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Old-School Essentials: Basic Rules
by Necrotic Gnome

Old-School Essentials free Basic Rules PDF!

  • 100% compatible with the beloved 1981 Basic/Expert sets.
  • Meticulous layout focused on ease of use at the table.
  • Modular rules for easy hacking.

100% old-school rules, 100% modern design.

Old-School Essentials: Basic Rules
 
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 Title    Publisher    Price  
Dwarrowdeep

Dwarrowdeep


A new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie! Gundgathol lies in ruin. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. Since that time, orcs and worse have defiled their sacred halls. In recent days, the high dwarven clerics cast their runestones and read the portents: the time has...   [click here for more]
Greg Gillespie  $35.00

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Carcass Crawler: Issue Two

Carcass Crawler: Issue Two


Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more! In This Issue New classes and races:...   [click here for more]
Necrotic Gnome  $7.50

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Alternate Magic (OSR)

Alternate Magic (OSR)


ALTERNATE MAGIC is a collection of mechanics for old school and OSR systems.   If you like "Basic" games and its clones (Old School Essentials, Basic Fantasy RPG, Labyrinth Lord, etc.), or even other OSR games, and want to expand magic options, you'll certainly enjoy this one!   This book is compatible with Dark Fantasy Basic, including a specific chapter on conversions. Some ideas can serve...   [click here for more]
Chaos Factory Books  $4.99

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Old-School Essentials Advanced Fantasy Player's Tome

Old-School Essentials Advanced Fantasy Player's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells! Complete Player's Tome This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,...   [click here for more]
Necrotic Gnome  $15.00

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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [click here for more]
Necrotic Gnome  $15.00

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Carcass Crawler: Issue One

Carcass Crawler: Issue One


The first issue of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, news, previews of in-development products, short adventures, and more! In This Issue New classes: Six new...   [click here for more]
Necrotic Gnome  $7.50

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Old School Solo

Old School Solo


OLD SCHOOL SOLO Old-School Essentials version This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting...   [click here for more]
Parts Per Million  $4.95

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Bottomless Pit of Zorth

Bottomless Pit of Zorth


Note: The "color print" format is a black-and-white book, but is printed on thicker, higher-quality paper than the standard black-and-white hardcover. “A seriously f*$d up 65 room dungeon that will present a strange, alien-like slime environment, the likes of which are seldom seen in an rpg adventure. Which is a good thing.” - Tenfootpole  This OSRIC/OSR adventure...   [click here for more]
G. Hawkins  $7.50

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The Incandescent Grottoes

The Incandescent Grottoes


A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 57 keyed areas, rumour table,...   [click here for more]
Necrotic Gnome  $7.50

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Manual of Hexterity

Manual of Hexterity


A complete guide to running sandbox wilderness hex crawls for use with old-school table-top fantasy role-playing games! Made for OSR games, but easily adaptable to any old-school system. What makes this title different from other hex crawl guides? This one is meant to be concise and easy to use/print for both prep and in-game. It's not so granular, with multiple sub-tables that span several pages....   [click here for more]
BroadSwordBard  Pay What You Want

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Halls of the Blood King

Halls of the Blood King


With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King? A fantasy horror...   [click here for more]
Necrotic Gnome  $7.50

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Old-School Essentials Classic Fantasy: Rules Tome

Old-School Essentials Classic Fantasy: Rules Tome


The essential old-school game of fantastic adventure, monsters, and magic! A Complete Game All in One Book This book contains everything a referee needs: the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items. Simple rules...   [click here for more]
Necrotic Gnome  $20.00

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Into the Wild

Into the Wild


Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level. Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves'...   [click here for more]
Third Kingdom Games  $12.95

