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 Hottest OSRIC, English
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Santa Situation

Santa Situation


Someone has kidnapped the jolly leader of the elves, Nicolas. Can your brave adventurers track and recover him before it’s too late? The Stand Situation is a SimpleDnD Adventure for a party of 3-5 midlevel characters. It is compatible with most OSR games and can be easily adapted to other d20 type RPG system. For rules, characters and other information to get you started visit the SimpleDnD...   [click here for more]
Black Dice Games  Pay What You Want

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O Povo do Buraco #1

O Povo do Buraco #1


O Povo do Buraco is the first brazilian Lamentations of the Flame Princess non official fanzine.This zine content will work not only with LotFP, but with all retro clone based games with minimal adaptation. Contents: 1- Toolkit for the creation of a small village 2- Magic Objects 3- Poisons 4- An Adventure 5- An Article on Sandboxing ...   [click here for more]
Black Dog  Pay What You Want

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d144 Character Skills

d144 Character Skills


144 random skills for Characters or NPCs. Need to generate NPC skills on the fly? Or just want to add unique aspects to your fantasy Characters or campaign world? No problem, with d144 Skills. This product was designed for use with old-school games of first edition, Basic, or Expert rules. Feel free to adapt these rules for use with your own games. Enjoy! Black Earth...   [click here for more]
Black Earth Press  Pay What You Want

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d240 NPC Careers

d240 NPC Careers


240 random careers for Characters or NPCs. Need to generate NPC careers on the fly? Or just want to award day-jobs to your fantasy Characters or campaign-world setting? No problem, with d240 NPC Careers. This product was designed for use with old-school games of first edition, Basic, or Expert rules and includes an optional Class skills system. Feel free to adapt...   [click here for more]
Black Earth Press  Pay What You Want

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d512 Character Aspects

d512 Character Aspects


All you require is a single eight-sided die in order to generate one of 512 unique Aspects for fantasy Characters or NPCs. Aspects represent rare qualities, special abilities or prized possessions. They may prove useful, irksome or merely colourful personality traits. Add opportunities for some creative and fun roleplaying moments to your games of old-school fantasy with d512 Character Aspects....   [click here for more]
Black Earth Press  Pay What You Want

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Skull Mountain

Skull Mountain


When a rock formation on an old volcano looks like a human skull, you're gonna get cult activity. Sure enough, a group of unholy bandits called the Obsidian Heart moved in and robbed the countryside blind for their dark god, until Saint Garth smashed them a century ago. But after some recent earthquakes, the cult is back, kidnapping and sacrificing and pretty much demanding to be hunted down. Why now?...   [click here for more]
Catthulhu.com  Pay What You Want

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The Turntracker (OSRIC™)

The Turntracker (OSRIC™)


The Turntracker Every referee knows: There’s nothing players like better than when you forget inconvenient details. Your average player writes “Torch” on his character sheet one time, at start of play, and never thinks about it again. Meanwhile, they’ll tell you how they search every inch of the evil temple chamber, including density assays on the gold dagger and checking...   [click here for more]
Catthulhu.com  Pay What You Want

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GM Screen Pin-Up Gnome's Deep

GM Screen Pin-Up Gnome's Deep


GM Screen Pin-Ups: Modular maps, one self-contained story, designed to be used as written for a short adventure or pulled apart and used individually as a one-shot or an add-on. Each single page can be pinned to your screen or tucked into your book, freeing you from page tracking. Lost Gnomish miners. Crystals that absorb “life” and “death.” The town’s water supply...   [click here for more]
Den Meister Games  Pay What You Want

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SM03 Cityguide to the City of Karan

SM03 Cityguide to the City of Karan


The City of Karan guards the western frontier of the Land of the Young: Beyond the fortress that is Karan's West Gate lie the Borderlands and beyond them the untamed Wild Lands that stretch for hundreds of mile to the west coast on the Twilight Sea, half a world away. Inside the gate is a multi-levelled city with a proud history. Situated in a strategically significant...   [click here for more]
Dunromin University Press  Pay What You Want

