Title |
Publisher |
Price |
Physical copies are available on the Swordfish Islands webstore.
"I've run The Waking of Willowby Hall more times than any other adventure. Every time it has been one of the best gaming experiences of my life. It's a masterpiece of modern TTRPG design." - Mike Mearls, Co-Lead Designer of Dungeons & Dragons 5e
"Absolutely... [click here for more] |
Questing Beast Games |
$7.50
|
Prepare to Beard the Halls of Arden Vul!
Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features:
2,162 Encounter Descriptions 14 NPC Factions 10 Massive Levels 15 Extensive Sub-levels 7 Dangerous Exterior locations 149 New Monsters 332 New Magic Items 69 New Technological Items 44... [click here for more] |
Expeditious Retreat Press |
$109.00
|
This 380+ page book combines three volumes into one: A Guide to Thieves' Guilds, Filling in the Blanks, and Into the Wild, all geared towards aiding Referees and characters in venturing out into the wilderness and high-level domain activities.
A Guide to Thieves' Guilds provides guidance on forming and running guilds, both for the PC interested in establishing a guild and for the Referee wanting to... [click here for more] |
Third Kingdom Games |
$25.95
|
OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$4.99
|
When death finally drew near and the forces of law were at the gates, Heimfell the giant two-headed king built a great tomb in the hills. He ordered his sorcerers to place a curse upon his family and servants, forcing them into a state of unlife to guard his crypt for eternity. Many treasure seekers have died within his halls and to this day the two-headed king is still lord of his final domain.... [click here for more] |
G. Hawkins |
$5.00
|
Gunderholfen… Ancient, abandoned dwarf hold, battleground of arch-liches, cultist base, wizards’ playground, heroes’ bane and treasure-seekers’ tomb. Gunderholfen is a classic, old school exploratory sandbox-style mega-dungeon consisting of ten levels, a mini-campaign setting and one demi-plane.
This mega-dungeon and mini-campaign setting is designed for character levels 1-10+. It is compatible... [click here for more] |
G. Hawkins |
$10.00
|
“A seriously f*$d up 65 room dungeon that will present a strange, alien-like slime environment, the likes of which are seldom seen in an rpg adventure. Which is a good thing.” - Tenfootpole
This OSRIC/OSR adventure for level 3-5 characters can be run as a stand-alone or as part of the Gunderholfen, Darkness at Nekemte and Tomb of the Twice-Crownd King setting. It includes approximately... [click here for more] |
G. Hawkins |
$7.50
|
"OS-TSRPG" ist eine Anleitung zum schnellen und einfachen Benutzen alter Dungeon-Abenteuer-Module und zum Beibehalten ihres speziellen Flairs mit einem regelleichten Erzählspielsystem! Dies kann es alten Rollenspiel-Hasen ermöglichen, ihre alten Abenteuer aus dem Bücherregal zu ziehen und sie für Freunde und Familienangehörige zu leiten, die niemals die Regeln von „Basic“, „Expert“ oder... [click here for more] |
Skirmisher Publishing |
$3.99
|
"Rock solid little adventure. If most adventures were this good then I wouldn’t be reviewing adventures".
- Bryce Lynch, Tenfootpole.org
Deep in the fetid swamp lies abandoned Nekemte, ancient serpent man city of the Jade Empire and home to the royal house of Nekemte - cruel, tyrannical sorcerers and practitioners of necromancy, corrupted cultists of Yul. The great swamp... [click here for more] |
G. Hawkins |
$7.50
|
Rules Modifications and Expansions for use with OSRIC™ and Other Compatible Advanced Adventure Games
After its creator and publisher parted ways in the mid 1980s, the creative vision and development paradigm of the First Edition Advanced Fantasy Game abruptly shifted leaving many of the creator's planned expansions half-finished and incompletely implemented. This left fans of that version in a... [click here for more] |
Storm Fetish Productions |
$17.99
|
Prepare to Beard the Halls of Arden Vul!
The Halls of Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. Note: This is only the first volume of five volumes. It contains the introduction and background, all exterior matter, and the first four levels of the dungeon. For the Complete PDF, check out The Halls of Arden Vul Complete. If you know you... [click here for more] |
Expeditious Retreat Press |
$30.00
|
Enter a world of adventure, where a once-majestic empire is slipping into oblivion, and bold and ambitious conquerors are rising to forge new realms from the ashes of the old. The Auran Empire Primer provides an introduction to:
The geography of the world of Cybele and the continent of Aurëpos, with a two-page full color map gridded in 24-mile hexes.
