Title |
Publisher |
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Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
Tom Scutt |
$6.95
|
 Sole Survivor
Solo RPG Rules for Apocthulhu
Apocthulhu is probably my favorite Cthulhu Mythos RPGs. Too many CoC games ended with my investigator dead and the mystery unsolved. Apocthulhu is different. It takes place after the bad guys won. The cultists were right and possibly R'yleh has risen. We are then into a post-apocalyptic game but rather than zombies or a nuclear wasteland we are dealing with... [click here for more] |
Parts Per Million |
$4.95
|
Players Guide to Solo Roleplaying
Using Cepheus Engine for Solo Play.
Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not... [click here for more] |
Parts Per Million |
$4.95 $4.31
|
Now a DriveThruRPG Gold Best Seller! Thank you from the bottom of our hearts for your support! <3
This Engine is a system I would describe as a true "Ask the GM" system. --- DTRPG Review
[I]f this is what the future of solo looks like, it is very promising indeed. --- /r/Solo_Roleplaying comment
Motif Story Engine is a solo play oracle, an add-on solo RPG system.
It... [click here for more] |
Thought Police |
$11.99 $5.55
|
Motif World Engine is a companion product to the Motif Story Engine
It provides guidance and flavors for generating worlds and settings "the Motif way" using a d6 based oracle system.
Enhance your session zero and prep experiences!
Generate seeds for enemies, loot, vehicles, and more!
Guidance for worldbuilding as a group.
Understanding how to use the Motif approach... [click here for more] |
Thought Police |
$5.99 $3.33
|
 Welcome to Lincoln, ME. This small, struggling town has seen better days, but life went on as usual at the shores of Mattanawcook Pond. That is, until some reports of loggers finding human limbs inside trees, and the rumors started going. News of this has reached the Omphalos, and it looks like someone has to go all the way there and find what is going on…
Trees are People Too is a scenario for... [click here for more] |
Blackoath Entertainment |
$5.00
|
 Cannibal Chronicles Volume 1
Love at the Rose Fair is a “romantic” adventure module for the Micro Chapbook Roleplaying game system that takes place at the Rose Fair being held by the Tribe of Rose Elves. It is an annual celebration of love and intimacy that the Rose Elves host every year near the end of winter. This book introduces romance to the game system and new special powers for couples.... [click here for more] |
Micro RPG |
$2.99
|
Solo Game Guide for Savage Worlds
This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM.
This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through... [click here for more] |
Pinnacle Entertainment |
$3.99
|
Alone in the Dark is a set of simple Solo play rules for Blades in the Dark
You Need This Book
Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation.
It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these... [click here for more] |
Parts Per Million |
$3.99 $3.19
|
 Solitaire Adventure by the Lakeshore!
What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite?
Take on the role of an investigator traveling to a remote lakeside... [click here for more] |
Chaosium |
$6.99
|
Utopia is a neo-futuristic roleplaying game, drawing on elements of cyberpunk and speculative science fiction. In Utopia, you will make some decisions about your setting, create a character with goals and ambitions and work to achieve those goals, while dealing with whatever challenges the world throws at you.
SOLO PLAY - GM-LESS GROUP PLAY - GM'D PLAY
What is Utopia?
The world of... [click here for more] |
David Markiwsky Art |
$19.99
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.95 $4.31
|
Now a Silver Best Seller! Thank you for your support!
Motif Character Engine is a companion product to the Motif Story Engine
It provides a dice system and guidance for emulating characters and players
Enhance your solo and GM-less experiences!
Add characters to your main group with ease.
Emulate players to round out parties and play groups.
More easily play... [click here for more] |
Thought Police |
$5.99 $3.33
|
Motif Action Engine is a companion product to the Motif Story Engine
It provides a system toolkit for doing action resolution "the Motif way".
Genre-neutral, setting-agnostic.
Best suited for genre-heavy and story-forward games.
Tuned for sandbox play and emergent stories.
