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OS-TSRPG is a guide to quickly and easily using, and retaining the flavor of, Old-School dungeon modules with a rules-light storytelling system! This can allow grognards to pull their old adventures off the shelf and run them for friends and family members who are not ever going to learn "Basic," "Expert," or "Advanced/1E" rules, and for newer gamers to enjoy the stories associated with retro... [click here for more] |
Skirmisher Publishing |
$3.99 $2.99
|
When death finally drew near and the forces of law were at the gates, Heimfell the giant two-headed king built a great tomb in the hills. He ordered his sorcerers to place a curse upon his family and servants, forcing them into a state of unlife to guard his crypt for eternity. Many treasure seekers have died within his halls and to this day the two-headed king is still lord of his final domain.... [click here for more] |
G. Hawkins |
$5.00
|
The Megadungeon Monster Manual is an OSR fantasy role-playing game supplement for Barrowmaze, The Forbidden Caverns of Archaia, HighFell: The Drifting Dungeon, and Dwarrowdeep. The book brings together the most fearsome monsters from these megadungeons and combines them into a single volume.
The Megadungeon Monster Manual will keep your players on their toes and your campaign going strong for years.... [click here for more] |
OSR Publishing |
$25.00
|
Filling in the Blanks is a guide to populating hexes with lairs and features to use in fantasy role-playing games. While written specifically for Necrotic Gnome's Old School Essentials it is compatible with virtually all OSR-style games, and can be used with more modern versions of the game with little effort.
It provides tables for randomly generating the number and type of lairs and features that... [click here for more] |
Third Kingdom Games |
$10.95
|
Castle Oldskull
Old School Dungeon Design Modules
For Advanced / Basic / Expert Fantasy Role-Playing Systems
Module CO1: The Classic Dungeon Design Guide
(Dungeons / Lore / Random Tables)
Deep dwarven cities of the underworld,
Infested by conquering orcs, ... [click here for more] |
Kent David Kelly |
$4.99
|
Gundgathol lies in ruin. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. Since that time, orcs and worse have defiled their sacred halls. In recent days, the high dwarven clerics cast their runestones and read the portents: the time has come to retake Gundgathol. Are you brave (or fooloish) enough to enter Dwarrowdeep?
Dwarrowdeep will... [click here for more] |
OSR Publishing |
$35.00
|
“A seriously f*$d up 65 room dungeon that will present a strange, alien-like slime environment, the likes of which are seldom seen in an rpg adventure. Which is a good thing.” - Tenfootpole
This OSRIC/OSR adventure for level 3-5 characters can be run as a stand-alone or as part of the Gunderholfen, Darkness at Nekemte and Tomb of the Twice-Crownd King setting. It includes approximately... [click here for more] |
G. Hawkins |
$7.50
|
 The Hamlet of Taldren has been a peaceful settlement for many years, however dark times have fallen upon its denizens. Roving bands of Ogres have been raiding the stockpiles and animal pens in the night! It is believed they answer to a rambunctious giant living in a nearby lush green valley known as the Hill Giant Highlands. There have also been reports of strange animated fungi plant monsters appearing... [click here for more] |
Dark Wizard Games |
$15.00
|
OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$4.95
|
Prepare to Beard the Halls of Arden Vul!
Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features:
2,162 Encounter Descriptions 14 NPC Factions 10 Massive Levels 15 Extensive Sub-levels 7 Dangerous Exterior locations 149 New Monsters 332 New Magic Items 69 New Technological Items 44... [click here for more] |
Expeditious Retreat Press |
$109.00
|
The twelfth issue (June, 2023) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC.
This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's Gary... [click here for more] |
ThrowiGames |
$3.00
|
Gunderholfen… Ancient, abandoned dwarf hold, battleground of arch-liches, cultist base, wizards’ playground, heroes’ bane and treasure-seekers’ tomb. Gunderholfen is a classic, old school exploratory sandbox-style mega-dungeon consisting of ten levels, a mini-campaign setting and one demi-plane.
