Title |
Publisher |
Price |
Winner of the 2019 Gold ENnie for Best Game!
Winner of the Ramanan Sivaranjan Excellence in Gaming Best G** D*** Books of 2018 award!
Mothership is a sci-fi horror roleplaying game where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You'll excavate dangerous derelict spacecraft,... [click here for more] |
Tuesday Knight Games |
Pay What You Want
|
2 page black and white pamphlet module. Written by D G Chapman. Layout by Sean McCoy Dr. Giovanni Vocal Performance by Nicholas A Reed Song “Don’t Call Me” written and performed by The Kingdom Flying Club
The Haunting of Ypsilon 14 is the first Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent... [click here for more] |
Tuesday Knight Games |
$1.99
|
Winner of the 2019 Silver ENnie for Best Adventure!
Winner of the Ramanan Sivaranjan Excellence in Gaming Best G** D*** Books of 2018 award!
48 pages. Full color interior. Written by Donn Stroud, Fiona Maeve Geist, and Sean McCoy Art by Sean McCoy and Stephen Wilson
There is a planet that no ship escapes. A place where death calls like a beacon... [click here for more] |
Tuesday Knight Games |
$15.00 $7.99
|
Now updated to Mothership 1E! One sits down on a desert sand dune, sees nothing, hears nothing. Yet through the silence something throbs, and gleams... - Antoine de Saint-Exupéry
Desert Moon of Karth is a space western sandbox adventure zine for the Mothership Sci-Fi Horror RPG .
Karth is a tiny mesa studded moon on the galaxy's edge. The only way down is an... [click here for more] |
Joel Hines |
$7.99
|
52 pages. 2-color interior. Written by Sean McCoy, Donn Stroud, and Luke Gearing Art by Jan Buragay and Sean McCoy
A Pound of Flesh is a toolkit for building your own run-down, back-water, black market space station. Built from the ground up for the ENnie Award Winning Mothership RPG.
Written by Donn Stroud (Dead Planet, The Lesser Key to the Celestial Legion), Sean McCoy... [click here for more] |
Tuesday Knight Games |
$15.00 $7.99
|
64 pages. Full color interior. Written by Luke Gearing Illustrated by Nick Tofani Edited by Jarrett Crader Layout by Sean McCoy
Gradient Descent is a sci-fi horror megadungeon set in an abandoned android factory controlled by a powerful rogue AI known as "MONARCH." Built from the ground up for the ENnie Award Winning Mothership RPG.
Written by Luke Gearing (Fever Swamp, Acid... [click here for more] |
Tuesday Knight Games |
$15.00 $7.99
|
Style And Substance: Enhance your games of the dark future, with the easy to use Augmented Reality cyberpunk city kit. Inside, you’ll find over 50 tables designed to assist gamesmasters who need to improvise futuristic city details, or who have found that they are unprepared for where their players are heading.
With this book,... [click here for more] |
Geist Hack Games |
Pay What You Want
|
This supplement has 100 different ruins that could be found in a futuristic setting. They range from abandoned space stations to asteroid colonies to planetary ruins. Some are comparatively modern whilst others may date back to precursor civilisations and might be found in places where it would seem to be impossible to build them. All are derelict or ruined in some way, but that might not mean unoccupied.... [click here for more] |
Azukail Games |
$1.99 $1.79
|
Brace for impact with the premier module anthology and sandbox campaign setting for the Mothership Sci-fi Horror RPG 1e. Eclectic yet intertwined scenarios, locations, toolkits and terrors.
Hull Breach Vol. 1 is a massive collection of 26 adventures and supplements spanning over 200 pages of all-new content, brought to you by a killer international crew of... [click here for more] |
Anodyne Printware |
$29.99
|
Space can be dangerous, and ships that venture into the void can fall foul of many different things. This supplement has 100 spaceships for characters to encounter, from apparently undamaged ships floating in space, to fragmentary wreckage scattered over a wide area. In some cases, it's obvious what happened, and may still be happening; in others, it may never be discovered. The ships can be used to... [click here for more] |
Azukail Games |
$1.79 $1.49
|
The Daedalus Robotics Lab is in lockdown after personnel were fatally compromised in a random incident. Reports are linking the events to a work tool found at the scene, now classified as Artifact 21.
Daedalus Robotic Lab’s parent company, Jensen-Hung, is excited to offer an attractive opportunity to any self-motivated freelancers in the sector! Taking on the important role of Temporary Maintenance... [click here for more] |
Tuesday Knight Games |
$1.99
|
2 page black and white pamphlet module. Written by D G Chapman. Layout by Sean McCoy Song "Hideo's Lounge" written and performed by Nate Treme
Genius inventor Hideo Kieslowski has been trapped in his own virtual slickworld for more than a decade and now his once-glorious abandoned dreamland is crumbling. Can you rescue Hideo before his permasleep becomes permadeath?