Extensible, easily hacked and reskinned for a variety of genres and play styles.
Light system tuned for... [click here for more] |
Thought Police |
$8.99 $3.33
|
 Micro Chapbook Tactics is a set of add-on rules for the Micro Chapbook RPG system. While the basic system is designed for simplicity, quickness of play, and ease of entry, some players might desire more from their solo RPG.
These tactical rules enhance the combat experience already present in the game by introducing a map based tactical system that utilizes miniatures. Much of combat works the same... [click here for more] |
Micro RPG |
Pay What You Want
|
A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games).
It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way.
There are some intrinsic elements of Knave that made it perfect for solo playing.
High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,... [click here for more] |
Parts Per Million |
$1.50 $1.31
|
The Lost Tome of Extraordinary Rules adds lots of new rules that can be added to your D100 Dungeon games. None of them have to be included, and you are free to pick and choose which ones to use. Just follow their instructions and have fun. The new additiones are as follows:
BEAST MASTERY (tame and use companion pets)
NEW FIND TABLE (with 100 individual entries)
ARTISAN (an extensive... [click here for more] |
Martin Knight |
$15.35
|
MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games).
It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic.
MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game.
Maze Rats and Knave share a lot... [click here for more] |
Parts Per Million |
$1.50 $1.31
|
STOP!
DON’T BUY THIS BOOK!
At least, not yet.
The basic rules for the Micro Chapbook RPG system as well as ALL of the scenarios in this book can be downloaded for FREE through DriveThruRPG.com.
With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios (collecting... [click here for more] |
Micro RPG |
Pay What You Want
|
Lone Star: Solo rules for Mothership RPG
This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan.
Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters... [click here for more] |
Parts Per Million |
$4.95 $4.31
|
 Cut Up Solo
Barsoom
Barsoom was Edgar Rice Burrough's name for Mars in the John Carter of Mars novels. There are 12 Barsoom/Mars novels in all, and this supplement+spreadsheet uses everything that is available in the public domain.
Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and... [click here for more] |
Parts Per Million |
$3.99 $3.47
|
 This book has 144 character new traits not found in the Social & Mental Traits, Physical Traits, nor Character Traits 3 books.
'grateful', 'persistent', 'sympathetic'...
This is intended to be a paid upgrade to work with Character Generator, Social & Mental Trait Generator, Physical Trait Generator, and Character... [click here for more] |
Ken Wickham |
$1.75 $1.60
|
 Solo Oracle Cards
Troika! Compatible
This deck of 72 cards allows you to play Troika! without dice, but also without a Game Master. The cards give you a collection of oracles and prompts to help you answer questions, and the dice allow you to use the rolls on the cards.
Card-based oracles cannot know how likely a question is to be yes or no. The distribution of answers is unbiased on these cards.... [click here for more] |
Parts Per Million |
$4.95
|
Too Many Games
Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses... [click here for more] |
Parts Per Million |
$3.99 $3.19
|
 Cut Up Solo
Deathworld Trilogy
This is, in my opinion, the best Cut Up Solo supplement so far. It uses the texts from Harry Harrison's Deathworld trilogy. The PDF contains 2,000 snippets, the spreadsheets give you 25,000+ snippets.
You also get all the illustrations from the original stories. I included the art as I think it fits in with the philosophy of non-authoring solo play. A regular GM would... [click here for more] |
Parts Per Million |
$3.99 $3.47
|
Forbidden Hero - Solo Roleplaying in the Forbidden Lands
This booklet brings GM-less play to Forbidden Lands
This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time.
