Title |
Publisher |
Price |
Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more] |
Sage Kobold Productions |
$10.00
|
Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.
The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating... [click here for more] |
Sine Nomine Publishing |
$9.99 $8.49
|
 Use the ability to call forth and command forces in character development, worldbuilding, and adventures!
The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding.... [click here for more] |
Dancing Lights Press |
$2.00
|
 Use centers of trade and culture in character development, worldbuilding, and adventures!
A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those... [click here for more] |
Dancing Lights Press |
$2.00
|
 Use strange beings and alien creatures in character development, worldbuilding, and adventures!
People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike... [click here for more] |
Dancing Lights Press |
$2.00
|
Develop Settings, Character Backgrounds, and Adventures
Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting... [click here for more] |
Dancing Lights Press |
$8.90
|
The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [click here for more] |
Sine Nomine Publishing |
$19.99
|
 Use perilous peaks in character development, worldbuilding, and adventures!
Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect... [click here for more] |
Dancing Lights Press |
$2.00
|
 Use arcane deception in character development, worldbuilding, and adventures!
Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters... [click here for more] |
Dancing Lights Press |
$2.00
|
 Use Underground Realms in Character Development, Adventure Design, and Worldbuilding
The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other... [click here for more] |
Dancing Lights Press |
$2.00
|
 Use the highest order of good beings in character development, worldbuilding, and adventures!
Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse.... [click here for more] |
Dancing Lights Press |
$2.00
|
Worldbuilding is the Second Pillar of Fantasy Storytelling
Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail,... [click here for more] |
Dancing Lights Press |
$9.50
|
"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review
2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee... [click here for more] |
Engine Publishing |
$19.95 $9.95
|
Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures
In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,... [click here for more] |
Dancing Lights Press |
$10.00
|
Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding
Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,... [click here for more] |
Dancing Lights Press |
$2.00
|
Use Magical Insight in Character Development, Adventure Design, and Worldbuilding
Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include... [click here for more] |
Dancing Lights Press |
$2.00
|
Using Arcane Magic to develop Characters, Worldbuilding, and Adventures
Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane... [click here for more] |
Dancing Lights Press |
$7.90
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Engine Publishing |
$19.95 $9.95
|
 Use Protective Magic in Character Development, Adventure Design, and Worldbuilding
Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish... [click here for more] |
Dancing Lights Press |
$2.00
|
“If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review
2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement
Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide... [click here for more] |
Engine Publishing |
$24.95 $11.95
|
Characters are the First Pillar of Fantasy Adventure!
Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s back story... [click here for more] |
Dancing Lights Press |
$9.50
|
Adventure is the Third Pillar of Fantasy Storytelling
Any System! Any Setting! This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s only one component of a great fantasy adventure. To have a compelling adventure, you need solid characters and an interesting setting as well as a moderately... [click here for more] |
Dancing Lights Press |
$9.80
|
Using Divine Magic to develop Characters, Worldbuilding, and Adventures
Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and... [click here for more] |
Dancing Lights Press |
$8.70
|
The dead are hungry in Ancalia.
For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in... [click here for more] |
Sine Nomine Publishing |
$9.99
|
Conjure Dire Woes for the Mightiest of Heroes
Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine... [click here for more] |
Sine Nomine Publishing |
$12.99 $7.99
|
In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of... [click here for more] |
Sine Nomine Publishing |
$4.99
|
"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review
2013 ENnie Award winner for Best Aid/Accessory - 2012... [click here for more] |
Engine Publishing |
$34.95 $16.95
|
The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to... [click here for more] |
Engine Publishing |
$24.95 $11.95
|
Teams of Characters in Fantasy Adventure
Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties.