Hideo's World is the second... [click here for more] |
Tuesday Knight Games |
$1.99
|
2 page pamphlet module. Written by Reece Carter Edited by Jarrett Crader Layout by Sean McCoy
Chromatic Transference is the fourth Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot.
The top secret Ukweli-4 research facility was built to study a strange meteorite, inside of which is a... [click here for more] |
Tuesday Knight Games |
$1.99
|
2 page black and white pamphlet module. Written by Sean McCoy, Luke Gearing, and Kevin Whitlock Layout by Sean McCoy
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.
Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*)... [click here for more] |
Tuesday Knight Games |
$1.99
|
 Characters may come across spaceships, whether derelict, abandoned or perhaps taken in combat. If they search these spaceships, they will find various items. Whilst cargo might be the most valuable, spaceships can have other things onboard them, and this supplement has 100 such to find. From random junk to equipment that doesn't work properly to items that might have value or use. This PDF supports... [click here for more] |
Azukail Games |
$1.25 $0.94
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A claustrophobic mystery set on an isolated moonbase observatory. Light-borne contaminants and infected colonists threaten to overwhelm the base in an uncanny tide of blue.
Moonbase Blues is a 2-page sci-fi horror scenario compatible with the Mothership RPG 1st Edition (Tuesday Knight Games), or usable with your favorite sci-fi tabletop RPG system. Excellent for one-shots or as a location... [click here for more] |
Anodyne Printware |
$1.99
|
2 page pamphlet module. Written by Ian Yusem Edited by Fiona Maeve Geist & Jarrett Crader Layout by Sean McCoy
Terminal Delays at Anarene's Folly is the third Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play an excellent one-shot.
Simon Wainwright, the Space Traffic Controller (STC) of the remote service... [click here for more] |
Tuesday Knight Games |
$1.99
|
An anthology of 58 original two-page RPG adventures made by a diverse, international collective of creators in support of the Black Lives Matter movement.
All proceeds go directly towards the National Bail Fund Network.
Delve into mythic underworlds, shiver through haunted space ships, schmooze with high society. You'll never go unequipped for game night with this eclectic host... [click here for more] |
Tuesday Knight Games |
$20.00
|
Any spaceport, space station or even spaceship with a cargo hold that's been around for some time can accumulate lost and forgotten cargoes tucked into the nooks and crannies. These could be cargoes where, for one reason or another, the original recipient never came for them, or perhaps they were mislabelled and then misplaced. They may have been there for months, years or even decades, and if the... [click here for more] |
Azukail Games |
$1.49 $1.12
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This is a collection of 100 problems that could occur on board a starship. Most affect the vessel itself whilst others are related to the crew. They range from the annoying to the potentially dangerous, and could be used as a source of problems or adventure hooks or as side-effects for failed handling. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Azukail Games |
$1.25 $0.94
|
Lone Star: Solo rules for Mothership RPG
This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan.
Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters... [click here for more] |
Parts Per Million |
$4.95
|
Station XENO is a new 3rd party module for the Death In Space roleplaying game. It functions as a claustrophobic solo station crawl, as a standard adventure module or can be hacked and welded into nearly any sci-fi setting with a space station.
In the adventure, you arrive at a long-forgotten science station on the outer edge of the ring, responding to a search and... [click here for more] |
Deeply Dapper Games |
$12.00
|
Orbital Debris is a moon-spanning junkyard hex-crawl for the Mothership Sci-Fi Horror RPG. A sprawling, debris-collecting moon sporadically warps through space as its ancient core malfunctions. Centuries of troubled travel have left the moon a crumpled world of junk housing the remnants of great wars, catastrophes, and the memories of countless civilizations.
Explore 23... [click here for more] |
Terry Herc |
$14.99
|
NAKATOMI SOLUTIONS – Public missive – tag 000213
Rare metal deposit [key type NM-109] detected on Tau Sigma 7. Request ground team for site access and sample retrieval.
Hazard level 2. Geology unstable. Biology unconfirmed.
For enquiries regarding on-site injury or harmful exposure, consult Nakatomi Solutions’ Contractor Handbook, article 7F: Corporate Accountability... [click here for more] |
Magnum Galaxy Games |
$1.99
|
The Big Book of Sci-Fi Encounters
A Treasury of Exciting Ideas for Your Spacefaring Adventures!
