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Clement Sector Third Edition

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Welcome to Clement Sector!

In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy.  Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth.  Were they terraformed by some unknown race?  Are they just a coincidence in the vast diversity of the universe?

Over the ensuing years humans left Earth and began to colonize these worlds.  Nation-backed colonies.  Corporate colonies.  People who simply no longer felt compelled to remain on Earth.  The best and brightest.

In 2331, the unthinkable happened.  The wormhole collapsed leaving those in Clement Sector cut off from Earth.  Now these new worlds and new civilizations must stand on their own.

The year is 2342.  Adventure awaits!

Clement Sector Third Edition is the ultimate version of one of the fastest growing space opera games out there.  Powered by the Cepheus Engine, this book contains everything you need to run a Clement Sector game.  This new edition contains all of the setting information you need as well as an entire rules set.  

Clement Sector contains a history of the sector and humanity's expansion in the sector.  It has detailed maps showing all 16 subsectors of Clement Sector as well as subsectors from the nearby Ariel and Tranquility Sectors.

Clement Sector also details the Zimm Drive, the method of stellar travel in this setting, and showcases six commonly seen starships.  Deckplans, art, and statistics are provided for the Rucker-class merchant ship, Luxury-class yacht, Trailblazer-class scout, Atlas-class freighter, Starlight-class merchant, and Farragut-class destroyer.  This book also contains the detailed character generation for which Clement Sector is known as well as a handy NPC generator.  

Clement Sector is also filled with campaign and adventure seeds to allow you and your players to jump straight into the action.  

Welcome to the ultimate edition of Clement Sector!  Adventure awaits you!

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Discussions (19)
Customer avatar
Rheza J April 15, 2023 1:00 pm UTC
PURCHASER
Is it possible to play this solo?
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Customer avatar
John W April 15, 2023 2:50 pm UTC
PUBLISHER
It's not really set up for that and there's no rules within the book for solo play other than the joy of making characters. However, I think you could likely pick up Zozer's rules on playing Cepheus Engine solo and with a little work, you could certainly adapt it to that.
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Customer avatar
Rheza J April 15, 2023 8:59 pm UTC
PURCHASER
Thanks, I'll have a look.
Customer avatar
Johnathan C April 06, 2023 4:55 am UTC
PURCHASER
Is this the only place I can purchase physical books? Have you done a high quality smythsewn offset print run at any point for Third Edition? Thank you.
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John W April 06, 2023 12:51 pm UTC
PUBLISHER
Currently, this is the only place where you can get a physical copy.
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Johnathan C April 07, 2023 7:34 am UTC
PURCHASER
Thank you for letting me know.
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Mark H March 27, 2023 3:29 pm UTC
PURCHASER
I've only just noticed that in the Character Origins section, for Cascadia Subsector there is no entry for Marlowe on page 171 when randomly determining if a character originates there, but under Background Skills page 176 for that subsector it has skills listed.

What should the random rolls be on the Cascadia origins table so as to include Marlowe?
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Customer avatar
John W March 27, 2023 3:32 pm UTC
PUBLISHER
No one is going to originate on Marlowe due to the nature of the system. Background skills are included for those who need to gain the background skills for some reason (such as moving there as part of character generation).
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Mark H March 27, 2023 3:39 pm UTC
PURCHASER
OK, thanks for the rapid response; seems a bit odd that nobody grows up there though seeing as there are supposed to be 2 million people working/living there.
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wade G March 01, 2023 5:27 am UTC
PURCHASER
I'm not clear about the cover with the space station with the odd "blue with clouds" exterior panels. Why?
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Customer avatar
Mark H March 01, 2023 8:38 am UTC
PURCHASER
Because it's pretty.
Customer avatar
Mark H January 16, 2023 7:40 pm UTC
PURCHASER
What are the latest updates to the Core edition I've just been sent an update?.......so I can update my hard copy, please.
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John W January 16, 2023 8:46 pm UTC
PUBLISHER
Largely, grammatical.

