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 Hottest HARP/Rolemaster, Non-Core Books
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Rolemaster Treasure Law (RMU)

Rolemaster Treasure Law (RMU)


Rolemaster Treasure Law For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game. Rolemaster Treasure Law...   [click here for more]
Iron Crown Enterprises  $30.00 $25.00

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Rolemaster Spell Law (RMU)

Rolemaster Spell Law (RMU)


Rolemaster Spell Law For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game. Rolemaster Spell Law...   [click here for more]
Iron Crown Enterprises  $30.00 $25.00

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HARP Subterfuge

HARP Subterfuge


HARP Subterfuge - continue your journey on the new road to High Adventure Fighters have their arms and armour, mages have their spells, clerics have their faith, but you have your wits, your charm, your skills and your luck to win your battles and make you wealthy beyond your wildest dreams. HARP Subterfuge is the definitive masterwork on all matters of thievery and roguery. Add...   [click here for more]
Iron Crown Enterprises  $25.00 $20.00

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HARP Bestiary

HARP Bestiary


HARP Bestiary - continue your journey on the new road to High Adventure Ready your weapons and your spells to battle the fiends, dangerous and diabolical, described in this tome. Learn of the mundane and supernatural perils that prowl the wildernesses of the world, of the mighty denizens of the seas and oceans, and of the winged beasts soaring on the winds above. Understand the...   [click here for more]
Iron Crown Enterprises  $30.00

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HARP Beyond The Veil

HARP Beyond The Veil


HARP Beyond The Veil - continue your journey on the new road to High Adventure Behold! It is the chosen time for all Clerics to step forth on behalf of their Gods and lead the faithful to their ultimate destinies. HARP Beyond the Veil breathes new life into the Cleric and Paladin professions, expanding the range of possibilities for GMs and players alike. GMs will be able to create...   [click here for more]
Iron Crown Enterprises  $15.00

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Shadow World: Jaiman : Land of Twilight

Shadow World: Jaiman : Land of Twilight


The Second Edition of Jaiman: Land of Twilight contains: Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions. Updated Timeline with many new events. Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP. All-new layout with full color interior. New Jaiman map for the GM to give to PCs; other region maps collected. Many new illustrations, including...   [click here for more]
Iron Crown Enterprises  $18.00

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Shadow World: Haalkitaine & The Court of Rhakhaan

Shadow World: Haalkitaine & The Court of Rhakhaan


The Imperial city of Rhakhaan is teeming with intrigue and adventure, from scandals in the nobility, to criminals roaming the dark alleys, to terrors in the sewers… and most terrifying: a dark conspiracy of evil! Haalkitaine Second Edition includes: New: Sewer and Catacombs maps, with detailed descriptions and encounter charts. More than a dozen all-new adventures, including...   [click here for more]
Iron Crown Enterprises  $20.00 $15.00

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Shadow World: Tales from the Green Gryphon Inn

Shadow World: Tales from the Green Gryphon Inn


Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes: Nine complete adventures, plus several adventure seeds Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff. Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS. Charts for area encounters,...   [click here for more]
Iron Crown Enterprises  $9.99

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Shadow World: Aalk Vaalg: Citadel of Osaran

Shadow World: Aalk Vaalg: Citadel of Osaran


A short adventure set in the Zor Wastes of Jaiman with links to Haalkitaine. The PCs Might: Discover a Portal network which might become useful in later adventures, Explore the Zor Wastes and its denizens.  Infiltrate the complex secret citadel of the High Priest Dansart, and perhaps gain priceless treasure. Rescue an imprisoned Loremaster Apprentice and gain the gratitude of the Loremasters. Suffer...   [click here for more]
Iron Crown Enterprises  $2.00

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Shadow World: Emer III

Shadow World: Emer III


Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer. The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed! Emer III Contains: Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh. The Lost City of Zæn, including ancient...   [click here for more]
Iron Crown Enterprises  $18.00

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The Inn of Dusk

The Inn of Dusk


The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels. This is aimed at d100 systems but is generic enough...   [click here for more]
Azukail Games  $1.25

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Rolemaster Classic: Creatures & Treasures

Rolemaster Classic: Creatures & Treasures


Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters....   [click here for more]
Iron Crown Enterprises  $18.00

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HARP Folkways

HARP Folkways


HARP Folkways - continue your journey on the new road to High Adventure You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero. Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining...   [click here for more]
Iron Crown Enterprises  $15.00

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Shadow World: Eidolon: City in the Sky

Shadow World: Eidolon: City in the Sky


The palace-city of Eidolon floats in the sky above the northern coast of the great continent of Emer, hovering arrogantly over the sprawling canal-city of Sel-kai below. Eidolon is a place of magic and wealth: a beautiful marble, crystal and glass metropolis which is the capital of the powerful economic city-state. It is also the haven and hub to legendary skyships: vessels which sail the winds. Meanwhile,...   [click here for more]
Iron Crown Enterprises  $20.00

