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Shadow World: Emer III
by Iron Crown Enterprises

Explore the mysterious rainforests of Khûm-kaan and the plains of Onar in this beautifully illustrated region module. Created by Terry K. Amthor for his Shadow World setting, Emer III includes a wealth of setting material to suit all manner of campaigns. With cultures, maps, adventures and more, Emer III gives you everything you need to run a campaign in this exciting and detailed setting

Shadow World: Emer III
 
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Shadow World: Haalkitaine & The Court of Rhakhaan

Shadow World: Haalkitaine & The Court of Rhakhaan * 


The Imperial city of Rhakhaan is teeming with intrigue and adventure, from scandals in the nobility, to criminals roaming the dark alleys, to terrors in the sewers… and most terrifying: a dark conspiracy of evil! Haalkitaine Second Edition includes: New: Sewer and Catacombs maps, with detailed descriptions and encounter charts. More than a dozen all-new adventures,...   [click here for more]
Iron Crown Enterprises  $20.00 $15.00

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Shadow World: The Haunted Village

Shadow World: The Haunted Village * 


A short adventure set in Southwestern Emer as a taster for the Emer IV sourcebook Complete with Rolemaster stats for RM2/Classic and RMSS/FRP ...   [click here for more]
Iron Crown Enterprises  Pay What You Want

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The Descendant Revenge: Burning of Novikov RM2/RMC & RMFRP Compatible

The Descendant Revenge: Burning of Novikov RM2/RMC & RMFRP Compatible


This is the first of a three-part mini-campaign. The village of Novikov is cut off by winter storms. No one can enter or leave. Then a hideous monster attacks and it is down to the heroes of your game to save the village. This adventure is intended for a small group of low-level adventurers. This is a layered PDF to allow easy printing without background images and without art. ...   [click here for more]
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Shadow World: Jaiman : Land of Twilight

Shadow World: Jaiman : Land of Twilight * 


The Second Edition of Jaiman: Land of Twilight contains: Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions. Updated Timeline with many new events. Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP. All-new layout with full color interior. New Jaiman map for the GM to give to PCs; other region maps collected. Many new illustrations,...   [click here for more]
Iron Crown Enterprises  $18.00

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High Adventure Role Playing Fantasy

High Adventure Role Playing Fantasy * 


HARP FANTASY - the new road to High Adventure Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it. Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy. HARP Fantasy brings you all the flexibility, simplicity,...   [click here for more]
Iron Crown Enterprises  $20.00

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Shadow World: Tales from the Green Gryphon Inn

Shadow World: Tales from the Green Gryphon Inn * 


Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes: Nine complete adventures, plus several adventure seeds Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff. Complete stats for major NPCs in Rolemaster Second Edition/RM Classic and RMRFP /RMSS. Charts for area...   [click here for more]
Iron Crown Enterprises  $9.99

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Shadow World Player Guide - The World

Shadow World Player Guide - The World * 


The skyship trembled and began to list to starboard, her structure creaking ominously. Both men staggered but regained their balance as the craft slewed about in a strangely majestic spin, drawn towards the Essænce vortex. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch. Moje fought to control his own flapping cloak...   [click here for more]
Iron Crown Enterprises  $7.00

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HARP Folkways

HARP Folkways * 


HARP Folkways - continue your journey on the new road to High Adventure You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero. Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining...   [click here for more]
Iron Crown Enterprises  $15.00

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Rolemaster Classic Character Law

Rolemaster Classic Character Law * 


A Classic Returns. Rolemaster, the greatest RPG system of all time is back. Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded. The original Character Law pioneered...   [click here for more]
Iron Crown Enterprises  $16.00

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Shadow World: Emer III

Shadow World: Emer III * 


Terry Amthor brings a new realm of Shadow World to life in this all-new region module for the continent of Emer. The mysterious rainforests of Khûm-kaan and the plains of Onar are finally revealed! Emer III Contains: Two Jerak Ahrenreth Citadels: the Tower of Vour and the Ahrenæk, home of the Artificer A’kesh. The Lost City of Zæn,...   [click here for more]
Iron Crown Enterprises  $18.00

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Shadow World: Eidolon: City in the Sky