Clement Sector, p.335, TL11 handcomp description: "special glasses of contact lenses" should be "special glasses or contact lenses" (sentence is correct in TL10 description)
Clement Sector, p.335, same sentence as above "with special glasses of contact lenses allow the user to have privacy when desired or needed." should be ""with special glasses or contact lenses which allow the user to have privacy when desired or needed."

Clement Sector, p.336, Mindcomp table "Mindcomp/2 (external)" is not capitalized, but "Mindcomp/2 (Internal)" is.

Clement Sector, p.339, "A robot has an Intellect program (see p.383)" page reference is wrong, likely is intended to be page 338.

Clement Sector, p.337 "Software Usage" section starts with "The capacity rating", which should likely be "bandwidth rating" as used in the example and shown on the table....See more
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Mark H January 16, 2023 8:48 pm UTC
PURCHASER
Thanks
Customer avatar
Stephen H December 17, 2022 6:07 am UTC
PURCHASER
So there's a lot of weirdness around reactions in the rules...

1) Shouldn't the penalty for reactions be until the the end of the characters next turn rather than until the next combat round? As written, after your actions, there's effectively no penalty for dodging or parrying, since your initiative for the next round is not impacted (since it's re-rolled each round), and you can't use a skill check outside of an action. In stock CE, it seems that the initiative penalty always applies (since it's not re-rolled), but the skill DM is meaningless for reactions after your turn in the current round, which still feels a bit off to me.

2) Dodge, Parry, and even Reaction are listed in the Significant Actions section (in that order), and the Dodge and Parry descriptions don't actually indicate that they are reactions.

3) The penalties for Dodge and Parry don't include the initiative penalty, and since they're not listed as reactions, an argument could be made that using a Reaction...See more
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John W December 18, 2022 5:05 pm UTC
PUBLISHER
First off, if you're on Discord, I'd highly recommend that you join our Discord server. We talk a lot about this sort of thing, it's quite active, and you'll get a faster response. Link here: https://discord.gg/bzTGC7tZsp

1) It extends until the end of the character's next combat round. So it penalizes you on the next action.

2) Dodge and Parry are listed as Significant Actions because they are Significant Actions and you can choose to do only those as your action. You can also choose to do them as reactions which gains the additional reaction penalty.

3) This is because they can be performed as Significant Actions rather than Reactions.

4) Any action can be done as a Reaction if you're willing to pay the penalty.
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Stephen H December 19, 2022 4:34 am UTC
PURCHASER
I prefer slower conversations which are easier to find again in the future for things like this, but thanks for the invite, I'll be sure to remember it if I need a faster response.

1) As expected, thanks. The wording is just a bit off since it reads as though the initiative change is immediate (for the current round), and the DM penalty is "until the next round" which implies until the beginning of the next round.

2) Ah, the table on page 386 calling them out as reactions is what led me to assume they were only available as reactions. More powerful as Significant Actions, but the use of the rounds Significant Action certainly balances the extra utility.

3) So the intent is that if taken as a reaction, they impose DM-2?

4) I feel that the other Significant Actions used as a Reaction would make time feel more weird that it usually does in turn-based combat, and I would constantly be fighting against it as a referee telling the players they couldn't...See more
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John W December 19, 2022 5:14 am UTC
PUBLISHER
1) Yeah. I think stating that it lasts until the end of the character's next action would have been better and will if there's an update to this PDF.

2) Yeah, that does confuse things a bit. That's an error.

3) Yes, that's right.

4) Well, no. You can't react to a reaction. In a combat between two persons, Player 1 can act, Player 2 can react, Player 2 can act, Player 1 can react. Then the combat round is over.