The history of the Auran Empire and... [click here for more] |
Autarch |
$2.50
|
That is not dead which can eternal lie,
And with strange aeons, even Death may die.
(Al Azif, Necronomicon, Scroll 50, fin.)
THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever known:... [click here for more] |
Kent David Kelly |
$2.99
|
Volume 1 of the BX Advanced Bestiary takes the monster entries A-D from the OSE Basic book and expands them with options, added details, use for monster parts, additional monsters, and playable classes based upon the same theme. A sample preview of the book can be found here. Each entry is illustrated.
It includes rules for monster and animal training, several new race-as-class options (advanced... [click here for more] |
Third Kingdom Games |
$13.95
|
Prepare to Beard the Halls of Arden Vul!
The Halls of Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. Note: This is only the fourth volume of five volumes. It contains all the appendices, such as new monsters and new magic items. For the Complete PDF, check out The Halls of Arden Vul Complete.
In its entirely, the Halls of Arden Vul contains:... [click here for more] |
Expeditious Retreat Press |
$30.00
|
Prepare to Beard the Halls of Arden Vul!
The Halls of Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. Note: This is only the second volume of five volumes. It contains levels five through ten. For the Complete PDF, check out The Halls of Arden Vul Complete.
In its entirely, the Halls of Arden Vul contains:
2,162 Encounter Descriptions... [click here for more] |
Expeditious Retreat Press |
$30.00
|
"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,... [click here for more] |
Kent David Kelly |
$2.99
|
Prepare to Beard the Halls of Arden Vul!
The Halls of Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. Note: This is only the third volume of five volumes. It contains sublevels one through fifteen. For the Complete PDF, check out The Halls of Arden Vul Complete.
In its entirely, the Halls of Arden Vul contains:
2,162 Encounter Descriptions... [click here for more] |
Expeditious Retreat Press |
$30.00
|
Seven Sacred Virtues,
Seven Times Subverted.
Seven Cults, Seven Deadly Sins.
Seven Kings, Seven Crowns.
Seven Times Damned!
What is Seven Sinners?
It is the corrupt vision of a world that does not relegate the Deadly Sins to the sphere of ethics or morality, but drags them into... [click here for more] |
Mana Project Studio |
$6.90
|
Wonderland Imprints is proud to present the first volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally... [click here for more] |
Kent David Kelly |
$4.99
|
Brian Young has delivered us the sixth in the Mythos Series, bringing to life the world of Ancient Egypt. From a history of that desert land, to the mythologies surrounding its creation and the gods who carved it from the ether, the realms they ruled and the monsters they commanded. More than that, Mr. Young explores the actual geopolitical and cultural world of Ancient Egypt allowing CKs to bring... [click here for more] |
Troll Lord Games |
$14.99
|
Prepare to Beard the Halls of Arden Vul!
The Halls of Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. Note: This is only the fifth volume of five volumes. It contains all the maps in print format. All of the 33 Amazing Maps are downloadable for free at The Maps of Arden Vul. For the Complete PDF, check out The Halls of Arden Vul Complete.... [click here for more] |
Expeditious Retreat Press |
$5.00
|
This book combines the Compiled Basilisk Hills cluster with the Supplemental book, creating a hexcrawl region of 107 total 6-mile hexes. Populated Hexes Monthly Issue 0 is a free gazetteer that provides information on the setting, although this hexcrawl can be easily plugged into any existing fantasy world.