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Knock! - Issue #3

Knock! - Issue #3


KNOCK! is back! So once more, we've packed 212 pages full of adventure gaming goodness from every h(osr)rizon. Issue the Third is yet another thick, slick brick of that magical brew of old and new across the spectrum of our common interests: game design essays, refereeing advice and procedures, weird AF encounters and NPCs, a mini-game or two, and of course a helmetload of random tables for all sorts...   [click here for more]
The Merry Mushmen  $21.94

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Temple of 1000 Swords

Temple of 1000 Swords


An ancient temple to the forgotten god of swords lies hidden behind a waterfall. Great piles of swords choke its halls and spill out into nearby streams and waterways. What strangeness still treads and what swords will you draw in the Temple of 1000 Swords? ***Rated "THE BEST" by Bryce Lynch of Tenfootpole*** A tarot-inspired fantasy RPG dungeon delve for 3rd level characters Created...   [click here for more]
Swordlords Publishing  $5.99

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Filling in the Blanks

Filling in the Blanks


Filling in the Blanks is a guide to populating hexes with lairs and features to use in fantasy role-playing games. While written specifically for Necrotic Gnome's Old School Essentials it is compatible with virtually all OSR-style games, and can be used with more modern versions of the game with little effort. It provides tables for randomly generating the number and type of lairs and features that...   [click here for more]
Third Kingdom Games  $10.95

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CASTLE OLDSKULL - The Classic Dungeon Design Guide

CASTLE OLDSKULL - The Classic Dungeon Design Guide


Castle Oldskull Old School Dungeon Design Modules For Advanced / Basic / Expert Fantasy Role-Playing Systems Module CO1: The Classic Dungeon Design Guide (Dungeons / Lore / Random Tables)    Deep dwarven cities of the underworld,   Infested by conquering orcs,  ...   [click here for more]
Kent David Kelly  $4.99

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Vampire Class

Vampire Class


This new class booklet presents a 20-level Vampire class for use with Labyrinth Lord, easily adaptable to any other classic style OSR Role-Playing Game. The Vampire Class booklet includes details and rules on: Becoming a vampire. Vampire hit points and ability scores. Special defenses, resistances, and immunities. Vampire special abilities. Vampire...   [click here for more]
James Mishler Games  $2.00

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Hideous Daylight

Hideous Daylight


Enter a garden of earthly delights. The sun has stopped setting over the king's favorite garden. It seemed like a harmless curiosity at first but the animals have turned violent and strange alien beings have appeared. The duke has placed a bounty for enterprising sell-swords to end the curse of endless daylight.  Hideous Daylight is an adventure module for Old-School Essentials...   [click here for more]
Swordlords Publishing  $5.99

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Winter's Daughter

Winter's Daughter


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [click here for more]
Necrotic Gnome  $7.50

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Tomb Robbers of the Crystal Frontier

Tomb Robbers of the Crystal Frontier


Welcome to the Crystal Frontier, a desolate magic stained wasteland where fabulous crystal spires and fortresses plummet from the skies to tempt the desperate and the bold with magical gems and golden treasures. Find your fortune or find your death as you plunder the fallen sky tomb of an Empyrean despot. SCHEME with the unnatural denizens of the Crystal Tomb! UNRAVEL the...   [click here for more]
Ratking Productions  $7.50

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Old-School Essentials Advanced Fantasy Reference Booklet

Old-School Essentials Advanced Fantasy Reference Booklet


Quick reference for Old-School Essentials Advanced Fantasy, compiling the most important tables, rules, and procedures into a convenient 32-page booklet: Game procedures: Summaries of the core rules of the game, including the procedures for dungeon, wilderness, and waterborne adventuring, and combat. Monsters: Complete dungeon encounter tables and monsters listed...   [click here for more]
Necrotic Gnome  $4.00

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Through the Valley of the Manticore

Through the Valley of the Manticore


In the desolate and forbidding canyon lands, Hurloror Canyon is home to only the bravest and most hardy. The road that leads through it is the only way to navigate this dangerous wilderness. Travelers and merchants alike must face the canyon so that trade and commerce between city states can carry on. Much depends on the road remaining open and unimpeded. Fort Davelmag, the only safe...   [click here for more]
Gelatinous Cubism  $10.00