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SM06 The Warren

SM06 The Warren


The Warren is a large dungeon hack designed to be a mental and physical challenge to both players and GM: Baron Ketterall’s lands are beset by a plague of marauding goblins! Goblins you say? Pah! Who's afraid of a few poxy goblins? But two experienced parties have already gone looking for the goblin lair – never to be heard of again. Poxy goblins you say?...   [click here for more]
Dunromin University Press  Pay What You Want

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SM12 The Trials of a Young Wizard

SM12 The Trials of a Young Wizard


TheTrials of a Young Wizard is an exciting entry-level set of three scenarios: Fresh-faced and more than a little hung-over our newly graduated mage of the great Dunromin College of Magic and his friends step into the tea-room next to the Porter’s Lodge and ask for something for a headache. Within minutes they find themselves accosted by the...   [click here for more]
Dunromin University Press  Pay What You Want

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Automata Run Amok

Automata Run Amok


Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge. This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world's most popular RPG. In addition...   [click here for more]
Dwarven Automata  Pay What You Want

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F1 The Tomb of Rakoss the Undying

F1 The Tomb of Rakoss the Undying


Rakoss was a great wizard of ages past who served the Emperor of Maere. Tales tell of his prowess as a military strategist, but they also tell of his fall. It is said that although he won campaign after campaign for his emperor, just one failure brought about his doom. Defeated by the King of Cadarn, Rakoss was followed back to his refuge where he, his generals, strategists and personal guard were...   [click here for more]
Fire Born Games  Pay What You Want

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Arctic & Glacial Terrain & Encounters

Arctic & Glacial Terrain & Encounters


Arctic & Glacial Terrain & Encounters is an overview of arctic, antarctic, and glacial tarrain. This can be used on the fly at the table or as part of adventure preparation. The following pages offer suggestions to help GMs with their game prep. ...   [click here for more]
Follow Me, And Die! Entertainment LLC  Pay What You Want

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Caves, Caverns & Underground Encounters

Caves, Caverns & Underground Encounters


Caves, Caverns & Underground Encounters is an overview of caves and caverns. This can be used on the fly at the table or as part of adventure preparation. The following pages offer suggestions to help GMs with their game prep. ...   [click here for more]
Follow Me, And Die! Entertainment LLC  Pay What You Want

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Deserts & Desert Encounters

Deserts & Desert Encounters


This is inspired by ideas I needed for my own campaign world in the area I call The Broken Lands, it is based on the Range and Basin Province of the western United States and northwestern Mexico. It has mountains, valleys, high plateaus, rocks, caves, rivers, canyons, and deserts, all very dry. ...   [click here for more]
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Magic Items: Assorted Magic Items Disgorged From My Mind

Magic Items: Assorted Magic Items Disgorged From My Mind


This is a collection of magic items from my blog, campaign, and convention games. They are not the usual wand and rings. I've included a couple of items from Library Generation Tables and the Jewelry Tables from Caravans & Trade. ...   [click here for more]
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Mini Bestiary

Mini Bestiary


This is a collection of creatures from my blog, campaign, and convention games. ...   [click here for more]
Follow Me, And Die! Entertainment LLC  Pay What You Want

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Mountain & Hill Encounters

Mountain & Hill Encounters


Mountains and hills provide sweeping vistas to delight one’s eyes. They can ignite one’s imagination for adventure ideas both for overland travel in the case of a hexcrawl, or for the setting for a dungeon or other adventure location. The following pages offer suggestions to help GMs with their game prep. As with all random tables, often one need not roll on them for creative results....   [click here for more]
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Multi-Use Encounters

Multi-Use Encounters


Encounter ideas are often a challenge. My goal with Multi-Use Encounters is to have encounters that can be chosen at random and the base encounter varied with other tables. One can easily use each detailed encounter as a list of possibilities. ...   [click here for more]
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NPC Ideas