Looking for a little inspiration for your next campaign? Look no further than The Big Book of Sci-Fi Encounters! This collection of over 100 Sci-Fi Encounters ranges from fantastical to horrifying and everything in between. Use these encounters to jumpstart your creativity and craft unforgettable adventures... [click here for more] |
Crimson Terrain |
$1.00
|
Welcome to Choi Labs
Built by Dyson Phytology, hidden at the edge of explored space, and squirreled away at the bottom of an alien ocean, this clandestine research facility has recently discovered a marvelous ocean-floor moss with far-reaching potential. Subterfuge and breached quarantine quickly result in catastrophe. The infectious moss consumes both the facility and the staff... [click here for more] |
Daniel Hallinan |
$4.99
|
Characters will encounter other spaceships, whether this be during a journey or at a port. This supplement has 100 such ships for them to encounter. The ships don't include any purely military ships, though some are armed and some are in their own way military. They range from small orbital shuttles to interplanetary ships to interstellar ones, and come in many different sizes. Each ship is named and... [click here for more] |
Azukail Games |
$2.49 $1.99
|
Embark on a thrilling adventure in the depths of space with Digital Parasite, a Mothership RPG adventure that blurs the lines of humanity and technology.
The Dragonfly, a deep space collection frigate, is returning from harvesting a valuable xenon-rich nebula. Little does the crew know that picking up a nanite-infected android threatens to consume them all.
Explore the drifting hulk of the Dragonfly,... [click here for more] |
Terry Herc |
$2.99
|
 A campaign for Mothership 1e RPG
Something haunts hyperspace. Interstellar travel, lifeblood of the sprawling human civilization, grows increasingly perilous as voyagers report bewildering and upsetting incidents associated with jump drive usage. The one common thread is a mysterious signal - the TERROR SIGNAL. Is it a natural phenomenon, an attack, or the first hints of a mystery far more dangerous?... [click here for more] |
Illuminated Scrawl |
$11.00
|
Die Hard meets Alien in this thrilling escape from a hijacked station, made for the Mothership Sci-Fi Horror RPG.
In Dying Hard on Hardlight Station, your team of grizzled PCs will be torn between saving friends locked in the Healthtek facility or crawling to freedom in the vents of the corporate-controlled Hardlight Station, all while... [click here for more] |
Magnum Galaxy Games |
$7.99
|
Updated for 1E! 7-22
Fear Comes For YOU!
Fear Factory V is in full production...can you overcome your terror? A simple contract investigating disappearances on the moon of Telsix will expose you to a darker side of the colony's secret past. Telsix ever progresses forward as a leader in AI research, but a blend of technology and madness haunts every scientific advance. On the outskirts... [click here for more] |
Earl of Fife Games |
$6.99 $5.99
|
-"Echo Echo Alpha Niner, this is USCSS Silverback acknowledging the activated G.M.E.P of the USS Scorpio. Requesting a response, over."
Nothing but silence, just the crackling of static noise.
-"USS Scorpio, please respond."
Why was there no response? What´s that unfamiliar vessel connected to the Scorpio? The original plan was simply to retrieve the cargo and continue the mission,... [click here for more] |
Mikael Ribeiro |
$2.00
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A journey into the heart of darkness on a remote planet, for the Mothership RPG (from Tuesday Knight Games). Includes numerous random tables, a base-building mini-game for setting up your installation, and lots of inspiration for new creatures and threats. Suitable as a one-shot adventure, short series, or part of a longer campaign. Recommended for ages 17+.
Physical zine available at publisher's... [click here for more] |
Trail of Dice |
$7.00
|
 32 pages black & white.
Players in Beecher’s Bibles are Jayhakers, Red Legs, Free-Staters; proud abolitionist militant guerilla bands in 1850s Kansas, clashing with the pro-slavery forces of border ruffians and bushwhackers. A "Beecher's Bible" was the name given to the breech-loading Sharps rifle that was supplied to and used by anti-slavery forces during the Bleeding Kansas period (1854–1860).... [click here for more] |
Monkey's Paw Games |
$10.00
|
 Deep space facilities can be spaceports, space stations, bunkers, moon bases, cities, industrial installations, outposts, colonies, or scientific research stations. These facilities can act like homes and workplaces for both a crew and/or a population that can last for a few decades or centuries. And over time, people will naturally alter a space to fit their needs, personality, and aesthetic. And... [click here for more] |
D10 Dimensions |
$0.99
|
The Black Pyramid; an RPG Zine scenario for the game Mothership by Tuesday Knight Games.
An unknown ultra-black superstructure in the distinct shape of a pyramid is found in deep space; no scientific instrument can render an analysis of its surface and it evades all detection by advanced sensor systems. It is so completely undetectable that it was only by pure chance it was ever found. Fortunately,... [click here for more] |
Skullbox Games |
$4.99
|
 Robots can break for various reasons, and this supplement has 100 different things that can go wrong with them. They range from major to minor problems, to obvious and hidden, from technical problems to the results of hacking. Some malfunctions might be annoying whilst others are potentially dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Azukail Games |
$1.49 $1.12
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Let slip the dogs of corporate oppression with this complete guide to interstellar contract law, featuring immersive tear-away contract handouts to enhance your game with legal and economic horrors.
