Title |
Publisher |
Price |
 This is an adventure for Cepheus Engine.
Of all of the worlds in the Sonora sector, one stands out, as a place where humans are not welcome. The planet Sygequ has long been considered hostile to humans and other aliens alike. The planet is occupied by an insect like species known as the Klen’othua. These intelligent aliens are known to have achieved limited space travel abilities and a reasonably... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
The buzz all over the Sonora sector these days is about the trial of the century. It might even be the trial of the millennium. Ezmerelda Santini.....the boss of bosses in the Yamaguchi Cartel.....is on trial for enterprise corruption, organized criminal activities, extortion, bribery, murder, drug smuggling and a host of other charges. The Sonoran Interstellar... [click here for more] |
Old School Role Playing |
Pay What You Want
|
This is an adventure for Cepheus Engine.
Shore leave........The most anticipated words of any crew member of any star ship anywhere. Everyone loves taking leave after spending weeks or months or even longer aboard a cramped star ship. Whether serving on a freighter or on a scout ship hitting port and going on leave are the best times a crew member gets during their terms of service.
In the Sonora... [click here for more] |
Old School Role Playing |
Pay What You Want
|
This is an adventure for Cepheus Engine.
Sonoran geologists have recently discovered valuable minerals and ores on the planet Ghelean III in the nearby unexplored sector. This system is right on the border and close enough for exploitation by the Harlin Mining Company which owns the mineral rights to that newly discovered world.
Ghelean III is an untamed jungle world with thick triple canopy. Temperatures... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
The Cerebus was a wormhole prototype exploration vessel that was last seen nearly four years ago. It was sent to explore a newly formed wormhole with a crew of six men and women aboard including a highly respected scientist. Unfortunately the wormhole collapsed soon after the ship went through it. The Cerebus was never heard from again.
Recently a wormhole... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
It is the hottest new product in the Sonora Sector. Alpha-Omega MCD is a pain reliever unmatched by any on the market to date. It cures everything from pain, Sonoran encephalitis and Olonsean measles to cancer. The product is made from the finest blue mold which grows only on the dark side of the third moon orbiting Klanon III in the Aroid System. This system... [click here for more] |
Old School Role Playing |
Pay What You Want
|
Traveller5 Traveller
The Traveller Science-Fiction Role-Playing Game System, Fifth Edition
This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make.
Much of the work has focused on correction of errata and typographical... [click here for more] |
Game Designers' Workshop (GDW) |
$99.00 $44.95
|
This is an adventure for Cepheus Engine.
Jericho Station is on the edge of the Sonora Sector and unexplored space. This lawless den of inequity is a major hub for smugglers, pirates, renegades and criminals. It is beyond the reach of the various Sonoran law enforcement authorities. It is located on a moon orbiting an unclaimed planet on the edge of the sector outside of the lawful authority of any... [click here for more] |
Old School Role Playing |
Pay What You Want
|
This is an adventure for Cepheus Engine.
The star port at Anapcequdo is one of the busiest star ports in the Sonora sector. This world is the capital system of the Pembian Empire and is known for it’s weapons manufacturing facilities. More passengers and cargo move through this star port daily than just about any other star port in the sector.
But not everything is as rosy as it seems. The star... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
Smuggling among small merchants in the Sonora sector is the norm rather than the exception. There are so many diverse worlds and cultures in the sector that the laws of each system are virtually always different than the next. What is contraband on one world is openly for sale on the next one. It is very difficult for merchants and traders to keep track of... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
The Sonora sector has vast mineral resources just waiting to be exploited. Mining companies operate all over the sector extracting all kinds of valuable resources. One of the most valuable resources to be found, however, is water.
Water is abundant in some places. There are water worlds in the sector with massive oceans. There are ice fields that dwarf many... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
The Yamaguchi cartel is a power organized crime family operating in the Sonora sector. This family adheres to old Yakuza customs such as chopping off fingers by underlings to atone for mistakes made and presenting these digits to their bosses. The cartel is involved in all sorts of illicit activity in the sector from gambling and prostitution to smuggling of... [click here for more] |
Old School Role Playing |
Pay What You Want
|
This is an adventure for Cepheus Engine.
Damocles Station, also known as Star Base S-132C, is known to be one of the most lawless places in the Sonora sector. The station is built into the side of an asteroid at the very heart of the Glusrerosia system. This system has one of the most dense asteroid belts in the sector and is heavily mined by most of the major mining companies.
The station is a... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
Many of the alien races living in the Sonora, and surrounding, sectors have legends regarding ancient “gods” visiting their world in the distant past. A few refer to these “gods” as “The Makers.” A few other names have also been used such as “the originals,” “the gods” and “the seeders.”
Archeologist Melissa Bauer has a theory about... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
Red Crystal abuse has become an epidemic in the Sonora sector. This naturally forming drug has overtaken the recreational drug market sector wide. While it is well known that Red Crystal can only be found naturally occurring on a few outlying worlds somehow the organized criminal elements in the sector seem to have an endless supply.
The most populated cities... [click here for more] |
Old School Role Playing |
Pay What You Want
|
This is an adventure for Cepheus Engine.
