This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the... [click here for more]
The Svirfneblin Effect is an encounter that may be inserted into any existing dungeon or played as a brief standalone adventure.
The deep gnomes are building a dangerous apparatus and worshiping an even more dangerous idol. Can their dark plans be thwarted?
For levels 5 to 7, The Svirfneblin Effect is designed for First Edition but may be played with any OSR product line (OSRIC,... [click here for more]
A system neutral way for adding neat magic items to your game in a fun new way. Using Mood Rings and a rules vague list of magical effects ... [click here for more]