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FlexTale Solo Adventuring Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)

FlexTale Solo Adventuring Toolkit (multisystem: Pathfinder, P2E, 5E, OSR, DCC)


Summary This book aims to be the most complete, most comprehensive, most innovative authority on solo tabletop roleplaying game adventuring ever produced. After more than 30 years of gaming, both old-school through to today's most popular systems, the Solo Adventuring Toolkit culminates a lifetime's passion for the hobby into a massive volume that can be instantly useful...   [click here for more]
Infinium Game Studios  $9.99 $4.99

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DM Yourself - solo roleplay for 5e, D&D and OSR adventures

DM Yourself - solo roleplay for 5e, D&D and OSR adventures


Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum...   [click here for more]
Tom Scutt  $6.95

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Daydreamer solo RPG: Pirates of Low Waters

Daydreamer solo RPG: Pirates of Low Waters


    DAYDREAMER SOLO RPG Pirates of Low Waters  Five feet of water... That's all that's left of the Kraken Sea after the water mysteriously emptied almost a century ago, leaving an archipelago full of treasures to explore. But you won't see boats sailing in five feet of water: the journey will be made on the backs of elephants-ogre, pustular toads or even on the shell of a giant turtle....   [click here for more]
Doppelgänger Publishing  $2.99 $1.99

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D100 Dungeon - World Builder (Book 6)

D100 Dungeon - World Builder (Book 6)


Book 6: World Builder adds to the D100 Dungeon game a way to create and explore new and fascinating worlds. Your adventurer will travel the lands and interact with towns and cities, and explore a vast wilderness in search of adventure. They will find quests and side quests and may have events sprung on them as they explore. You have explored below, now its time to explore the above....   [click here for more]
Martin Knight  $15.93

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DM Yourselves - solo and GM-less roleplay for 5e, D&D and OSR adventures

DM Yourselves - solo and GM-less roleplay for 5e, D&D and OSR adventures


DM Yourselves is the sequel to the Mithral best-seller DM Yourself, which gave you a rule system for playing published D&D 5e adventures, solo. This book extends those rules to allow you to play DM-less with more than one player, but also adds ways to get at the story – ways to help you start, ways to help you overcome blocks, ways to play with RPGs other than 5e, and ways of getting...   [click here for more]
Tom Scutt  $8.95

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Old School Solo

Old School Solo


OLD SCHOOL SOLO Old-School Essentials version This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting...   [click here for more]
Parts Per Million  $4.95

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Daydreamer solo RPG: Fallen Empires

Daydreamer solo RPG: Fallen Empires


    DAYDREAMER SOLO RPG FALLEN EMPIRES  The universe is collapsing... Since the death of the Emperor, the Insurgent Armada has been crisscrossing the galaxy to free the people from tyranny... but destroying all forms of government in a fanatical manner, leaving the people to self-destruct in total anarchy. Your story begins when the Armada enters your system where the laws are harsh...   [click here for more]
Doppelgänger Publishing  $2.99 $1.99

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Easier Solo Play

Easier Solo Play


You may be new to solo roleplaying or an old hand, either way we all run our solo games our own unique ways. This does mean that we rarely get to see how other people are doing it. This books contains tips and advice that I have picked up over the years that I have incorporated into my own play. Some of these may be new to you, some you may accept as obvious truths. Each of these work for me, and...   [click here for more]
Parts Per Million  $7.99 $4.99

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Dino Riders of the Wilds (Warrior Queens Mini Expansion 1)

Dino Riders of the Wilds (Warrior Queens Mini Expansion 1)


The WARRIOR QUEENS Core Rules are Required to Use This Expansion! MINI EXPANSION #1 COVER ART BY DEAN SPENCER The deserts and jungles of The Neon Sands world are dangerous locales where dinosaurs run rampant. They are hunters, seeking human flesh to feed upon. They feel no fear and have no mercy. Most warriors would be fools to try and tame such creatures . . . but you are no fool. You are a...   [click here for more]
Micro RPG  $0.99