Shadow World: Eidolon: City in the Sky * 


The palace-city of Eidolon floats in the sky above the northern coast of the great continent of Emer, hovering arrogantly over the sprawling canal-city of Sel-kai below. Eidolon is a place of magic and wealth: a beautiful marble, crystal and glass metropolis which is the capital of the powerful economic city-state. It is also the haven and hub to legendary skyships: vessels which sail the winds. Meanwhile,...   [click here for more]
Iron Crown Enterprises  $20.00

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Rolemaster Classic Arms Law

Rolemaster Classic Arms Law * 


Get Critical Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here. Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster...   [click here for more]
Iron Crown Enterprises  $12.00

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Rolemaster Classic Spell Law

Rolemaster Classic Spell Law * 


The magic has returned! Spell Law, the heart of the Rolemaster magic system is back with more power. Re-edited, reorganised, this new edition of Spell Law gives your favourite spellcaster the punch they need to take on the villains or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle for less...   [click here for more]
Iron Crown Enterprises  $20.00

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RolemasterBlog Fanzine Issue 34

RolemasterBlog Fanzine Issue 34


Welcome to issue 34 of the RolemasterBlog Fanzine. It is February 2020, and still no RMu. In this issue the most exciting bit is my treatment of Dwarves in the adventure path setting. Before you get to that I have a few articles of general interest. The first is an article about AI, but I also want to look at mental health in PRGs and particular Rolemaster and accelerated development. I have...   [click here for more]
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HARP Martial Law

HARP Martial Law * 


HARP Martial Law - the new road to High Adventure How do monsters and magic affect weapons, armor, and fighting styles? Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast, dramatic combat of HARP (High Adventure Role Playing) Fantasy to include detailed hit location criticals. Martial Law also includes a section on creating...   [click here for more]
Iron Crown Enterprises  $12.00

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HARP College of Magics

HARP College of Magics * 


HARP College of Magics - continue your journey on the new road to High Adventure The College of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.   College of Magics expands the depth and breadth of HARP...   [click here for more]
Iron Crown Enterprises  $15.00

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Harp Sf

Harp Sf * 


HARP SF - the roleplaying game of the future has arrived Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you. HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe...   [click here for more]
Iron Crown Enterprises  $20.00

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The Inn of Dusk

The Inn of Dusk


The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels. This is aimed at d100 systems but is generic enough...   [click here for more]
Azukail Games  $1.25

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Navigator RPG Public Playtest Edition

Navigator RPG Public Playtest Edition


Navigator RPG - Playtest Galaxy Saving High Adventure This game has taken the core of White Star and given it a 1980’s d100 make over to produce an alternative version of the classic Iron Crown Enterprises Inc. Space Master. It is certainly not White Star anymore but it isn’t Space Master either. You do get attack and critical tables with the iconic ‘66’ and ‘00’...   [click here for more]
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RolemasterBlog Fanzine Issue 33

RolemasterBlog Fanzine Issue 33


Welcome to issue 33 of the RolemasterBlog Fanzine. This will be the year of RMu. I am continuing the RMu adventure path series in 2020 by expanding the setting or world building, bringing in the other humanoid races and offering more side quests. If you haven’t been playing along as each month was released, you will have the option of inserting these added adventures into the path and give...   [click here for more]
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Rolemaster Classic: Creatures & Treasures

Rolemaster Classic: Creatures & Treasures * 


Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designing monsters....   [click here for more]
Iron Crown Enterprises  $18.00

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Rolemaster Fantasy Role Playing

Rolemaster Fantasy Role Playing * 


Prepare yourself! You are about to begin your journey toward the ultimate fantasy role playing adventure! We know you have great stories to tell and fascinating characters to play. So do your fantasy justice and use the most flexible rules around: Rolemaster Fantasy Role Playing. Why have your grand tales limited by the rules you use? Choose the system which tells your story your way. Rolemaster...   [click here for more]
Iron Crown Enterprises  $20.00

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The City of Spiders

The City of Spiders


The City of Spiders is a short location that can be dropped into an existing campaign. The city is dominated by bthe Spider Cult, and is host to many thousands of spiders and covered in their webbing. There are several different adventure hooks that could lead characters to the city. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $0.50

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Grosk's Tavern

Grosk's Tavern


Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at...   [click here for more]
Azukail Games  $1.25

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HARP SF Xtreme

HARP SF Xtreme * 


Take your HARP SF game to the next level of excitement! HARP SF Xtreme expands the HARP SF system with: A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to...   [click here for more]
Iron Crown Enterprises  $15.00

