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Sagas of Midgard Corebook
by Drinking Horn Games

A rules-light Cinematic Norse RPG where character death is a feature, not a bug. Featuring beautiful art, elegant mechanics and everything you need from your very first raid to the last days of Ragnarok.

Take up your axe, gather your Warband and begin writing your Saga today!

Sagas of Midgard Corebook
 
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Knave

Knave


KNAVE is a rules toolkit by the creator of Maze Rats and The Alchemist's Repose for running old school fantasy RPGs without classes. Features include: High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave. Fast to teach, easy to run. If you are introducing a group...   [click here for more]
Questing Beast Games  $2.99

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Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master


Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. Refined for five years after the release of the Lazy Dungeon...   [click here for more]
SlyFlourish  $7.99

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Kids on Bikes: Core Rulebook

Kids on Bikes: Core Rulebook


Young Adults, Small Towns... BIG ADVENTURE! Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of Winter, Atari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell). Kids on Bikes is a rules-light...   [click here for more]
Hunters Entertainment  $24.99 $9.99

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B/X Essentials: Adventures and Treasures

B/X Essentials: Adventures and Treasures


Revised and enhanced edition live at Kickstarter now! https://www.kickstarter.com/projects/necroticgnome/old-school-essentials/comments B/X Essentials is rebranding as Old-School Essentials, to be debuted as a boxed set and all-in-one hardcover. The B/X Essentials line is a restatement of the classic Basic/Expert...   [click here for more]
Necrotic Gnome  $4.99 $3.99

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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters

NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters


Batten Down the Hatches! Are you looking to run exciting, fast paced naval encounters where all your players have something to do each turn? Do you want to run cinematic sea battles between ships and terrify your players with sea monster attacks? I wrote this guide after running a weekly seafaring campaign for 5th edition for over a year. NAVAL ENCOUNTERS...   [click here for more]
Tribality Publishing  $4.95

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EN5ider #67 - The Armature: Building A Better Dungeon

EN5ider #67 - The Armature: Building A Better Dungeon


Kyle Pointer discusses the Armature Method of dungeon design—how to use a core idea or concept throughout an entire adventure in order to maintain a consistent tone and atmosphere. If you're creating your own adventures for use at the game table, the ideas in this article will prove useful! This is the 67th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview)....   [click here for more]
EN Publishing  $0.99 $0.82

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Midgard Worldbook for 5th Edition and PFRPG

Midgard Worldbook for 5th Edition and PFRPG


Adventure In a Dark World of Deep Magic! It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the fey have returned...   [click here for more]
Kobold Press  $29.99

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Archive of Magic Items- 5e

Archive of Magic Items- 5e


The Archive of Magic Items is a supplement for Dungeons and Dragons 5th edition. This book contains over 400 exciting new items for you to discover, as well as new features to enjoy including: Special attunement processes for certain items Suggestions on how to modify items to change their power Item sets Special materials, like mithril, glassteel, and prismatic leather New weapons...   [click here for more]
Pirate Gonzalez Games  $30.00 $20.00

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
Dancing Lights Press  $5.00

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Nerzugal's Game Master Toolkit

Nerzugal's Game Master Toolkit


This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon...   [click here for more]
Nerzugal Role-Playing  Pay What You Want

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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Blood and Bone

Blood and Bone


Blood and Bone is a dark and gritty fantasy roleplaying game. Play as a ragtag company of sellswords, a savage band of raiders, or a gang of outlaws and thieves in the unique and deadly world of Ossura. Create rich characters, driven by human desires in stories fueled by war, intrigue, and exploration. Mechanics: The core mechanic is a simple, streamlined d20 based system...   [click here for more]
Arcana Games  $9.99

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Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $24.99

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Worldbuilding Theory

Worldbuilding Theory


Create a setting with character development and storytelling in mind! Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists...   [click here for more]
Dancing Lights Press  $5.00

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Forbidden Rules

Forbidden Rules


Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find: Dice rules that range from cooperative...   [click here for more]
Schwalb Entertainment  $8.00

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The Dark Eye - Spells & Rituals Cards

The Dark Eye - Spells & Rituals Cards


This card pack contains all magic cantrips, spells and rituals introduced with the TDE Core Rules. It also includes magical special abilities, protective and warding circles, staff enchantments, witch curses, familiar’s tricks and elven magical songs as well as useful summaries and charts for spell and ritual modifications. ...   [click here for more]
Ulisses Spiele  $1.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
Dancing Lights Press  $5.00

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The Dark Eye - Aventuria Advantages and Disadvantages Cards

The Dark Eye - Aventuria Advantages and Disadvantages Cards


General, Fate Point, and Combat—this set contains cards for every special ability introduced in the Aventuria Compendium. Additional cards summarize new advantages, disadvantages, focus rules, and useful tables so you can spend more time playing the game. Adventure awaits! ...   [click here for more]
Ulisses Spiele  $1.99

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The Dark Eye - Aventuria Bestiary Cards