Supplemental Hexcrawl
Consisting of 98 6-mile hexes that... [click here for more] |
Third Kingdom Games |
$22.96
|
AND SO YOU DARE to open the dungeon door, delving deeper into the upper ruins of nefarious Castle Oldskull. The door opens with a groan, puffing moldy spores into the air. Some evil creature cackles in the dark. You grip your sword, thrust your torch into the murky shadows, and …
What do you find? Snarling orcs? Skulking goblins who worship the fire demon who reigns in the Abyss? Dark elves wielding... [click here for more] |
Kent David Kelly |
$2.99
|
(2nd printing -- substantially updated and added to from 1st) The Celts dwelt in a world wholly separate from our own - of stone cromlech, wicker men, dark fey and wild gods. In their world, ancient trees bore the wisdom of time, and the world was alive with spirits. They possessed a language of such haunting beauty that its echoes stir memories within us of a people we once were. The Codex Celtarum... [click here for more] |
Troll Lord Games |
$19.99
|
Though the gods dwell beyond the mortal realm, it is often their desire to force their will upon it. Channeling the divine will lies upon the shoulders of the cleric and paladin, the skald and druid. They turn to the gods through prayer, ritual, sacrifice and devotion, all in hopes of bringing that power into and through themselves, to unleash it upon the world at large.
Within Gods and Legends there... [click here for more] |
Troll Lord Games |
$19.99
|
"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,... [click here for more] |
Kent David Kelly |
$2.99
|
A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief.
“A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table.
“Aye! That’s right. I thin’... [click here for more] |
Troll Lord Games |
$6.99
|
Orbital Vampire Tower
The ancient world of Harth withers beneath its dying sun…but it’s not dead yet.
High in the night sky, a vampire’s tower is torn apart by a rampaging angel. People and monsters are trapped. Magical treasure lies scattered everywhere.
It’s all yours for the taking, if you can find a way out before the angel finds you.
This adventure is a one-shot dungeon-delve... [click here for more] |
Dungeon Age Adventures |
$3.00
|
Herein you will find 333 fleeting glimpses of the World of Oldskull … the Realms of Entropy. What wonders will you create from these enigmatic inspirations?
The realms in this book will give you enthralling and mysterious idea-shards filled with exotic locales, disturbing secrets, and haunting monster encounters which you can make your own. Each of the 333 realms is uniquely... [click here for more] |
Kent David Kelly |
$2.99
|
For all levels, all classes, all who dare.
Shake your old school campaign to its foundations with the ultimate magic item …
THE OLDSKULL DECK OF STRANGEST THINGS is a deluxe supplement detailing the hundreds of effects created by a Tarot-inspired minor artifact. Profusely illustrated throughout with beautiful card motifs, and with printable color... [click here for more] |
Kent David Kelly |
$2.99
|
Wonderland Imprints is proud to present the second volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally... [click here for more] |
Kent David Kelly |
$4.99
|
The heart and soul of the magic system in Castles & Crusades are the spells. And now, for the first time we have gathered the spells or C&C into one place. From a wide variety of sources, we have compiled them all in one place. They come from the Players Handbook, Adventurers Backpack, Players Guide to Aihrde, Amazing Adventures, Hallowed Oracle Players Guide & Elemental Spells! A mountainous... [click here for more] |
Troll Lord Games |
$14.99
|
For over a hundred years, THE MOSIDIAN TEMPLE stood isolated and undisturbed in the desert to the southeast, a monument to the rulers of old that is visited only by a few obsessed cult followers of a group known as the Mosidian Order.
Now the nearby towns are threatened with annihilation unless a set of artifacts are recovered from deep within the infamous temple. It is the... [click here for more] |
Darklight Interactive |
$12.99 $7.99
|
The Squid God of Wraith Isle is a short side trek adventure wherein Player Characters are hired to retrieve a sample of water from a long-sealed temple atop an island peak. The coastline around the island is the domain of vile fish-folk known as Skulp, and the temple holds secrets best left unopened. Maps, illustrations, and text set the stage for a great adventure – all you have to do is... [click here for more] |
Roan Studio |
$4.99
|
Monsters of Aquilae is an enormous bestiary consisting of more than 200 brand-new monsters.
Each of these monsters is designed you can use immediately in any campaign setting and any plot or story.
Each monster features all of the following:
4 complete statblocks
Physical description
Encounter behavior
Story hooks & quest snippets for introducing the monster into... [click here for more] |
Infinium Game Studios |
$40.00 $4.99
|
An infinite array of fantasy possibilities …
Endless monsters, treasures, and mysteries at your fingertips.
What will you dream, how creative can you be,
When you’re handed the keys to the Oldskull imagination engine?