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HARP Martial Law

HARP Martial Law


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Iron Crown Enterprises  $12.00

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HARP College of Magics

HARP College of Magics


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP magic....   [click here for more]
Iron Crown Enterprises  $15.00

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Grosk's Tavern

Grosk's Tavern


Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at...   [click here for more]
Azukail Games  $1.25

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Shadow World: The Haunted Village

Shadow World: The Haunted Village


A short adventure set in Southwestern Emer as a taster for the Emer IV sourcebook Complete with Rolemaster stats for RM2/Classic and RMSS/FRP ...   [click here for more]
Iron Crown Enterprises  Pay What You Want

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HARP Garden of Rain

HARP Garden of Rain


Garden of Rain is designed as a HARP Fantasy adventure module for 4 or more characters of 5th or 6th level. It is also statted for Rolemaster Classic and Rolemaster Fantasy Roleplaying. The community of Vallegarde, a once prosperous village in a remote mountain valley, is beset by freak rainstorms that threaten to drown all its inhabitants in an unstoppable flood. Arriving in the nick of...   [click here for more]
Iron Crown Enterprises  $12.00 $10.00

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Shadow World: The Land of Xa-ar

Shadow World: The Land of Xa-ar


Terry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman. Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by...   [click here for more]
Iron Crown Enterprises  $15.00

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Shadow World: The Cloudlords of Tanara

Shadow World: The Cloudlords of Tanara


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline. The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again:...   [click here for more]
Iron Crown Enterprises  $15.00

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HARP Loot

HARP Loot


HARP Loot - continue your journey on the new road to High Adventure Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around? This book...   [click here for more]
Iron Crown Enterprises  $15.00

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Rolemaster Companion I

Rolemaster Companion I


Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines. To SPELL LAW, 118 new individual spells (from 1st to 75th level) and 31 new spell lists along with supernatural...   [click here for more]
Iron Crown Enterprises  $15.00

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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or...   [click here for more]
Parts Per Million  $4.95 $2.97

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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.   Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status, wealth,...   [click here for more]
Iron Crown Enterprises  $15.00

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The City of Spiders

The City of Spiders


The City of Spiders is a short location that can be dropped into an existing campaign. The city is dominated by bthe Spider Cult, and is host to many thousands of spiders and covered in their webbing. There are several different adventure hooks that could lead characters to the city. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $0.50

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The Warehouse Heist

The Warehouse Heist


In The Warehouse Heist, the characters have been hired to recover a small item from a dockside warehouse. The item is hidden and the employer wants it removing before the shipment is inspected. However, the characters are not the only people looking to recover the item before it is found, and they may end up in a rooftop chase. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
Azukail Games  $1.00

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The Haunted Forest

The Haunted Forest


The Haunted Forest is a short supplement describing a location, a forest that stands outside time and space, an area of wild magic in which many things can, and do, happen, with no logical reason for their occurrence. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
Azukail Games  $0.50

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Creatures Of The Night!

Creatures Of The Night!


"Creatures Of The Night!" is a short, single page adventure in which the characters investigate mysterious disappearances from a town. People have been taken from their beds during the night, with no trace of the abductors left behind, nor any trace of the abductees afterwards. The characters have to find and stop those responsible. This is aimed at d100 systems but is generic enough in nature to...   [click here for more]
Azukail Games  $0.50

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The Empty Village

The Empty Village


In The Empty Village, characters come across a prosperous farming village, but one without any inhabitants, life or livestock. The village is utterly deserted and it seems the inhabitants disappeared without notice or expectation. Who could be responsible? That is up to the GM, but suggestions are provided. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This...   [click here for more]
Azukail Games  $0.75

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Spire's Reach

Spire's Reach


Spire's Reach is an adventure hook based around an enigmatic structure of the same name. This structure is a black box, a puzzle for players to discover and try to solve. The building can be used as an important element in an adventure, but one which players will need to attempt to solve in order to gain entry. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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RMFRP Arms Law

RMFRP Arms Law


Get Critical! Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here. Arms Law is a fantasy combat system designed to be used with Rolemaster...   [click here for more]
Iron Crown Enterprises  $9.00

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Shadow World: Powers of Light and Darkness

Shadow World: Powers of Light and Darkness


The Raven Queen didn't even bother to rise from her throne as she cast her spell. Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy. He screamed and crumpled at her feet next to his cohort. She hadn't gotten anything useful from the first prisoner, but maybe this one will last a bit longer...   The Queen's lips curled into a...   [click here for more]
Iron Crown Enterprises  $16.00

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HARP A Wedding in Axebridge

HARP A Wedding in Axebridge


A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting. A wedding is normally a time for celebration and festivities, but in the village...   [click here for more]
Iron Crown Enterprises  $5.00