NPC Ideas


NPC Ideas has some tips for making NPCs more interesting, and includes a few tables. It ends with all the players characters and their retainers for which I still have character sheets. You can use them as NPCs in your campaign. ...   [click here for more]
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Random Dungeon, City, & Travel Generation

Random Dungeon, City, & Travel Generation


Random Dungeon, City, & Travel Generation a generalized list of prompts one can use to build dungeons, cities, maps, and travel routes. This can be used on the fly or as part of adventure preparation. The following pages offer suggestions to help GMs with their game prep. ...   [click here for more]
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Seas & Ocean Conditions & Encounters

Seas & Ocean Conditions & Encounters


This is a collection of ideas to aid Game Masters who need to plan or run an ocean voyage for their players. While a comprehensive list of things one may encounter in a sea voyage is impractical, this presents general ideas to help the GM insert different and interesting encounters and situations. ...   [click here for more]
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The Screaming Swamp

The Screaming Swamp


This is an expansion of my contribution to the Tenkar’s Landing G+ Community collaborative sandbox setting, Eilean Dubh (The Black Isle). Each contribution to The Black Isle is a single 6 mile hex. There is a lot here in this lone hex. One can easily change to a 12 mile hex, making each sub-hex a mile. Even larger hexes may be used, if you need a massive swamp. I...   [click here for more]
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Folkloric Interludes: Marriages and Brides to Evil

Folkloric Interludes: Marriages and Brides to Evil


For September only, this title is going PWYW in honor of the new cover art! Folkloric Note: This is a very special module, as it marks the first in our F line (you can guess what it stands for). This module is based on the folklore of Germany. German folklore contains some of the darkest and most sublime stories ever told by man. We felt that...   [click here for more]
Gothic Roleplaying Accessories  Pay What You Want

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Advanced Ape Class

Advanced Ape Class


Have you ever wanted to play your favorite RPG as one of the Apes from Planet of the Apes? Or something pretty similar anyway. We here at Great Khan Games have statted up an Advanced Ape for use with either Basic or Advanced versions of the world's most popular fantasy roleplaying game or one of it's retroclones. ...   [click here for more]
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Steppe Warrior Class

Steppe Warrior Class


The mighty Steppe Warrior comes thundering off the steppes to strike fear into the hearts of settled folk. A new character class for the advanced first edition of the world's most popular fantasy role playing game. OSR friendly! ...   [click here for more]
Great Khan Games  Pay What You Want

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Double Feature Charity Module: Erik Jensen's Bonespur Glacier and Jason Paul McCartan's The Tomb of Bashyr PWYW

Double Feature Charity Module: Erik Jensen's Bonespur Glacier and Jason Paul McCartan's The Tomb of Bashyr PWYW


Charity Product CP1 Double Feature Charity Module: Erik Jensen's Bonespur Glacier and Jason Paul McCartan's The Tomb of Bashyr Two adventures For OSRIC 23 pages (1 cover, 1 introduction, 15 adventure, 2 maps, 2 OGL, 1 other, 1 rear cover) A DOUBLE FEATURE OF FANTASY FUN FOR CHARITY! ALL PROCEEDS TO GO TO ST. JUDE...   [click here for more]
InfiniBadger Press  Pay What You Want

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EG1 The Hidden Tomb of Nephabti

EG1 The Hidden Tomb of Nephabti


Aeons ago, the forces of Apophis defeated the great paladin of Isis, Nephabti, and imprisoned her in stasis in a hidden tomb, along with those that had failed Apophis. Somehow or another the PCs have stumbled across the tomb. EG1 is an Egyptian inspired adventure with Lovecraftian elements for the first edition of the world's first fantasy role-playing game (character levels 5th to 7th), though...   [click here for more]
Jeremy Reaban  Pay What You Want

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Found Folio Volume One

Found Folio Volume One


Found Folio is a collection of roughly 130 monsters converted from 3rd edition (most notably the in print 3.75 edition) of the world's first fantasy roleplaying game back to 1st edition (and to an extent, original and other old school editions). Volume One consists of monsters you might actually use in a normal game (dungeon or wilderness) since they are all monster I've used in my game. Volume Two...   [click here for more]
Jeremy Reaban  Pay What You Want