The Dark Eye - Aventuria Bestiary Cards


This useful GM reference set contains cards for all monsters and foes presented in the Aventurian Bestiary, the Core Rules, and the Aventuria Almanac. Each creature card places all relevant game stats at your fi ngertips so you can spend more time playing the game. Additional cards cover advantages, disadvantages, and special abilities. Adventure awaits! ...   [click here for more]
Ulisses Spiele  $3.99

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The Dark Eye - Combat & Special Abilities Cards

The Dark Eye - Combat & Special Abilities Cards


This card pack contains all combat and general special abilities from the TDE Core Rules. It also offers a useful overview of botches and combat situations and includes cards for states and conditions. ...   [click here for more]
Ulisses Spiele  $1.99

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The Dark Eye - Liturgies & Ceremonies Cards

The Dark Eye - Liturgies & Ceremonies Cards


This card pack contains all blessings, liturgical chants and ceremonies from the TDE Core Rules. It also includes all karma special abilities as well as useful charts and overviews for chanting liturgies. ...   [click here for more]
Ulisses Spiele  $0.99

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High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated

High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated


". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done." - Christopher Dolunt (Author of Savage Worlds: Rippers) ". . . I like that it's a very light touch on the existing skills and action system. Very...   [click here for more]
Nathan Hare  Pay What You Want

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Symbaroum - Advanced Player's Guide

Symbaroum - Advanced Player's Guide


The chanting of the cultists came drifting with the breeze. Dorael-Ri had tracked them all the way from the settlement of Merel, at the border of Davokar. A small, human child – one of few to survive the massacre – had asked how he dared to travel the woods alone. “In Davokar you are never alone,” he had answered. “Not me, nor you, no one…”...   [click here for more]
Free League Publishing  $14.99

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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [click here for more]
Dancing Lights Press  $5.00

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Character Theory

Character Theory


Create characters with relevant connections to worldbuilding and storytelling. Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s...   [click here for more]
Dancing Lights Press  $5.00

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Adventure Theory

Adventure Theory


Create adventures with compelling stories, character development opportunities, and worldbuilding moments! Any System! Any Setting! Plenty has been written aboutencounter design, a lot of it system-specific. This book is about story. The only sort of “game balance” you’ll find referenced herein will refer to balancing the needs of the gamemaster,...   [click here for more]
Dancing Lights Press  $5.00

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The GameMaster's Apprentice: Fantasy Deck

The GameMaster's Apprentice: Fantasy Deck


Adventure Awaits! The GameMaster's Apprentice: Fantasy is a system-neutral (compatible with any edition of any game!) deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. You can view the cards' complete instructions for free by clicking the preview link beneath the thumbnail above, or view the Quickstart...   [click here for more]
Larcenous Designs, LLC  $9.99

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Heroic Fantasy Handbook

Heroic Fantasy Handbook


The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of assumptions and expectations about how characters heal, fight, and adventure, how magic works, what spells do, and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. In the Heroic...   [click here for more]
Autarch  $10.00

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Spire

Spire


You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. What – or who – will you sacrifice to achieve your aims? Will you evade...   [click here for more]
Rowan, Rook & Decard  $25.00

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
Dancing Lights Press  $5.00

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Starjammer: Core Rules

Starjammer: Core Rules


Welcome to the Void. Welcome to Starjammer! Some people look to the stars and wonder what they are, what they mean, and what is out there. Your characters are about to find out. Welcome to Starjammer, a wild ride through the void built upon and compatible with the Pathfinder Roleplaying Game. This tome is over 200 pages of star-exploring options, including: Four new player character...   [click here for more]
d20pfsrd.com  $14.95 $11.21

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Basic Magic

Basic Magic


Four Integrated Magic Systems Magic pervades many worlds of the Basic Roleplaying game system, for in the game every adventurer — every character — has the capacity to manipulate invisible powers. Though the beliefs of the user shape his or her approach to magic, all magic works by certain principles which stem from the life force of the user. Life force flows in natural currents...   [click here for more]
Chaosium  $4.99

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Tiny Dungeon 2e Player's Guide

Tiny Dungeon 2e Player's Guide


A player guide for Tiny Dungeon 2e! Containing all the rules you need for Tiny Dungeon, whether you are a player or a GM! From character creation, through dungeon generation, and with an extensive (for a tiny roleplaying game) bestiary, you'll have everything you need but a setting! Powered by the minimalist TinyD6 ruleset, all you'll need are some six-sided...   [click here for more]
Gallant Knight Games  $6.99

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Party Theory

Party Theory


Leverage the party concept for character development, worldbuilding, and adventure design! Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties....   [click here for more]
Dancing Lights Press  $5.00

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MajiMonsters: The Monster-Catching Role-playing Game

MajiMonsters: The Monster-Catching Role-playing Game


You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters. The pages in this book invite you to become one of these incredible people, to write your own story. Who will you be? What Monsters...   [click here for more]
Late Knight Games  $34.99 $10.50

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The Good Fight - Designing Better Combat in 7th Sea

The Good Fight - Designing Better Combat in 7th Sea


How do you make great combat in 7th Sea? How do you make things challenging when you're dealing with duelists? GMs and players of 7th Sea expect a fun, fast-paced, exciting story to unfold when they sit around the table. There’s no reason your combats can’t be as meaningful, interesting, and challenging as the rest of the play experience, but to get...   [click here for more]
Chaosium  $1.00

