The screech of steel meeting steel, the rattle of gunfire, and the pungent reek of gasoline fills the air as mechanical monstrosities battle across a rural horizon of rolling rocky hills, quaint farmsteads and horse-drawn carts...
Meanwhile, the cities are technological wonders: vast skyscrapers tower over sparkling city streets as hovering public trams rattle through overflowing shopping districts... [click here for more]
The Desert Planet is a backwater place, frequented by dangerous criminals, hustlers, smugglers, and the outcasts of the empire. It is here that the characters feel at home because they can handle themselves...right? Who is after them...crime lords, empire intelligence, somebody they owe a lot of money to... either way, they had better watch themselves as they move through the town...danger lurks... [click here for more]
The spacefaring adventurers have just set down on the dusty desert backwater planet. Now it's time for them to get to the business of chasing down those shady villains, contacts, criminals, smugglers or any other shady characters. The first port ofd call is to go to the shadiest joint in the shadiest corner of the shadiest town...the Cantina beckons...
This pack contains...
Day & Night... [click here for more]
The essential location for any sci fi destination...the spaceport. Here the characters will need to deal with officials, workers, smugglers, criminals, unions, and people who know that their ship is there...and want to have a chat. This spaceport hanger has a light freighter docked in it, and has attached warehouses with cargo for loading/unloading, as well as a crew/workers rest area and a computer/traffic... [click here for more]
The deep desert is a hostile place. cunning and carnivorous creatures lurk, seeking thier prey which they hunt relentlessly. More intelligent creatures are no better, they fight for the scraps and technology that the players have. Worse are the gigantic things that swim in the sea of sand, creatures so large they can swallow a starship... People that make this place thier home are hardy, or they... [click here for more]
Leaving the city on the desert planet leaves the characters isolated and vulnerable to whatever lurks in the desert wilds. Safety can be found, but it is a treacherous journey to the security outpost. The characters hope that there is a freindly garrison to help them, or maybe they hope for a slim garrison so that they slip in and kidnap the official they have been sent for. Maybe they have a hoarde... [click here for more]
Hello and thank you for taking the time to view this wonderful battle maps. Included in here are 10 30x30 jpg maps that you can print out and use in your home game. There are tons of options that you can use with these maps but they really shine when you are running those dnd encounters. Your going to get 2 shipment maps with shipping containers and pallets spread around to walk around and fight through.... [click here for more]