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HS2 The Forsaken Burial Vaults

HS2 The Forsaken Burial Vaults


The Forgotten Burial Vaults is an adventure for 7th to 10th level characters directly compatible with most OSR rule sets and easily adaptable to the rest. It is set in a 25 room dungeon complex, and like other modules in the HS series, mostly focuses on monsters (a mix of standard and new ones taken from open sources), not puzzles or traps. Common sense, though, is a must as not every inhabitant...   [click here for more]
Jeremy Reaban  Pay What You Want

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HS3 Incursion of the Chain Devils

HS3 Incursion of the Chain Devils


Three nights ago, strange lights and screams were heard from the local temple of Ishtar. Grotesque humanoids, wearing tattered clothes and wrapped with chains, emerged from the very walls, causing murder and mayhem within. Can the PCs save the temple of Ishtar from the incursion of the chain devils? H3 Incursion of the Chain Devils is a module for 4-8 characters levels 5th to 7th using the...   [click here for more]
Jeremy Reaban  Pay What You Want

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HS4 The Forge of Ilmarinen

HS4 The Forge of Ilmarinen


Ilmarinen the Eternal Hammerer was once widely worshipped by primitive people, whom he taught how to work metal. But once they had his knowledge, his worship was largely forgotten and his temple declined and was of cousre overrun by monsters. The Forge of Ilmarinen is a short mostly hack and slash OSR dungeon crawl adventure featuring 15 rooms and 9 combat encounters, with 11 monsters converted...   [click here for more]
Jeremy Reaban  Pay What You Want

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HS5 The Indomitable Domain of Terlath the Tenebrific

HS5 The Indomitable Domain of Terlath the Tenebrific


Terlath the Tenebrific was a pupil of the archmage Reynaldo Lazendry during the latter's descent into madness and necromantic horror. Terlath left his mater well before Lazendry's demise, but suffered his own ghastly fate when one of the victims of his ghastly experiements came back from the grave for revenge. But while Terlath was killed, his own evil caused him to rise from his grave, though in a...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC1 - The OSR Kineticist

PC1 - The OSR Kineticist


Originally called the OSR Warlock*, the OSR Kineticist is a new class for old school versions of the world's most popular fantasy role-playing. It is largely inspired by a third party supplement with some ideas of my own based on the warlock from my favorite fantasy series. The kineticist is a character so imbued with magic that he can use it to blast his opponent with arcane bolts, replicate a limited...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC10 - The OSR Beguiler

PC10 - The OSR Beguiler


The beguiler will steal your heart and just maybe literally kill you with kindness. The beguiler is a new character class for the early editions of the world's first roleplaying game, a sub-class of the thief and the assassin's more lasivious cousin. Although primarily meant for the first advanced edition, it also includes tables for the original and expert versions of the non-advanced game. Also...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC11 - The OSR Warlock

PC11 - The OSR Warlock


The warlock has made a pact with a powerful extraplanar being, gaining magical powers and spellcasting ability. This is a conversion of the 5th Edition warlock to OSR systems, most notably first advanced edition, but also the original rules and and the basic/expert (B/X) sets. (Previously I had created a class named the warlock, but based on a third party intrepreation of the third edition class...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC12 - The OSR Rogue

PC12 - The OSR Rogue


The thief class was added to the game very early on by a player who felt its absence was glaring. It was later picked up and published officially. While there has been much debate about the necessity for this class, it's pretty apparent that the class, as published in any old school edition, was not particularly effective at either thieving, combat, or really, anything but dying frequently. The OSR...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC13 - The OSR Witch

PC13 - The OSR Witch


The witch is perhaps the most common unofficial character class for the first and original editions of the world's most popular fantasy RPG, with variations appearing in magazines, unauthorizaed supplements, fanzines, and no doubt the house rules of 1000s of games. This version is different than most, rather than being inspired by modern interpretations or religion, is instead inspired by the witch...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC14 - The OSR Shadowdancer