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Sagas of Midgard Corebook

Sagas of Midgard Corebook


“Organic, cinematic and more epic than anything we’ve experienced with more mechanical RPGs.” -Tabletop Gaming Magazine “After carefully reading this and absorbing as best I can, I’m convinced you have something genius here… You can be sure I’m going to try to bring the North back to my table now!” -Gabe, Kickstarter...   [click here for more]
Drinking Horn Games  $24.99 $19.99

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The Dark Eye - Aventuria Armory Cards

The Dark Eye - Aventuria Armory Cards


Cards with items from the Aventuria Armory ...   [click here for more]
Ulisses Spiele  $3.99

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The Dark Eye - Aventuria Compendium Cards

The Dark Eye - Aventuria Compendium Cards


General, Fate Point, and Combat—this set contains cards for every special ability introduced in the Aventuria Compendium. Additional cards summarize new advantages, disadvantages, focus rules, and useful tables so you can spend more time playing the game. Adventure awaits! ...   [click here for more]
Ulisses Spiele  $3.99

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Level UP: A Book of Fantasy Gaming Lists

Level UP: A Book of Fantasy Gaming Lists


Do you feel a bit intimidated by Dungeons & Dragons? Would you like to impress your gaming group and feel more confident when playing? Then check out Level UP: the fully illustrated fantasy gaming book of lists, answering all of D&D's most pressing questions. Why do wizards live in towers? What are the biggest news stories in the history of Dungeons & Dragons(r)? What don't you know...   [click here for more]
Hack & Slash Publishing  $9.99 $6.99

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Lion & Dragon

Lion & Dragon


Lion & Dragon is a Medieval Authentic OSR game. Until now, you only thought you were playing "medieval fantasy"! With Lion & Dragon, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe. L&D includes new rules governing social class and materials...   [click here for more]
DOM Publishing  $9.50

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Knights & Legends The Rogue Priest Expansion and Campaign

Knights & Legends The Rogue Priest Expansion and Campaign


The Rogue Priest expansion introduces many great new features to the Ludens core system, completing it with that perfect finish and polish. The Ludens game system strives to give players seamless interactions with near perfect task resolution, flawless combat mechanics, and giving Game Masters complete control of how they choose to shape and mold the...   [click here for more]
Knights & Legends Tabletop RPG  $7.99 $6.39

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Knights & Legends Revelation V

Knights & Legends Revelation V


Check out the Knights & Legends Collection! (Original campaign books and more) Knights & Legends Revelation V is the alpha and the omega of the knights & Legends saga, as per the creator and author's vision. While K&L's core book debuted a year prior to V, the game quickly grew among fans, and the result was continuous releases...   [click here for more]
Knights & Legends Tabletop RPG  $2.99 $2.39

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Barbarian Conquerors of Kanahu

Barbarian Conquerors of Kanahu


Welcome to Kanahu, a dangerous world of pulp fantasy abounding with dinosaurs, Cthulhoid creatures, giant insects, crazed sorcerers, muscled barbarians, and alien invaders. Barbarian Conquerors of Kanahu™ (BCK) presents a host of new monsters, magical items, technology, spells, and variant rules packaged together in this gonzo world. In BCK you get: A set of 7 new races and...   [click here for more]
Autarch  $10.00

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Lairs & Encounters

Lairs & Encounters


Lairs & Encounters™ is the ultimate supplement for fantasy RPG sandbox campaigns. Designed for use with the Adventurer Conqueror King System™ (ACKS™), it is readily compatible with other fantasy role-playing games built on the same core rules. In Lairs & Encounters you will find: More than 165 ready-to-play monstrous lairs— one for every major...   [click here for more]
Autarch  $10.00

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RuneQuest - GameMaster Screen Pack

RuneQuest - GameMaster Screen Pack


Guide your players into a World of Adventure! The RuneQuest Gamemaster Screen Pack is an essential play aid for RuneQuest: Roleplaying in Glorantha gamemasters, packed with useful references and materials to launch any new campaign, or add to an existing one. The gamemaster screen itself is a landscape, full-color, four-panel cardboard screen, 34 inches wide and 8.5 inches tall,...   [click here for more]
Chaosium  $14.99

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Knights & Legends Tabletop RPG

Knights & Legends Tabletop RPG


Check out the Knights & Legends Collection! (Original campaign books and more) 2019 ENnie runner! "Aug. 13th was the day the Shadow Lords officially rose in Ezora. From that day on tabletop rpg players from USA to Germany began adventuring the vast new world of Knights & Legends. Fighting mythological beasts to zealots, their stories...   [click here for more]
Knights & Legends Tabletop RPG  $7.99 $1.00

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Castles & Crusades Players Handbook 7th Printing

Castles & Crusades Players Handbook 7th Printing


TLG 80107 Castles & Crusades Players Handbook, 7th Printing We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure! It’s...   [click here for more]
Troll Lord Games  $20.00

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