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Wu-Fu - Solo Roleplaying Wushu

Wu-Fu - Solo Roleplaying Wushu


Wu-Fu Solo Roleplaying Wushu Black Belt Edition Wushu is a wonderfully simple improvisational roleplaying game. This booklet adds rules to support solo play. To aid in playing without a referee the rules give guidelines for setting the Threat in scenes and progressing your scenes to create entire stories for you to play through. There is a simple oracle to help answer questions, and these can shape...   [click here for more]
Parts Per Million  $4.95

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Motif Story Engine (Solo and GM-Lite Roleplaying Toolkit)

Motif Story Engine (Solo and GM-Lite Roleplaying Toolkit)


Now a DriveThruRPG Platinum Best Seller!!! Thank you from the bottom of our hearts for your support! <3 This Engine is a system I would describe as a true "Ask the GM" system. --- DTRPG Review [I]f this is what the future of solo looks like, it is very promising indeed. --- /r/Solo_Roleplaying comment Motif Story Engine is a solo play oracle, an add-on solo RPG system. It...   [click here for more]
Thought Police  $15.00 $7.50

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Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark, Solo Rules for Blades in the Dark


Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these...   [click here for more]
Parts Per Million  $3.99

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Player's Guide to Solo Roleplay

Player's Guide to Solo Roleplay


Players Guide to Solo Roleplaying Using Cepheus Engine for Solo Play. Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not...   [click here for more]
Parts Per Million  $4.95

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Cut Up Solo - The Scarlet Pimpernel

Cut Up Solo - The Scarlet Pimpernel


Cut Up Solo The Scarlet Pimpernel [Baroness Orczy] This book takes the next from the classicBaroness Orczy novel and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) are set up to randomly grab 20 snippets at a time, or use can use the built-in Find All function to use the spreadsheet...   [click here for more]
Parts Per Million  $3.99

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Thieves of Dorantia

Thieves of Dorantia


No Loyalty Among Thieves! After being hired by the thieves guild to seek out and eliminate one of their very own, your adventurers play a dangerous game of cat and mouse that turns into a whodunit, on the streets of Dorantia! Thieves of Dorantia is a high-stakes hex-crawl adventure, featuring: Rules for new weapon type - pole weapons. Rules for new dungeon tile type - narrow...   [click here for more]
Ganesha Games  $6.99

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Neon Road: Gay Club Nights

Neon Road: Gay Club Nights


The NEON ROAD Core Rules are Required to Use This Expansion! PRIDE EXPANSION #1: Part of the PRIDE 2022 celebration Night Clubs are plentiful in the Neon World. Cities are dotted with these clubs. In this new Neo-80s world, over half of these clubs are gay clubs. The once believed concepts of there only being two genders, gender being predetermined from birth, and family units only consisting...   [click here for more]
Micro RPG  $0.99

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Crown & Tower

Crown & Tower


Prepare for adventure in this huge open-world gamebook series.  Legendary Kingdoms is a gamebook campaign, where you lead a party of adventurers in a world that adapts to your actions.  Venture into ancient ruins, pick a side and lead an army into battle, sail the high seas on your own warship, defeat tyrants or bring them to power.  Along the way your party will increase in skill, wealth...   [click here for more]
Spidermind Games  $15.00

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Solo Game Guide for Savage Worlds

Solo Game Guide for Savage Worlds


Solo Game Guide for Savage Worlds This supplement provides a 15-page toolbox for a solo player to play their own Savage Worlds Wild Card through a series of adventures without a GM. This booklet provides some simple and common solo roleplaying tools and tunes them to work the way that Savage Worlds works. Ak the questions you ask the GM become more likely to be 'yes' the dice you roll step up through...   [click here for more]
Pinnacle Entertainment  $3.99

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Neon Augments #1

Neon Augments #1


The NEON ROAD Core Rules are Required to Use This Expansion! RULES EXPANSION 3.3 In the fallout of the new Neon World, new bizarre technologies emerged—technologies built on new elements found among the wilds and wastes. Scientists believe these new rocks and elements are a result of the changing atomic landscape. Most importantly, engineers realized that these new elements seemed to fuse seamlessly...   [click here for more]
Micro RPG  $0.99