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HARP Loot

HARP Loot * 


HARP Loot - continue your journey on the new road to High Adventure Loot, that wonderful, glittery, magical stuff that brings a gleam to an adventurer’s eye and makes his heart beat a little faster. What is it and where do you find it? What do you do when your loot breaks? How do you convert your loot to cash? What is the coolest, newest, hottest and best loot around?...   [click here for more]
Iron Crown Enterprises  $15.00

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The Empty Village

The Empty Village


In The Empty Village, characters come across a prosperous farming village, but one without any inhabitants, life or livestock. The village is utterly deserted and it seems the inhabitants disappeared without notice or expectation. Who could be responsible? That is up to the GM, but suggestions are provided. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This...   [click here for more]
Azukail Games  $0.75

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The Haunted Forest

The Haunted Forest


The Haunted Forest is a short supplement describing a location, a forest that stands outside time and space, an area of wild magic in which many things can, and do, happen, with no logical reason for their occurrence. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
Azukail Games  $0.50

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Shadow World: The Cloudlords of Tanara

Shadow World: The Cloudlords of Tanara * 


A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline. The original Cloudlords of Tanara was set over three thousand years before the present time of 6056 in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again:...   [click here for more]
Iron Crown Enterprises  $15.00

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Creatures Of The Night!

Creatures Of The Night!


Creatures Of The Night! is a short, single page adventure in which the characters investigate mysterious disappearances from a town. People have been taken from their beds during the night, with no trace of the abductors left behind, nor any trace of the abductees afterwards. The characters have to find and stop those responsible. This is aimed at d100 systems but is generic enough in nature to be...   [click here for more]
Azukail Games  $0.50

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Spire's Reach

Spire's Reach


Spire's Reach is an adventure hook based around an enigmatic structure of the same name. This structure is a black box, a puzzle for players to discover and try to solve. The building can be used as an important element in an adventure, but one which players will need to attempt to solve in order to gain entry. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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The Warehouse Heist

The Warehouse Heist


In The Warehouse Heist, the characters have been hired to recover a small item from a dockside warehouse. The item is hidden and the employer wants it removing before the shipment is inspected. However, the characters are not the only people looking to recover the item before it is found, and they may end up in a rooftop chase. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
Azukail Games  $1.00

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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words'...   [click here for more]
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The Hermit of Castle Ruins

The Hermit of Castle Ruins


The Hermit of Castle Ruins is a small, drop-in location. In a ruined building near a port town lives an old hermit, believed to be a monster or even an undead creature by the locals, who have tried to kill it once already. They are still offering a reward for the creature's destruction. The characters can investigate, and perhaps claim the reward. This is aimed at d100 systems but is generic enough...   [click here for more]
Azukail Games  $0.50

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Far From A Baying Crowd

Far From A Baying Crowd


Far From A Baying Crowd is a short, two page adventure idea where the characters are in a village which has had problems with a werewolf. The characters should encounter the werewolf in human form and in a manner which makes the lycanthrope look like the victim, rather than the problem, and certainly much of what they say is actually true, if a bit misleading. This is aimed at d100 systems but is...   [click here for more]
Azukail Games  $0.75

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Rolemaster Companion I

Rolemaster Companion I * 


Digitally remastered and including updates for Rolemaster Classic, Rolemaster Companion I is a must for all Rolemaster (2nd Edition and Classic) fans. Every aspect of Rolemaster is expanded with optional rules and guidelines. To SPELL LAW, 118 new individual spells (from 1st to 75th level) and 31 new spell lists along with supernatural...   [click here for more]
Iron Crown Enterprises  $15.00

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Release the Hounds!

Release the Hounds!


Release the Hounds! is a short combat encounter with a potentially deadly foe. The foe is a hill giant who has trained bears to attack with him, and he will use all of his abilities and resources to destroy any enemies as efficiently as possible. Suggestions are provided for scaling the encounter to make it more dangerous. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
Azukail Games  $0.50

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RMFRP Character Law

RMFRP Character Law * 


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.   Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status,...   [click here for more]
Iron Crown Enterprises  $15.00

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Gauntlet on the Ice

Gauntlet on the Ice


Gauntlet on the Ice is a short, two page adventure in which the characters are travelling on a frozen lake, perhaps one they have been forced onto, when they are attacked from below. They have to contend with difficult conditions whilst under attack. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images...   [click here for more]
Azukail Games  $1.25

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Bokar and His Wondrous Wagon