To be sure, we do talk about “party... [click here for more] |
Dancing Lights Press |
$9.50
|
Heaven's fury lashes the city of Yizhao. Its governor is helpless to discover the crime that has so enraged the celestial Pattern. The grandees of the city maneuver against each other and plot their own purposes in the face of the city's woe, suspicion and avarice driving their private schemes.The city's very existence is at stake as an ancient law and a present wickedness clash in the skies above.... [click here for more] |
Sine Nomine Publishing |
$4.99 $4.24
|
"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review
2010 Golden Geek Award nominee for Best Supplement
Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501... [click here for more] |
Engine Publishing |
$34.95 $16.95
|
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more] |
SlyFlourish |
$5.99
|
A tabletop RPG about callous survivors scavenging the abyssal guts of the world-eating Beast that consumed their home.
You are a scavenger. Driven by the primal instinct to survive, you venture into the depths of the Evergut in search of some remnant of the past that will postpone your inevitable digestion.
The land was resplendent once; sprawling forests, massive ranges,... [click here for more] |
Sigil Stone Publishing |
$14.00
|
More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [click here for more] |
Dancing Lights Press |
$10.00
|
The Viking tales of gods, giants and heroes come alive within the pages of the Illuminated Edda. Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness... [click here for more] |
Pendelhaven |
$19.98
|
THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their... [click here for more] |
Monte Cook Games |
$2.99
|
Using Clerics in Worldbuilding and Adventure Design
Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness... [click here for more] |
Dancing Lights Press |
$8.60
|
Using Wizards in Worldbuilding and Adventure Design
Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,... [click here for more] |
Dancing Lights Press |
$8.60
|
Using Rogues in Worldbuilding and Adventure Design
Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented... [click here for more] |
Dancing Lights Press |
$9.90
|
Stories at the intersection of fantasy, science fiction, and horror!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what... [click here for more] |
Dancing Lights Press |
$10.00
|
Passion. Loss. Laughter. Fear.
Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.
Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”... [click here for more] |
Onyx Path Publishing |
$3.99
|
Using Fighters in Worldbuilding and Adventure Design
Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested... [click here for more] |
Dancing Lights Press |
$8.40
|
 Open the Nisaba Journal and immerse yourself in original fiction gathered from your favorite worlds. Issue Two collects seven tales from three of Green Ronin's most popular settings—Freeport, Blue Rose, and Mutants & Masterminds—and offers ideas for incorporating the heroes, villains, and adventures from the stories into the ones you tell in your own campaigns.... [click here for more] |
Green Ronin |
$6.99
|
There is a hidden world of spirit that surrounds us.
Within that world dwell the Nobilis. They are creatures half-human and half-god. Each holds dominion over a single concept in the world. You have heard the stories and rumors of the Nobilis. You have heard of the fates of those who encounter them. Herein you will find a guide to dealing with these Powers and their attendant spirits. Herein... [click here for more] |
Eos Press |
$49.95 $19.95
|
Are you ready for a steampunk action?
In this issue you will find:
A one-shot steampunk adventure for Fate Core and Fate Accelerated (FAE).
Fate Adventures and Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated). Adventure Plus... [click here for more] |
Pluma Press |
Pay What You Want
|
 How can you add more wonder and enchantment to your fantasy adventures?
Fantasy Stories (Genre Structure Vol. 3) helps you to develop and tell spellbinding tales of magic and imagination. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can:
Determine which fantasy... [click here for more] |
Dancing Lights Press |
$7.50
|
Your next move can be deadly.
In this issue you will find:
Martial Styles in Fate;
Create groups, gangs and factions;
Define your combat style using Fate rules;
Create martial arts as extras.
Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated).... [click here for more] |
Pluma Press |
Pay What You Want
|
Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with... [click here for more] |
Monte Cook Games |
$2.99
|
Step by Step Cartography for Gamers and Fans
The power of creation is at your fingertips!
Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created.
This book will teach you to bring your fictional realm to life with simple step-by-step... [click here for more] |
F+W Media |
$22.99 $11.99
|
THERE IS MORE THAN ONE WORLD
The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods.... [click here for more] |
Monte Cook Games |
$1.99
|