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Lone Star: Solo rules for Mothership RPG

Lone Star: Solo rules for Mothership RPG


Lone Star: Solo rules for Mothership RPG This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters...   [click here for more]
Parts Per Million  $4.95

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D100 Dungeon - The Lost Tome of Extraordinary Rules (Book 4)

D100 Dungeon - The Lost Tome of Extraordinary Rules (Book 4)


The Lost Tome of Extraordinary Rules (Book 4) adds lots of new rules that can be added to your D100 Dungeon games. None of them have to be included, and you are free to pick and choose which ones to use. Just follow their instructions and have fun. The new additiones are as follows: BEAST MASTERY (tame and use companion pets) NEW FIND TABLE (with 100 individual entries) ARTISAN...   [click here for more]
Martin Knight  $15.93

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Blood at the Valentine Bar

Blood at the Valentine Bar


The NEON ROAD Core Rules are Required to Play This Mission! MISSION EXPANSION 1.1 It seems something is going down at Dr. Velentine's Heartbreak Bar in the scum ridden sector of the city. An anonymous tip clues you in that some illegal activity might be going on behind the scenes. Considering you don't have anything going on this Valentine's Day, you decide to check it out.  Add more story...   [click here for more]
Micro RPG  $0.99

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Solo Adventures compatible with Stars Without Number

Solo Adventures compatible with Stars Without Number


Too Many Games Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses...   [click here for more]
Parts Per Million  $4.95

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99 $4.99

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OSR Solo

OSR Solo


OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. The game you will get using these rules will be a sandbox style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate level would be helpful. No DM? The normal cycle of play is that the...   [click here for more]
Parts Per Million  $4.95

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99 $4.99

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Cars of the Neon City (Neon Road 2.3)

Cars of the Neon City (Neon Road 2.3)


The NEON ROAD Core Rules are Required to Use This Expansion! RULES EXPANSION 2.3 (With art by Dean Spencer) ADD CARS TO YOUR NEON ROAD GAME! The streets of Neo-Omaha and other cities across the Neon-U.S. are a dangerous place. While consumerism and materialism reign supreme, so does greed. Walking the streets can lead to violent encounters with criminals, robots, or even corrupt police. This is why...   [click here for more]
Micro RPG  $0.99

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Bone of Contention

Bone of Contention


Arriving at Igenfrost Outpost in search of adventure, the party is drawn into a dark and dangerous mystery through a chance encounter with a frost troll in this classic medieval fantasy adventure for 3-5 Seasoned heroes. Written By Jerrod 'Savage Daddy' Gunning Bone of Contention is the latest in the series of monthly One Shots from Atomic Ninja Studios. Each is SWADE...   [click here for more]
Atomic Ninja Studios  $1.99

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Dungeon Crawl Solo

Dungeon Crawl Solo


Dungeon Crawl Solo Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics. Part 1: This deals with solo playing and the basic yes-no question. These are handled with...   [click here for more]
Parts Per Million  $4.95

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SoRoPlay GamTools Zine: Character Thinking Engine Expanded

SoRoPlay GamTools Zine: Character Thinking Engine Expanded


This 44-page issue is a Character Thinking Engine Expanded Why do different types of characters decide or think differently? This issue considers personality types and meaning for how characters may consciously decide analytically and intuitively. It has tools to help judge right from wrong. It also has tools for distracting or sidetracking issues such as irrational...   [click here for more]
Ken Wickham  $4.99 $4.50

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Micro Chapbook RPG: Basic Edition

Micro Chapbook RPG: Basic Edition


THIS IS 1.75 EDTION and the MOST CURRENT CORE RULEBOOK! Welcome to the new edition! Micro Chapbook RPG: Basic Edition is a fantasy solo roleplaying game designed for the solo gamer (but is compatible with cooperative play and traditional play as well). Take on the role of an adventurer, delving into dungeons, killing monsters, gathering gold, and becoming the hero of the town! These...   [click here for more]
Micro RPG  $19.99 $4.99