Strange sights and occurrences in space are often the norm in the Sonora sector. Both aliens and humans live together in close proximity. Hostilities do arise from time to time. But for the most part these groups manage to live together in relative peace and prosperity.
The nearby border sectors, however, are a different matter entirely. Many of these are... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
The Borus system has recently been discovered on the edge of the Sonora sector. This system was believed to be unpopulated until a recent Kilgari Corporation mineral survey discovered a race of inhabitants known only as the Berzan on Borus Prime. Borus Prime appears to have significant mineral resources worth potentially billions of credits to the company.... [click here for more] |
Old School Role Playing |
Pay What You Want
|
This is an adventure for Cepheus Engine.
While passing through a star port, between adventures, the travelers notice an advertisement on the holovid screens. The Abishi Livestock company is offering jobs to ship crews willing to move animals from one system to another. They are offering premium pay for these missions. Moving livestock seems like a relatively tame mission compared to the jobs the travelers... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
Since the first human entered the Sonora sector some mysteries have still never been solved. One such mystery involves a peculiar statue and artifact left by aliens long ago on the planet Dadobka.
The statue depicts a humanoid head leaning as if laying upon it’s stomach. Nearby is a metal wheel. Who left this statue and why is unknown. Scientists and archeologists... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
It has been 25 years since The Devonshire disappeared. The freighter was traveling in the trade lanes of the Sonora sector loaded with a cargo of Rhihesian blue corn. The Devonshire was one of many freighters owned and run by the Kastle Transport Company. This small corporation operates mostly within and around the Sonora sector.
Ships disappear from time... [click here for more] |
Old School Role Playing |
Pay What You Want
|
 This is an adventure for Cepheus Engine.
War has finally come to the Sonora sector. After many proxy wars and minor skirmishes the Olonsean Empire and the Ilsunsi Directorate are actively engaged in hostilities. The battles have been fierce and bloody and both sides have taken extensive losses in the fighting. The Olonsean Empire has begun issuing Letters of Marque to ship captains interested in attacking... [click here for more] |
Old School Role Playing |
Pay What You Want
|
Never formally released, Aliens Volume 1 for Marc Miller's Traveller (T4) has been recovered and given a brand new cover!
This 254-page tome covers historical, cultural and technological information and expanded character creation for three alien species. Dive into the Aslan, Vargr and Graytch, and expand your T4 campaigns... ... [click here for more] |
Far Future Enterprises - Traveller |
$19.99
|
Traveller5 Starships & Spacecraft-1 FIVE Deck Plan Set
Inspired by Judges Guild’s classic Traveller deck plans: Starships and Spacecraft. This new Deck Plan Pack re-imagines classic Traveller starships and adds new spacecraft and charts to the mix.
Five 22 x 34 inch black and white deck plan sheets for Traveller5 starships: Scout/Courier, Express Boat,... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader.
Included are:
101 cargos, each with a little background... [click here for more] |
BITS |
$5.00
|
This volume is the basic rules set for the Traveller science-fiction game system.
It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play.
Unravel the secrets... [click here for more] |
Far Future Enterprises - Traveller |
$19.99
|
 This is an adventure for Cepheus Engine.
Durnab VII is a recently discovered world just beyond the borders of the Sonora sector. This strange world lives in virtual darkness all year round. It is the farthest populated planet from the star that it orbits. It orbits the star only once every 12312 days (using the 24 Sonoran standard hours as the measure).
Once every 12312 days the world gets daylight... [click here for more] |
Old School Role Playing |
Pay What You Want
|
The new Imperium is growing, reaching out to neighboring worlds after the Long Night, expanding in power and influence. Some of the worlds they contact are already part of smaller empires, Pocket Empires, also rising from centuries of barbarism.
Pocket Empires presents complete rules for players to own and manage Traveller worlds. Generate income from worlds, assessing each for resources, labor, trade... [click here for more] |
Far Future Enterprises - Traveller |
$9.99
|
101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game.
Included are:
Job Advertisements – the potential for high adventure, or perhaps just another day’s work?
Introductions – the opportunity to acquire useful... [click here for more] |
BITS |
$5.00
|
“You flew here in that? You’re braver than I thought!”
101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents into a... [click here for more] |
BITS |
$5.00
|
101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes, they... [click here for more] |
BITS |
$5.00
|
101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re... [click here for more] |
BITS |
$5.00
|
101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing).
Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide.
Lady... [click here for more] |
BITS |
$5.00
|
101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure.
Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief.
Gliding deep beneath the ocean are wondrous marine organisms... [click here for more] |
BITS |
$5.00
|
This is an adventure for Cepheus Engine.
The jungle planet of Uriene Secunda is on the very edge of the Sonora sector and unexplored space. A substantial portion of this untamed world is covered in thick triple canopy jungle. The rest of the world is covered in water. A merciless sun beats down on this hot and humid planet making it uncomfortable for visitors.
The natives on this world are extremely... [click here for more] |
Old School Role Playing |
Pay What You Want
|
FIRE, FUSION, & STEEL The Traveller Technical Architecture...