This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific... [click here for more] |
Free League Publishing |
$4.95
|
 The Frostbale Mountains. The majestic giants that overlook all of Hellick Water. From the northern village of Shadn Valley down to the small southern plains town of Marshwind, these mountains act not only as a towering shadow but as a barrier blocking and protecting this thriving land of many races from the Black Wastes--a land of demons, vampires, barbarians, and the undead--just beyond the reaches... [click here for more] |
Micro RPG |
$2.99
|
 A new investigation draws you to the English Countryside and a small village of Ivrad. It seems something strange has been happening at the cathedral there--something involving a candle carved to look like a demon. Candle of the Vampire is an adventure module for the Hammer + Cross Roleplaying game system and is the second volume in the Lord VanDrac Chronicles story arc. Each volume in the 5 book series... [click here for more] |
Micro RPG |
$0.99
|
Something strange and sinister is happening at the Mother's Light Convent in the rural English countryside. An infestation of rats in the abbey seems to be far more than just vermin finding a new home. You, as a vampire hunter, suspect something darker is afoot. Skull of the Vampire is an adventure module for the Hammer + Cross Roleplaying game system and is the first volume in the Lord VanDrac Chronicles... [click here for more] |
Micro RPG |
$0.99
|
OSR Solo rules
These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master.
The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful.
No DM?
The normal cycle of play is that the... [click here for more] |
Parts Per Million |
$2.95 $2.36
|
 Welcome to One Page Cthulhu. A simple and easy 1920s horror role-playing-game you can play with a single sheet of paper and this book. Perfect for a plane ride, hotel room, or anywhere else. You can even compete with your friends to see who can get the most clues and solve the mystery.
This special-edition collection brings together the 3 volumes of the game in one book. This trilogy of games in one... [click here for more] |
Micro RPG |
$0.99
|
 The small hamlet of Shadn Valley is holding their annual Pumpkin Festival in conjunction with the year’s harvest. The festival centers on an old fable which the town’s elders speak of. The story tells of a demonic creature who wears a pumpkin for its head. The creature would come out each night during the autumn months and kidnap any child who was disobedient to their parents.
You’ve... [click here for more] |
Micro RPG |
$1.99
|
 The small hamlet of Shadn Valley has quieted down since their recent annual Pumpkin Harvest Festival. After the horrific return of the Bone Lord during those events, everyone in town is looking forward to a simple and peaceful Feast of Feather. While the Pumpkin Festival is a time to celebrate the harvest with games, parties, tournaments, and more, the Feast of Feather is when the village quietly... [click here for more] |
Micro RPG |
$1.99
|
Now a Copper Best Seller! Thank you for your support.
Character Sheet Now Available!
No Angels Live Here is GM-less roleplaying game focused on the unique mission of occult detectives to face down the supernatural influence of the Dark. A neo-noir weird fiction roleplaying game of temptation, dark powers, and determined investigators... [click here for more] |
Thought Police |
$9.99 $3.33
|
 You’ve spent months hunting the Bone Lord--a wicked magician with the ability to animate bone, skeleton, and other beasts. All through the holiday season, the Bone Lord attacked the poor village of Shadn Valley with an relentless onslaught of skeleton armies, animated pumpkins, and many other horrors. His plans only failed each time because you thwarted him. Finally, you followed him through... [click here for more] |
Micro RPG |
$2.99
|
 Your investigation into Lord VanDrac takes you to a cemetery in London . . . where the Lord supposedly still sleeps. Crypt of the Vampire is an adventure module for the Hammer + Cross Roleplaying game system and is the third volume in the Lord VanDrac Chronicles story arc. Each volume in the 5 book series stands on its own, but all connect to create a greater campaign. ... [click here for more] |
Micro RPG |
$0.99
|
 MORNINGSTAR: THE TRIUMVIRATE PACTS
Descent - Solo RPG Adventure
Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here)
The descent into the Unreach is the test of a Character’s resilience and ability to strategise entirely in the moment.
Powerful rewards are available to those who face this fiery crucible and prevail, including all-new... [click here for more] |
Frontier Gaming |
$4.99
|
The Dragon Armour - Adventure Book One introduce a different way of playing D100 Dungeon, and will give you choices much like a traditional adventure game book. It use all of the D100 Dungeon game rules from the main rule book with a few modifications.
