only made things more complicated....
Aurore is one of the least hospitable... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Since the first colonies were placed on Tirane in the mid-2100s, the human prsence in spac has expanded widly. With each new garden world discovered, the nations of Earth scramble to place their power base in the stellar civilization.
Every one of Earth's 29 colony worlds is described in Colonial Atlas, wih information on wach of the following:
System Data: The colony... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat.
The Rules
Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weaponry... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
This special bundle product contains the following titles.
2300AD Core Rulebook Revised Regular price: $29.99 Bundle price: $19.44 Format: PDF
Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to... [click here for more] |
Mongoose |
$53.98 $34.99
|
Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger... [click here for more] |
Mongoose |
$29.99
|
The French Arm is the most heavily-settled branch of human exploration and expansion, running from Earth though the link at Wolf 359 and extending all the way up to the Wolf Cluster and Kaefer space, with the colony world of Aurore being the furthest, and most recent, permanent settlement.
The Atlas of the French Arm coves all the worlds and colonies within this immense region of space, including... [click here for more] |
Mongoose |
$23.99
|
Black as Pitch is the thirdadventure in the Grendelssaga (after Rescue Run and Salvage Rights), a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf.
The British colonial government of Alicia is eager to engage with the Pentapods, having... [click here for more] |
Mongoose |
$8.99
|
Explore the sights and mysteries of the French Arm, one of humanity’s main thrusts into the depths of space. This book contains a series of linked adventures set in the French Arm, allowing you to kick start a 2300AD campaign quickly and with the minimum of fuss. Combined with the forthcoming French Arm sourcebook, referees will have everything they need for months of adventuring through an... [click here for more] |
Mongoose |
$23.99
|
This new supplement for 2300AD expands the roles of combat walkers, hard suits and battlesuits, introducing new designs ready to take to the stars. Battlesuits are clam-shell-style unpowered armour (sometimes with assistive exoskeletons), while hard suits are humanoid suits of powered combat armour with enhanced capabilities. Combat walkers are the large but lightweight, non-humanoid walking vehicles.... [click here for more] |
Mongoose |
$7.99
|
The colony of Ellis is the pride of the United States. America’s newest state has grown into the largest and most important colony in the American Arm. Hard work, ingenuity and persistence turned a desert planet into a breadbasket.
While the future seems nothing but bright for Ellis, the colony has serious problems. Crime is on the rise as the planet’s population grows. Smuggling is as... [click here for more] |
Mongoose |
$8.99
|
Libreville is the heart of Earth’s multi-world civilisation. With the base of the Beanstalk located inside the mega-city it links humanity to the far-flung colonies. It is home to largest maritime port complex on Earth, and air and spaceports dot the nearby Gabon countryside. It is also a corporate haven as every major commercial enterprise and foundation on Earth has an office in Libreville.... [click here for more] |
Mongoose |
$11.99
|
Rescue Run is the first adventure in the Grendelssaga, a series of three adventures set on the rogue world of Grendel, in the Queen Alice’s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf.
Rescue Run introduces the world of Grendel and its conditions, and is a sourcebook for the small outpost run by the University... [click here for more] |
Mongoose |
$5.99
|