In a combat where two people are attacking one person, Player 1 can attack Player 2. Player 2 can react. Player 3 can attack Player 2. Player 2 can react. Player 2 can attack Player 1 and both Player 1 and Player 3 can react.
Customer avatar
Stephen H December 14, 2022 9:10 pm UTC
PURCHASER
Is Sigewif PBG wrong on the map, or in the table? The maps all seem to show a gas giant, but the PBG is 610 on page 73. I'm inclined to trust the map over the table if only because large maps are available to purchase (I don't have the Hub subsector supplement yet).
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Customer avatar
John W December 14, 2022 9:13 pm UTC
PUBLISHER
Sadly, it is the map that is incorrect. There is no gas giant in the Sigewif system.
Customer avatar
Stephen H December 13, 2022 3:43 pm UTC
PURCHASER
A couple questions about the character sheet,
1) Are all the "APs" boxes and columns for tracking Success Points?
2) Why isn't there be a box for tracking Adventure Points somewhere?
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Customer avatar
John W December 14, 2022 2:23 am UTC
PUBLISHER
The "APs" boxes are for tracking both kinds of Adventure Points (Adventure Points and Success Points). Success Points are simply Adventure Points that you earn through rolling an exceptional success whereas Adventure Points are awarded by the Referee. Both are tracked in the "APs" boxes next to the skill or characteristic to which you assigned it.

So if your Referee gives you 3 Adventure Points, you can assign those 3 points to any skill or characteristic you wish. However, if you get a "Success Point", you must place it in the "APs" box next to the skill or characteristic you were using when you earned it.

Hope that clarifies it a bit.
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Stephen H December 14, 2022 4:22 am UTC
PURCHASER
Ah, thanks, there's two bits I didn't get from the text then... one, that Success Points are a type of Adventure Points, and that Adventure Points are intended to be allocated as they're awarded rather than being saved up until you have enough to increase a characteristic/skill (at the start of a new adventure).

So the intent is that you should "spend" the Adventure Point (or two) to buy a Success Point(s) after the adventure ends rather than holding a separate Adventure Point pool and spending it at the start of a new adventure.

Makes sense, thanks.
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Customer avatar
John W December 14, 2022 4:47 am UTC
PUBLISHER
Not exactly, but close.

Essentially the difference between Adventure Points and Success Points is where they originate.

Adventure Points are given by the Referee and can be placed anywhere on the sheet.

Success Points are Adventure Points which are obtained by rolling an exceptional success and can only be placed in the "APs" box next to that skill or characteristic which was being used in that roll.
Customer avatar
Luis R July 31, 2022 1:51 am UTC
PURCHASER
Hey guys this might be a strange request but will save the low vision/blind community a lot of work but would it be possible for you guys to at some point update your PDFs so that they are screen reader friendly. This can be done by running the pdf through adobe accessibility checker. Let me know if that is in the realm of possibility.
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Customer avatar
John W July 31, 2022 4:49 am UTC
PUBLISHER
I'm not sure. I'll look into it.
Customer avatar
Luis R July 18, 2022 5:13 am UTC
PURCHASER
hey quick question what 2nd edition books does this replace and does it include the faction metagame rules from allmighty credit and the other two books in the series.
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Customer avatar
John W July 18, 2022 12:54 pm UTC
PUBLISHER
This book replaces the Core Setting Book and The Rules. It also includes the information from Balancing Act and Almighty Credit.

As it stands currently, we have not yet revisited the faction metagame.
Customer avatar
Mark H July 02, 2022 6:55 pm UTC
PURCHASER
No offense but the latest update was supposed to amend Reloading on p.387 but instead removed reloading entirely, leaving a blank space!
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Customer avatar
John W July 02, 2022 9:18 pm UTC
PUBLISHER
Reloading was moved to be a minor action and is now listed there.
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Customer avatar
Mark H July 02, 2022 9:46 pm UTC
PURCHASER
Hi John,

OK, thanks...I've spotted it now on p.385, but it's still under "Reload (Personal Combat) 387" in the index.

Can I ask that in the future when there's an update on any Clement Sector stuff that you could include an errata/amendment document with the update so us with the hard copies can amend those when needed without having to try and compare a massive amount of pages to locate the change[s]?