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The Hole in the Oak

The Hole in the Oak


A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 60 keyed areas, rumour table, loot summary, dungeon background info,...   [click here for more]
Necrotic Gnome  $7.50

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Planar Compass Issue 2

Planar Compass Issue 2


Planar Compass Issue 2: Buccaneers of the Big Black! The second issue in our interplanar odyssey welcomes you to the deep end of the Astral Sea! Here there be strange sights, ever changing environmental dangers, and monsters the likes of which you’ve never seen. A supplement for Old-School Essentials and other classic RPG systems such as Swords and Wizardry, Labyrinth Lord, etc. building upon the...   [click here for more]
Planar Compass  $8.00

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BX Options: Class Builder

BX Options: Class Builder


Take the guesswork out of creating new classes for B/X-style RPGs The B/X Options: Class Builder is the only race-as-class creation system 100% compatible with the classic fantasy classes presented in the core rules. Infinitely scalable for any setting or genre, the B/X Options: Class Builder lets you create new (or modify existing) classes guaranteed to match the level progression rates of the canon....   [click here for more]
The Welsh Piper LLC  $9.99

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No ArtPunk, Vol. 1

No ArtPunk, Vol. 1


"The following is a compilation containing the eight best entries of the universally celebrated and critically-acclaimed No Artpunk competition. You will find therein no fancy layouts, graphic design high-school projects, goofy ideas or political finger-wagging. Instead the talents of these chosen few have been devoted to that highest achievement: the creation of great adventures using oldschool rulesystems....   [click here for more]
The Merciless Merchants   FREE 

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Old-School Essentials Advanced Fantasy: Characters

Old-School Essentials Advanced Fantasy: Characters


This supplement expands Old-School Essentials Classic Fantasy with character options inspired by the beloved 1970s Advanced rules: 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger. 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin. Optional rules for creating characters by choosing race and class separately. All new classes...   [click here for more]
Necrotic Gnome  $7.50

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The Isle of the Plangent Mage

The Isle of the Plangent Mage


An idyllic cove harbours deep secrets. Magic and sound are entwined harmoniously, while dark things lurking in the depths rise to explore new avenues through previously locked portals. Adventurers will be changed as they explore the depths of the Undertower, unlock strange musical puzzles, and reveal the glorious treasures of the Isle of the Plangent Mage. A fantasy adventure...   [click here for more]
Necrotic Gnome  $7.50

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Holy Mountain Shaker

Holy Mountain Shaker


Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A...   [click here for more]
Necrotic Gnome  $7.50

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CASTLE OLDSKULL - Oldskull Steading Companion

CASTLE OLDSKULL - Oldskull Steading Companion


Castle Oldskull Old School Dungeon Design Modules For Advanced / Basic / Expert Fantasy Role-Playing Systems Module CO39: Oldskull Steading Companion (Monsters / Random Tables / Treasure)    Fee, fie, foe, fum,   I smell the blood of a Grimrookman.   Be he alive,...   [click here for more]
Kent David Kelly  $4.99

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In the Shadow of Tower Silveraxe

In the Shadow of Tower Silveraxe


There could be several reasons to seek adventure in the Gemthrone Wilderness. It is a region that is the subject of speculation on cold nights in the glow of a tavern hearth. Some may talk of the magnificent treasures that have laid untouched for centuries in dark dungeons, just waiting to be pilfered—which is, almost without fail, followed by another who interjects with the dangers of...   [click here for more]
Gelatinous Cubism  $10.00

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Rackham Vale: Fantasy Adventure from the Art of Arthur Rackham