This mega-dungeon and mini-campaign setting is designed for character levels 1-10+. It is compatible... [click here for more] |
G. Hawkins |
$10.00
|
Carapace - Expanded Art Version The original version of 'Carapace' has been expanded to include art by Marcin s and more entanglemts in the town location. If you like this, you might be interested in my In the Heart of Oz sandbox ... check it out! - - - An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze. ... [click here for more] |
Goblin's Henchman |
$4.99
|
 Magic Modules #2 - Monsters in the Hills by Tim Lowell - Solitaire Playing Guide & B/X Rules Adventure Module for Lone Adventurers & Parties Level 1-9
This is not a complete game. You will need your favorite rules set. The majority of the stats in this book were taken from the 1980 and 1981 Basic and... [click here for more] |
Daring Dwarf Games |
$4.99
|
This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters.
Note that the... [click here for more] |
Third Kingdom Games |
$5.95
|
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?... [click here for more] |
OSR Publishing |
$35.00
|
Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of... [click here for more] |
Troll Lord Games |
$19.99
|
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?... [click here for more] |
OSR Publishing |
$35.00
|
 Orcs are finicky. Even their great warriors they may think are not Orc. Thick Toe, a boot maker, has a hard road ahead of him. He needs to prove that he belongs with the Orcs or he won't be able to sell them his boots. "Am I Not Orc Enough?" he asks himself over and over. Then he learned of True Smasher, an Orc artifact from their gods. This will prove to them that he belongs, the boot... [click here for more] |
Unbalanced Dice Games |
$3.00 $1.00
|
The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient halls are filled with magnificent treasures left by the Archaians. Are you brave (or foolish) enough... [click here for more] |
OSR Publishing |
$35.00
|
This is the 4th printing!
Also, please note that this PDF comes with both covers, the standard and the alternative cover, within the same PDF.
The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost,... [click here for more] |
Troll Lord Games |
$19.99
|
Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago?
The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters,... [click here for more] |
New Big Dragon Games Unlimited |
Pay What You Want
|
 The Tomb of Firkin is a challenging and varied Dungeon Tomb-Raid from Dunromin University Press
Designed for 6 to 10 adventurers of 3rd to 5thlevel, this is a Tomb dungeon scenario with a more to it than just Undead. Suitable for any OSR flavour and 1st and 2nd Edition D&D.
Thelkor Boghammer and his band of Dwarven murder-hobos opened up the tomb of the Gnomish... [click here for more] |
Dunromin University Press |
$2.95
|
The idea of long-lost cultures that were technologically or magically superior to those of the current era of a game setting is fairly common in both fantasy and science fiction. This mini-sourcebook contains entries for two dozen sorts of materials that were developed by ancient societies but which can no longer be created without the assistance of powerful magic or technology. They are suitable for... [click here for more] |
Skirmisher Publishing |
$0.99
|
HighFell: The Drifting Dungeon is a 246-page classic megadungeon for use with any old school fantasy role-playing games/clone. The pages of HighFell are crammed full with new material, maps, and art, including a colour cover by Ex-TSR artist Erol Otus (that matches Barrowmaze Complete and The Forbidden Caverns of Archaia as sister-books).
HighFell: The Drifting Dungeon will keep your players on their... [click here for more] |
OSR Publishing |
$35.00
|
Rules Modifications and Expansions for use with OSRIC™ and Other Compatible Advanced Adventure Games
After its creator and publisher parted ways in the mid 1980s, the creative vision and development paradigm of the First Edition Advanced Fantasy Game abruptly shifted leaving many of the creator's planned expansions half-finished and incompletely implemented. This left fans of that version in a... [click here for more] |
Storm Fetish Productions |
$17.99
|
For centuries the clash of arms has stirred the dust of many a battle field. There, armies come to grip with one another fighting for reasons too many to count. The continual contest has spawned a host of tools to end life and preserve it. Weapons from the hand held to the ranged, armors from leather hides to chained mail have clashed time and again, one set against the other in eternal content.
Welcome... [click here for more] |
Troll Lord Games |
$9.99
|
Volume 1 of the BX Advanced Bestiary takes the monster entries A-D from the OSE Basic book and expands them with options, added details, use for monster parts, additional monsters, and playable classes based upon the same theme. A sample preview of the book can be found here. Each entry is illustrated.