This book puts you in control of your science fiction game in ways that no other product ever has!
Science fiction is about diversity, the unusual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's environment: calls for slightly different approaches to transportation,... [click here for more] |
Far Future Enterprises - Traveller |
$9.99
|
 This is an adventure for Cepheus Engine.
The Olonsean Empire has long used the desert world of Refaso as a penal planet. There are many prison camps on the harsh planet where political prisoners and criminals are sent to live out their remaining years. Thankfully for the prisoners these years are usually short. Most prisoners do not live more than a year on this world due to the incredibly harsh conditions... [click here for more] |
Old School Role Playing |
Pay What You Want
|
101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games.
What is the meaning of life? From their first primitive ancestors to the time of the great,... [click here for more] |
BITS |
$5.00
|
101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them.
But who are these travellers? Hijackers... [click here for more] |
BITS |
$5.00
|
101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive.
So often the Travellers say “We’ll meet at a bar?” but... which bar?
Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language. But the starport... [click here for more] |
BITS |
$5.00
|
The Third Imperium, much like any other organization of space-faring planets, relies on movement between planets to further its ends. Starships have served to move individuals, cargos, ideas, and passions across huge expanses of the known galaxy. To the seasoned traveller, the worlds and ports visited are merely transient places - sites for business, education, training, or battle. The true traveller... [click here for more] |
Far Future Enterprises - Traveller |
$9.99
|
Deck plans for Traveller campaigns. Ideal for any adventure situation, Naval Architect's Manual provides hundreds of deck plan elements to represent any starship, base, orbital station, or starport. Take command on one of the bridges, break out of the brig, or relax in the holo lounge. Now you've got all the deck plans you need for any adventure! Every section is accompanied by description and exciting... [click here for more] |
Far Future Enterprises - Traveller |
$9.99
|
Completely updated and integrated into the T4 edition of the Marc Miller's Traveller game, Fire, Fusion & Steel is the comprehensive vehicle design system. Everything from ground cars to grav tanks, system patrol boats to atmospheric cruisers, the rules let you design each vehicle down to the last detail to suit your adventurers or your campaign. The most realistic, comprehensive vehicle and equipment... [click here for more] |
Far Future Enterprises - Traveller |
$9.99
|
Things break on a ship. Parts wear out. Systems show signs of prolonged use. d66 Ship Systems Needing Maintained describes what and how is breaking down on your ship. Give your players something new that needs fixing today.
15 Auto-repair system not responding 21 Cargo doors require a swift kick to open 56 Targeting system randomly missing ... [click here for more] |
Jon Brazer Enterprises |
$0.50
|
Power Projection Fleet lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sci-fi universe of Marc Miller’s Traveller and Ground Zero Games’ renowned Full Thrust space combat system.
Included are:
Ship combat statistics... [click here for more] |
BITS |
$29.95 $14.95
|
Alien Suns Module 001: The Kogl-emjwo. The giant aquatic sophonts of the Hadji sector. Includes their culture, history, territories, character generation, ships, homeworld Bestiary, and a short adventure.
Designed with Traveller5, but for use with all versions of Traveller. 60+ pages.
First Module in an on going series. ... [click here for more] |
S.C. Watson |
$14.99
|
 Jump engines are complex systems with many parts. Even one of them not working problem can cause your crew of spacefarers to be stranded in deep space or stuck on a remote world. Have a name for each and every one of those parts. d66 Jump Engine Parts names lots of these parts so you don't need to come up with a random part on the fly.
16 Dimensional shifter 35 Hydrogen magnetopump... [click here for more] |
Jon Brazer Enterprises |
$0.50
|
Ever needed a name right now and all you could think of was "Bob"? Do you want quick descriptions and details fill out your adventures? The d66 series is the answer for you. Each list consists of 36 possibilities to get you out of a pinch. Set in the Foreven Sector, each list comes ready to be integrated into your OTU game. Just roll your d66 and you have your answer.
d66 Damage to Abandon Ships describes... [click here for more] |
Jon Brazer Enterprises |
$0.50
|
At Close Quarters is a set of combat rules for Traveller*, aimed at bringing together what we felt were the better elements from past systems.
At Close Quarters is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun-slinger types!
At Close Quarters is intended to add... [click here for more] |
BITS |
$5.00
|
Ever needed a name right now and all you could think of was "Bob"? Do you want quick descriptions and details fill out your adventures? The d66 series is the answer for you. Each list consists of 36 possibilities to get you out of a pinch. Each list comes ready to be integrated into your Traveller game. Just roll your d66 and you have your answer.
Every spaceport has shops inside. From the lowliest... [click here for more] |
Jon Brazer Enterprises |
$0.50
|
Ever needed a name right now and all you could think of was "Bob"? Do you want quick descriptions and details fill out your adventures? The d66 series is the answer for you. Each list consists of 36 possibilities to get you out of a pinch. Set in the Foreven Sector, each list comes ready to be integrated into your OTU game. Just roll your d66 and you have your answer.
If your character believes the... [click here for more] |
Jon Brazer Enterprises |
$0.50
|