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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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MAZE RAT, Solo Roleplay Using MAZE RATS

MAZE RAT, Solo Roleplay Using MAZE RATS


MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games). It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic. MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game. Maze Rats and Knave share a lot...   [click here for more]
Parts Per Million  $1.50

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Station Xeno: A Death In Space Module

Station Xeno: A Death In Space Module


Station XENO is a new 3rd party module for the Death In Space roleplaying game. It functions as a claustrophobic solo station crawl, as a standard adventure module or can be hacked and welded into nearly any sci-fi setting with a space station. In the adventure, you arrive at a long-forgotten science station on the outer edge of the ring, responding to a search and...   [click here for more]
Deeply Dapper Games  $12.00

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Forbidden Hero

Forbidden Hero


Forbidden Hero - Solo Roleplaying in the Forbidden Lands This booklet brings GM-less play to Forbidden Lands This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time. This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific...   [click here for more]
Free League Publishing  $4.95

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Motif Character Engine (Player and Character Emulation)

Motif Character Engine (Player and Character Emulation)


Now an Electrum Best Seller! Thank you for your support! Motif Character Engine is a companion product to the Motif Story Engine It provides a dice system and guidance for emulating characters and players Enhance your solo and GM-less experiences!  Add characters to your main group with ease. Emulate players to round out parties and play groups. More easily...   [click here for more]
Thought Police  $10.00 $5.00

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D100 Dungeon - The Dragon Armour (Book 3)

D100 Dungeon - The Dragon Armour (Book 3)


The Dragon Armour - Adventure Book One (Book 3) introduce a different way of playing D100 Dungeon, and will give you choices much like a traditional adventure game book. It use all of the D100 Dungeon game rules from the main rule book with a few modifications. Also included are some additional rules that can be used in any of your D100 Dungeon games; whether playing a quest, campaign...   [click here for more]
Martin Knight  $13.48

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Nanobox of Chocolates

Nanobox of Chocolates


The NEON ROAD Core Rules are Required to Use This Expansion! RULES EXPANSION 2.1 The tech company Nanobox has put out a special box of chocolates that can give you mental and physical boosts. Each chocolate is infused with a mixture of nanobots that swim through the bloodstream empowering the host before leaving the system through normal sweat. Unfortunately, the company didn’t pass it through...   [click here for more]
Micro RPG  $0.99

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Neon Road: Computer Log Collection 1

Neon Road: Computer Log Collection 1


The NEON ROAD Core Rules are Required to Use This Expansion! Get ready to log into Neon Road: An 80s Style Solo Game with the first collection of mini-game expansions.  This collection includes: Computer Log 1.1: Blood at the Valentine Bar Computer Log 1.2: Roadhouse Rumble Computer Log 2.1: Nanobox of Chocolates Computer Log 2.2: Lucky Clover Jewelry Store Computer Log 3.1: Neon Zombs of the Wastes  Computer...   [click here for more]
Micro RPG  $4.99

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Neon Zombs of the Wastes

Neon Zombs of the Wastes


The NEON ROAD Core Rules are Required to Use This Expansion! RULES EXPANSION 3.1 Not everyone survived the nuclear fallout at the end of the cold war, and many who didn’t survive . . . also didn’t die. These are the zombies of the wasteland, rotting walking corpses struggling to hang onto whatever humanity that is left within them. Will you play as one of the living dead in the post-apocalypse?...   [click here for more]
Micro RPG  $0.99

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Solo Dungeon World

Solo Dungeon World


Solo Dungeon World Playing Dungeon World without a Gamemaster This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves. Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. Although...   [click here for more]
Parts Per Million  $4.95

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Motif World Engine (Worldbuilding Scene & Setting Seed Generator)

Motif World Engine (Worldbuilding Scene & Setting Seed Generator)