Breach of Contract is the definitive authority on dystopian corporate law for the Mothership Sci-fi Horror RPG 1st Edition. This book will teach you how to think, act and negotiate... [click here for more] |
Anodyne Printware |
$14.99
|
Deep in the Galactic Core lies Netjeru, a dead moon orbiting a decaying hunk of super-massive space rock. On this moon, mining companies operate with the utmost secrecy to unearth the bodies of long-dead deities. They dig deeper and deeper into this corpse world, searching for what lies in its core. Dare you follow them down into the GRAVEYARD OF THE GODS?
Graveyard of... [click here for more] |
Hammer City Games |
$8.00
|
A complete sandbox campaign for the Mothership Sci-Fi Horror RPG or your favorite Sci-Fi RPG system.
This pamphlet supplement ties twelve 3rd party Mothership adventures together for convenient use in sandbox campaign play. It features:
A gorgeous pixel art map keyed with all included adventure locations plus extra points of interest... [click here for more] |
Anodyne Printware |
$1.99
|
Abilities Considered Unnatural is a 56-page dungeon crawl through a temple-mine full of plasma blade wielding zealots for the Mothership Sci-Fi Horror RPG.
It's not a story the corporation would tell you.
Twenty years ago, the miners found something deep in the rock of an isolated rimworld. The anomaly granted some of them strange and horrifying powers. They turned their glowing proton... [click here for more] |
Joel Hines |
$7.99
|
People are superstitious by nature, and when you combine dangerous work with a lack of control over their circumstances, those superstitions become even more powerful. Given the nature of their work, it's unsurprising that spacers who travel the voids between worlds have slews of traditions that they insist be maintained by all onboard their vessels in order to maintain good luck for their voyages... [click here for more] |
Azukail Games |
$1.99 $1.49
|
 This is a collection of 100 different problems that could be encountered at a starport. Some are most suited for planetary starport, others for space-based ones whilst most can be used for either, albeit with tweaking in some cases. They range from minor inconveniences to dangerous to potentially disastrous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
Azukail Games |
$1.79 $1.49
|
The Big Book of Sci-Fi Encounters 2
A Treasury of Exciting Ideas for Your Spacefaring Adventures!
Embark on a cosmic journey filled with adventure, danger, and the unknown with "The Big Book of Sci-Fi Encounters 2" by Crimson Terrain! This thrilling tabletop RPG supplement contains a vast collection of over 100 Sci-fi encounters that span the spectrum of the fantastical to the horrific, and everything... [click here for more] |
Crimson Terrain |
$2.49
|
Space settings often have previous civilisations, perhaps ones of a higher tech level than that of the characters, and these civilisations may have left artefacts of their existence behind. Some such artefacts may be large, but others are small, and this supplement contains 100 of the latter. The items range from those with definite observable purpose to those which have a purpose but it isn't clear... [click here for more] |
Azukail Games |
$1.25 $0.94
|
Starships can be their crews' home away from home; for some the ship can actually be their home. In such a place, crews will modify ships to their personal tastes; such modifications will mostly have a cosmetic impact rather than affect the ship in other ways. This supplement has 100 minor ways in which starships can be customised by their crews; such modifications are unlikely to be found on military... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Navigate corporate intrigue and play interstellar spy games in this new, covert class for Mothership 1st Edition.
Become a company Agent: conducting subterfuge, surveillance and infiltration missions on behalf of your corporate handlers. Work with or against your embedded crew, leveraging insider knowledge of the corporate world to achieve your objectives.
The Agent Class... [click here for more] |
Anodyne Printware |
$1.99
|
"A distress signal traced to a distant jungle planet. A secret research facility. A plant with big ambitions. And a crew..."
A 3rd party pamphlet adventure for Mothership RPG. Minimal prep! Each entry is easy to scan and run as is.
What are people saying about this pamphlet?
"This Mothership adventure has absolutely gorgeous visual design and top tier information clarity. An absolute... [click here for more] |
Karl Stjernberg |
$1.99
|
Expand your Mothership 1e game with more Weapons, Equipment, Patches, and Trinkets!
17 weapons to end violent encounters before they get out of hand
19 pieces of equipment to kit out your characters
100 patches to sew on your clothing, jumpsuit, backpack, or gear
100 trinkets ready to be your next random discovery
10... [click here for more] |
Terry Herc |
$2.99
|
The Burning of Carbex is a 84-page three-act campaign compatible with the Mothership Sci-Fi Horror Roleplaying Game. A malevolent alien parasite has been freed and seeks to spread its corrupting influence far and wide.
Carbex was once covered in lush forests, before the fire. Everything burned, except for some silverfish-like insects who fled underground. Millenia later, coal miners break into their... [click here for more] |
Tim Obermueller Games |
$16.00
|