PC14 - The OSR Shadowdancer


Shadowdancers exist in the boundary between light and darkness, where they weave together the shadows to become half-seen artists of deception. Shadowdancers are a sub-class of Rogue (see PC12 – Rogue) whose focus on stealth transcends the normal limits of reality and enters the magical. Originally a 3rd edition prestige class, I converted it to a full class for my game a while...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC15 - The OSR Chymist

PC15 - The OSR Chymist


The Chymist is an adaption of the 3.75 Alchemist to older (OSR) editions of the game. Unlike the traditional old school alchemist, the chymist throws bombs, picks locks and find traps, creates spell-like magical potions called extracts, and oh, transforms into a Mr. Hyde type figure. Although primarily intended for the 1st advanced edition of the worlds first fantasy role-playing game, tables are...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC16 - The OSR Balladeer

PC16 - The OSR Balladeer


The balladeer is a wandering, somewhat rustic, musical do-gooder, able to not just cast magic with his music, but even dispel magic and charm monsters. In practice, it's basically a mash-up of the bard, druid, and cleric. I've been tinkering it with years, changing this or that. I'm still not 100% satisfied with it, but am tired of fooling with it. Although primarily intended for the 1st advanced...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC17 - The OSR Enchantress

PC17 - The OSR Enchantress


In the early days of the game, the Illusionist was introduced to provide a slightly different take on the magic-user, even before spells had categories (Charm, Illusion, Evocation, etc). Second edition created specialists of each magic type, but did away with the uniqueness of the Illusionist by letting a general mage have access to all spells. This is an attempt to duplicate the uniqueness of Illusionist,...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC19 - The OSR Hunter

PC19 - The OSR Hunter


The Hunter is meant to be something of an alternative to the traditional Tolkien style ranger of 1st and original edition, essentially combining the 2nd edition ranger with the archer, removing spellcasting and adding a hunting pet (ranging from dogs and cats to an emu and warthog) and a few optional archery rules. Although primarily intended for the 1st advanced edition of the worlds first fantasy...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC2 - The OSR Exorcist

PC2 - The OSR Exorcist


The traditional fantasy world of the world's first (and most popular) fantasy role-playing game is besieged by the supernatural. Undead, necromancers, evil magicians, demons, devils, and more. The Exorcist is dedicated to combating those evils. In practice, the class falls somewhere between the Paladin and Ranger, although unlike either, does not cast spells. Indeed, the central class power of the...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC3 - The OSR Witch Hunter

PC3 - The OSR Witch Hunter


The OSR Witch Hunter is a new class for OSR games meant to emulate the other famous hero from Robert Howard. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic and expert editions, and cyclopedic editions. ...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC4 - The OSR Dervish

PC4 - The OSR Dervish


The OSR Dervish is a new class for OSR games. A sub-class (or variant) of the Cleric, the Dervish is unarmored religious warrior whose dancing and gyrating give him or her an improved unarmored armor class similar to that of a monk. They also fight with bladed weapons. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC5 - The OSR Tomb Robber

PC5 - The OSR Tomb Robber


The OSR Tomb Robber is a fighter sub-class (or variant) largely meant to replace the thief, able to pick locks and deal with traps, while still being reasonably competent in a fight. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic and expert edition, and the cyclopedia edition. ...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC6 - The OSR Android

PC6 - The OSR Android


The OSR Android is a character class designed to allow the playing of a player character android, a human like robot. Although not generally found in the usual fantasy world, androids do have a way of popping up thanks to crashed spaceships and long lost civilizations. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic...   [click here for more]
Jeremy Reaban  Pay What You Want

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PC7 - The OSR Summoner

PC7 - The OSR Summoner


The summoner is a sub-class of magic-user that gains his magical powers by making a pact with an outsider, a being from the outer planes. This pact is one of mutual benefit, as both the summoner and the outsider, known as an eidolon, gain in power. This eidolon physically manifests on the material plane with the summoner. Its physical shape is determined when it is first summoned. It will perform...   [click here for more]
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