Now a Silver Best Seller! Thank you for your support! Motif World Engine is a companion product to the Motif Story Engine It provides guidance and flavors for generating worlds and settings "the Motif way" using a d6 based oracle system. Enhance your session zero and prep experiences!  Generate seeds for enemies, loot, vehicles, and more! Guidance for worldbuilding...   [click here for more]
Thought Police  $10.00 $5.00

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Dungeon Pointcrawl Generator

Dungeon Pointcrawl Generator


With this generator, create dungeons full of mysteries, traps and secret mechanisms for your players to explore! This product comes with: 1 page to describe the dungeon's general characteristics (size, dungeon type, architecture, additional aesthetic), 1 page to generate the entrance and the links, 4 pages to generate points of interest, 1 page about secret doors and stairs, 1 page about hidden and...   [click here for more]
Atelier Clandestin  $2.50

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The Venus Flytrap Club

The Venus Flytrap Club


The NEON ROAD Core Rules are Required to Play This Mission! MISSION EXPANSION 1.3  Word on the streets is that citizens from the city are making their way out to a secretive nightclub called THE VENUS FLYTRAP in one of the ruined cities. Word is that the club is in the middle of a toxic waste dump that is overgrown with a killer mutant plant. The “exclusive” club members...   [click here for more]
Micro RPG  $0.99

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SoRoPlay GamTools Zine: Character Reaction Engine Expanded

SoRoPlay GamTools Zine: Character Reaction Engine Expanded


This 40-page issue is a Character Reaction Engine Expanded What causes different types of characters to experience different emotions for different reasons? This system considers personality types and meaning in for how they may experiencel instinctual and initial emotions following an event or situation.    Something happens in the story that means 'loss' leads...   [click here for more]
Ken Wickham  $4.99 $3.75

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Roadhouse Rumble

Roadhouse Rumble


The NEON ROAD Core Rules are Required to Play This Mission! MISSION EXPANSION 1.2 (With Cover Character Art by Rian Trost) Word on the streets is that a zombified biker gang has overtaken Rowdy’s Roadhouse out in the wilds and is holding all the employees and customers hostage. The police refuse to head out there as it is “outside their jurisdiction.” The local sheriff of...   [click here for more]
Micro RPG  $0.99

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Alone against the Tide

Alone against the Tide


Solitaire Adventure by the Lakeshore! What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite? Take on the role of an investigator traveling to a remote lakeside...   [click here for more]
Chaosium  $6.99

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Micro Chapbook Tactics

Micro Chapbook Tactics


Micro Chapbook Tactics is a set of add-on rules for the Micro Chapbook RPG system. While the basic system is designed for simplicity, quickness of play, and ease of entry, some players might desire more from their solo RPG.  These tactical rules enhance the combat experience already present in the game by introducing a map based tactical system that utilizes miniatures. Much of combat works the same...   [click here for more]
Micro RPG  $1.99

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d20Solo - Solo Roleplaying d20Modern

d20Solo - Solo Roleplaying d20Modern


d20 Solo Solo Roleplaying d20Modern This booklet provides a set of solo rules that are specifically tailored to playing d20Modern [Wizards of the Coast]. Each part of these rules is set up for work hand in hand with the published rules. The rules cover: What is Solo Roleplay The Oracle Situational Modifiers The Muse Massive Damage Threshold Adrenaline In Medias Res Flashbacks Challenges Three Things Are...   [click here for more]
Parts Per Million  $4.95

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Neon Mutants of the Wastes

Neon Mutants of the Wastes


The NEON ROAD Core Rules are Required to Use This Expansion! RULES EXPANSION 3.2 COVER ART BY JACOB E. BLACKMON Nuclear fallout has caused significant devastation across all of Neon America. While it has allowed some metropolises to rise up and become thriving monuments to capitalism and greed, other cities lay in wastes, boasting dangerously high levels of radiation. In these ruins . . . are...   [click here for more]
Micro RPG  $0.99

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