Cheers,

Mark
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Customer avatar
John W July 02, 2022 10:21 pm UTC
PUBLISHER
We'll work on something to try to get all of the errata in one place. Chances are quite high though that I won't update it again.
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Customer avatar
Mark H July 02, 2022 11:30 pm UTC
PURCHASER
OK, Thanks
Customer avatar
Derek R May 22, 2022 8:46 am UTC
Please clarify this portion of the description: "contains all of the setting information you need as well as *an* entire rules set".
Curious about the use of "an" rather than "the" here.

Does that mean "a rules set, presumably that differs from Cepheus"
Or does it mean "*the* Cepheus engine rules set"
Or perhaps it means something else?

I have the current Cepheus Deluxe print and wonder why an entire set of rules would be included here. Do they duplicate Cepheus Deluxe, modify or extend it? Or if something else is included what is it?

I guess I'm really asking because a 600+ page book seems really large. It seems to me that breaking it apart into the rules portion and the setting portion might be nicer to have as a physical copy.
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Customer avatar
John W May 22, 2022 12:58 pm UTC
PUBLISHER
It is our own rule set that is based on the original Cepheus Engine by Samardan Press, but differs from it in several ways. It is not related to Stellagama's Cepheus Deluxe.

The second edition had the rules and setting in two different books, but we got so many complaints that things were in multiple books that third edition comes in once volume.
Customer avatar
steve F February 26, 2022 7:50 pm UTC
I like a lot of number crunching in my rules set....I was curious just how crunchy are your rules compared to Traveller 5 or Gurps regarding building all manner of vehicles, world building, weapons, etc.?
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Customer avatar
John W February 26, 2022 8:21 pm UTC
PUBLISHER
There's no "building" rules in the main rules so there's not much of that sort of "crunch" within this book. The only "building" rules that are in this book are basic worldbuilding and animal "building".

However, for those who like such things, there's a lot of crunch in the starship building rules (which can be found here: https://www.drivethrurpg.com/product/382603/Anderson-and-Felix-Guide-to-Naval-Architecture-Third-Edition)

and in the star system/world building rules here: https://www.drivethrurpg.com/product/243606/Unmerciful-Frontier-The-CCA-Sourcebook-Third-Edition

Customer avatar
Alan C January 10, 2022 5:10 am UTC
PURCHASER
This is the version of Classic Traveller I have waited over 40 years for plus it has everything you need to start a campaign in the Clement sector.
Customer avatar
Liam W December 21, 2021 6:31 pm UTC
PURCHASER
Jeebus criminy, folx, maybe hold off on publishing updated versions for a few days or so until you're certain you got them all? 3 updates in 3 days... O_o
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Customer avatar
John W December 21, 2021 6:48 pm UTC
PUBLISHER
Simply put, thought you'd want them ASAP but point taken. We'll wait.
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Customer avatar
Liam W December 22, 2021 3:19 am UTC
PURCHASER
Not to seem ungrateful for your wanting to put out the best product for us!! And I'm only speaking for myself. But I'd much rather have a book that's got a few typos and an error or two for a while (like, weeks even), then get one perfected copy with all known fixes that I only need to replace the current file with once. But every time a new version comes out, I have to update the copy on my PC, on my tablet, on my cloud backup, and it's just annoying (first world problem, I know). Thank you for the diligence, thought! ^_^
Customer avatar
robert I December 21, 2021 1:50 pm UTC
PURCHASER
I've recieved 3 emails saying that this book has been updated
I have come here and gotten an a copy
has it been updated 3 times since it's release?
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Customer avatar
John W December 21, 2021 1:52 pm UTC
PUBLISHER
Yes. A few errors have been spotted over the last few days that escaped us and we've fixed those errors. The main ones were a sentence omitting how to roll for Aging (and the consequence of missing said roll) and description text for Battle Armor.
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Product Information
Gold seller
Author(s)
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Pages
673
Publisher Stock #
CS3
File Size:
51.22 MB
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File Last Updated:
February 29, 2024
This title was added to our catalog on December 16, 2021.