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Far From A Baying Crowd

Far From A Baying Crowd


"Far From A Baying Crowd" is a short, two page adventure idea where the characters are in a village which has had problems with a werewolf. The characters should encounter the werewolf in human form and in a manner which makes the lycanthrope look like the victim, rather than the problem, and certainly much of what they say is actually true, if a bit misleading. This is aimed at d100 systems but is...   [click here for more]
Azukail Games  $0.75

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Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ... The magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the Magician...   [click here for more]
Iron Crown Enterprises  $10.00

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Gamemaster Law

Gamemaster Law


The essential tome for GMs! How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference book...   [click here for more]
Iron Crown Enterprises  $18.00

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Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake! From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the...   [click here for more]
Iron Crown Enterprises  $10.00

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Release the Hounds!

Release the Hounds!


Release the Hounds! is a short combat encounter with a potentially deadly foe. The foe is a hill giant who has trained bears to attack with him, and he will use all of his abilities and resources to destroy any enemies as efficiently as possible. Suggestions are provided for scaling the encounter to make it more dangerous. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
Azukail Games  $0.50

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The Hermit of Castle Ruins

The Hermit of Castle Ruins


The Hermit of Castle Ruins is a small, drop-in location. In a ruined building near a port town lives an old hermit, believed to be a monster or even an undead creature by the locals, who have tried to kill it once already. They are still offering a reward for the creature's destruction. The characters can investigate, and perhaps claim the reward. This is aimed at d100 systems but is generic enough...   [click here for more]
Azukail Games  $0.50

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Gauntlet on the Ice

Gauntlet on the Ice


"Gauntlet on the Ice" is a short, two page adventure in which the characters are travelling on a frozen lake, perhaps one they have been forced onto, when they are attacked from below. They have to contend with difficult conditions whilst under attack. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and...   [click here for more]
Azukail Games  $1.25

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Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ... The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster Fantasy...   [click here for more]
Iron Crown Enterprises  $10.00

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Spacemaster Privateers

Spacemaster Privateers


Spacemaster: Privateers The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system. Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the Jeronan...   [click here for more]
Iron Crown Enterprises  $20.00

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RMFRP Races and Cultures

RMFRP Races and Cultures


Created for RMFRP and Shadow World, the new Races & Cultures gives you everything you need to design unique, exciting and diverse characters for your Rolemaster and Shadow World adventures. Races & Cultures is divided into two main sections on races and cultures so you can mix and match! Included are all the core races as well as many humanoid (including centaurs),...   [click here for more]
Iron Crown Enterprises  $15.00

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The Flying Monks of the Arba-ta Monastery

The Flying Monks of the Arba-ta Monastery


The Flying Monks of the Arba-ta Monastery has the characters attempting to gain access to a cliff side monastery, for whatever reason. The monastery is difficult and dangerous to reach, and the monks have a way of fighting that takes advantage of this, potentially kno0cking intruders off the cliff to their deaths. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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Where Eagles Dare

Where Eagles Dare


Where Eagles Dare is a short, dangerous encounter with huge flying birds, Roc Vultures, that can easily be dropped into a suitable location. The Roc Vultures use the advantage of height to wreak havoc on the characters, and this encounter can easily prove very dangerous. d100 stats for the Roc Vultures are included. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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A Knightly Encounter

A Knightly Encounter


In A Knightly Encounter, the characters will be halted in their travels by a group of knights who will pick a fight no matter what. There are a number of different reasons provided as to why they might fight and there are five knights in total, each of whom is described. The encounter pits characters against a dangerous d100 foe. This is aimed at d100 systems but is generic enough in nature to be...   [click here for more]
Azukail Games  $0.50

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One Muhaha, Two Muhaha

One Muhaha, Two Muhaha


In One Muhaha, Two Muhaha a new dealth cult has sprung up in town, attracting the offspring of the wealthy and taking them away from the established churches. Despite disapproval with the goings-on, little harm was being done by the cult. Until a body turned up, dressed like a cult member and drained of blood. The characters will need to discover what is really going on. This is aimed at d100 systems...   [click here for more]
Azukail Games  $0.50

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The Red Stone Circle

The Red Stone Circle


The Red Stone Circle is an unusual location, a stone circle formed of concentric rings of monoliths with a dolmen at the very centre. The circle acts as a magical dampener, suppressing the magic of anything that goes into the rings; the further in, the greater the effect. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the...   [click here for more]
Azukail Games  $0.50

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The Cabin in the Woods

The Cabin in the Woods


In The Cabin in the Woods, the characters may have been hired to deal with a group of bandits or otherwise have heard of them. The bandits have a cabin in a clearing in the woods but the characters are not the only party looking for the bandits, and it is possible that the characters, and the other party, are both disguised as bandits, leading to several potential outcomes when the actual bandits arrive....   [click here for more]
Azukail Games  $1.00

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