Is it possible to distill the entire world design creative process into a single essential volume? Perhaps,... [click here for more] |
Kent David Kelly |
$2.99
|
In most fantasy settings, castles and cities are vital components of civilization, and many of these rely on moats for defense. These large ditches are usually filled with water and meant to stop attackers from reaching the outer walls. Although this tactic was successful in real world history, traditional moats are not as effective in fantasy worlds because of the existence of magic. To counter this... [click here for more] |
Skirmisher Publishing |
$1.99
|
Populated Hexes Monthly compiles the first twelve issues of the PHM zine series into a single book, with newly commissioned art and arranged via setting location. While written for Old School Essentials, it can be used with any OSR-style game. It features the following:
#1. The Shrine of Daothog. Includes the lair of a dragonne and a partially submerged cave containing a long-forgotten godling. Includes... [click here for more] |
Third Kingdom Games |
$18.95
|
This massive book contains the contents of the Lake of Abominations Compiled and Supplemental Hexcrawls, with eight detailed, fully fleshed out hexes and 82 additional hexes painted in broad strokes. It includes:
Compiled
*Hex 17.23 The Lake of Abominations. A ruined mage's tower on an island. Includes rules for a simple skill system, expanded poison options, and an overview of magic... [click here for more] |
Third Kingdom Games |
$25.95
|
This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle Keeper and players with the basic rules and their applications while undertaking an exciting adventure. The adventure... [click here for more] |
Troll Lord Games |
$10.49
|
The second year of Populated Hexes Monthly compiles Issues 13-24 into a single volume and replaces all of the stock art used in the original issues with fully commissioned art. Written for Old School Essentials, but easily adapted to any old-school fantasy rpg, this volume contains the following: • Ten adventure locations, complete with mini-dungeons, set in a variety of terrain, from desert to magically... [click here for more] |
Third Kingdom Games |
$18.95
|
By popular demand, Issue 34 of Populated Hexes Monthly jumps back to the plains of Zelaia and Dry Gulch, the mining community hinted at, but never explored, in the Basilisk Hills Hexcrawl. THis 45-page book looks at the surface level of Dry Gulch, the NPCs that inhabit it, and provides a base of exploration for those expanding outside of the Basilisk Hills region.
Future issues will delve into the... [click here for more] |
Third Kingdom Games |
$2.95
|
Names. Whether running the table, creating NPCs, developing characters, creating a genealogy, developing names is a vital part of any role playing game experience. Never easy and often quite challenging, table top gamers strive to create names unique both to the person or creature being created and the role playing experience. The Book of Names helps unravel this age-old problem.
By creating naming... [click here for more] |
Troll Lord Games |
$5.99
|
What if there was something for high level characters to do other than kill bigger monsters? Now there is. A continuation of the possibilities set forth in ADVENTURES DARK AND DEEP™ and other fantasy role-playing games, ADVENTURES GREAT AND GLORIOUS™ lets you take your game to the next level, letting your players become lords of their own territories, courtiers at the royal court, scions of their... [click here for more] |
BRW Games |
$9.95
|
Strange Ways offers you six playable classes for OSR adventure games (such as OSRIC or Swords & Wizardry,) each with unique subsystems for using powers far weirder than the average spells:
Wield poisons, explosives, and drugs as an Alchemist.
Burn away your foes as the Incinerator.
Manipulate the powers of the mind with the Psion,
Bend reality... [click here for more] |
Deathtrap Games |
$6.00
|
Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster.
Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes... [click here for more] |
Troll Lord Games |
$6.99
|
Spontaneous generation, the idea that life can arise from non-living matter, is one of several obsolete biological concepts that can be used in fantasy games to provide a storyteller with more options for monster and setting design. This concept can include living creatures that, by modern definition, are not biological, such as those made of glass or metal.
There are at least three forms of spontaneous... [click here for more] |
Skirmisher Publishing |
$1.99
|
When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant... [click here for more] |
Skirmisher Publishing |
$2.99
|
What once was, shall be again. The evil Pharnabazus, high priest of Shub-Niggurath, has ventured into Old Agoiah, and with the aid of evil sorcery, has re-awakened an ancient terror. The Slyth, a weapon race of the primordial Axototli civilization, has been reborn from the Wells of Lazarus at the hands of the Arch-Heretic. Reports of missing huntsmen, depopulated forests and sightings of eerie, primeval... [click here for more] |
The Merciless Merchants |
$15.00
|