It includes rules for monster and animal training, several new race-as-class options (advanced... [click here for more] |
Third Kingdom Games |
$13.95
|
"Rock solid little adventure. If most adventures were this good then I wouldn’t be reviewing adventures".
- Bryce Lynch, Tenfootpole.org
Deep in the fetid swamp lies abandoned Nekemte, ancient serpent man city of the Jade Empire and home to the royal house of Nekemte - cruel, tyrannical sorcerers and practitioners of necromancy, corrupted cultists of Yul. The great swamp... [click here for more] |
G. Hawkins |
$7.50
|
 Issue 25 of Populated Hexes Monthly kicks off the third year of the zine with a bang, introducing a new psionics system that doesn't rely on points. It also introduces two new psionic classes -- the sheep-folk and sheep-folk contemplative. This is part one of the look at psionics; Issue 26 fill finish off the rules, rounding out the remaining devotions and introducting new monsters and items. ... [click here for more] |
Third Kingdom Games |
$2.95
|
Wonderland Imprints is proud to present the first volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally... [click here for more] |
Kent David Kelly |
$4.99
|
Brian Young has delivered us the sixth in the Mythos Series, bringing to life the world of Ancient Egypt. From a history of that desert land, to the mythologies surrounding its creation and the gods who carved it from the ether, the realms they ruled and the monsters they commanded. More than that, Mr. Young explores the actual geopolitical and cultural world of Ancient Egypt allowing CKs to bring... [click here for more] |
Troll Lord Games |
$19.99 $18.99
|
Full Color 36" x 24: Poster Map Included!
The World of Aihrde, (Codex of Aihrde/map) is your storyboard. Its vibrant mythology, and an unfolding history, makes the World of Aihrde an unparalleled fantasy setting. With a wealth of playable material, Aihrde is like a tapestry unfolding, one that you can make your own!
Rich in adventure hooks, Aihrde is like no other on the market today.... [click here for more] |
Troll Lord Games |
$19.99
|
That is not dead which can eternal lie,
And with strange aeons, even Death may die.
(Al Azif, Necronomicon, Scroll 50, fin.)
THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever known:... [click here for more] |
Kent David Kelly |
$2.99
|
A compendium of over 200 monsters, statted up for classic editions of the world’s original role-playing game and comparable retro-clones (OSE, B/X, BECMI, LL).
Since the birth of the hobby, pulp stories have been an inspiration for both the game as a whole, but especially the creatures that populate its world. Thanks to illustrators like Virgil Finlay, Frank R. Paul, and Margaret Brundage, those... [click here for more] |
New Big Dragon Games Unlimited |
$10.00
|
This book combines the Compiled Basilisk Hills cluster with the Supplemental book, creating a hexcrawl region of 107 total 6-mile hexes. Populated Hexes Monthly Issue 0 is a free gazetteer that provides information on the setting, although this hexcrawl can be easily plugged into any existing fantasy world.
Supplemental Hexcrawl
Consisting of 98 6-mile hexes that... [click here for more] |
Third Kingdom Games |
$22.96
|
Enter a world of adventure, where a once-majestic empire is slipping into oblivion, and bold and ambitious conquerors are rising to forge new realms from the ashes of the old. The Auran Empire Primer provides an introduction to:
The geography of the world of Cybele and the continent of Aurëpos, with a two-page full color map gridded in 24-mile hexes.
The history of the Auran Empire and... [click here for more] |
Autarch |
$2.50
|
"Ah, yes. And what do we find here? Why, the dark harlequin of the underworld neath Castle Oldskull, Groohlz-Drakha, has brought you his cruelest and most luscious map of the nether: Herein you will find 1,000 Rooms of Chaos, direct from the most secret lore of Darkseraphim’s own Castle Oldskull. But here in this codex, which I now grant you, lieth only the names of the rooms,... [click here for more] |
Kent David Kelly |
$2.99
|
"The following is a compilation containing the eight best entries of the universally celebrated and critically-acclaimed No Artpunk competition. You will find therein no fancy layouts, graphic design high-school projects, goofy ideas or political finger-wagging. Instead the talents of these chosen few have been devoted to that highest achievement: the creation of great adventures using oldschool rulesystems.... [click here for more] |
The Merciless Merchants |
FREE
|
Prepare to Beard the Halls of Arden Vul!