Also included are some additional rules that can be used in any of your D100 Dungeon games; whether playing a quest, campaign or... [click here for more] |
Martin Knight |
$14.66
|
 Having gained knowledge that the bones of an ancient vampire, Lord VanDrac, is heading by ship to the new world, you don’t wait to get approval from your supervisor at The Order to further pursue this case. With the knowledge that a cult of possible followers is working to resurrect the once great vampire lord, you don’t feel you have time to ponder on the next course of action. You must track... [click here for more] |
Micro RPG |
$1.99
|
 Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here)
Morningstar: Clearsky Ruptured is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only.
This Expansion... [click here for more] |
Frontier Gaming |
$1.99
|
 Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here)
Morningstar: Gekido Senshi is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only.
This Expansion also... [click here for more] |
Frontier Gaming |
$1.99
|
Why You Need This Book
Because all role-playing is improv and whether you are playing solo or more commonly as GM to a group of players, there are times when you will have to improvise. These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without... [click here for more] |
Grim & Perilous Studios |
$3.50 $2.80
|
 Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here)
Morningstar: Unreach Ascension is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only.
This Expansion... [click here for more] |
Frontier Gaming |
$1.99
|
 The end is finally here.
Somehow you managed to survive the shipwreck containing Lord VanDrac's bones. However, now, washed up in New York City, you worry that the Red Raven Cult has managed to retrieve the bones--even from the bottom of the ocean--to complete their horrific ritual. It is now up to you to scour the city for clues and put an end to this reign of terror for good.
Rise of the... [click here for more] |
Micro RPG |
$1.99
|
An INTO THE DUNGEON adventure for Four Against Darkness.
A dirty street urchin has sold you a map to the fabled Tomb of the Three Sisters. Rumors speak of untold treasures there, but only if you can make it out alive...
This is a standalone adventure, and you need the Four Against Darkness rules to play.
Unlike the base 4AD rules, this dungeon is not completely random. The adventure works like the... [click here for more] |
Roving Band of Misfits Press |
$2.00 $1.43
|
 HACK SOLO
A Solo Oracle System for The Black Hack
You can play The Black Hack [TBH] without a game master. Play when you like, for as long as you like. Grab your d20 and a d12 or two and set out on a great adventure.
These solo rules give an oracle based approach to solo play. Just as The Black Hack is driven by Roll Under Attribute, these rules use a Roll Under mechanic for yes-no answers.... [click here for more] |
Parts Per Million |
$4.95 $4.31
|
 Into The Rad
A Mark of the Odd Solo Game.
This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll.
Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,... [click here for more] |
Parts Per Million |
$7.00 $6.09
|
 OSR Cosmic Horror
Solo Roleplaying
Compatible with Eldritch Tales: Lovecraftian White Box Role-Playing(TM)
This is a rules supplement that allows you to play Eldritch Tales without a Game Master. The rules pick out the suggested optional rules from within Eldritch Tales that best suit solo play, and then add in randomised plot hooks, question and answer rules and some unique game mechanics to help... [click here for more] |
Parts Per Million |
$4.95 $4.31
|
 Curse of the Flying Dutchman is a stand-alone short adventure module for the Micro Chapbook Sci-Fi RPG. This adventure can be played on its own or as part of any current adventure or campaign. This book includes the rules basics, which may have some differences from the full rules in the core rulebook. The adventure contained herein takes the player and an away team to the outer reaches of space where... [click here for more] |
Micro RPG |
$0.99
|
 The Hell Forge. A deep and sprawling dungeon which once had been a Dwarven city of repute. Now, however, the old doors are sealed. They’ve been that way for a hundred years and some believe will remain for a hundred more. There are many rumors and legends about why the Hell Forge was sealed all those years ago. Some say that the dwarves dug so deep that they burrowed in the underworld. Some believe... [click here for more] |
Micro RPG |
$2.99
|