Rackham Vale: Fantasy Adventure from the Art of Arthur Rackham


"...an excellent new setting..." - Gavin Norman, creator of Old School Essentials and Dolmenwood "...great concrete advice...a lot of clever work...great if you want [something in a] classic fantasy or fairy tale vein..." - Ben Milton, The Questing Beast "Magnificent! What an incredible work." - Diogo Nogueira, Ennie-award winning author of Halls of the Blood King "...so...   [click here for more]
Crowbar Creative  $7.00

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The Weird That Befell Drigbolton

The Weird That Befell Drigbolton


Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton...   [click here for more]
Necrotic Gnome  $7.50

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Old-School Essentials Advanced Fantasy: Monsters

Old-School Essentials Advanced Fantasy: Monsters


This supplement expands Old-School Essentials Classic Fantasy with 120 terrifying, weird, and wonderful monsters inspired by the beloved 1970s Advanced 1st Edition rules: Mimics, piercers, shambling mounds, banshees, coffer corpses, terrible eyes, metallic dragons, liches, drow, deep ones, the terrifying tarrasque and many more classic Advanced era monsters! Includes complete encounter tables...   [click here for more]
Necrotic Gnome  $7.50

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The Demon Tower of Valdig Fel

The Demon Tower of Valdig Fel


The Demon Tower of Valdig Fel is the first adventure specifically set in the Isle of Eldisor Hexcrawl Campaign Setting. Designed for use with Labyrinth Lord, it is easily adapted to any OSR-Style Role-Playing Game. The Demon Tower of Valdig Fel is an ancient, much-storied...   [click here for more]
James Mishler Games  $3.00

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Basilisk Hills Ultimate Hexcrawl

Basilisk Hills Ultimate Hexcrawl


This book combines the Compiled Basilisk Hills cluster with the Supplemental book, creating a hexcrawl region of 107 total 6-mile hexes. Populated Hexes Monthly Issue 0 is a free gazetteer that provides information on the setting, although this hexcrawl can be easily plugged into any existing fantasy world. Supplemental Hexcrawl Consisting of 98 6-mile hexes that...   [click here for more]
Third Kingdom Games  $22.96

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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
Third Kingdom Games  $5.95

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Old-School Essentials Advanced Fantasy: Magic

Old-School Essentials Advanced Fantasy: Magic


This supplement expands Old-School Essentials Classic Fantasy with spells inspired by the beloved 1970s Advanced rules: 34 druid spells from 1st to 5th level. 72 illusionist spells from 1st to 6th level. All spells presented in a quick-to-reference, bullet point format. The descriptions of the bard, druid, gnome, illusionist, and ranger classes are found in the companion book, Advanced Fantasy...   [click here for more]
Necrotic Gnome  $7.50

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Shortcuts to Adventure #2: The Lost Gnome Mine

Shortcuts to Adventure #2: The Lost Gnome Mine


Shortcuts to Adventures is a new series of mini-adventures designed to be fit into any dungeon, sewer, or ruined city. Each consists of five to 10 rooms, no more, and has an adventure theme. The second Shortcut to Adventure module is The Lost Gnome Mine. Here long ago a clan of gnomes discovered a huge and beautiful black...   [click here for more]
James Mishler Games  $1.00

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Peril in Olden Wood

Peril in Olden Wood


Olden Wood...verdant and dense with thicket and tree. Dangers lurk under shaded boughs, nurtured by wilderness and bloody history. Long ago, it was the domain of faeries and pagan tribes, but civilization arrived at its fringes generations back. Prosperous trade passed easily on roads guarded by holy knights. But in the last generation, the wilderness has slowly reclaimed Olden Wood and traffic has...   [click here for more]
The Merciless Merchants  $8.99

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Shortcuts to Adventure #1: Shrine of the Slime God

Shortcuts to Adventure #1: Shrine of the Slime God


Shortcuts to Adventure is a new series of mini-adventures designed to be fit into any dungeon, sewer, or ruined city. Each consists of five to 10 rooms, no more, and has an adventure theme. The first Shortcut to Adventure is the Shrine of the Slime-God. Here horrible Chaotic and Evil priests and cultists come to worship...   [click here for more]
James Mishler Games  $1.00