Bokar and His Wondrous Wagon


Bokar and His Wondrous Wagon describes an NPC, Bokar, and his wagon. Bokar is a travelling trader, low level spell user, liar and thief, and his wagon has many surprises. It may resemble a cross between a gypsy wagon and a travelling tinker's, and certainly has a varied stock of items, but there are many secrets hidden within the wagon which will prove much harder for a bandit to take...   [click here for more]
Azukail Games  $0.75

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The Cabin in the Woods

The Cabin in the Woods


In The Cabin in the Woods, the characters may have been hired to deal with a group of bandits or otherwise have heard of them. The bandits have a cabin in a clearing in the woods but the characters are not the only party looking for the bandits, and it is possible that the characters, and the other party, are both disguised as bandits, leading to several potential outcomes when the actual bandits arrive....   [click here for more]
Azukail Games  $1.00

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A Knightly Encounter

A Knightly Encounter


In A Knightly Encounter, the characters will be halted in their travels by a group of knights who will pick a fight no matter what. There are a number of different reasons provided as to why they might fight and there are five knights in total, each of whom is described. The encounter pits characters against a dangerous d100 foe. This is aimed at d100 systems but is generic enough in nature to be...   [click here for more]
Azukail Games  $0.50

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The Red Stone Circle

The Red Stone Circle


The Red Stone Circle is an unusual location, a stone circle formed of concentric rings of monoliths with a dolmen at the very centre. The circle acts as a magical dampener, suppressing the magic of anything that goes into the rings; the further in, the greater the effect. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the...   [click here for more]
Azukail Games  $0.50

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One Muhaha, Two Muhaha

One Muhaha, Two Muhaha


In One Muhaha, Two Muhaha a new dealth cult has sprung up in town, attracting the offspring of the wealthy and taking them away from the established churches. Despite disapproval with the goings-on, little harm was being done by the cult. Until a body turned up, dressed like a cult member and drained of blood. The characters will need to discover what is really going on. This is aimed at d100 systems...   [click here for more]
Azukail Games  $0.50

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HARP A Wedding in Axebridge

HARP A Wedding in Axebridge * 


A Wedding in Axebridge is designed as a HARP Fantasy adventure module for 4-6 characters of up to 4th level. This module is set in the Aeden Isles which form part of the southernmost Shatterings of Mithra (aka the world containing Cyradon), but the adventure may be readily relocated to a different fantasy setting. A wedding is normally a time for celebration and festivities, but in the village...   [click here for more]
Iron Crown Enterprises  $5.00

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The Angry Druid

The Angry Druid


The Angry Druid is a short encounter with a powerful druid. A less than entirely serious encounter, this is one that can still be dangerous to characters, as the druid has great control over the local environment. Characters can play along or try something else to escape. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the...   [click here for more]
Azukail Games  $0.50

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The Flying Monks of the Arba-ta Monastery

The Flying Monks of the Arba-ta Monastery


The Flying Monks of the Arba-ta Monastery has the characters attempting to gain access to a cliff side monastery, for whatever reason. The monastery is difficult and dangerous to reach, and the monks have a way of fighting that takes advantage of this, potentially kno0cking intruders off the cliff to their deaths. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
Azukail Games  $0.50

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Shadow World Master Atlas (4th Edition)

Shadow World Master Atlas (4th Edition) * 


Shadow World ...A planet hangs on the threshold between Order and Chaos, a focus of strange powers and portals to alien dimensions. Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives... The long wait is over... Return to the Shadow World,...   [click here for more]
Iron Crown Enterprises  $20.00

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Call That a Knife?

Call That a Knife?


Call That a Knife? sees a strange woman pulled out of the sea at a port. The woman is wearing tight-fitting armour and has unusual weapons, which she immediately attacks her rescuers with, killing several. The characters hear about this attack and may pursue the woman, who is travelling across the town's roofs, as she tries to escape. The woman speaks no known language; it isn't known who or what she...   [click here for more]
Azukail Games  $1.00

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Rolemaster Fanzine Issue 23

Rolemaster Fanzine Issue 23


Welcome to Issue 23 of the Rolemaster Fanzine. This month I have been getting rather excited about adventures. As you will know I have taken it upon myself to create starting adventures for RMu. The new game system is due for release at some point in 2019 and the one thing that a role playing game needs is adventures. I have more adventures detailed on the blog than I have published so far in the...   [click here for more]
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