The Halls of Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. Note: This is only the first volume of five volumes. It contains the introduction and background, all exterior matter, and the first four levels of the dungeon. For the Complete PDF, check out The Halls of Arden Vul Complete. If you know you... [click here for more] |
Expeditious Retreat Press |
$30.00
|
“South of the dark walls of Mur, an overgrown forest lies between two mountain ranges. Its namesake, the immortal beast Gornate, noted for his thirty-six eyes and a peculiar taste for collecting human spinal columns, has made no sign of his presence in many years. Even so, the woodlands hide numerous dangers. Robber bands, man-eating beasts, abandoned manor houses and mysterious ruins dot a land... [click here for more] |
First Hungarian d20 Society |
$6.50
|
The Adventures Dark and Deep™ Players Manual contains all the rules you need to create and run a character; character classes, races, spells, rules for combat, equipment, social class, skills, and much more.
The Players Manual is the first core rulebook for the Adventures Dark and Deep™ game, an expansion and revision of the original... [click here for more] |
BRW Games |
$9.95
|
Beasts of legend and myth, monsters great and small, these are the minstrel’s fare: dragons, giants, orcs, foul-minded fey, the dreaded hydra, the riddling sphynx, the naga, wyverns, griffons and so very much more.
Monsters & Treasure contains over 400 monsters for your Castles & Crusades game. Each entry consists of an in-depth description of the monster, along with its nature, habits,... [click here for more] |
Troll Lord Games |
$19.99
|
This massive book contains the contents of the Lake of Abominations Compiled and Supplemental Hexcrawls, with eight detailed, fully fleshed out hexes and 82 additional hexes painted in broad strokes. It includes:
Compiled
*Hex 17.23 The Lake of Abominations. A ruined mage's tower on an island. Includes rules for a simple skill system, expanded poison options, and an overview of magic... [click here for more] |
Third Kingdom Games |
$25.95
|
 Seven Sacred Virtues,
Seven Times Subverted.
Seven Cults, Seven Deadly Sins.
Seven Kings, Seven Crowns.
Seven Times Damned!
What is Seven Sinners?
It is the corrupt vision of a world that does not relegate the Deadly Sins to the sphere of ethics or morality, but drags them into... [click here for more] |
Mana Project Studio |
$6.90
|
Though the gods dwell beyond the mortal realm, it is often their desire to force their will upon it. Channeling the divine will lies upon the shoulders of the cleric and paladin, the skald and druid. They turn to the gods through prayer, ritual, sacrifice and devotion, all in hopes of bringing that power into and through themselves, to unleash it upon the world at large.
Within Gods and Legends there... [click here for more] |
Troll Lord Games |
$19.99
|
A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief.
“A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table.
“Aye! That’s right. I thin’... [click here for more] |
Troll Lord Games |
$9.99
|
“The City is a maze. A labyrinth of alleyways, plazas, shortcuts and hidden thoroughfares, it isn’t any less treacherous to navigate than a dungeon. At least during the day, the worst one can expect is a greedy patrol of guards eager for a shakedown, or a thief in the crowd, ready to make a grab and run for it. At night, the sensible and the timid hurry home and bolt their doors. Ecstatic revellers,... [click here for more] |
First Hungarian d20 Society |
$6.50
|
Click here for 5e version here
Over 120 new magical items for Old-School Essentials, Castles and Crusades, and your favorite Old-School fantasy systems (B/X, 1e, 2e) from 12x author Adam Dreece. Discover treasures that will add spice, joy, and some trust issues to your campaigns. With gorgeous art, many micro-stories... [click here for more] |
ADZO Publishing |
$7.99 $4.99
|
(2nd printing -- substantially updated and added to from 1st) The Celts dwelt in a world wholly separate from our own - of stone cromlech, wicker men, dark fey and wild gods. In their world, ancient trees bore the wisdom of time, and the world was alive with spirits. They possessed a language of such haunting beauty that its echoes stir memories within us of a people we once were. The Codex Celtarum... [click here for more] |
Troll Lord Games |
$19.99 $18.99
|