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Delusions of Grandeur OSE

Delusions of Grandeur OSE


There is a kobold clan living in an abandoned dwarven mine. They call themselves, Iga Shuvne, which loosely translates in common to The Big Ones in the Mines. The name is new. The kobold chieftain changed it after the discovery of a wand, as he thought it better describes what the clan now resembles. It was about a month ago, when a scouting group of kobolds exited the mines to patrol...   [click here for more]
Adventure Bundles  Pay What You Want

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CASTLE OLDSKULL - Combat Tables

CASTLE OLDSKULL - Combat Tables


This supplement to the 1979 Game Master’s Guide – as originally authored by E. Gary Gygax and the worthy sages of TSR – provides several decades’ worth of comprehensive improvements, expansions, errata, clarifications, rulings, and interpretive aids for the Advanced rules set of the world’s foremost Fantasy Role-Playing Game. Supplementary notes, provided for particularly enterprising Game...   [click here for more]
Kent David Kelly  $4.99

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Planar Compass Issue 1

Planar Compass Issue 1


The big black. The sea of souls. The astral realm. There are many names for the space between the planes. In the center of it all lies an island… “The friendliest Port in the Planes.” Whether you are a spirit that has been recently separated from your body or an adventurer traveling between worlds, chances are you’re making a stop in… Dreamhaven. A brand new RPG zine to take you brand...   [click here for more]
Planar Compass  $6.99

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Old-School Essentials Rogues Gallery I

Old-School Essentials Rogues Gallery I


21 illustrated pre-gen characters for use in Basic/Expert and Old-School Essentials games! 7 characters of each alignment (lawful, neutral, chaotic). 3 characters of each Classic Fantasy class (cleric, dwarf, elf, fighter, halfling, magic-user, thief). One-page layout puts everything players need on a single page. Perfect for use in one-shots or for introducing new players to the game. Also great...   [click here for more]
Necrotic Gnome  $4.00

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Barrowmaze Complete 10th Anniversary (Monochrome Cover)

Barrowmaze Complete 10th Anniversary (Monochrome Cover)


Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?...   [click here for more]
Greg Gillespie  $35.00

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Wayne Robert's O5E Warlock

Wayne Robert's O5E Warlock


A Warlock class for Old-School Essentials. No art, printer friendly. Avenir font for easy reading. The class takes up 3 pages, 2 for the traditional OSE-style class spread and 1 for the four patrons to choose from. Warlocks have haunted our stories for centuries and have become a staple of fantasy roleplaying games over the last decade or so. Spellcasters who gain magical power by forging bonds with...   [click here for more]
Wyrd Valley Press  $1.50

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Brine Lord Cassidy's Tomb

Brine Lord Cassidy's Tomb


While visiting a sea-coast town, PCs hear a call for arms by several excited bards and minstrels! Korwyn, mighty hero of the lands, known for vanquishing the sea devil Dwormer and its minions, seeks experienced volunteers to assist him in recovering treasures from Brine Lord Cassidy’s Tomb! Korwyn claims he has a map to the fifty-year old tomb, a ship full of sailors, a sharpened sword, and wishes...   [click here for more]
The Merciless Merchants  Pay What You Want

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Old-School Essentials Advanced Fantasy: Treasures

Old-School Essentials Advanced Fantasy: Treasures


This supplement expands Old-School Essentials Classic Fantasy with 150 weird and wondrous magic items inspired by the beloved 1970s Advanced rules: Magical miscellany: The apparatus of the crab, ioun stones, the deck of many things, and many more! Swords and weapons: Magical arms to enhance the prowess of any warrior, including vorpal blades, dancing swords, and the mighty holy avenger. Rods,...   [click here for more]
Necrotic Gnome  $7.50

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